diff --git a/.github/copilot-instructions.md b/.github/copilot-instructions.md index 02cb363..a1669e7 100644 --- a/.github/copilot-instructions.md +++ b/.github/copilot-instructions.md @@ -295,7 +295,7 @@ Every source file (`.h`, `.inl`, etc.) must begin with this block: // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- ``` diff --git a/Extensions/DirectXMathAVX.h b/Extensions/DirectXMathAVX.h index a0eaf3b..b9ae7eb 100644 --- a/Extensions/DirectXMathAVX.h +++ b/Extensions/DirectXMathAVX.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once @@ -26,7 +26,7 @@ namespace DirectX // Should return true for AMD Bulldozer, Intel "Sandy Bridge", and Intel "Ivy Bridge" or later processors // with OS support for AVX (Windows 7 Service Pack 1, Windows Server 2008 R2 Service Pack 1, Windows 8, Windows Server 2012) - // See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx + // See https://msdn.microsoft.com/en-us/library/hskdteyh.aspx int CPUInfo[4] = { -1 }; #if (defined(__clang__) || defined(__GNUC__)) && defined(__cpuid) __cpuid(0, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]); diff --git a/Extensions/DirectXMathAVX2.h b/Extensions/DirectXMathAVX2.h index efbacc2..57a7b26 100644 --- a/Extensions/DirectXMathAVX2.h +++ b/Extensions/DirectXMathAVX2.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once @@ -27,7 +27,7 @@ namespace DirectX // Should return true for AMD "Excavator", Intel "Haswell" or later processors // with OS support for AVX (Windows 7 Service Pack 1, Windows Server 2008 R2 Service Pack 1, Windows 8, Windows Server 2012) - // See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx + // See https://msdn.microsoft.com/en-us/library/hskdteyh.aspx int CPUInfo[4] = { -1 }; #if (defined(__clang__) || defined(__GNUC__)) && defined(__cpuid) __cpuid(0, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]); diff --git a/Extensions/DirectXMathBE.h b/Extensions/DirectXMathBE.h index ebc59fb..e5fedda 100644 --- a/Extensions/DirectXMathBE.h +++ b/Extensions/DirectXMathBE.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once @@ -57,7 +57,7 @@ namespace DirectX { // Should return true on AMD Bulldozer, Intel Core i7/i5/i3, Intel Atom, or later processors - // See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx + // See https://msdn.microsoft.com/en-us/library/hskdteyh.aspx int CPUInfo[4] = { -1 }; #if (defined(__clang__) || defined(__GNUC__)) && defined(__cpuid) __cpuid(0, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]); diff --git a/Extensions/DirectXMathF16C.h b/Extensions/DirectXMathF16C.h index 1141929..eb6c47c 100644 --- a/Extensions/DirectXMathF16C.h +++ b/Extensions/DirectXMathF16C.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once @@ -27,7 +27,7 @@ namespace DirectX // Should return true for AMD "Piledriver" and Intel "Ivy Bridge" processors // with OS support for AVX (Windows 7 Service Pack 1, Windows Server 2008 R2 Service Pack 1, Windows 8, Windows Server 2012) - // See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx + // See https://msdn.microsoft.com/en-us/library/hskdteyh.aspx int CPUInfo[4] = { -1 }; #if (defined(__clang__) || defined(__GNUC__)) && defined(__cpuid) __cpuid(0, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]); diff --git a/Extensions/DirectXMathFMA3.h b/Extensions/DirectXMathFMA3.h index 9359e2a..9f8f30e 100644 --- a/Extensions/DirectXMathFMA3.h +++ b/Extensions/DirectXMathFMA3.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once @@ -26,7 +26,7 @@ namespace DirectX // Should return true for AMD "Pildriver" and Intel "Haswell" processors // with OS support for AVX (Windows 7 Service Pack 1, Windows Server 2008 R2 Service Pack 1, Windows 8, Windows Server 2012) - // See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx + // See https://msdn.microsoft.com/en-us/library/hskdteyh.aspx int CPUInfo[4] = { -1 }; #if (defined(__clang__) || defined(__GNUC__)) && defined(__cpuid) __cpuid(0, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]); diff --git a/Extensions/DirectXMathFMA4.h b/Extensions/DirectXMathFMA4.h index 45f4d0d..1c35751 100644 --- a/Extensions/DirectXMathFMA4.h +++ b/Extensions/DirectXMathFMA4.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once @@ -31,7 +31,7 @@ namespace DirectX // Should return true for AMD Bulldozer processors // with OS support for AVX (Windows 7 Service Pack 1, Windows Server 2008 R2 Service Pack 1, Windows 8, Windows Server 2012) - // See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx + // See https://msdn.microsoft.com/en-us/library/hskdteyh.aspx int CPUInfo[4] = { -1 }; #if (defined(__clang__) || defined(__GNUC__)) && defined(__cpuid) __cpuid(0, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]); diff --git a/Extensions/DirectXMathSSE3.h b/Extensions/DirectXMathSSE3.h index ae29302..8f2ec71 100644 --- a/Extensions/DirectXMathSSE3.h +++ b/Extensions/DirectXMathSSE3.