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5 changes: 0 additions & 5 deletions .changeset/auto-enter-vr.md

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6 changes: 0 additions & 6 deletions .changeset/cold-toys-arrive.md

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6 changes: 0 additions & 6 deletions .changeset/cors-signalling-api.md

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6 changes: 0 additions & 6 deletions .changeset/double-click-release.md

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5 changes: 0 additions & 5 deletions .changeset/mediasoup-sdp-bridge-3.10.md

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5 changes: 0 additions & 5 deletions .changeset/mouse-capture-outside-video.md

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8 changes: 8 additions & 0 deletions Common/CHANGELOG.md
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@@ -1,5 +1,13 @@
# @epicgames-ps/lib-pixelstreamingcommon-ue5.5

## 0.3.3

### Patch Changes

- b16fd54: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
- Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages.
- e948750: Make `npm run lint` work regardless of the directory it's invoked from. Each workspace's `eslint.config.mjs` now pins `parserOptions.tsconfigRootDir` to `import.meta.dirname`, so `parserOptions.project` resolves relative to the config file's own directory rather than whichever CWD `typescript-eslint` happens to pick by default. Previously the six workspace configs prefixed `project` with the workspace directory (e.g. `'Common/tsconfig.cjs.json'`), which only worked under one specific `typescript-eslint` version's resolution behavior and broke CI when run from within the workspace.

## 0.3.0

### Minor Changes
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2 changes: 1 addition & 1 deletion Common/package.json
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@@ -1,6 +1,6 @@
{
"name": "@epicgames-ps/lib-pixelstreamingcommon-ue5.5",
"version": "0.3.2",
"version": "0.3.3",
"description": "Common utilities library for Unreal Engine 5.5 Pixel Streaming",
"main": "dist/cjs/pixelstreamingcommon.js",
"module": "dist/esm/pixelstreamingcommon.js",
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7 changes: 7 additions & 0 deletions Extras/mediasoup-sdp-bridge/CHANGELOG.md
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@@ -0,0 +1,7 @@
# @epicgames-ps/mediasoup-sdp-bridge

## 1.0.7

### Patch Changes

- 1ff15c7: Make `mediasoup-sdp-bridge` importable against `mediasoup-client` 3.10.x (#685). Internal subpaths under `mediasoup-client/lib/...` were hidden by the `exports` field added in 3.8.0, breaking `import * as MsSdpUtils from "mediasoup-client/lib/handlers/sdp/commonUtils"` etc. with `ERR_PACKAGE_PATH_NOT_EXPORTED`. The imports now use the public paths exposed since 3.10.0 (`mediasoup-client/handlers/sdp/commonUtils`, `mediasoup-client/handlers/sdp/RemoteSdp`, `mediasoup-client/handlers/sdp/unifiedPlanUtils`, `mediasoup-client/ortc`) and the publicly re-exported `IceCandidate` from `mediasoup-client/types`. The peerDependency is tightened to `>=3.10.0 <3.11.0` to flag the supported range — 3.11 added a mandatory third arg to `getExtendedRtpCapabilities` and 3.16 renamed `validateRtpCapabilities`, both of which need follow-up work before they can be supported. The unsupported `extmapAllowMixed` option on `RemoteSdp.send` was removed.
2 changes: 1 addition & 1 deletion Extras/mediasoup-sdp-bridge/package.json
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@@ -1,6 +1,6 @@
{
"name": "@epicgames-ps/mediasoup-sdp-bridge",
"version": "1.0.6",
"version": "1.0.7",
"description": "Node.js library to allow integration of SDP based clients with mediasoup",
"contributors": [
"Iñaki Baz Castillo <ibc@aliax.net> (https://inakibaz.me)",
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21 changes: 19 additions & 2 deletions Frontend/library/CHANGELOG.md
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@@ -1,5 +1,24 @@
# @epicgames-ps/lib-pixelstreamingfrontend-ue5.5

