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2 changes: 1 addition & 1 deletion src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@ mod renderer;
mod translate;
mod window;

pub use window::{EguiWindow, KeyCapture, Queue};
pub use window::{screen_cursor_pos, EguiWindow, KeyCapture, Queue};

pub use egui;
pub use renderer::GraphicsConfig;
Expand Down
74 changes: 50 additions & 24 deletions src/window.rs
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ use baseview::{
WindowScalePolicy,
};
use copypasta::ClipboardProvider;
use egui::{pos2, vec2, Pos2, Rect, Rgba, ViewportCommand};
use egui::{pos2, vec2, Id, Pos2, Rect, Rgba, ViewportCommand};
use keyboard_types::Modifiers;
use raw_window_handle::HasRawWindowHandle;

Expand All @@ -24,6 +24,14 @@ pub struct Queue<'a> {
key_capture: &'a mut KeyCapture,
}

fn screen_cursor_pos_id() -> Id {
Id::new("egui_baseview_screen_cursor_pos")
}

pub fn screen_cursor_pos(ctx: &egui::Context) -> Option<egui::Pos2> {
ctx.data(|data| data.get_temp::<egui::Pos2>(screen_cursor_pos_id()))
}

impl<'a> Queue<'a> {
pub(crate) fn new(
bg_color: &'a mut Rgba,
Expand Down Expand Up @@ -317,6 +325,23 @@ where
self.egui_input.modifiers.shift = !(*modifiers & Modifiers::SHIFT).is_empty();
self.egui_input.modifiers.command = !(*modifiers & Modifiers::CONTROL).is_empty();
}

fn apply_window_resize(&mut self, physical_size: PhySize, pixels_per_point: f32) {
self.pixels_per_point = pixels_per_point;
self.points_per_pixel = pixels_per_point.recip();
self.physical_size = physical_size;

let screen_rect = calculate_screen_rect(self.physical_size, self.points_per_pixel);
self.egui_input.screen_rect = Some(screen_rect);

if let Some(viewport_info) = self.egui_input.viewports.get_mut(&self.viewport_id) {
viewport_info.native_pixels_per_point = Some(self.pixels_per_point);
viewport_info.inner_rect = Some(screen_rect);
}

// Schedule to repaint on the next frame.
self.repaint_after = Some(Instant::now());
}
}

impl<State, U> WindowHandler for EguiWindow<State, U>
Expand Down Expand Up @@ -367,10 +392,21 @@ where
ViewportCommand::Close => {
window.close();
}
ViewportCommand::InnerSize(size) => window.resize(baseview::Size {
width: size.x.max(1.0) as f64,
height: size.y.max(1.0) as f64,
}),
ViewportCommand::InnerSize(size) => {
let logical_size = size.max(vec2(1.0, 1.0));

window.resize(baseview::Size {
width: logical_size.x as f64,
height: logical_size.y as f64,
});

let physical_size = PhySize {
width: (logical_size.x * self.pixels_per_point).round() as u32,
height: (logical_size.y * self.pixels_per_point).round() as u32,
};

self.apply_window_resize(physical_size, self.pixels_per_point);
}
_ => {}
}
}
Expand Down Expand Up @@ -451,13 +487,18 @@ where
baseview::Event::Mouse(event) => match event {
baseview::MouseEvent::CursorMoved {
position,
screen_position,
modifiers,
} => {
self.update_modifiers(modifiers);

let pos = pos2(position.x as f32, position.y as f32);
self.pointer_pos_in_points = Some(pos);
self.egui_input.events.push(egui::Event::PointerMoved(pos));

let screen_pos = pos2(screen_position.x as f32, screen_position.y as f32);
self.egui_ctx
.data_mut(|data| data.insert_temp(screen_cursor_pos_id(), screen_pos));
}
baseview::MouseEvent::ButtonPressed { button, modifiers } => {
self.update_modifiers(modifiers);
Expand Down Expand Up @@ -522,6 +563,8 @@ where
baseview::MouseEvent::CursorLeft => {
self.pointer_pos_in_points = None;
self.egui_input.events.push(egui::Event::PointerGone);
self.egui_ctx
.data_mut(|data| data.remove::<egui::Pos2>(screen_cursor_pos_id()));
}
_ => {}
},
Expand Down Expand Up @@ -608,29 +651,12 @@ where
}
baseview::Event::Window(event) => match event {
baseview::WindowEvent::Resized(window_info) => {
self.pixels_per_point = match self.scale_policy {
let pixels_per_point = match self.scale_policy {
WindowScalePolicy::ScaleFactor(scale) => scale,
WindowScalePolicy::SystemScaleFactor => window_info.scale(),
} as f32;
self.points_per_pixel = self.pixels_per_point.recip();

self.physical_size = window_info.physical_size();

let screen_rect =
calculate_screen_rect(self.physical_size, self.points_per_pixel);

self.egui_input.screen_rect = Some(screen_rect);

let viewport_info = self
.egui_input
.viewports
.get_mut(&self.viewport_id)
.unwrap();
viewport_info.native_pixels_per_point = Some(self.pixels_per_point);
viewport_info.inner_rect = Some(screen_rect);

// Schedule to repaint on the next frame.
self.repaint_after = Some(Instant::now());
self.apply_window_resize(window_info.physical_size(), pixels_per_point);
}
baseview::WindowEvent::Focused => {
self.egui_input
Expand Down