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once @@ -27,7 +27,7 @@ namespace DirectX { // Should return true on AMD Athlon 64, AMD Phenom, and Intel Pentium 4 or later processors - // See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx + // See https://msdn.microsoft.com/en-us/library/hskdteyh.aspx int CPUInfo[4] = { -1 }; #if (defined(__clang__) || defined(__GNUC__)) && defined(__cpuid) __cpuid(0, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]); diff --git a/Extensions/DirectXMathSSE4.h b/Extensions/DirectXMathSSE4.h index 2b51e76..2f45905 100644 --- a/Extensions/DirectXMathSSE4.h +++ b/Extensions/DirectXMathSSE4.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once @@ -27,7 +27,7 @@ namespace DirectX { // Should return true on AMD Bulldozer, Intel Core 2 ("Penryn"), and Intel Core i7 ("Nehalem") or later processors - // See http://msdn.microsoft.com/en-us/library/hskdteyh.aspx + // See https://msdn.microsoft.com/en-us/library/hskdteyh.aspx int CPUInfo[4] = { -1 }; #if (defined(__clang__) || defined(__GNUC__)) && defined(__cpuid) __cpuid(0, CPUInfo[0], CPUInfo[1], CPUInfo[2], CPUInfo[3]); diff --git a/Inc/DirectXCollision.h b/Inc/DirectXCollision.h index 17f514a..e5aff7c 100644 --- a/Inc/DirectXCollision.h +++ b/Inc/DirectXCollision.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/Inc/DirectXCollision.inl b/Inc/DirectXCollision.inl index 3ebf02c..b5e6f55 100644 --- a/Inc/DirectXCollision.inl +++ b/Inc/DirectXCollision.inl @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/Inc/DirectXColors.h b/Inc/DirectXColors.h index 83fa210..02426e9 100644 --- a/Inc/DirectXColors.h +++ b/Inc/DirectXColors.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/Inc/DirectXMath.h b/Inc/DirectXMath.h index a73d79f..cd6dfcc 100644 --- a/Inc/DirectXMath.h +++ b/Inc/DirectXMath.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/Inc/DirectXMathConvert.inl b/Inc/DirectXMathConvert.inl index aaf9ef1..69218dc 100644 --- a/Inc/DirectXMathConvert.inl +++ b/Inc/DirectXMathConvert.inl @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/Inc/DirectXMathMatrix.inl b/Inc/DirectXMathMatrix.inl index 36f4f9a..5e96a33 100644 --- a/Inc/DirectXMathMatrix.inl +++ b/Inc/DirectXMathMatrix.inl @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/Inc/DirectXMathMisc.inl b/Inc/DirectXMathMisc.inl index 10983bb..5a38db1 100644 --- a/Inc/DirectXMathMisc.inl +++ b/Inc/DirectXMathMisc.inl @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/Inc/DirectXMathVector.inl b/Inc/DirectXMathVector.inl index c25b902..2b0ce98 100644 --- a/Inc/DirectXMathVector.inl +++ b/Inc/DirectXMathVector.inl @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/Inc/DirectXPackedVector.h b/Inc/DirectXPackedVector.h index 92f7d70..3fcaf43 100644 --- a/Inc/DirectXPackedVector.h +++ b/Inc/DirectXPackedVector.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/Inc/DirectXPackedVector.inl b/Inc/DirectXPackedVector.inl index ccb07dd..c92cf44 100644 --- a/Inc/DirectXPackedVector.inl +++ b/Inc/DirectXPackedVector.inl @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/MatrixStack/DirectXMatrixStack.h b/MatrixStack/DirectXMatrixStack.h index 0105952..905e1c4 100644 --- a/MatrixStack/DirectXMatrixStack.h +++ b/MatrixStack/DirectXMatrixStack.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615560 +// https://go.microsoft.com/fwlink/?LinkID=615560 //------------------------------------------------------------------------------------- #pragma once diff --git a/SHMath/DirectXSH.cpp b/SHMath/DirectXSH.cpp index 3cbff7f..ddcb3fc 100644 --- a/SHMath/DirectXSH.cpp +++ b/SHMath/DirectXSH.cpp @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/p/?LinkId=262885 +// https://go.microsoft.com/fwlink/p/?LinkId=262885 //------------------------------------------------------------------------------------- #ifdef _MSC_VER @@ -983,7 +983,7 @@ namespace //------------------------------------------------------------------------------------- // Evaluates the Spherical Harmonic basis functions // -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb205448.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb205448.