## 1.3.0

### Minor Changes

- 113a3c1: Add an `AutoEnterVR` config flag (#461). When enabled, the player checks for `immersive-vr` support after the video is initialized and requests the WebXR session automatically. Default is off. Note: browsers may require a user gesture to start a WebXR session; in flows where there is no pending gesture (for example, a fresh-page-load `AutoConnect`) the request can still be rejected and the player will log a warning.
- c3779a5: Added Viewport Resolution Scale parameter to request higher resolution streams on small screens

### Patch Changes

- 0d87533: Synthesize a `MouseUp` after `MouseDouble` in both mouse controllers so the streamer's pressed-button state stays balanced after a double-click (#10). The plugin treats `MouseDouble` as a press-class event (`RoutePointerDoubleClickEvent` / `IGenericApplicationMessageHandler::OnMouseDoubleClick`) but never synthesizes a release; the browser's preceding `mouseup` was already consumed by the prior `MouseUp`, so UE was left thinking the button was still held — manifesting, for example, as camera pans that latched on after a double-click. Behaviour is gated on the new `MouseDoubleClickAutoRelease` flag (default on); disable it via `?MouseDoubleClickAutoRelease=false` or the settings panel to restore pre-fix behaviour for projects that handle the doubleclick release themselves.
- b16fd54: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
- Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages.
- af7bde1: Map the macOS Command (and Windows Meta) keys to UE keycodes 91 (`LeftWindowKey`) and 92 (`RightWindowKey`). `KeyCodes.ts` now contains `MetaLeft`/`MetaRight` (and the legacy `OSLeft`/`OSRight`) entries, and `KeyboardController.getKeycode` normalizes the right-Cmd code so it no longer collides with `ContextMenu` (93) on browsers that report `keyCode === 93` for it, and so Firefox-on-Mac (which reports `keyCode === 224` for both Cmds) is also handled. Frontend portion of issue #276 — UE-side support for these key codes is tracked separately.
- a7d9e91: Fix mouse-button-held tracking so dragging outside the video element keeps sending move and release events to UE (#349). When a button is pressed on the hovering mouse controller, `mousemove`/`mouseup` are temporarily moved from the video element to `window`, with coordinates re-computed against the video element's bounding rect. When all buttons are released, the listeners switch back to the element. This prevents the engine from being left with a stuck button when the user releases outside the video — common with `DefaultViewportMouseCaptureMode=CaptureDuringMouseDown`.
- e948750: Make `npm run lint` work regardless of the directory it's invoked from. Each workspace's `eslint.config.mjs` now pins `parserOptions.tsconfigRootDir` to `import.meta.dirname`, so `parserOptions.project` resolves relative to the config file's own directory rather than whichever CWD `typescript-eslint` happens to pick by default. Previously the six workspace configs prefixed `project` with the workspace directory (e.g. `'Common/tsconfig.cjs.json'`), which only worked under one specific `typescript-eslint` version's resolution behavior and broke CI when run from within the workspace.
- Updated dependencies [b16fd54]
- Updated dependencies [e948750]
- @epicgames-ps/lib-pixelstreamingcommon-ue5.5@0.3.3

## 1.2.5

### Patch Changes
Expand All @@ -24,13 +43,11 @@
- 208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.

This edit text modal fixes the following:

- Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
- Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
- Add: Users can copy/paste from their clipboard into the edit text modal naturally.

When adding this modal the following was also fixed and extended:

- Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
- Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
- Docs: Added docs explaning this new edit text modal.
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4 changes: 2 additions & 2 deletions Frontend/library/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5",
"version": "1.2.5",
"version": "1.3.0",
"description": "Frontend library for Unreal Engine 5.5 Pixel Streaming",
"main": "dist/cjs/pixelstreamingfrontend.js",
"module": "dist/esm/pixelstreamingfrontend.js",
Expand Down Expand Up @@ -33,7 +33,7 @@
"@types/node": "^22.14.0"
},
"dependencies": {
"@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "^0.3.1",
"@epicgames-ps/lib-pixelstreamingcommon-ue5.5": "^0.3.3",
"sdp": "^3.2.0"
},
"repository": {
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23 changes: 21 additions & 2 deletions Frontend/ui-library/CHANGELOG.md
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@@ -1,5 +1,26 @@
# @epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5

