Added rudimentary hexagonal renderer#76
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AndreRenaud wants to merge 3 commits intolafriks:mainfrom
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Can you add some small sample map to test this with? |
Author
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I've pushed a map, which made me realise that I'd only done the Y orientation. There are some caveats here, and this is very simplistic, but hopefully sufficient to start with. |
Author
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Hey - just pinging this PR to see if theres anything more you'd like me to do to hopefully get it merged? |
Owner
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I had not yet time to test it, will do it soon |
activey
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Sep 12, 2024
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| var xs, xe, xi, ys, ye, yi int | ||
| if r.m.RenderOrder == "" || r.m.RenderOrder == "right-down" { | ||
| var odd bool |
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Maybe you can introduce some strategy pattern here already? these if's will become hard to maintain
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This is very simplistic, and due to the limited rendering order options at the moment it has some visual artifacts. However it does render things in a reasonable manner to the screen.