diff --git a/projects/1.12.2/assets/jojo/aether/lang/zh_cn.json b/projects/1.12.2/assets/jojo/aether/lang/zh_cn.json new file mode 100644 index 000000000000..00090c2f7074 --- /dev/null +++ b/projects/1.12.2/assets/jojo/aether/lang/zh_cn.json @@ -0,0 +1,1240 @@ +{ + "accessories.slot.aether.accessory_slot":"饰品", + "accessories.slot.aether.cape_slot":"披风", + "accessories.slot.aether.gloves_slot":"手套", + "accessories.slot.aether.pendant_slot":"吊坠", + "accessories.slot.aether.ring_slot":"戒指", + "accessories.slot.aether.shield_slot":"护盾", + "advancement.aether.aether_sleep":"难得的梦", + "advancement.aether.aether_sleep.desc":"在天境的床上睡觉,度过一个安稳的晚上。", + "advancement.aether.black_moa":"飞吧!", + "advancement.aether.black_moa.desc":"骑乘黑色恐鸟", + "advancement.aether.blue_aercloud":"飞往无垠的彼方!", + "advancement.aether.blue_aercloud.desc":"在天蓝境云上跳跃", + "advancement.aether.bronze_dungeon":"王者降临!", + "advancement.aether.bronze_dungeon.desc":"征服滑块迷宫,并粉碎青铜钥匙的保管者", + "advancement.aether.craft_altar":"你相信魔法吗?", + "advancement.aether.craft_altar.desc":"制作一台神能炉祭坛", + "advancement.aether.enchanted_gravitite":"以粉代蓝", + "advancement.aether.enchanted_gravitite.desc":"使用祭坛提炼第一块重力晶矿", + "advancement.aether.enter_aether":"危机四伏的天域", + "advancement.aether.enter_aether.desc":"进入那位于世界之上的澄澈长空——天境", + "advancement.aether.gold_dungeon":"熄灭魔焰!", + "advancement.aether.gold_dungeon.desc":"斩杀残暴的天境统治者,他躲藏在他的秘密藏身处!", + "advancement.aether.gravitite_armor":"重力挑战", + "advancement.aether.gravitite_armor.desc":"获得一整套重力晶盔甲", + "advancement.aether.hammer_loot":"神之力!", + "advancement.aether.hammer_loot.desc":"获得一把创世者飞锤", + "advancement.aether.ice_accessory":"凉酷珠宝", + "advancement.aether.ice_accessory.desc":"使用冰冻器冷冻一枚配饰", + "advancement.aether.icestone":"……其冷如冰", + "advancement.aether.icestone.desc":"收集一块冰石", + "advancement.aether.incubate_moa":"等待新生……", + "advancement.aether.incubate_moa.desc":"孵化一只恐鸟", + "advancement.aether.lance_loot":"王座与登锋", + "advancement.aether.lance_loot.desc":"获取一把武神长枪,这标志着是时候向武神族神庙发起挑战了!", + "advancement.aether.loreception":"传说重叠!", + "advancement.aether.loreception.desc":"将天境传说写入天境传说!", + "advancement.aether.mount_phyg":"看!猪飞起来了!", + "advancement.aether.mount_phyg.desc":"骑飞天猪滑翔", + "advancement.aether.obsidian_armor":"冰桶装甲", + "advancement.aether.obsidian_armor.desc":"获得一整套黑曜石盔甲", + "advancement.aether.obtain_egg":"暂不计数", + "advancement.aether.obtain_egg.desc":"获取一颗恐鸟蛋", + "advancement.aether.obtain_petal":"“婴儿食品”", + "advancement.aether.obtain_petal.desc":"从箭毒花上获取它的花瓣", + "advancement.aether.phoenix_armor":"火控安全", + "advancement.aether.phoenix_armor.desc":"从烈阳巨灵的藏身处获取一件凤凰盔甲", + "advancement.aether.prevent_aechor_petal_spawning":"照料花园", + "advancement.aether.prevent_aechor_petal_spawning.desc": "Deter Aechor Plants by planting a flower on Enchanted Grass", + "advancement.aether.prevent_swet_spawning":"守护领地!", + "advancement.aether.prevent_swet_spawning.desc": "Deter Swets by placing down a Swet Banner", + "advancement.aether.read_lore":"创世澄空", + "advancement.aether.read_lore.desc":"阅读天境传说", + "advancement.aether.regen_stone":"鏖战与纷争", + "advancement.aether.regen_stone.desc":"从天空神庙中获取一块再生石。最终的挑战正向你敞开……", + "advancement.aether.silver_dungeon":"法义废黜!", + "advancement.aether.silver_dungeon.desc":"掠夺武神族神庙,同时击败白银钥匙的保管人", + "advancement.aether.the_aether":"天境", + "advancement.aether.the_aether.desc":"这并非死亡之终", + "advancement.aether.valkyrie_hoe":"懊悔的掠夺者?", + "advancement.aether.valkyrie_hoe.desc":"“我洗劫了整座神庙,而我得到的却只有这把锄头?!”", + "advancement.aether.valkyrie_loot":"……予汝以翅膀", + "advancement.aether.valkyrie_loot.desc":"获得一件武神族装备", + "advancement.aether.zanite":"进口硬件", + "advancement.aether.zanite.desc":"采集一块紫晶石", + "advancement.aether.zephyr_hammer":"终极规律之锤!", + "advancement.aether.zephyr_hammer.desc":"使用创世者飞锤杀死一只西风啸云,甜美的复仇!", + "aether.attribute.name.moa_max_jumps":"恐鸟跳跃极限", + "aether.banned_item":"%s 不能在此环境中使用。", + "aether.block.aether.swet_banner":"史维特旗", + "aether.bronze_treasure_chest_locked":"该宝箱必须使用钥匙开启", + "aether.configuration.Audio":"音频", + "aether.configuration.Audio.button":"选项", + "aether.configuration.Audio.tooltip":"模组中某些与音频相关的功能的配置选项", + "aether.configuration.Data Pack":"数据包", + "aether.configuration.Data Pack.button":"选项", + "aether.configuration.Data Pack.tooltip":"启用特定默认数据包的配置选项", + "aether.configuration.Gameplay":"游戏玩法", + "aether.configuration.Gameplay.button":"选项", + "aether.configuration.Gameplay.tooltip":"模组中影响游戏玩法机制的配置选项", + "aether.configuration.Gui":"图形用户界面", + "aether.configuration.Gui.button":"选项", + "aether.configuration.Gui.tooltip":"调整模组图形用户界面的配置选项", + "aether.configuration.Loot":"战利品", + "aether.configuration.Loot.button":"选项", + "aether.configuration.Loot.tooltip":"影响模组战利品的配置选项", + "aether.configuration.Miscellaneous":"杂项", + "aether.configuration.Miscellaneous.button":"选项", + "aether.configuration.Miscellaneous.tooltip":"杂项的配置选项", + "aether.configuration.Modpack":"整合包", + "aether.configuration.Modpack.button":"选项", + "aether.configuration.Modpack.tooltip":"对整合包作者有用的配置选项", + "aether.configuration.Multiplayer":"多人游戏", + "aether.configuration.Multiplayer.button":"选项", + "aether.configuration.Multiplayer.tooltip":"多人服务器的配置选项", + "aether.configuration.Rendering":"渲染", + "aether.configuration.Rendering.button":"选项", + "aether.configuration.Rendering.tooltip":"更改模组中某些内容的渲染方式的配置选项", + "aether.configuration.World Generation":"世界生成", + "aether.configuration.World Generation.button":"选项", + "aether.configuration.World