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In response to issue #36 #38
Open
GameOverture wants to merge 1 commit intojkuhlmann:contribfrom
GameOverture:contrib
Open
In response to issue #36 #38GameOverture wants to merge 1 commit intojkuhlmann:contribfrom GameOverture:contrib
GameOverture wants to merge 1 commit intojkuhlmann:contribfrom
GameOverture:contrib
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…eived both a 'down' and 'up' message in the same update. This array then apply itself to InputDevice's previousState_ so these inputs can be detected.
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Added an array to
InputDevicethat keeps track of any button that received both a 'down' and 'up' message in the same update. This array then apply itself toInputDevice'spreviousState_so these inputs can be detected.Note that I assume these input devices are manipulated using messages from the platform, specifically the Windows platform. I'm not familiar with how other platforms work in this library, but this should only affect code that uses the
HandleButton(...)function (besides the additional memory footprint of oneArray<>in eachInputDevice