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float* XM_CALLCONV DirectX::XMSHEvalDirection( @@ -1035,7 +1035,7 @@ float* XM_CALLCONV DirectX::XMSHEvalDirection( //------------------------------------------------------------------------------------- // Rotates SH vector by a rotation matrix // -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb204992.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb204992.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float* XM_CALLCONV DirectX::XMSHRotate( @@ -1172,7 +1172,7 @@ float* XM_CALLCONV DirectX::XMSHRotate( //------------------------------------------------------------------------------------- // Rotates the SH vector in the Z axis by an angle // -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb205461.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb205461.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float* DirectX::XMSHRotateZ( @@ -1346,7 +1346,7 @@ float* DirectX::XMSHRotateZ( //------------------------------------------------------------------------------------- // Adds two SH vectors, result[i] = inputA[i] + inputB[i]; // -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb205438.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb205438.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float* DirectX::XMSHAdd( @@ -1372,7 +1372,7 @@ float* DirectX::XMSHAdd( //------------------------------------------------------------------------------------- // Scales a SH vector, result[i] = input[i] * scale; // -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb204994.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb204994.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float* DirectX::XMSHScale( @@ -1398,7 +1398,7 @@ float* DirectX::XMSHScale( //------------------------------------------------------------------------------------- // Computes the dot product of two SH vectors // -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb205446.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb205446.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float DirectX::XMSHDot( @@ -1464,7 +1464,7 @@ float* DirectX::XMSHMultiply( //------------------------------------------------------------------------------------- -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb205454.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb205454.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float* DirectX::XMSHMultiply2( @@ -1507,7 +1507,7 @@ float* DirectX::XMSHMultiply2( //------------------------------------------------------------------------------------- -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb232906.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb232906.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float* DirectX::XMSHMultiply3( @@ -1629,7 +1629,7 @@ float* DirectX::XMSHMultiply3( //------------------------------------------------------------------------------------- -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb232907.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb232907.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float* DirectX::XMSHMultiply4( @@ -1964,7 +1964,7 @@ float* DirectX::XMSHMultiply4( //------------------------------------------------------------------------------------- -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb232908.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb232908.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float* DirectX::XMSHMultiply5( @@ -2780,7 +2780,7 @@ float* DirectX::XMSHMultiply5( //------------------------------------------------------------------------------------- -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb232909.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb232909.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ float* DirectX::XMSHMultiply6( @@ -4476,7 +4476,7 @@ float* DirectX::XMSHMultiply6( // an albedo of 1 would be 1.0. This will compute 3 spectral samples, resultR // has to be specified, while resultG and resultB are optional. // -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb204988.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb204988.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ bool XM_CALLCONV DirectX::XMSHEvalDirectionalLight( @@ -4543,7 +4543,7 @@ bool XM_CALLCONV DirectX::XMSHEvalDirectionalLight( // compute 3 spectral samples, resultR has to be specified, while resultG and // resultB are optional. // -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb205451.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb205451.