fix gles border on nvidia proprietary driver by forcing high prec#177
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apewo wants to merge 1 commit intowlrfx:mainfrom
Open
fix gles border on nvidia proprietary driver by forcing high prec#177apewo wants to merge 1 commit intowlrfx:mainfrom
apewo wants to merge 1 commit intowlrfx:mainfrom
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On nvidia proprietary driver, the border are badly rendered due to medium precision float,
however, forcing high precision float in the fragment shaders and setting the EGL_CONTEXT_CLIENT_VERSION to 3 seems to render the border normally ( tested on : NVIDIA GeForce RTX 2080 / Driver Version: 590.48.01).
To not break compatibility with other gpu, this commit add an option : force_fragment_shader_precision_high , so the default build remain unchanged.
to test :
meson setup -Dscenefx:force_fragment_shader_precision_high=true ...