Generation.tooltip":"影响模组的世界生成的配置选项", + "aether.configuration.section.aether.client.toml":"客户端设置", + "aether.configuration.section.aether.client.toml.title":"天境客户端配置", + "aether.configuration.section.aether.common.toml":"通用设置", + "aether.configuration.section.aether.common.toml.title":"天境通用配置", + "aether.configuration.section.aether.server.toml":"服务器设置", + "aether.configuration.section.aether.server.toml.title": "The Aether Server Configuration", + "aether.configuration.title": "The Aether Configuration", + "aether.dungeon.bronze_dungeon":"青铜地牢", + "aether.dungeon.gold_dungeon":"黄金地牢", + "aether.dungeon.silver_dungeon":"白银地牢", + "aether.gold_treasure_chest_locked":"该宝箱必须使用钥匙开启", + "aether.hammer_of_kingbdogz_cooldown":"冷却中", + "aether.life_shard_limit":"你最多只能使用 %s 枚生命幻片", + "aether.loot":"天境战利品", + "aether.menu_title.minecraft_left":"Minecraft (左)", + "aether.menu_title.the_aether":"天境", + "aether.menu_title.the_aether_left":"天境 (左)", + "aether.pro_tips.line.aether.aerogel_explosion_resistance":"气凝胶可用作防爆的半透明块。", + "aether.pro_tips.line.aether.aether_day_length":"天境维度的时间流动要比主世界慢得多!", + "aether.pro_tips.line.aether.altar_repairing":"神能炉祭坛可以修复损坏的物品并增强现有物品。", + "aether.pro_tips.line.aether.ambrosium_shard_fuel":"神能晶片非常适合为神能炉供能和作为食物的燃料,但最好不要直接服用它!", + "aether.pro_tips.line.aether.blue_aerclouds":"天蓝境云非常有弹性,可以让踏上它们的生物反弹得非常高。", + "aether.pro_tips.line.aether.champs":"Champs和Champettes是漂亮的球手。", + "aether.pro_tips.line.aether.check_surroundings":"在进入战斗之前,请务必检查周围环境。", + "aether.pro_tips.line.aether.close_door":"外出记得要关门!", + "aether.pro_tips.line.aether.cold_parachute_crafting":"四个寒风境云即可制作云落伞。", + "aether.pro_tips.line.aether.creepers":"不要过于惧怕爬行者了。", + "aether.pro_tips.line.aether.dart_shooter_crafting":"吹箭筒可以用天根木板和金琥珀制作。", + "aether.pro_tips.line.aether.darts_no_gravity":"吹箭筒发射的镖箭几乎不受重力影响。", + "aether.pro_tips.line.aether.difficulty":"简单并不意味着乐趣。", + "aether.pro_tips.line.aether.dig_straight_down":"永远不要垂直向下挖掘。", + "aether.pro_tips.line.aether.do_things":"做任何事情的最佳时间是在为时已晚之前。", + "aether.pro_tips.line.aether.drops":"如果一个掉落物看起来很大,那很可能它就是那么大。", + "aether.pro_tips.line.aether.dungeon_rewards":"地下城可以包含极其强大和独特的奖励。", + "aether.pro_tips.line.aether.dungeon_tiers":"地下城有多种级别样式:从青铜级,白银级到黄金级。", + "aether.pro_tips.line.aether.enchant_blue_disk":"普通的音乐唱片可以被附神成蓝色版本。", + "aether.pro_tips.line.aether.enchanted_gravitite_crafting":"神炼重力晶矿可以被用于制作盔甲和工具。", + "aether.pro_tips.line.aether.enchanted_gravitite_floating":"神炼重力晶矿会在受到红石充能时向上反重力抬升。", + "aether.pro_tips.line.aether.expectations":"永远不要指望在你离开的时候什么都不会发生。", + "aether.pro_tips.line.aether.glowstone_portal_forming":"将水放入荧石框架中,前往危机四伏的天域。", + "aether.pro_tips.line.aether.golden_apples":"金橡树的树叶中偶尔会生长一些金苹果。", + "aether.pro_tips.line.aether.golden_oak_amber":"金橡树在其原木中产生有价值的金琥珀。", + "aether.pro_tips.line.aether.golden_parachute_durability":"金黄云落伞可以连续使用多达二十次!", + "aether.pro_tips.line.aether.gravitite_armour_ability":"重力装甲会让你跳得更高,且免受摔落伤害。", + "aether.pro_tips.line.aether.gravitite_ore_enchanting":"将重力矿石放入神能炉炼制以得到神炼重力晶矿。", + "aether.pro_tips.line.aether.gravitite_tool_ability":"重力晶工具可以在右键单击时让方块反重力抬升。", + "aether.pro_tips.line.aether.harvest_aechor_poison":"你可以使用天根木桶来收集箭毒花的毒液。", + "aether.pro_tips.line.aether.holystone_tool_ability":"圣石工具偶尔会掉落些神能晶片。", + "aether.pro_tips.line.aether.icestone_freezing_blocks":"冰石将水冻结成冰,熔岩冻结成黑曜石。", + "aether.pro_tips.line.aether.mimic_chest":"天境地牢中散落的箱子可能有一部分是某种陷阱!", + "aether.pro_tips.line.aether.mining":"你总是可以稍后再回来,再挖一些。", + "aether.pro_tips.line.aether.moa_egg_incubation":"使用孵化器来孵化恐鸟蛋。", + "aether.pro_tips.line.aether.moa_nature_staff":"使用自然权杖来命令它们,幼年恐鸟将留在原地。", + "aether.pro_tips.line.aether.parachute_activation":"云落伞在从高处坠落时会自动打开。", + "aether.pro_tips.line.aether.phoenix_armor_submerging":"尝试在穿着凤凰盔甲时将自己浸入水中!", + "aether.pro_tips.line.aether.phyg_saddle":"在飞天猪身上装备鞍鞯使它们成为你的坐骑。", + "aether.pro_tips.line.aether.portal_misclick":"在构建传送门时,请注意不要误击。", + "aether.pro_tips.line.aether.quicksoil_sliding":"速沙可以提高行走在其上的生物和滑动物品的速度。", + "aether.pro_tips.line.aether.raw_meat":"生肉总比没肉好。", + "aether.pro_tips.line.aether.remedy_bucket_enchanting":"天根药剂桶可以通过将箭毒花的毒液放入神能炉中炼制获得。", + "aether.pro_tips.line.aether.respect":"时刻要尊重那些模组开发者们!", + "aether.pro_tips.line.aether.risk_taking":"不要在离家很远的地方冒险尝试。", + "aether.pro_tips.line.aether.security":"仅向PayPal提供您的个人信息。", + "aether.pro_tips.line.aether.sheepuff_puff":"云跳羊偶尔会把它们的羊毛充满气,使它们漂浮起来。", + "aether.pro_tips.line.aether.shelter":"由泥土制成的庇护所仍然是庇护所。", + "aether.pro_tips.line.aether.skyroot_tool_ability":"天根工具从方块中获得双倍的掉落。", + "aether.pro_tips.line.aether.slimes":"史莱姆确实存在……我认为。", + "aether.pro_tips.line.aether.spare_stack":"始终在活动库存中保留一些备用的方块。", + "aether.pro_tips.line.aether.the_game":"游戏的乐趣取决于您的创作。", + "aether.pro_tips.line.aether.victory_medal_drop":"当女武神被打败时,她们会给予你一枚胜利勋章。", + "aether.pro_tips.line.aether.watch_your_step":"注意你踩的地方——危险可能发生在任何地方。", + "aether.pro_tips.line.aether.white_aerclouds":"冰凉的寒风境云可以防止落地时的摔落伤害。", + "aether.pro_tips.line.aether.zanite_tool_ability":"紫晶工具很奇怪,它们损耗得越多,就越强大。", + "aether.pro_tips.line.aether.zephyr_shooting":"西风啸云会发射能将你丢下空屿的白色云团。", + "aether.silver_treasure_chest_locked":"该宝箱必须使用钥匙开启", + "aether.sun_altar.in_control":"烈阳巨灵还统治着这个维度。", + "aether.sun_altar.no_permission":"你没有足够的权限去使用这台设备。", + "aether.sun_altar.no_power":"无法检测到覆盖在该维度的天阳能量。", + "biome.aether.skyroot_forest":"天根森林", + "biome.aether.skyroot_grove":"天根木林", + "biome.aether.skyroot_meadow":"天根草甸", + "biome.aether.skyroot_woodland":"天根林地", + "block.aether.aerogel":"气凝胶", + "block.aether.aerogel_slab":"气凝胶台阶", + "block.aether.aerogel_stairs":"气凝胶楼梯", + "block.aether.aerogel_wall":"气凝胶围墙", + "block.aether.aether_dirt":"天壤", + "block.aether.aether_dirt_path":"空叶草径", + "block.aether.aether_farmland":"天境耕地", + "block.aether.aether_grass_block":"空叶草方块", + "block.aether.aether_portal":"天境传送门", + "block.aether.altar":"神能炉", + "block.aether.ambrosium_block":"神能晶块", + "block.aether.ambrosium_ore":"神能晶矿", + "block.aether.ambrosium_torch":"神能火把", + "block.aether.angelic_slab":"天灵石台阶", + "block.aether.angelic_stairs":"天灵石楼梯", + "block.aether.angelic_stone":"天灵石", + "block.aether.angelic_wall":"天灵石墙", + "block.aether.berry_bush":"蓝莓灌木", + "block.aether.berry_bush_stem":"未成熟的蓝莓灌木", + "block.aether.blue_aercloud":"天蓝境云", + "block.aether.boss_doorway_angelic_stone":"回廊天灵石", + "block.aether.boss_doorway_carved_stone":"回廊雕纹石", + "block.aether.boss_doorway_hellfire_stone":"回廊狱炎石", + "block.aether.boss_doorway_light_angelic_stone":"回廊流光天灵石", + "block.aether.boss_doorway_light_hellfire_stone":"回廊流光狱炎石", + "block.aether.boss_doorway_sentry_stone":"回廊岗哨石", + "block.aether.carved_slab":"雕纹石台阶", + "block.aether.carved_stairs":"雕纹石楼梯", + "block.aether.carved_stone":"雕纹石", + "block.aether.carved_wall":"雕纹石墙", + "block.aether.chest_mimic":"拟箱陷阱", + "block.aether.cold_aercloud":"寒风境云", + "block.aether.crystal_fruit_leaves":"结实的水晶树叶", + "block.aether.crystal_leaves":"水晶树叶", + "block.aether.decorated_holiday_leaves":"节庆装饰树叶", + "block.aether.enchanted_aether_grass_block":"神沃空叶草方块", + "block.aether.enchanted_gravitite":"神炼重力晶矿", + "block.aether.freezer":"冷冻器", + "block.aether.frosted_ice":"霜冰石", + "block.aether.golden_aercloud":"金黄境云", + "block.aether.golden_oak_leaves":"金琥珀树叶", + "block.aether.golden_oak_log":"金琥珀原木", + "block.aether.golden_oak_sapling":"金琥珀树苗", + "block.aether.golden_oak_wood":"金琥珀木材", + "block.aether.gravitite_ore":"重力晶矿", + "block.aether.hellfire_slab":"狱炎石台阶", + "block.aether.hellfire_stairs":"狱炎石楼梯", + "block.aether.hellfire_stone":"狱炎石", + "block.aether.hellfire_wall":"狱炎石墙", + "block.aether.holiday_leaves":"节庆树叶", + "block.aether.holystone":"圣石", + "block.aether.holystone_brick_slab":"圣石砖台阶", + "block.aether.holystone_brick_stairs":"圣石砖楼梯", + "block.aether.holystone_brick_wall":"圣石砖墙", + "block.aether.holystone_bricks":"圣石砖", + "block.aether.holystone_button":"圣石按钮", + "block.aether.holystone_pressure_plate":"圣石压力板", + "block.aether.holystone_slab":"圣石台阶", + "block.aether.holystone_stairs":"圣石楼梯", + "block.aether.holystone_wall":"圣石墙", + "block.aether.icestone":"冰石", + "block.aether.icestone_slab":"冰石台阶", + "block.aether.icestone_stairs":"冰石楼梯", + "block.aether.icestone_wall":"冰石石墙", + "block.aether.incubator":"孵化器", + "block.aether.light_angelic_stone":"流光天灵石", + "block.aether.light_hellfire_stone":"流光狱炎石", + "block.aether.locked_angelic_stone":"固锁天灵石", + "block.aether.locked_carved_stone":"固锁雕纹石", + "block.aether.locked_hellfire_stone":"固锁狱炎石", + "block.aether.locked_light_angelic_stone":"固锁流光天灵石", + "block.aether.locked_light_hellfire_stone":"固锁流光狱炎石", + "block.aether.locked_sentry_stone":"固锁岗哨石", + "block.aether.mossy_holystone":"圣苔石", + "block.aether.mossy_holystone_slab":"圣苔石台阶", + "block.aether.mossy_holystone_stairs":"圣苔石楼梯", + "block.aether.mossy_holystone_wall":"圣苔石墙", + "block.aether.pillar":"白金柱石", + "block.aether.pillar_top":"浮雕顶柱", + "block.aether.present":"礼物盒", + "block.aether.purple_flower":"幻紫花", + "block.aether.quicksoil":"速沙", + "block.aether.quicksoil_glass":"速沙玻璃", + "block.aether.quicksoil_glass_pane":"速沙玻璃板", + "block.aether.sentry_stone":"岗哨石", + "block.aether.skyroot_bed":"天根木床", + "block.aether.skyroot_bookshelf":"天根木书架", + "block.aether.skyroot_button":"天根木按钮", + "block.aether.skyroot_door":"天根木门", + "block.aether.skyroot_fence":"天根木栅栏", + "block.aether.skyroot_fence_gate":"天根木栅栏门", + "block.aether.skyroot_hanging_sign":"悬挂式天根木告示牌", + "block.aether.skyroot_leaves":"天根树叶", + "block.aether.skyroot_log":"天根原木", + "block.aether.skyroot_planks":"天根木板", + "block.aether.skyroot_pressure_plate":"天根木压力板", + "block.aether.skyroot_sapling":"天根木幼苗", + "block.aether.skyroot_sign":"天根告示牌", + "block.aether.skyroot_slab":"天根木台阶", + "block.aether.skyroot_stairs":"天根木楼梯", + "block.aether.skyroot_trapdoor":"天根木活板门", + "block.aether.skyroot_wood":"天根木材", + "block.aether.stripped_skyroot_log":"去皮天根木", + "block.aether.stripped_skyroot_wood":"去皮天根木材", + "block.aether.sun_altar":"日轮祭坛", + "block.aether.trapped_angelic_stone":"陷阱天灵石", + "block.aether.trapped_carved_stone":"陷阱雕纹石", + "block.aether.trapped_hellfire_stone":"陷阱狱炎石", + "block.aether.trapped_light_angelic_stone":"陷阱流光天灵石", + "block.aether.trapped_light_hellfire_stone":"陷阱流光狱炎石", + "block.aether.trapped_sentry_stone":"陷阱岗哨石", + "block.aether.treasure_chest":"藏宝箱", + "block.aether.treasure_doorway_angelic_stone":"密室天灵石", + "block.aether.treasure_doorway_carved_stone":"密室雕纹石", + "block.aether.treasure_doorway_hellfire_stone":"密室狱炎石", + "block.aether.treasure_doorway_light_angelic_stone":"密室流光天灵石", + "block.aether.treasure_doorway_light_hellfire_stone":"密室流光狱炎石", + "block.aether.treasure_doorway_sentry_stone":"密室岗哨石", + "block.aether.unstable_obsidian":"破损黑曜石", + "block.aether.white_flower":"白玫瑰", + "block.aether.zanite_block":"紫晶块", + "block.aether.zanite_ore":"紫晶矿石", + "commands.aether.capability.player.life_shards.set":"将 %s 的生命补片使用量设置为 %s", + "commands.aether.capability.time.eternal_day.query":"永恒之日被设定为%s", + "commands.aether.capability.time.eternal_day.set":"将永恒之日设定为%s", + "commands.aether.menu.fix":"重置世界预览值", + "commands.aether.sun_altar_whitelist.add.failed":"玩家已被列入使用日轮祭坛的白名单", + "commands.aether.sun_altar_whitelist.add.success":"已将 %s 