## 1.4.0

### Minor Changes

- c3779a5: Added Viewport Resolution Scale parameter to request higher resolution streams on small screens

### Patch Changes

- 0d87533: Synthesize a `MouseUp` after `MouseDouble` in both mouse controllers so the streamer's pressed-button state stays balanced after a double-click (#10). The plugin treats `MouseDouble` as a press-class event (`RoutePointerDoubleClickEvent` / `IGenericApplicationMessageHandler::OnMouseDoubleClick`) but never synthesizes a release; the browser's preceding `mouseup` was already consumed by the prior `MouseUp`, so UE was left thinking the button was still held — manifesting, for example, as camera pans that latched on after a double-click. Behaviour is gated on the new `MouseDoubleClickAutoRelease` flag (default on); disable it via `?MouseDoubleClickAutoRelease=false` or the settings panel to restore pre-fix behaviour for projects that handle the doubleclick release themselves.
- b16fd54: - Addressing security issues raised by dependabot. (glob, js-yaml, playwright)
- Added lint npm script to the root project. Running `npm run lint` will now run linting over all packages.
- e948750: Make `npm run lint` work regardless of the directory it's invoked from. Each workspace's `eslint.config.mjs` now pins `parserOptions.tsconfigRootDir` to `import.meta.dirname`, so `parserOptions.project` resolves relative to the config file's own directory rather than whichever CWD `typescript-eslint` happens to pick by default. Previously the six workspace configs prefixed `project` with the workspace directory (e.g. `'Common/tsconfig.cjs.json'`), which only worked under one specific `typescript-eslint` version's resolution behavior and broke CI when run from within the workspace.
- Updated dependencies [113a3c1]
- Updated dependencies [c3779a5]
- Updated dependencies [0d87533]
- Updated dependencies [b16fd54]
- Updated dependencies [af7bde1]
- Updated dependencies [a7d9e91]
- Updated dependencies [e948750]
- @epicgames-ps/lib-pixelstreamingfrontend-ue5.5@1.3.0

## 1.3.0

### Minor Changes
Expand All @@ -18,13 +39,11 @@
- 208d100: Add: a html modal for editing text input that is shown on the frontend when user clicks/taps on a streamed UE widget.

This edit text modal fixes the following:

- Fix: Users can now input non-latin characters (e.g. Chinese, Japanese, Korean etc.) using IME assistance.
- Fix: Users on mobile can now type using on-device native on-screen keyboards (which was previously non-functioning).
- Add: Users can copy/paste from their clipboard into the edit text modal naturally.

When adding this modal the following was also fixed and extended:

- Fix: Typing into other frontend widgets (e.g. the settings panel) no longer sends input to the focused UE widget.
- Add: Exposed a frontend event for when UE sends text input content, meaning customisation of behaviour is now possible.
- Docs: Added docs explaning this new edit text modal.
Expand Down
4 changes: 2 additions & 2 deletions Frontend/ui-library/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5",
"version": "1.3.1",
"version": "1.4.0",
"description": "Reference frontend UI library for Unreal Engine 5.5 Pixel Streaming - gives the stock look and feel.",
"main": "dist/cjs/pixelstreamingfrontend-ui.js",
"module": "dist/esm/pixelstreamingfrontend-ui.js",
Expand All @@ -26,7 +26,7 @@
"typescript-eslint": "8.57.2"
},
"dependencies": {
"@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "^1.2.1",
"@epicgames-ps/lib-pixelstreamingfrontend-ue5.5": "^1.3.0",
"@babel/runtime": "^7.26.10",
"jss": "^10.10.0",
"jss-plugin-camel-case": "^10.10.0",
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