Godot version
4.1
System information
MacOS 14.0 (23A344) (intel)
Issue description
According to documentation, to use Rider IDE I have to run this command:
scons platform=windows arch=x86_64 target=editor vsproj=yes dev_build=yes
And I get this error:
Invalid target platform "windows". The following platforms were detected: ios macOS
Seems reasonable because I am using MacOS, so I tried this:
scons platform=osx arch=x86_64 target=editor vsproj=yes dev_build=yes
and this gives me another error:
'Error: The vsproj option is only usable on Windows with Visual Studio.'
Is there a way to build godot.sln for Rider under MacOS?
Steps to reproduce
See above
Minimal reproduction project
not required
Godot version
4.1
System information
MacOS 14.0 (23A344) (intel)
Issue description
According to documentation, to use Rider IDE I have to run this command:
scons platform=windows arch=x86_64 target=editor vsproj=yes dev_build=yesAnd I get this error:
Invalid target platform "windows". The following platforms were detected: ios macOSSeems reasonable because I am using MacOS, so I tried this:
scons platform=osx arch=x86_64 target=editor vsproj=yes dev_build=yesand this gives me another error:
'Error: The
vsprojoption is only usable on Windows with Visual Studio.'Is there a way to build godot.sln for Rider under MacOS?
Steps to reproduce
See above
Minimal reproduction project
not required