添加到日轮祭坛使用白名单", + "commands.aether.sun_altar_whitelist.alreadyOff":"日轮祭坛使用白名单已被关闭", + "commands.aether.sun_altar_whitelist.alreadyOn":"日轮祭坛使用白名单已被开启", + "commands.aether.sun_altar_whitelist.disabled":"日轮祭坛使用白名单已关闭", + "commands.aether.sun_altar_whitelist.enabled":"日轮祭坛使用白名单已开启", + "commands.aether.sun_altar_whitelist.list":"白名单中共有%s名玩家:%s", + "commands.aether.sun_altar_whitelist.none":"白名单中没有玩家", + "commands.aether.sun_altar_whitelist.reloaded":"重新加载日轮祭坛使用白名单", + "commands.aether.sun_altar_whitelist.remove.failed":"玩家不在日轮祭坛的白名单中", + "commands.aether.sun_altar_whitelist.remove.success":"已将 %s 从日轮祭坛使用白名单中移除", + "config.aether.client.audio.blue_aercloud_bounce_sfx":"允许天蓝境云播放反冲音效", + "config.aether.client.audio.blue_aercloud_bounce_sfx.tooltip":"允许天蓝境云播放反冲音效", + "config.aether.client.audio.disable_aether_boss_music":"禁用天境的Boss氛围音乐,只有当“禁用天境音乐管理器”关闭时才能工作", + "config.aether.client.audio.disable_aether_boss_music.tooltip":"禁用天境的Boss氛围音乐,只有当“禁用天境音乐管理器”关闭时才能工作", + "config.aether.client.audio.disable_aether_menu_music":"禁用天境菜单音乐,以防其他模组实施其自己的音乐,仅在“禁用天境音乐管理器”为false时有效", + "config.aether.client.audio.disable_aether_menu_music.tooltip":"禁用天境菜单音乐,以防其他模组实施其自己的音乐,仅在“禁用天境音乐管理器”为false时有效", + "config.aether.client.audio.disable_aether_world_preview_menu_music":"禁用天境世界预览菜单上的菜单音乐,仅在“禁用天境音乐管理器”为false时有效", + "config.aether.client.audio.disable_aether_world_preview_menu_music.tooltip":"禁用天境世界预览菜单上的菜单音乐,仅在“禁用天境音乐管理器”为false时有效", + "config.aether.client.audio.disable_music_manager":"禁用天境模组内部的音乐管理器,如果为 true,这将覆盖所有其他音频配置", + "config.aether.client.audio.disable_music_manager.tooltip":"禁用天境模组内部的音乐管理器,如果为 true,这将覆盖所有其他音频配置", + "config.aether.client.audio.disable_vanilla_world_preview_menu_music":"禁用原版世界预览菜单上的菜单音乐,仅在“禁用天境音乐管理器”为false时有效", + "config.aether.client.audio.disable_vanilla_world_preview_menu_music.tooltip":"禁用原版世界预览菜单上的菜单音乐,仅在“禁用天境音乐管理器”为false时有效", + "config.aether.client.audio.music_backup_max_delay":"设置天境音乐管理器在需要在天境之外重置歌曲延迟时使用的最大延迟", + "config.aether.client.audio.music_backup_max_delay.tooltip":"设置天境音乐管理器在需要在天境之外重置歌曲延迟时使用的最大延迟", + "config.aether.client.audio.music_backup_min_delay":"设置天境音乐管理器在需要在天境之外重置歌曲延迟时使用的最小延迟", + "config.aether.client.audio.music_backup_min_delay.tooltip":"设置天境音乐管理器在需要在天境之外重置歌曲延迟时使用的最小延迟", + "config.aether.client.gui.align_aether_menu_elements_left":"左对齐天境主题界面中的元素,只有当“世界预览模式左对齐”设置为 false 时才能生效", + "config.aether.client.gui.align_aether_menu_elements_left.tooltip":"左对齐天境主题界面中的元素,只有当“世界预览模式左对齐”设置为 false 时才能生效", + "config.aether.client.gui.align_vanilla_menu_elements_left":"左对齐原版主题界面中的元素,只有当“世界预览模式左对齐”设置为 false 时才能生效", + "config.aether.client.gui.align_vanilla_menu_elements_left.tooltip":"左对齐原版主题界面中的元素,只有当“世界预览模式左对齐”设置为 false 时才能生效", + "config.aether.client.gui.button_accessories_x":"饰品菜单中饰品栏按钮的x坐标", + "config.aether.client.gui.button_accessories_x.tooltip":"饰品菜单中饰品栏按钮的x坐标", + "config.aether.client.gui.button_accessories_y":"饰品菜单中饰品栏按钮的y坐标", + "config.aether.client.gui.button_accessories_y.tooltip":"饰品菜单中饰品栏按钮的y坐标", + "config.aether.client.gui.button_creative_x":"创造模式菜单中饰品栏按钮的x坐标", + "config.aether.client.gui.button_creative_x.tooltip":"创造模式菜单中饰品栏按钮的x坐标", + "config.aether.client.gui.button_creative_y":"创造模式菜单中饰品栏按钮的y坐标", + "config.aether.client.gui.button_creative_y.tooltip":"创造模式菜单中饰品栏按钮的y坐标", + "config.aether.client.gui.button_inventory_x": "The x-coordinate of the accessories button in the inventory and accessories menus", + "config.aether.client.gui.button_inventory_x.tooltip": "The x-coordinate of the accessories button in the inventory and accessories menus", + "config.aether.client.gui.button_inventory_y": "The y-coordinate of the accessories button in the inventory and accessories menus", + "config.aether.client.gui.button_inventory_y.tooltip": "The y-coordinate of the accessories button in the inventory and accessories menus", + "config.aether.client.gui.disable_accessory_button":"禁止天境配件按钮在 GUI 中显示", + "config.aether.client.gui.disable_accessory_button.tooltip":"禁止天境配件按钮在 GUI 中显示", + "config.aether.client.gui.disable_skins_button": "Disables the Aether's Moa Skins button from appearing in GUIs", + "config.aether.client.gui.disable_skins_button.tooltip": "Disables the Aether's Moa Skins button from appearing in GUIs", + "config.aether.client.gui.enable_hammer_cooldown_overlay":"启用屏幕顶部的覆盖层,用于显示创世者飞锤的冷却时间", + "config.aether.client.gui.enable_hammer_cooldown_overlay.tooltip":"启用屏幕顶部的覆盖层,用于显示创世者飞锤的冷却时间", + "config.aether.client.gui.enable_silver_hearts":"生命补片提供的额外生命值将以银色外观显示", + "config.aether.client.gui.enable_silver_hearts.tooltip":"生命补片提供的额外生命值将以银色外观显示", + "config.aether.client.gui.enable_trivia":"显示Pro Tips", + "config.aether.client.gui.enable_trivia.tooltip":"显示Pro Tips", + "config.aether.client.gui.layout_perks_x": "The x-coordinate of the layout of perks buttons when in the pause menu", + "config.aether.client.gui.layout_perks_x.tooltip": "The x-coordinate of the layout of perks buttons when in the pause menu", + "config.aether.client.gui.layout_perks_y": "The y-coordinate of the layout of perks buttons when in the pause menu", + "config.aether.client.gui.layout_perks_y.tooltip": "The y-coordinate of the layout of perks buttons when in the pause menu", + "config.aether.client.gui.menu_type_toggles_alignment":"设置标题界面元素在世界预览模式开启时左对齐,如果为true,这将覆盖“菜单元素左对齐”", + "config.aether.client.gui.menu_type_toggles_alignment.tooltip":"设置标题界面元素在世界预览模式开启时左对齐,如果为true,这将覆盖“菜单元素左对齐”", + "config.aether.client.gui.portal_text_y":"在加载界面中 “正在前往天境” 和 “正在离开天境” 文本的 y 坐标", + "config.aether.client.gui.portal_text_y.tooltip":"在加载界面中 “正在前往天境” 和 “正在离开天境” 文本的 y 