Display beatmap state in RankedPlayUserDisplay#37188
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LiquidPL wants to merge 2 commits intoppy:masterfrom
Open
Display beatmap state in RankedPlayUserDisplay#37188LiquidPL wants to merge 2 commits intoppy:masterfrom
RankedPlayUserDisplay#37188LiquidPL wants to merge 2 commits intoppy:masterfrom
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This has gone through a few iterations, and eventually ended up as a simple text percentage display next to the username. I feel that adding another progress bar right next to the big healthbar would make things too cluttered. I considered making the local user fetch download progress data using `BeatmapDownloadTracker` instead of relying on `BeatmapAvailability` in order to get more frequent updates, but that would add a lot of extra complexity for little gain IMO.
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Feels very hidden, but better than nothing i guess. |
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peppy
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Apr 3, 2026
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| beatmapState.FadeIn(50); | ||
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| switch (availability.State) | ||
| { | ||
| default: | ||
| beatmapState.FadeOut(50); |
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Feels weird to fade in just to fade out.
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| case DownloadState.Downloading: | ||
| double progress = Math.Clamp(availability.DownloadProgress ?? 0, 0, 1); | ||
| beatmapState.Text = $"Downloading ({progress:P0})"; |
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probably ellipsis ongoing operations downloading/importing
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This has gone through a few iterations, and eventually ended up as a simple text percentage display next to the username. I feel that adding another progress bar right next to the big healthbar would make things too cluttered, and trying to move the beatmap state elsewhere would make it too disconnected from the players that are potentially downloading a beatmap.
I considered making the local user fetch download progress data using
BeatmapDownloadTrackerinstead of relying onBeatmapAvailabilityin order to get more frequent updates, but that would add a lot of extra complexity for little gain IMO.Screencast_20260403_095644.webm