[Bot] Update UE5.5 NPM Changelogs#825
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and publish to npm yourself or setup this action to publish automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to UE5.5, this PR will be updated.
Releases
@epicgames-ps/lib-pixelstreamingfrontend-ue5.5@1.3.0
Minor Changes
AutoEnterVRconfig flag ([Feature Request] Automatically enter VR Mode ? #461). When enabled, the player checks forimmersive-vrsupport after the video is initialized and requests the WebXR session automatically. Default is off. Note: browsers may require a user gesture to start a WebXR session; in flows where there is no pending gesture (for example, a fresh-page-loadAutoConnect) the request can still be rejected and the player will log a warning.Patch Changes
MouseUpafterMouseDoublein both mouse controllers so the streamer's pressed-button state stays balanced after a double-click ([Bug] When a user double-clicks, UE doesn't receive the second release #10). The plugin treatsMouseDoubleas a press-class event (RoutePointerDoubleClickEvent/IGenericApplicationMessageHandler::OnMouseDoubleClick) but never synthesizes a release; the browser's precedingmouseupwas already consumed by the priorMouseUp, so UE was left thinking the button was still held — manifesting, for example, as camera pans that latched on after a double-click. Behaviour is gated on the newMouseDoubleClickAutoReleaseflag (default on); disable it via?MouseDoubleClickAutoRelease=falseor the settings panel to restore pre-fix behaviour for projects that handle the doubleclick release themselves.npm run lintwill now run linting over all packages.LeftWindowKey) and 92 (RightWindowKey).KeyCodes.tsnow containsMetaLeft/MetaRight(and the legacyOSLeft/OSRight) entries, andKeyboardController.getKeycodenormalizes the right-Cmd code so it no longer collides withContextMenu(93) on browsers that reportkeyCode === 93for it, and so Firefox-on-Mac (which reportskeyCode === 224for both Cmds) is also handled. Frontend portion of issue [Bug] Missing macOS Command Key Detection in Pixel Streaming's KeyboardController #276 — UE-side support for these key codes is tracked separately.mousemove/mouseupare temporarily moved from the video element towindow, with coordinates re-computed against the video element's bounding rect. When all buttons are released, the listeners switch back to the element. This prevents the engine from being left with a stuck button when the user releases outside the video — common withDefaultViewportMouseCaptureMode=CaptureDuringMouseDown.npm run lintwork regardless of the directory it's invoked from. Each workspace'seslint.config.mjsnow pinsparserOptions.tsconfigRootDirtoimport.meta.dirname, soparserOptions.projectresolves relative to the config file's own directory rather than whichever CWDtypescript-eslinthappens to pick by default. Previously the six workspace configs prefixedprojectwith the workspace directory (e.g.'Common/tsconfig.cjs.json'), which only worked under one specifictypescript-eslintversion's resolution behavior and broke CI when run from within the workspace.@epicgames-ps/lib-pixelstreamingfrontend-ui-ue5.5@1.4.0
Minor Changes
Patch Changes
MouseUpafterMouseDoublein both mouse controllers so the streamer's pressed-button state stays balanced after a double-click ([Bug] When a user double-clicks, UE doesn't receive the second release #10). The plugin treatsMouseDoubleas a press-class event (RoutePointerDoubleClickEvent/IGenericApplicationMessageHandler::OnMouseDoubleClick) but never synthesizes a release; the browser's precedingmouseupwas already consumed by the priorMouseUp, so UE was left thinking the button was still held — manifesting, for example, as camera pans that latched on after a double-click. Behaviour is gated on the newMouseDoubleClickAutoReleaseflag (default on); disable it via?MouseDoubleClickAutoRelease=falseor the settings panel to restore pre-fix behaviour for projects that handle the doubleclick release themselves.npm run lintwill now run linting over all packages.npm run lintwork regardless of the directory it's invoked from. Each workspace'seslint.config.mjsnow pinsparserOptions.tsconfigRootDirtoimport.meta.dirname, soparserOptions.projectresolves relative to the config file's own directory rather than whichever CWDtypescript-eslinthappens to pick by default. Previously the six workspace configs prefixedprojectwith the workspace directory (e.g.'Common/tsconfig.cjs.json'), which only worked under one specifictypescript-eslintversion's resolution behavior and broke CI when run from within the workspace.@epicgames-ps/lib-pixelstreamingsignalling-ue5.5@3.1.0
Minor Changes
