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38 changes: 27 additions & 11 deletions lua/wire/client/node_editor/nodeeditor.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1298,7 +1298,7 @@ function Editor:PaintGate(nodeId, node, gate)
surface.DrawText(node.ioName)
-- Constant
elseif node.value then
local s = tostring(node.value)
local s = util.TypeToString(node.value)
local tx, ty = surface.GetTextSize(s)
surface.SetTextPos(x - tx / 2, y - ty / 2 + size / 1.2)
surface.DrawText(s)
Expand Down Expand Up @@ -1970,6 +1970,7 @@ function Editor:CopyNodes(nodeIds)
nodeCopy.ioName = node.ioName
elseif gate.isConstant then
nodeCopy.value = node.value
nodeCopy.valueAsString = node.valueAsString
end
elseif node.visual then
nodeCopy.visual = node.visual
Expand Down Expand Up @@ -2033,6 +2034,7 @@ function Editor:PasteNodes(x, y)
nodeCopy.ioName = copyNode.ioName
elseif gate.isConstant then
nodeCopy.value = copyNode.value
nodeCopy.valueAsString = copyNode.valueAsString
end
elseif copyNode.visual then
nodeCopy.visual = copyNode.visual
Expand Down Expand Up @@ -2612,6 +2614,7 @@ function Editor:CreateConstantSetWindow()
self.ConstantSetNormal:Dock(BOTTOM)
self.ConstantSetNormal:SetSize(175, 20)
self.ConstantSetNormal:SetMinMax(-10 ^ 100, 10 ^ 100)
self.ConstantSetNormal:SetDecimals(6)
self.ConstantSetNormal:SetVisible(false)
self.ConstantSetString = vgui.Create("DTextEntry", pnl)
self.ConstantSetString:Dock(BOTTOM)
Expand Down Expand Up @@ -2639,60 +2642,73 @@ function Editor:OpenConstantSetWindow(node, x, y, type)
self.ConstantSetNormal.OnEnter = function () end
self.ConstantSetString:SetVisible(false)
self.ConstantSetString.OnEnter = function () end
self.ConstantSetString.OnChange = function () end
self.ConstantSetString:SetValue("")
self.ConstantSetWindow:SetVisible(true)
self.ConstantSetWindow:MakePopup() -- This will move it above the FPGA editor if it is behind it.
self.ForceDrawCursor = true

local black = Color(0, 0, 0, 255)
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You can just use color_black global

local invalidColor = Color(255, 0, 50, 255)
self.ConstantSetString:SetTextColor(black)

local px, py = self:GetParent():GetPos()
self.ConstantSetWindow:SetPos(px + x + 80, py + y + 30)

if type == "NORMAL" then
self.ConstantSetNormal:SetVisible(true)
self.ConstantSetNormal:SetValue(node.value)
self.ConstantSetNormal:RequestFocus()
local func = function(pnl)
self.ConstantSetNormal.OnEnter = function(pnl)
node.value = pnl:GetValue()
pnl:SetVisible(false)
pnl:GetParent():Close()
end
self.ConstantSetNormal.OnEnter = func
elseif type == "STRING" then
self.ConstantSetString:SetVisible(true)
self.ConstantSetString:SetText(node.value)
self.ConstantSetString:RequestFocus()
local func = function(pnl)
self.ConstantSetString.OnEnter = function(pnl)
node.value = pnl:GetValue()
pnl:SetVisible(false)
pnl:GetParent():Close()
end
self.ConstantSetString.OnEnter = func
elseif type == "VECTOR" then
self.ConstantSetString:SetVisible(true)
self.ConstantSetString:SetText(node.value.x .. ", " .. node.value.y .. ", " .. node.value.z)
self.ConstantSetString:SetText(node.valueAsString or (node.value.x .. ", " .. node.value.y .. ", " .. node.value.z))
self.ConstantSetString:RequestFocus()
local func = function(pnl)
self.ConstantSetString.OnEnter = function(pnl)
valid, x, y, z = validateVector(pnl:GetValue())
if valid then
node.value = Vector(x, y, z)
node.valueAsString = pnl:GetValue()
pnl:SetVisible(false)
pnl:GetParent():Close()
end
end
self.ConstantSetString.OnEnter = func
self.ConstantSetString.OnChange = function(pnl)
valid, _, _, _ = validateVector(pnl:GetValue())
if valid then pnl:SetTextColor(black)
else pnl:SetTextColor(invalidColor) end
end
elseif type == "ANGLE" then
self.ConstantSetString:SetVisible(true)
self.ConstantSetString:SetText(node.value.p .. ", " .. node.value.y .. ", " .. node.value.r)
self.ConstantSetString:SetText(node.valueAsString or (node.value.x .. ", " .. node.value.y .. ", " .. node.value.z))
self.ConstantSetString:RequestFocus()
local func = function(pnl)
self.ConstantSetString.OnEnter = function(pnl)
valid, p, y, r = validateVector(pnl:GetValue())
if valid then
node.value = Angle(p, y, r)
node.valueAsString = pnl:GetValue()
pnl:SetVisible(false)
pnl:GetParent():Close()
end
end
self.ConstantSetString.OnEnter = func
self.ConstantSetString.OnChange = function(pnl)
valid, _, _, _ = validateVector(pnl:GetValue())
if valid then pnl:SetTextColor(black)
else pnl:SetTextColor(invalidColor) end
end
end

local inputField = self.ConstantSetString
Expand Down
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