坐标", + "config.aether.client.miscellaneous.enable_server_button":"启用官方服务器的直接加入按钮", + "config.aether.client.miscellaneous.enable_server_button.tooltip":"启用官方服务器的直接加入按钮", + "config.aether.client.rendering.colder_lightmap":"去除天境维度中的暖光调渲染,使用冷光照明。", + "config.aether.client.rendering.colder_lightmap.tooltip":"去除天境维度中的暖光调渲染,使用冷光照明。", + "config.aether.client.rendering.disable_aether_skybox":"禁用天境的自定义天空盒,以防您使用不兼容自定义天空盒的着色器", + "config.aether.client.rendering.disable_aether_skybox.tooltip":"禁用天境的自定义天空盒,以防您使用不兼容自定义天空盒的着色器", + "config.aether.client.rendering.disable_clouds": "Disables the cloud rendering in the Aether", + "config.aether.client.rendering.disable_clouds.tooltip": "Disables the cloud rendering in the Aether", + "config.aether.client.rendering.green_sunset":"启用绿色渲染的日出和日落效果", + "config.aether.client.rendering.green_sunset.tooltip":"启用绿色渲染的日出和日落效果", + "config.aether.client.rendering.legacy_models":"天境生物使用旧版本渲染模型", + "config.aether.client.rendering.legacy_models.tooltip":"天境生物使用旧版本渲染模型", + "config.aether.common.data_pack.add_ruined_portal_automatically":"将天境传送门遗迹的数据包自动加入到新世界", + "config.aether.common.data_pack.add_ruined_portal_automatically.tooltip":"将天境传送门遗迹的数据包自动加入到新世界", + "config.aether.common.data_pack.add_temporary_freezing_automatically":"将天境临时冻结数据包自动添加到新世界", + "config.aether.common.data_pack.add_temporary_freezing_automatically.tooltip":"将天境临时冻结数据包自动添加到新世界", + "config.aether.common.gameplay.enable_startup_loot":"玩家首次进入天境维度时,将被给予一本传说之书和金黄云落伞", + "config.aether.common.gameplay.enable_startup_loot.tooltip":"玩家首次进入天境维度时,将被给予一本传说之书和金黄云落伞", + "config.aether.common.gameplay.repeat_sun_spirit_dialogue":"烈阳巨灵对话重复播放", + "config.aether.common.gameplay.repeat_sun_spirit_dialogue.tooltip":"烈阳巨灵对话重复播放", + "config.aether.common.gameplay.reposition_slider_message": "Moves the message for when a player attacks the Slider with an incorrect item to be above the hotbar instead of in chat", + "config.aether.common.gameplay.reposition_slider_message.tooltip": "Moves the message for when a player attacks the Slider with an incorrect item to be above the hotbar instead of in chat", + "config.aether.common.gameplay.show_patreon_message":"将询问是否显示链接到天境模组Patreon的消息确认", + "config.aether.common.gameplay.show_patreon_message.tooltip":"将询问是否显示链接到天境模组Patreon的消息确认", + "config.aether.common.gameplay.start_with_portal":"从天境开始", + "config.aether.common.gameplay.start_with_portal.tooltip":"从天境开始", + "config.aether.common.gameplay.use_default_accessories_menu": "Use the default accessories menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories", + "config.aether.common.gameplay.use_default_accessories_menu.tooltip": "Use the default accessories menu instead of the Aether's Accessories Menu. WARNING: Do not enable this without emptying your equipped accessories", + "config.aether.common.modpack.enable_immersive_portals_compatibility": "Enables code and data pack features used for modifying Aether Portals when Immersive Portals is installed", + "config.aether.common.modpack.enable_immersive_portals_compatibility.tooltip": "Enables code and data pack features used for modifying Aether Portals when Immersive Portals is installed", + "config.aether.server.gameplay.berry_bush_consistency":"使蓝莓灌木和未成熟蓝莓灌木与甜浆果丛的行为一致", + "config.aether.server.gameplay.berry_bush_consistency.tooltip":"使蓝莓灌木和未成熟蓝莓灌木与甜浆果丛的行为一致", + "config.aether.server.gameplay.cloud_staff_cooldown":"设定迷你云护卫攻击间隔的冷却时间", + "config.aether.server.gameplay.cloud_staff_cooldown.tooltip":"设定迷你云护卫攻击间隔的冷却时间", + "config.aether.server.gameplay.crystal_leaves_consistency":"使水晶树叶表现与甜浆果丛的行为一致", + "config.aether.server.gameplay.crystal_leaves_consistency.tooltip":"使水晶树叶表现与甜浆果丛的行为一致", + "config.aether.server.gameplay.edible_ambrosium":"可食用的神能晶片", + "config.aether.server.gameplay.edible_ambrosium.tooltip":"可食用的神能晶片", + "config.aether.server.gameplay.enable_bed_explosions":"原木床将在天境维度爆炸", + "config.aether.server.gameplay.enable_bed_explosions.tooltip":"原木床将在天境维度爆炸", + "config.aether.server.gameplay.hammer_of_kingbdogz_cooldown":"设定创世者飞锤攻击间隔的冷却时间", + "config.aether.server.gameplay.hammer_of_kingbdogz_cooldown.tooltip":"设定创世者飞锤攻击间隔的冷却时间", + "config.aether.server.gameplay.healing_gummy_swets":"食用史维特果冻将补充生命值", + "config.aether.server.gameplay.healing_gummy_swets.tooltip":"食用史维特果冻将补充生命值", + "config.aether.server.gameplay.maximum_life_shards":"决定玩家可以消耗的生命补片数量限制", + "config.aether.server.gameplay.maximum_life_shards.tooltip":"决定玩家可以消耗的生命补片数量限制", + "config.aether.server.gameplay.require_gloves":"使盔甲能力依赖于佩戴相应盔甲套装的手套", + "config.aether.server.gameplay.require_gloves.tooltip":"使盔甲能力依赖于佩戴相应盔甲套装的手套", + "config.aether.server.gameplay.tools_debuff":"非天境工具采集效率将在天境维度被降低", + "config.aether.server.gameplay.tools_debuff.tooltip":"非天境工具采集效率将在天境维度被降低", + "config.aether.server.loot.spawn_golden_feather":"允许金翎羽在白银地牢战利品表中生成", + "config.aether.server.loot.spawn_golden_feather.tooltip":"允许金翎羽在白银地牢战利品表中生成", + "config.aether.server.loot.spawn_valkyrie_cape":"允许武神披风在白银地牢战利品表中生成", + "config.aether.server.loot.spawn_valkyrie_cape.tooltip":"允许武神披风在白银地牢战利品表中生成", + "config.aether.server.modpack.disable_aether_portal":"禁用天境传送门", + "config.aether.server.modpack.disable_aether_portal.tooltip":"禁用天境传送门", + "config.aether.server.modpack.disable_eternal_day":"强制关闭天境永昼", + "config.aether.server.modpack.disable_eternal_day.tooltip":"强制关闭天境永昼", + "config.aether.server.modpack.disable_falling_to_overworld":"阻止玩家落入主世界", + "config.aether.server.modpack.disable_falling_to_overworld.tooltip":"阻止玩家落入主世界", + "config.aether.server.modpack.normal_length_aether_time": "Sets the Aether's time cycle to be the same length as the Overworld's", + "config.aether.server.modpack.normal_length_aether_time.tooltip": "Sets the Aether's time cycle to be the same length as the