Wii DSE support (SWDB, SMDB formats) and DSP-ADPCM decoding#125
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PlatinumLucario wants to merge 10 commits intoKermalis:net-6from
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Wii DSE support (SWDB, SMDB formats) and DSP-ADPCM decoding#125PlatinumLucario wants to merge 10 commits intoKermalis:net-6from
PlatinumLucario wants to merge 10 commits intoKermalis:net-6from
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…to read ProgramInfos when null. So DS DSE should work again now.
and improvement to Wii DSE support
Made it more accurate thanks to CodaHighland's findings. And I also added multi-select for selecting a main SWD, in the event that SWD file names don't match the SMD files.
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Should be near accurate now, however I also need to do some research into |
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Finally in a working state! Support for the Wii version of DSE engine is now able to playback songs in the SWDB/SMDB format. While playback is not perfect, the samples sound clear, are decoded correctly, looped correctly and given the correct BaseTimer. Which means the pitch and looping is accurate as it would be on Wii!
Along with this PR comes the addition of DSP-ADPCM decoding as well, which means that any DSP-ADPCM encoded samples can be decoded, which will become very useful for other Nintendo console formats, such as those made in NintendoWare Soundmaker.