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ZMClass.cpp
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94 lines (78 loc) · 1.66 KB
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#undef GetClassName
#include "ZMClass.h"
#include "cvars.h"
ZombieClassManager m_ClassManager;
ZombieClass::ZombieClass()
{
this->sClassname[0] = '\0';
this->sModel[0] = '\0';
}
void ZombieClass::SetName( const char *sName )
{
//this->sClassname = new char[Q_strlen(sName) + 1];
Q_strncpy( this->sClassname, sName, Q_strlen( sName ) + 1 );
}
void ZombieClass::SetModelName( const char *sModel )
{
//this->sModel = new char[Q_strlen(sModel) + 1];
Q_strncpy( this->sModel, sModel, Q_strlen( sModel ) + 1 );
}
const char *ZombieClass::GetName()
{
return this->sClassname;
}
const char *ZombieClass::GetModelName()
{
return this->sModel;
}
ZombieClassManager::ZombieClassManager( void )
{
}
ZombieClass *ZombieClassManager::GetClass( int iClass, bool bIgnoreEnabled )
{
if ( (!this->Enabled() && !bIgnoreEnabled) || !m_Classes.IsValidIndex( iClass ) )
{
return NULL;
}
else
{
return &m_Classes[iClass];
}
}
ZombieClass *ZombieClassManager::GetClass( const char *sName )
{
int x = 0;
for ( x = 0; x < m_Classes.Count(); x++ )
{
if ( FStrEq( m_Classes[x].GetName(), sName ) )
{
return &m_Classes[x];
}
}
return NULL;
}
void ZombieClassManager::Clear()
{
if ( this->Count() > 0 )
{
this->m_Classes.RemoveAll();
}
}
int ZombieClassManager::AddClass( ZombieClass *zClass )
{
return m_Classes.AddToTail( *zClass );
}
int ZombieClassManager::Count()
{
return m_Classes.Count();
}
bool ZombieClassManager::Enabled()
{
return (g_bZombieClasses && zombie_classes.GetBool() && this->Count() > 0);
}
ZombieClass *ZombieClassManager::RandomClass( void )
{
int iRand = 0;
iRand = RandomInt( 0, ( m_ClassManager.Count() - 1 ) );
return this->GetClass( iRand );
}