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Original file line number Diff line number Diff line change
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#> asset:artifact/1363.hydra_fang/give/1.trigger
#
# 神器の取得処理の呼び出し時に実行されるfunction
#
# @within tag/function asset:artifact/give

execute if data storage asset:context {id:1363} run function asset:artifact/1363.hydra_fang/give/2.give
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#> asset:artifact/1363.hydra_fang/give/2.give
#
# 神器の作成部 ここでID等を定義する
#
# @user
# @within function asset:artifact/1363.hydra_fang/give/1.trigger

# 神器の説明や消費MPなどをここで設定する。
# 最後にasset:artifact/common/giveを実行することで入手可能。

# 神器のID (int) スプレッドシートの値を入れる
data modify storage asset:artifact ID set value 1363
# 神器のベースアイテム
data modify storage asset:artifact Item set value "minecraft:stick"
# 神器の名前 (TextComponentString)
data modify storage asset:artifact Name set value '{"text":"ヒドラの毒牙","color":"#0e8012"}'
# 神器の説明文 (TextComponentString[])
data modify storage asset:artifact Lore set value ['{"text":"攻撃対象に与ダメージと同じ属性で","color":"white"}','{"text":"与ダメージ量の100%分の追撃を与える(最大1000)","color":"white"}','{"text":"このダメージは自身のステータス補正の影響を受けない","color":"white"}','{"text":"猛毒が滴る魔獣の牙","color":"gray"}','{"text":"一度傷をつければ最後、死に至るまで獲物を逃がさない","color":"gray"}']
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション)
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}'
# data modify storage asset:artifact ConsumeItem.Count set value 1
# data modify storage asset:artifact ConsumeItem.Extra set value
# 使用回数 (int) (オプション)
# data modify storage asset:artifact RemainingCount set value
# 神器を発動できるスロット (string) Wikiを参照
data modify storage asset:artifact Slot set value "hotbar"
# 神器のトリガー (string) Wikiを参照
data modify storage asset:artifact Trigger set value "onAttack"
# 効果が重複可能か否か (boolean) (オプション)
# data modify storage asset:artifact EnableDuplication set value
# 神器の発動条件 (TextComponentString) (オプション)
data modify storage asset:artifact Condition set value '{"text":"継続ダメージで攻撃","color":"white"}'
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.Damage set value [0,1000]
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.AttackType set value [Physical,Magic]
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.ElementType set value [Fire,Water,Thunder,None]
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.BypassResist set value
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション)
data modify storage asset:artifact AttackInfo.IsRangeAttack set value "never"
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション)
# data modify storage asset:artifact AttackInfo.AttackRange set value
# MP消費量 (int)
data modify storage asset:artifact MPCost set value 5
# MP必要量 (int) (オプション)
# data modify storage asset:artifact MPRequire set value
# MP回復量 (int)
# data modify storage asset:artifact MPHealWhenHit set value
# 神器のクールダウン (int) (オプション)
data modify storage asset:artifact LocalCooldown set value 10
# 種別クールダウン ({Type: string, Duration: int}) (オプション)
# data modify storage asset:artifact TypeCooldown.Type set value
# data modify storage asset:artifact TypeCooldown.Duration set value
# 第二種別クールダウン ({Type: string, Duration: int}) (オプション)
# data modify storage asset:artifact SecondaryTypeCooldown.Type set value
# data modify storage asset:artifact SecondaryTypeCooldown.Duration set value
# グローバルクールダウン (int) (オプション)
# data modify storage asset:artifact SpecialCooldown set value
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション)
data modify storage asset:artifact DisableCooldownMessage set value true
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション)
data modify storage asset:artifact DisableMPMessage set value true
# 破壊時の音を鳴らさないかどうか (boolean) (オプション)
# data modify storage asset:artifact DisableBreakSound set value
# 扱える神 (string[]) Wikiを参照
data modify storage asset:artifact CanUsedGod set value ["Urban", "Wi-ki", "Rumor"]
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション)
# data modify storage asset:artifact CustomNBT set value {}

# 神器の入手用function
function asset:artifact/common/give
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1363.hydra_fang/register
#
# 神器プールへの登録処理
#
# @within tag/function asset:artifact/register

data modify storage asset:artifact RarityRegistry[2] append value [1363]
data modify storage asset:artifact RarityRegistryWithColor.Red[2] append value [1363]
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
#> asset:artifact/1363.hydra_fang/trigger/1.trigger
#
# 指定したイベントタイミングで実行されるfunction
#
# @within tag/function asset:artifact/**

# storage asset:idの%slot%に装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する
execute if data storage asset:context id{hotbar:[1363]} run function asset:artifact/1363.hydra_fang/trigger/2.check_condition
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
#> asset:artifact/1363.hydra_fang/trigger/2.check_condition
#
# 神器の発動条件をチェックします
#
# @within function asset:artifact/1363.hydra_fang/trigger/1.trigger

# ID指定する
data modify storage asset:artifact TargetID set value 1363
# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く
function asset:artifact/common/check_condition/hotbar
# 他にアイテム等確認する場合はここに書く