Overworld's", + "config.aether.server.modpack.portal_destination_dimension_ID":"设置天境传送门联通的维度ID", + "config.aether.server.modpack.portal_destination_dimension_ID.tooltip":"设置天境传送门联通的维度ID", + "config.aether.server.modpack.portal_return_dimension_ID":"设置天境传送门折返的维度ID", + "config.aether.server.modpack.portal_return_dimension_ID.tooltip":"设置天境传送门折返的维度ID", + "config.aether.server.modpack.spawn_in_aether":"在天境维度生成玩家;最好与其他整合包配置一起启用,以避免问题", + "config.aether.server.modpack.spawn_in_aether.tooltip":"在天境维度生成玩家;最好与其他整合包配置一起启用,以避免问题", + "config.aether.server.modpack.sync_aether_time": "Syncs the Aether's time cycle to the Overworld's", + "config.aether.server.modpack.sync_aether_time.tooltip": "Syncs the Aether's time cycle to the Overworld's", + "config.aether.server.multiplayer.balance_invisibility_cloak":"通过在攻击后暂时禁用装备隐形来使隐形斗篷在PVP中更加平衡", + "config.aether.server.multiplayer.balance_invisibility_cloak.tooltip":"通过在攻击后暂时禁用装备隐形来使隐形斗篷在PVP中更加平衡", + "config.aether.server.multiplayer.invisibility_visibility_time":"设置玩家穿戴隐身斗篷被攻击后再次完全隐身的时间;仅适用于平衡PVP", + "config.aether.server.multiplayer.invisibility_visibility_time.tooltip":"设置玩家穿戴隐身斗篷被攻击后再次完全隐身的时间;仅适用于平衡PVP", + "config.aether.server.multiplayer.sun_altar_dimensions":"配置哪些维度允许通过日轮祭坛改变时间", + "config.aether.server.multiplayer.sun_altar_dimensions.tooltip":"配置哪些维度允许通过日轮祭坛改变时间", + "config.aether.server.multiplayer.sun_altar_whitelist":"允许白名单用户或任何拥有4级权限的玩家在服务器中使用日轮祭坛", + "config.aether.server.multiplayer.sun_altar_whitelist.tooltip":"允许白名单用户或任何拥有4级权限的玩家在服务器中使用日轮祭坛", + "config.aether.server.world_generation.generate_holiday_tree_always":"决定在天境中探索新区块时,节庆树结构是否应该不受时令限制始终可以随机生成。如果为 true,这将覆盖“季节性生成节庆树”", + "config.aether.server.world_generation.generate_holiday_tree_always.tooltip":"决定在天境中探索新区块时,节庆树结构是否应该不受时令限制始终可以随机生成。如果为 true,这将覆盖“季节性生成节庆树”", + "config.aether.server.world_generation.generate_holiday_tree_seasonally":"决定在天境中探索新区块时,节庆树结构是否只在 12 月至 1 月的时间范围内生成。仅在“始终生成节庆树”设置为 false 时才有效", + "config.aether.server.world_generation.generate_holiday_tree_seasonally.tooltip":"决定在天境中探索新区块时,节庆树结构是否只在 12 月至 1 月的时间范围内生成。仅在“始终生成节庆树”设置为 false 时才有效", + "config.aether.server.world_generation.generate_tall_grass":"决定天境地表环境是否会生成高空叶草植被", + "config.aether.server.world_generation.generate_tall_grass.tooltip":"决定天境地表环境是否会生成高空叶草植被", + "death.attack.aether.cloud_crystal":"%1$s被%2$s冻成了冰块", + "death.attack.aether.crush":"%1$s被%2$s碾成了肉饼", + "death.attack.aether.fire_crystal":"%1$s被%2$s烧成了灰烬", + "death.attack.aether.floating_block":"%1$s被浮动方块压扁了", + "death.attack.aether.floating_block.player":"%1$s在与%2$s战斗时被浮动方块压扁了", + "death.attack.aether.ice_crystal":"%1$s被%2$s冻成了冰块", + "death.attack.aether.incineration":"%1$s被%2$s烤的酥脆", + "death.attack.aether.inebriation":"%1$s迷醉而死", + "death.attack.aether.inebriation.player":"%1$s被%2$s毒死了", + "death.attack.aether.thunder_crystal":"%1$s被%2$s轰击致死", + "dimension.aether.the_aether":"天境", + "effect.aether.inebriation":"醺毒", + "effect.aether.inebriation.description":"在一段时间内造成毒素伤害并导致不受控制的随机移动。", + "effect.aether.remedy":"治愈", + "effect.aether.remedy.description":"治愈并对醺毒效果产生一段时间的免疫。", + "entity.aether.aechor_plant":"箭毒花", + "entity.aether.aerbunny":"天跃兔", + "entity.aether.aerwhale":"云鲸", + "entity.aether.blue_swet":"天蓝史维特", + "entity.aether.cloud_crystal":"境云冰晶", + "entity.aether.cloud_minion":"迷你云护卫", + "entity.aether.cockatrice":"鸡蛇", + "entity.aether.cold_parachute":"寒风云落伞", + "entity.aether.enchanted_dart":"神能镖箭", + "entity.aether.evil_whirlwind":"灾厄旋风", + "entity.aether.fire_crystal":"滚炎球", + "entity.aether.fire_minion":"烈焰奴仆", + "entity.aether.floating_block":"悬浮方块", + "entity.aether.floating_block_type": "Floating %s", + "entity.aether.flying_cow":"天翼牛", + "entity.aether.golden_dart":"金琥珀镖箭", + "entity.aether.golden_parachute":"金黄云落伞", + "entity.aether.golden_swet":"金黄史维特", + "entity.aether.hammer_projectile":"创世者锤头", + "entity.aether.ice_crystal":"冰结球", + "entity.aether.lightning_knife":"惊雷飞刀", + "entity.aether.mimic":"拟箱怪", + "entity.aether.moa":"恐鸟", + "entity.aether.phyg":"飞天猪", + "entity.aether.poison_dart":"剧毒镖箭", + "entity.aether.poison_needle":"枯萎毒针", + "entity.aether.sentry":"爆破哨石", + "entity.aether.sheepuff":"云跳羊", + "entity.aether.skyroot_boat":"船", + "entity.aether.skyroot_chest_boat":"运输船", + "entity.aether.slider":"滑行魔石", + "entity.aether.sun_spirit":"烈阳巨灵", + "entity.aether.thunder_crystal":"风暴雷球", + "entity.aether.tnt_present":"炸弹礼盒", + "entity.aether.valkyrie":"女武神", + "entity.aether.valkyrie_queen":"武神女王", + "entity.aether.whirlwind":"机遇旋风", + "entity.aether.zephyr":"西风啸云", + "entity.aether.zephyr_snowball":"西风云团", + "gui.aether.accessories.customization_button":"自定义", + "gui.aether.accessories.skins_button":"恐鸟皮肤", + "gui.aether.ascending":"正在前往天境", + "gui.aether.book_of_lore.book":"天境传说", + "gui.aether.book_of_lore.item":"物品:", + "gui.aether.book_of_lore.next":"下一页", + "gui.aether.book_of_lore.of_lore":"旅者指引之书", + "gui.aether.book_of_lore.previous":"上一页", + "gui.aether.customization.color":"十六进制颜色", + "gui.aether.customization.developer_glow.color":"开发者光圈颜色", + "gui.aether.customization.developer_glow.off":"开发者光圈:关闭", + "gui.aether.customization.developer_glow.on":"开发者光圈:开启", + "gui.aether.customization.halo.color":"光环颜色", + "gui.aether.customization.halo.off":"玩家光环渲染:关闭", + "gui.aether.customization.halo.on":"玩家光环渲染:开启", + "gui.aether.customization.save":"保存", + "gui.aether.customization.title":"自定义", + "gui.aether.customization.undo":"撤销", + "gui.aether.descending":"正在离开天境", + "gui.aether.jei.accessory_freezable":"可冷冻配件", + "gui.aether.jei.altar.enchanting":"神能炉附神", + "gui.aether.jei.altar.repairing":"神能炉修复", + "gui.aether.jei.ambrosium_enchanting":"神能晶附神", + "gui.aether.jei.biome.ban