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8 changes: 8 additions & 0 deletions CHANGELOG
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Expand Up @@ -9,6 +9,14 @@
https://glvis.org


Version 4.5.1 (development)
===========================
- Added optional order-independent transparency (OIT) rendering for translucent
objects, toggled with 'Alt+o'. OIT is enabled only when supported by the
current OpenGL/WebGL context (requires float color-buffer render targets) and
falls back to legacy blending otherwise.


Version 4.5 released on Feb 6, 2026
===================================

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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -177,6 +177,7 @@ Key commands
- <kbd>1</kbd>, <kbd>2</kbd>, <kbd>3</kbd>, <kbd>4</kbd>, <kbd>5</kbd>, <kbd>6</kbd>, <kbd>7</kbd>, <kbd>8</kbd>, <kbd>9</kbd> – Manual rotation along coordinate axes
- <kbd>Alt</kbd> + <kbd>a</kbd> – Set axes number format
- <kbd>Alt</kbd> + <kbd>c</kbd> – Set colorbar number format
- <kbd>Alt</kbd> + <kbd>o</kbd> – Toggle order-independent transparency (OIT) for translucent objects (when supported)
- <kbd>Ctrl</kbd> + <kbd>←</kbd>, <kbd>→</kbd>, <kbd>↑</kbd>, <kbd>↓</kbd> – Translate the viewpoint
- <kbd>Ctrl</kbd> + <kbd>o</kbd> – Toggle an element ordering curve
- <kbd>n</kbd> / <kbd>N</kbd> – Cycle through numbering: `None` → `Elements` → `Edges` → `Vertices` → `DOFs`
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