# CanUsedでないならreturn
execute if entity @s[tag=!CanUsed] run return fail

# IsDoT:trueでないならreturn
execute unless data storage asset:context Attack{IsDoT:true} run tag @s remove CanUsed
execute if entity @s[tag=!CanUsed] run return fail

# Victimが64ブロック以内にいなければreturn
execute unless entity @e[type=#lib:living_without_player,tag=Victim,tag=!Uninterferable,distance=..64] run tag @s remove CanUsed
execute if entity @s[tag=!CanUsed] run return fail

# 3.main.mcfunctionを実行する
function asset:artifact/1363.hydra_fang/trigger/3.main
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@@ -0,0 +1,24 @@
#> asset:artifact/1363.hydra_fang/trigger/3.main
#
# 神器のメイン処理部
#
# @within function asset:artifact/1363.hydra_fang/trigger/2.check_condition

# 基本的な使用時の処理(MP消費や使用回数の処理など)を行う
function asset:artifact/common/use/hotbar

# ここから先は神器側の効果の処理を書く

# SingleDamageSession Open
function api:damage/single_damage_session/open

# 再帰でそれぞれに与えたダメージのN%分のダメージを与える
data modify storage asset:temp Temp.To set from storage asset:context Attack.To
data modify storage asset:temp Temp.Amounts set from storage asset:context Attack.Amounts
function asset:artifact/1363.hydra_fang/trigger/recursive

# SingleDamageSession Close
function api:damage/single_damage_session/close

# リセット
data remove storage asset:temp Temp
Original file line number Diff line number Diff line change
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#> asset:artifact/1363.hydra_fang/trigger/damage.m
#
#
#
# @within function asset:artifact/1363.hydra_fang/trigger/recursive

#> Private
# @private
#declare score_holder $Damage
#declare score_holder $MaxDamage

# ダメージ量を取得
execute store result score $Damage Temporary run data get storage asset:temp Temp.Amounts[-1] 100

# ダメージ上限 (100倍)
scoreboard players set $MaxDamage Temporary 100000

# 自身のステータス補正を無視するダメージ
execute store result storage api: Argument.Damage float 0.01 run scoreboard players operation $Damage Temporary < $MaxDamage Temporary
data modify storage api: Argument.AttackType set from storage asset:context Attack.AttackType
data modify storage api: Argument.ElementType set from storage asset:context Attack.ElementType
data modify storage api: Argument.BypassModifier set value true
function api:damage/modifier
data modify storage api: Argument.BypassModifier set value false
$execute as @e[type=#lib:living_without_player,tag=Victim,tag=!Uninterferable,scores={MobUUID=$(MobUUID)},distance=..64,limit=1] run function api:damage/
function api:damage/reset

# リセット
scoreboard players reset $Damage Temporary
scoreboard players reset $MaxDamage Temporary
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
#> asset:artifact/1363.hydra_fang/trigger/recursive
#
#
#
# @within function
# asset:artifact/1363.hydra_fang/trigger/3.main
# asset:artifact/1363.hydra_fang/trigger/recursive

# Attack.Toの最後尾のIDから順にダメージを与える
data modify storage asset:temp Temp.MobUUID set from storage asset:temp Temp.To[-1]
function asset:artifact/1363.hydra_fang/trigger/damage.m with storage asset:temp Temp
data remove storage asset:temp Temp

# 最後尾の要素を削除
data remove storage asset:temp Temp.To[-1]
data remove storage asset:temp Temp.Amounts[-1]

# 要素がまだあれば再帰
execute if data storage asset:temp Temp.To[0] run function asset:artifact/1363.hydra_fang/trigger/recursive
3 changes: 2 additions & 1 deletion Asset/data/asset/tags/functions/artifact/attack.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1363.hydra_fang/trigger/1.trigger",
"asset:artifact/0897.lightning_broach/trigger/1.trigger",
"asset:artifact/0554.catastrophe/attack/1.trigger",
"asset:artifact/1110.lantern_of_firefly/trigger/1.trigger",
Expand All @@ -8,4 +9,4 @@
"asset:artifact/0664.soul_fire_armor/attack/1.trigger",
"asset:artifact/0724.oblivious_snow/attack/1.trigger"
]
}
}
1 change: 1 addition & 0 deletions Asset/data/asset/tags/functions/artifact/give.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1363.hydra_fang/give/1.trigger",
"asset:artifact/1144.cradle_of_azure_moon/give/1.trigger",
"asset:artifact/1317.oblivious_feather/give/1.trigger",
"asset:artifact/1324.balance_star/give/1.trigger",
Expand Down
1 change: 1 addition & 0 deletions Asset/data/asset/tags/functions/artifact/register.json
Original file line number Diff line number Diff line change
@@ -1,5 +1,6 @@
{
"values": [
"asset:artifact/1363.hydra_fang/register",
"asset:artifact/1144.cradle_of_azure_moon/register",
"asset:artifact/1317.oblivious_feather/register",
"asset:artifact/1324.balance_star/register",
Expand Down
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