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Gate LTC LUTs behind a feature and merge them to a texture array #24065
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@@ -574,6 +574,9 @@ bluenoise_texture = ["bevy_internal/bluenoise_texture"] | |
| # Include a preintegrated BRDF Look Up Table for more accurate specular shading. | ||
| dfg_lut = ["bevy_internal/dfg_lut"] | ||
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| # Include Look Up Tables that are required for rect light. | ||
| area_light_luts = ["bevy_internal/area_light_luts"] | ||
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| # NVIDIA Deep Learning Super Sampling | ||
| dlss = ["bevy_internal/dlss"] | ||
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@@ -1190,7 +1193,7 @@ wasm = true | |
| name = "rect_light" | ||
| path = "examples/3d/rect_light.rs" | ||
| doc-scrape-examples = true | ||
| required-features = ["free_camera"] | ||
| required-features = ["free_camera", "area_light_luts"] | ||
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| [package.metadata.example.rect_light] | ||
| name = "Rectangular Area Light" | ||
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@@ -5192,6 +5195,7 @@ hidden = true | |
| name = "testbed_3d" | ||
| path = "examples/testbed/3d.rs" | ||
| doc-scrape-examples = true | ||
| required-features = ["area_light_luts"] | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. non-blocking comment: I know that I recently added a rect_light to the lights scene, but I don’t know if this should necessarily be added as a required feature in A related question is, do we expect the app to fail loudly if the app creator adds a I agree that it should be added in |
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| [package.metadata.example.testbed_3d] | ||
| hidden = true | ||
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