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fix(mapbox): guard against null viewport when canvas has zero dimensions #10076
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daaeb0b
test(mapbox): expose null-viewport crash in drawLayer/drawLayerGroup
claude 56991bf
fix(mapbox): guard against null viewport when canvas has zero dimensions
claude de1c523
revert(mapbox): remove null-viewport guard to expose test failure
claude bac3a7d
test(mapbox): use _render() to actually trigger drawLayer in zero-siz…
claude 00621e8
test(mapbox): trigger _render() from onLoad to ensure deck.isInitialized
claude cae9e43
style(mapbox): fix prettier formatting in mapbox-layer.spec.ts
claude ffba80c
fix(mapbox): guard against null viewport when canvas has zero dimensions
claude cc0974c
Merge branch 'master' into claude/fix-mapbox-null-viewport-nsDGF
chrisgervang 15d2540
fix(mapbox): guard against null viewport in afterRender
claude c7aafd8
revert(mapbox): remove afterRender null-viewport guard to expose failure
claude b03d72e
test(mapbox): fix afterRender zero-size test to use multiple views
claude 97cecef
Merge branch 'master' into claude/fix-mapbox-null-viewport-nsDGF
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Stale
_renderErrornever cleared between render callsLow Severity
_renderErroris only ever assigned on failure and never reset tonull/undefinedat the start of_render(). If_render()is called multiple times (e.g., via multipletriggerRepaint()calls queued by Deck's_customRender), an error from an earlier render persists even if a later render succeeds. Thet.notOk(_renderError)assertion in the render handler would then report a stale error, producing a misleading or false test failure. Addingthis._renderError = nullbefore the try-catch would ensure the value always reflects the most recent render attempt.