IWebServerConfig.corsoption registers thecorsExpress middleware before the rate limiter and any route handlers, so that custom frontends hosted on a different origin can call the REST API (--rest_api) or any other route mounted on the app. Wilbur exposes this through a--corsCLI flag (default off) plus--cors_allowed_origins,--cors_allowed_methods,--cors_allowed_headers, and--cors_credentials. All four sub-options accept comma-separated values and read matchingcors*keys fromconfig.json. When--corsis set without an explicit origin list, all origins are allowed.--rest_apibut without--serve. Previously the Express app that hosts the/api/*routes was only bound to an HTTP listener inside theservebranch, so with--serve=false --rest_api=truethe listener never started and requests were answered by the WebSocket upgrade handler on the player port (426 Upgrade Required). The HTTP listener now starts wheneverrest_apiorserveis set. Static file serving and the homepage route are gated by a newIWebServerConfig.serveStaticflag (the port listener runs independently of static serving), and the rate limiter is registered before any route handlers so the homepage and any downstream-registered routes are all rate-limited. Wilbur logs at startup which mode it is running in.Patch Changes
npm run lintwill now run linting over all packages.npm run lintwork regardless of the directory it's invoked from. Each workspace'seslint.config.mjsnow pinsparserOptions.tsconfigRootDirtoimport.meta.dirname, soparserOptions.projectresolves relative to the config file's own directory rather than whichever CWDtypescript-eslinthappens to pick by default. Previously the six workspace configs prefixedprojectwith the workspace directory (e.g.'Common/tsconfig.cjs.json'), which only worked under one specifictypescript-eslintversion's resolution behavior and broke CI when run from within the workspace.@epicgames-ps/lib-pixelstreamingcommon-ue5.5@0.3.3
Patch Changes
npm run lintwill now run linting over all packages.npm run lintwork regardless of the directory it's invoked from. Each workspace'seslint.config.mjsnow pinsparserOptions.tsconfigRootDirtoimport.meta.dirname, soparserOptions.projectresolves relative to the config file's own directory rather than whichever CWDtypescript-eslinthappens to pick by default. Previously the six workspace configs prefixedprojectwith the workspace directory (e.g.'Common/tsconfig.cjs.json'), which only worked under one specifictypescript-eslintversion's resolution behavior and broke CI when run from within the workspace.@epicgames-ps/wilbur@2.3.0
Minor Changes
IWebServerConfig.corsoption registers thecorsExpress middleware before the rate limiter and any route handlers, so that custom frontends hosted on a different origin can call the REST API (--rest_api) or any other route mounted on the app. Wilbur exposes this through a--corsCLI flag (default off) plus--cors_allowed_origins,--cors_allowed_methods,--cors_allowed_headers, and--cors_credentials. All four sub-options accept comma-separated values and read matchingcors*keys fromconfig.json. When--corsis set without an explicit origin list, all origins are allowed.Patch Changes
npm run lintwork regardless of the directory it's invoked from. Each workspace'seslint.config.mjsnow pinsparserOptions.tsconfigRootDirtoimport.meta.dirname, soparserOptions.projectresolves relative to the config file's own directory rather than whichever CWDtypescript-eslinthappens to pick by default. Previously the six workspace configs prefixedprojectwith the workspace directory (e.g.'Common/tsconfig.cjs.json'), which only worked under one specifictypescript-eslintversion's resolution behavior and broke CI when run from within the workspace.--rest_apibut without--serve. Previously the Express app that hosts the/api/*routes was only bound to an HTTP listener inside theservebranch, so with--serve=false --rest_api=truethe listener never started and requests were answered by the WebSocket upgrade handler on the player port (426 Upgrade Required). The HTTP listener now starts wheneverrest_apiorserveis set. Static file serving and the homepage route are gated by a newIWebServerConfig.serveStaticflag (the port listener runs independently of static serving), and the rate limiter is registered before any route handlers so the homepage and any downstream-registered routes are all rate-limited. Wilbur logs at startup which mode it is running in.@epicgames-ps/mediasoup-sdp-bridge@1.0.7
Patch Changes
mediasoup-sdp-bridgeimportable againstmediasoup-client3.10.x ([BUG] - Mediasoup-sdp-bridge incompatible with Mediasoup >= 3.8.0 #685). Internal subpaths undermediasoup-client/lib/...were hidden by theexportsfield added in 3.8.0, breakingimport * as MsSdpUtils from "mediasoup-client/lib/handlers/sdp/commonUtils"etc. withERR_PACKAGE_PATH_NOT_EXPORTED. The imports now use the public paths exposed since 3.10.0 (mediasoup-client/handlers/sdp/commonUtils,mediasoup-client/handlers/sdp/RemoteSdp,mediasoup-client/handlers/sdp/unifiedPlanUtils,mediasoup-client/ortc) and the publicly re-exportedIceCandidatefrommediasoup-client/types. The peerDependency is tightened to>=3.10.0 <3.11.0to flag the supported range — 3.11 added a mandatory third arg togetExtendedRtpCapabilitiesand 3.16 renamedvalidateRtpCapabilities, both of which need follow-up work before they can be supported. The unsupportedextmapAllowMixedoption onRemoteSdp.sendwas removed.