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ bool XM_CALLCONV DirectX::XMSHEvalSphericalLight( @@ -4673,7 +4673,7 @@ bool XM_CALLCONV DirectX::XMSHEvalSphericalLight( // This will compute 3 spectral samples, resultR has to be specified, while resultG // and resultB are optional. // -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb204986.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb204986.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ bool XM_CALLCONV DirectX::XMSHEvalConeLight( @@ -4794,7 +4794,7 @@ bool XM_CALLCONV DirectX::XMSHEvalConeLight( // was black. This is a very simple model where topColor represents the intensity // of the "sky" and bottomColor represents the intensity of the "ground". // -// http://msdn.microsoft.com/en-us/library/windows/desktop/bb204989.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/bb204989.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ bool XM_CALLCONV DirectX::XMSHEvalHemisphereLight( diff --git a/SHMath/DirectXSH.h b/SHMath/DirectXSH.h index 89dfb91..4601fd8 100644 --- a/SHMath/DirectXSH.h +++ b/SHMath/DirectXSH.h @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/p/?LinkId=262885 +// https://go.microsoft.com/fwlink/p/?LinkId=262885 //------------------------------------------------------------------------------------- #pragma once diff --git a/SHMath/DirectXSHD3D11.cpp b/SHMath/DirectXSHD3D11.cpp index 6f61f41..3b6b999 100644 --- a/SHMath/DirectXSHD3D11.cpp +++ b/SHMath/DirectXSHD3D11.cpp @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/p/?LinkId=262885 +// https://go.microsoft.com/fwlink/p/?LinkId=262885 //------------------------------------------------------------------------------------- #ifdef _MSC_VER @@ -51,7 +51,7 @@ namespace using ScopedAlignedArrayXMVECTOR = std::unique_ptr; //------------------------------------------------------------------------------------- - // This code is lifted from DirectXTex http://go.microsoft.com/fwlink/?LinkId=248926 + // This code is lifted from DirectXTex https://go.microsoft.com/fwlink/?LinkId=248926 // If you need additional DXGI format support, see DirectXTexConvert.cpp //------------------------------------------------------------------------------------- #define LOAD_SCANLINE( type, func )\ @@ -181,7 +181,7 @@ namespace //------------------------------------------------------------------------------------- // Projects a function represented in a cube map into spherical harmonics. // -// http://msdn.microsoft.com/en-us/library/windows/desktop/ff476300.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/ff476300.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ HRESULT DirectX::SHProjectCubeMap( diff --git a/SHMath/DirectXSHD3D12.cpp b/SHMath/DirectXSHD3D12.cpp index ccabe91..6eb79b2 100644 --- a/SHMath/DirectXSHD3D12.cpp +++ b/SHMath/DirectXSHD3D12.cpp @@ -4,7 +4,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/p/?LinkId=262885 +// https://go.microsoft.com/fwlink/p/?LinkId=262885 //------------------------------------------------------------------------------------- #ifdef _MSC_VER @@ -54,7 +54,7 @@ namespace using ScopedAlignedArrayXMVECTOR = std::unique_ptr; //------------------------------------------------------------------------------------- - // This code is lifted from DirectXTex http://go.microsoft.com/fwlink/?LinkId=248926 + // This code is lifted from DirectXTex https://go.microsoft.com/fwlink/?LinkId=248926 // If you need additional DXGI format support, see DirectXTexConvert.cpp //------------------------------------------------------------------------------------- #define LOAD_SCANLINE( type, func )\ @@ -184,7 +184,7 @@ namespace //------------------------------------------------------------------------------------- // Projects a function represented in a cube map into spherical harmonics. // -// http://msdn.microsoft.com/en-us/library/windows/desktop/ff476300.aspx +// https://msdn.microsoft.com/en-us/library/windows/desktop/ff476300.aspx //------------------------------------------------------------------------------------- _Use_decl_annotations_ HRESULT DirectX::SHProjectCubeMap( diff --git a/XDSP/XDSP.h b/XDSP/XDSP.h index 39d5f9a..4864813 100644 --- a/XDSP/XDSP.h +++ b/XDSP/XDSP.h @@ -11,7 +11,7 @@ // Copyright (c) Microsoft Corporation. // Licensed under the MIT License. // -// http://go.microsoft.com/fwlink/?LinkID=615557 +// https://go.microsoft.com/fwlink/?LinkID=615557 //-------------------------------------------------------------------------------------- #pragma once