Error in center of rotation for add_fixed_orientation_mobjects()
The calculated center for fixed orientation mobjects is incorrect for text strings. Specifically, the text's center of rotation is placed on the left edge of the text, instead of the center given from .get_center().
Code:
from manim import *
class Start(ThreeDScene):
def construct(self):
self.add(ThreeDAxes())
text = Tex("Some Long Text")
self.add_fixed_orientation_mobjects(text)
self.interactive_embed()
Images of Incorrect rotation:
Images
Additional comments
Ran using the OpenGL renderer on Mac