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Update GDScript highlighting for Godot 4 #3901
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bc96e1e
Update GDScript highlighting for Godot 4
sockeye-d f8c624f
Make godot syntax highlighting better
sockeye-d 36578f9
Add more keywords, make function highlighting more reliable
sockeye-d e2b4775
Add void, triple quoted strings
sockeye-d de14ff4
Fix triple quoted strings
sockeye-d f245723
Fix function highlighting
sockeye-d 5cbb1b6
Update number, function definition highlighting
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Can a function start with a number?
I assume that it is intentional to highlight the opening bracket, but not the closing, right?
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The bracket gets its color from
statementlater anyway so it doesn't matter. It's there just to limit the highlighting to function calls.There was a problem hiding this comment.
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Yep, the opening bracket just gets rehighlighted elsewhere. I couldn't figure out how to get a lookahead working so that was my next best option. I've fixed the function highlighting to check for word boundaries and handle numbers properly
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But that is not more than an unintended hack.
This should stop working after the highlighter is reworked, in which it builds kind of a tree.
Unless we improve the
skipin that way in which it really was intended to work (provide a sort of a look ahead/around).BTW:
Missed this one
- identifier: "func\\s+[a-zA-Z_0-9]+"?Uh oh!
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I'm pretty sure it's an intended hack. It is already in use in other syntaxes 1, some of which have been using it ever since the current highlighting system was introduced in 2fcb40d.
Footnotes
Grepping for
\\("found kvlang, Lua, and PHP, and I'm pretty sure there are others that use the same trick for something slightly different ↩There was a problem hiding this comment.
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Well, okay...doesn't make the intended rework easier, when rules are intended to overlap. 🤔
Dirty thing...