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Adding publish mode and handling to pelita tournament#903

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Debilski wants to merge 5 commits intoASPP:mainfrom
Debilski:feature/webtournament
Open

Adding publish mode and handling to pelita tournament#903
Debilski wants to merge 5 commits intoASPP:mainfrom
Debilski:feature/webtournament

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@Debilski
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Still a draft. Will attempt to merge once the frontend is in a usable (= usable by other people than myself) state.

@Debilski Debilski force-pushed the feature/webtournament branch from cfeb924 to 5a7f389 Compare September 11, 2025 21:19
@Debilski Debilski force-pushed the feature/webtournament branch 2 times, most recently from ad3043e to 7d1232e Compare September 22, 2025 22:17
@Debilski Debilski force-pushed the feature/webtournament branch 3 times, most recently from 5def845 to b8b1b77 Compare April 17, 2026 09:50
@Debilski Debilski force-pushed the feature/webtournament branch from b8b1b77 to c8c1160 Compare April 17, 2026 09:51
@Debilski
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Debilski commented Apr 17, 2026

Ready for a first review (in conjunction with https://github.com/ASPP/pelita-webtournament ).

tl;dr

docker run -p 3000:3000 debilski/pelita-webtournament

Open in a browser: http://localhost:3000/

Go to: Live tournament → Single game

run pelita --http-post http://localhost:3000/api/collect --stop-at 0

Works over the network but obviously profits from a fast connection. Multiple computers can watch at the same time. Few minor graphic bugs are known to the author. More explanation to follow :)

@Debilski Debilski marked this pull request as ready for review April 17, 2026 15:22
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Closes #574.

@Debilski Debilski changed the title WIP: Adding publish mode and handling to pelita tournament Adding publish mode and handling to pelita tournament Apr 20, 2026
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