.tooltip":"在生物群系中阻止:", + "gui.aether.jei.biome.tooltip":"所需的生物群系:", + "gui.aether.jei.biome.tooltip.biome":"生物群系", + "gui.aether.jei.biome.tooltip.biomes":"带有标签的生物群系", + "gui.aether.jei.biome.tooltip.tag":"生物群系标签", + "gui.aether.jei.block_placement_ban":"阻止方块放置", + "gui.aether.jei.bypass":"除了在以下情况下:", + "gui.aether.jei.freezing":"冷冻器冷冻", + "gui.aether.jei.fuel":"天能燃料", + "gui.aether.jei.icestone_freezable":"可冷冻冰石", + "gui.aether.jei.incubating":"孵化器孵化", + "gui.aether.jei.item_placement_ban":"阻止物品使用", + "gui.aether.jei.placement_conversion":"放置转换", + "gui.aether.jei.properties.tooltip":"属性:", + "gui.aether.jei.swet_ball_conversion":"史维特球转换", + "gui.aether.menu.button.quick_load": "Q", + "gui.aether.menu.button.world_preview": "W", + "gui.aether.menu.load":"快速载入", + "gui.aether.menu.preview":"切换世界", + "gui.aether.menu.server":"官方天境测试服务器", + "gui.aether.moa_skins.button.apply":"应用", + "gui.aether.moa_skins.button.donate":"捐赠", + "gui.aether.moa_skins.button.help":"帮助", + "gui.aether.moa_skins.button.refresh":"刷新", + "gui.aether.moa_skins.button.remove":"移除", + "gui.aether.moa_skins.pack.lifetime_angel_moa_skins":"终身天使恐鸟外观", + "gui.aether.moa_skins.pack.lifetime_valkyrie_moa_skins":"终身女武神恐鸟外观", + "gui.aether.moa_skins.pack.natural_moa_skins":"自然恐鸟外观", + "gui.aether.moa_skins.skin.arctic_moa":"极地恐鸟", + "gui.aether.moa_skins.skin.battle_sentry_moa":"战斗哨卫恐鸟", + "gui.aether.moa_skins.skin.black_moa":"黑色恐鸟", + "gui.aether.moa_skins.skin.blue_moa":"蓝色恐鸟", + "gui.aether.moa_skins.skin.boko_yellow":"波科黄色", + "gui.aether.moa_skins.skin.bronze_moa": "Bronze Moa", + "gui.aether.moa_skins.skin.brown_moa":"棕色恐鸟", + "gui.aether.moa_skins.skin.chicken_moa":"鸡恐鸟", + "gui.aether.moa_skins.skin.cockatrice_moa":"鸡蛇", + "gui.aether.moa_skins.skin.construction_bot":"建造机器人", + "gui.aether.moa_skins.skin.crookjaw_purple":"Crookjaw 紫", + "gui.aether.moa_skins.skin.frozen_phoenix":"冰冻凤凰", + "gui.aether.moa_skins.skin.gargoyle_moa":"石像鬼恐鸟", + "gui.aether.moa_skins.skin.gharrix_red":"Gharrix 红", + "gui.aether.moa_skins.skin.gilded_gharrix":"镀金Gharrix", + "gui.aether.moa_skins.skin.gold_moa": "Gold Moa", + "gui.aether.moa_skins.skin.green_moa":"绿色恐鸟", + "gui.aether.moa_skins.skin.halcian_pink":"Halcian 粉", + "gui.aether.moa_skins.skin.medical_bot": "Medical Bot", + "gui.aether.moa_skins.skin.molten_moa":"熔岩恐鸟", + "gui.aether.moa_skins.skin.mossy_statue_moa":"苔藓雕像恐鸟", + "gui.aether.moa_skins.skin.orange_moa":"橙色恐鸟", + "gui.aether.moa_skins.skin.peacock_moa":"孔雀恐鸟", + "gui.aether.moa_skins.skin.phoenix_moa":"凤凰恐鸟", + "gui.aether.moa_skins.skin.pink_moa": "Pink Moa", + "gui.aether.moa_skins.skin.prehistoric_moa":"史前恐鸟", + "gui.aether.moa_skins.skin.purple_moa":"紫色恐鸟", + "gui.aether.moa_skins.skin.red_moa":"红色恐鸟", + "gui.aether.moa_skins.skin.sentry_moa":"哨卫恐鸟", + "gui.aether.moa_skins.skin.silver_moa": "Silver Moa", + "gui.aether.moa_skins.skin.skeleton_moa":"骷髅恐鸟", + "gui.aether.moa_skins.skin.stratus": "Stratus", + "gui.aether.moa_skins.skin.tivalier_green":"Tivalier 绿", + "gui.aether.moa_skins.skin.undead_moa":"亡灵恐鸟", + "gui.aether.moa_skins.skin.valkyrie_moa":"女武神恐鸟", + "gui.aether.moa_skins.skin.white_moa":"白色恐鸟", + "gui.aether.moa_skins.text.donate":"捐赠项目以获取恐鸟外观!", + "gui.aether.moa_skins.text.reward":"感谢您对项目的捐赠!", + "gui.aether.moa_skins.title":"恐鸟外观", + "gui.aether.moa_skins.tooltip.access.lifetime":"承诺捐赠到 %s 层级将使您终身拥有此外观的权限!", + "gui.aether.moa_skins.tooltip.access.pledging":"承诺捐赠到 %s 层级将使您在捐赠期间拥有此皮肤的权限!", + "gui.aether.moa_skins.tooltip.lifetime":"您终身拥有此皮肤的权限!", + "gui.aether.moa_skins.tooltip.pledging":"您在承诺捐赠到 %s 层级期间拥有此皮肤的权限!", + "gui.aether.moa_skins.tooltip.title.access.lifetime":"终身权限", + "gui.aether.moa_skins.tooltip.title.access.pledging":"捐赠权限", + "gui.aether.patreon.message":"喜欢 %s1 吗?查看我们的 %s2 和 %s3!", + "gui.aether.patreon.note":"此消息将只显示一次。", + "gui.aether.player.dialog.challenge":"我想要挑战你!", + "gui.aether.player.dialog.deny_fight":"等一下,我还有些事情要办。", + "gui.aether.player.dialog.have_medals":"我准备好了!凭证在这里!", + "gui.aether.player.dialog.leave":"打扰啦。", + "gui.aether.player.dialog.no_medals":"等我准备好时我会回来的。", + "gui.aether.player.dialog.question":"你可以告诉我这里是什么地方吗?", + "gui.aether.pro_tip": "Pro Tip:", + "gui.aether.queen.dialog.answer":"这里是武神圣殿,我等武神护卫所寻求休憩的圣所。", + "gui.aether.queen.dialog.begin":"那么现在,开始!", + "gui.aether.queen.dialog.challenge":"好的,那么就先去击败神殿中的诸位武神护卫拿到十枚奖牌,证明自己的实力吧,我拭目以待。", + "gui.aether.queen.dialog.defeated":"你的确是一位……强大的勇士呢。", + "gui.aether.queen.dialog.deny_fight":"好的,再见了,旅行者。", + "gui.aether.queen.dialog.fight":"这将会是你的最后一战!", + "gui.aether.queen.dialog.goodbye":"回见了,旅行者。", + "gui.aether.queen.dialog.no_medals":"请自便。", + "gui.aether.queen.dialog.peaceful":"抱歉,武神一族从不欺凌弱者。", + "gui.aether.queen.dialog.playerdeath":"…不出所料。", + "gui.aether.queen.dialog.ready":"如果你想要挑战的话,随时出招吧。", + "gui.aether.queen.title":"武神女王", + "gui.aether.recipebook.toggleRecipes.enchantable":"仅显示可附神", + "gui.aether.recipebook.toggleRecipes.freezable":"仅显示可冷冻", + "gui.aether.recipebook.toggleRecipes.incubatable":"仅显示可孵化", + "gui.aether.slider.message.attack.invalid":"嗯……也许我需要用镐子来凿破这个玩意儿?", + "gui.aether.slider.title":"滑行魔石", + "gui.aether.sun_altar.time":"选定时间", + "gui.aether.sun_spirit.dead":"冷……好冷……本尊居然……会感觉到……痛……", + "gui.aether.sun_spirit.line0":"胆敢进入这间大厅?你肯定拥有一个勇敢的灵魂。", + "gui.aether.sun_spirit.line1":"离开吧人类,在这里没有任何你想要的。", + "gui.aether.sun_spirit.line10":"难道先前的死亡还没有让你尝到教训吗,人类?", + "gui.aether.sun_spirit.line2":"你的举动令本尊恼怒。为何你不惧怕本尊的烈燃光环?", + "gui.aether.sun_spirit.line3":"本尊没什么能赐予你的,卑贱的虫豸!离开这里。", + "gui.aether.sun_spirit.line4":"或许你仅仅是无知罢了。