fix: Add Assimp "LimitBoneWeights" aiPostProcessSteps#3110
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Nicogo1705 wants to merge 1 commit intostride3d:masterfrom
Open
fix: Add Assimp "LimitBoneWeights" aiPostProcessSteps#3110Nicogo1705 wants to merge 1 commit intostride3d:masterfrom
Nicogo1705 wants to merge 1 commit intostride3d:masterfrom
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MsEpsilon
approved these changes
Mar 30, 2026
Eideren
approved these changes
Apr 5, 2026
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fix: Add aiProcess_LimitBoneWeights to Assimp post-processing flags
When importing animated models, we got a lot of warn about bones excess weights bones per vertex at compile time, it was slowing down the build process and log reading.
This fix adds
aiProcess_LimitBoneWeightsto the Assimp post-processing step. This flag caps bone influences per vertex to 4 during import, which is the standard hardware limit and what Stride's runtime expects. The compiler no longer needs to deal with excess influences, eliminating the warnings and reducing build time on large projects.Related Issue
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