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Drop fewer packets on UDP packet flood #5565
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| Original file line number | Diff line number | Diff line change |
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@@ -346,8 +346,7 @@ S32 LLCircuitData::resendUnackedPackets(const F64Seconds now) | |
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| packetp->mBuffer[0] |= LL_RESENT_FLAG; // tag packet id as being a resend | ||
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| gMessageSystem->mPacketRing.sendPacket(packetp->mSocket, | ||
| (char *)packetp->mBuffer, packetp->mBufferLength, | ||
| gMessageSystem->sendPacketToSocket((char *)packetp->mBuffer, packetp->mBufferLength, | ||
| packetp->mHost); | ||
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| mThrottles.throttleOverflow(TC_RESEND, packetp->mBufferLength * 8.f); | ||
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@@ -973,7 +972,7 @@ bool LLCircuitData::updateWatchDogTimers(LLMessageSystem *msgsys) | |
| { | ||
| // let's call this one a loss! | ||
| mPacketsLost++; | ||
| gMessageSystem->mDroppedPackets++; | ||
| gMessageSystem->mLostPackets++; | ||
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Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. When the socket communication logic was moved into |
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| if(gMessageSystem->mVerboseLog) | ||
| { | ||
| std::ostringstream str; | ||
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The socket communication logic has been pulled out of
LLPacketRingand moved intoLLMessageSystem.