FF8: Remastered compatibility (unstable)#887
FF8: Remastered compatibility (unstable)#887myst6re wants to merge 2 commits intojulianxhokaxhiu:masterfrom
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What is the reasoning behind changing the entire Steam API dll linking out of curiosity? |
FFNx overrides the steam api dll of the game. On 2013 version it works because we have basically the same dll, but with the remastered, the launcher and FFVIII.exe links to a |
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Appreciated, let's discuss this internally then on how we could tackle it better, but it's not a blocker for now so feel free to keep working with this approach, there are other major things to fix before anyway and this is a minor ( but nevertheless important ) nuance. Thanks! |
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Added support for menu texture + some screenshots |
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@myst6re for the hangs on the remastered version I'm not sure if this helps but I was learning how to research stuff in the remastered version and came across this information if its already known then feel free to ignore FF8 Remastered: Found Hardcoded 12-bit Vertex Mask in FFVIII_EFIGS.dll Description Technical Breakdown Location Data Call Stack for Hooking: Observations |
Firstly, thanks for the investigation! I needed help, and here you are! The sub you talk about is a remastered hook that's rewrite the original sub entirely, maybe just to add the mask, or maybe for more. I guess I'll eventually rewrite the entire sub too. I done the same for field models, so that's not surprising. |
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Summary
Bring Final Fantasy VIII Remastered compatibility with FFNx
Motivation
Because I can
How to test
Read how_to_install.md
Battle will crash, please wait for the remastered mod on junction VIII to fix battle. (tsunamods-codes/Junction-VIII-Catalogs#111)
Details
Already in master
Current PR
Part 2
ACKs