你可知道本尊的身份?", + "gui.aether.sun_spirit.line5.1":"本尊即为烈阳巨灵——永恒白昼的化身!", + "gui.aether.sun_spirit.line5.2":"只要本尊还存在于此,天境的太阳就永远不会落下!", + "gui.aether.sun_spirit.line6.1":"本尊的灵体充斥着燃烧千年的魔焰!没有人!谁都不能!", + "gui.aether.sun_spirit.line6.2":"伤害我一分一毫!卑贱的人类,你毫无胜算!", + "gui.aether.sun_spirit.line7.1":"你妄想战胜太阳?真是狂妄至极!", + "gui.aether.sun_spirit.line7.2":"马上滚出去!如果你不想在无尽的苦痛中去死的话!", + "gui.aether.sun_spirit.line8":"这是你的最后警告!", + "gui.aether.sun_spirit.line9":"如你所愿,本尊会让你品尝到在烈焰中融化的滋味。", + "gui.aether.sun_spirit.message.attack.weakened": "I should try attacking the Sun Spirit while it's frozen!", + "gui.aether.sun_spirit.playerdeath":"敢于挑战太阳的人,最终只会落得这样的命运。", + "gui.aether.sun_spirit.title":"烈阳巨灵", + "gui.aether.valkyrie.dialog.1":"什么?你想要战斗?哦,人类,你的勇气可嘉。", + "gui.aether.valkyrie.dialog.2":"你不会真的想要试图挑战比你强大得多的女武神吧?", + "gui.aether.valkyrie.dialog.3":"不要越界,你会受伤的。", + "gui.aether.valkyrie.dialog.attack.1":"我可不会轻易放过你!", + "gui.aether.valkyrie.dialog.attack.2":"你会后悔的!", + "gui.aether.valkyrie.dialog.attack.3":"你最好已经准备好了!", + "gui.aether.valkyrie.dialog.defeated.1":"好吧!好吧!是你赢了!", + "gui.aether.valkyrie.dialog.defeated.2":"啊哦哦,阿肯祖斯在上……你的力量真的很强大。", + "gui.aether.valkyrie.dialog.defeated.3":"好吧,我输了……这是你的资格奖牌。", + "gui.aether.valkyrie.dialog.medal.1":"嗯哼?……不错的奖牌。", + "gui.aether.valkyrie.dialog.medal.2":"那倒是挺令人印象深刻的,但你不会想要挑战一名真正的武神族人的。", + "gui.aether.valkyrie.dialog.medal.3":"好吧,你觉得自己是个硬汉?那就来吧!", + "gui.aether.valkyrie.dialog.playerdeath.1":"你想要奖章?那就试着别那么软弱吧!", + "gui.aether.valkyrie.dialog.playerdeath.2":"会有那么一天的, %s... 会有的。", + "gui.aether.valkyrie.dialog.playerdeath.3":"人类真是过于自信的物种,不是么?", + "item.aether.aechor_petal":"箭毒花瓣", + "item.aether.aechor_plant_spawn_egg":"箭毒花刷怪蛋", + "item.aether.aerbunny_spawn_egg":"天跃兔刷怪蛋", + "item.aether.aerwhale_spawn_egg":"云鲸刷怪蛋", + "item.aether.aether_portal_frame":"天境传送门框架", + "item.aether.agility_cape":"迅捷披风", + "item.aether.ambrosium_shard":"神能晶片", + "item.aether.black_moa_egg":"黑色恐鸟蛋", + "item.aether.blue_berry":"蓝莓", + "item.aether.blue_cape":"天蓝披风", + "item.aether.blue_gummy_swet":"天蓝史维特果冻", + "item.aether.blue_moa_egg":"蓝色恐鸟蛋", + "item.aether.blue_swet_spawn_egg":"天蓝史维特刷怪蛋", + "item.aether.book_of_lore":"天境传说", + "item.aether.bronze_dungeon_key":"青铜钥匙", + "item.aether.candy_cane":"拐杖糖", + "item.aether.candy_cane_sword":"拐杖糖剑", + "item.aether.chainmail_gloves":"锁链拳甲", + "item.aether.cloud_staff":"境云权杖", + "item.aether.cockatrice_spawn_egg":"鸡蛇刷怪蛋", + "item.aether.cold_parachute":"寒风云落伞", + "item.aether.diamond_gloves":"钻石护手", + "item.aether.enchanted_berry":"神饯蓝莓", + "item.aether.enchanted_dart":"神能镖箭", + "item.aether.enchanted_dart_shooter":"神能吹箭筒", + "item.aether.evil_whirlwind_spawn_egg":"灾厄旋风刷怪蛋", + "item.aether.fire_minion_spawn_egg":"烈焰奴仆刷怪蛋", + "item.aether.flaming_sword":"烈焰长剑", + "item.aether.flying_cow_spawn_egg":"天翼牛刷怪蛋", + "item.aether.gingerbread_man":"姜饼人", + "item.aether.gold_dungeon_key":"黄金钥匙", + "item.aether.golden_amber":"金琥珀", + "item.aether.golden_dart":"金琥珀镖箭", + "item.aether.golden_dart_shooter":"金琥珀吹箭筒", + "item.aether.golden_feather":"金翎羽", + "item.aether.golden_gloves":"黄金护手", + "item.aether.golden_gummy_swet":"金黄史维特果冻", + "item.aether.golden_parachute":"金黄云落伞", + "item.aether.golden_pendant":"黄金吊坠", + "item.aether.golden_ring":"黄金戒指", + "item.aether.golden_swet_spawn_egg":"金黄史维特刷怪蛋", + "item.aether.gravitite_axe":"重力晶斧", + "item.aether.gravitite_boots":"重力晶战靴", + "item.aether.gravitite_chestplate":"重力晶胸甲", + "item.aether.gravitite_gloves":"重力晶护手", + "item.aether.gravitite_helmet":"重力晶头盔", + "item.aether.gravitite_hoe":"重力晶锄", + "item.aether.gravitite_leggings":"重力晶护腿", + "item.aether.gravitite_pickaxe":"重力晶镐", + "item.aether.gravitite_shovel":"重力晶锹", + "item.aether.gravitite_sword":"重力晶剑", + "item.aether.hammer_of_kingbdogz":"创世者飞锤", + "item.aether.healing_stone":"治愈之石", + "item.aether.holy_sword":"神圣巨剑", + "item.aether.holystone_axe":"圣石斧", + "item.aether.holystone_hoe":"圣石锄", + "item.aether.holystone_pickaxe":"圣石镐", + "item.aether.holystone_shovel":"圣石锹", + "item.aether.holystone_sword":"圣石剑", + "item.aether.ice_pendant":"寒冰吊坠", + "item.aether.ice_ring":"寒冰戒指", + "item.aether.invisibility_cloak":"隐形斗篷", + "item.aether.iron_bubble":"坚铁气泡", + "item.aether.iron_gloves":"坚铁护手", + "item.aether.iron_pendant":"坚铁吊坠", + "item.aether.iron_ring":"坚铁手镯", + "item.aether.leather_gloves":"皮革手套", + "item.aether.life_shard":"生命补片", + "item.aether.lightning_knife":"惊雷飞刀", + "item.aether.lightning_sword":"疾电长剑", + "item.aether.mimic_spawn_egg":"拟箱怪刷怪蛋", + "item.aether.moa_spawn_egg":"恐鸟刷怪蛋", + "item.aether.music_disc_aether_tune":"蓝色音乐唱片", + "item.aether.music_disc_ascending_dawn":"武神音乐唱片", + "item.aether.music_disc_chinchilla":"棕褐色音乐唱片", + "item.aether.music_disc_high":"超级音乐唱片", + "item.aether.music_disc_klepto":"黑色音乐唱片", + "item.aether.music_disc_sliders_wrath":"雕纹音乐唱片", + "item.aether.nature_staff":"自然权杖", + "item.aether.neptune_boots":"海皇战靴", + "item.aether.neptune_chestplate":"海皇胸甲", + "item.aether.neptune_gloves":"海皇护手", + "item.aether.neptune_helmet":"海皇头盔", + "item.aether.neptune_leggings":"海皇护腿", + "item.aether.netherite_gloves":"下界合金护手", + "item.aether.obsidian_boots":"黑曜石长靴", + "item.aether.obsidian_chestplate":"黑曜石胸甲", + "item.aether.obsidian_gloves":"黑曜石护手", + "item.aether.obsidian_helmet":"黑曜石头盔", + "item.aether.obsidian_leggings":"黑曜石护腿", + "item.aether.phoenix_boots":"凤凰长靴", + "item.aether.phoenix_bow":"凤舞长弓", + "item.aether.phoenix_chestplate":"凤凰胸甲", + "item.aether.phoenix_gloves":"凤凰护手", + "item.aether.phoenix_helmet":"凤凰头盔", + "item.aether.phoenix_leggings":"凤凰护腿", + "item.aether.phyg_spawn_egg":"飞天猪刷怪蛋", + "item.aether.pig_slayer":"杀猪刀", + "item.aether.poison_dart":"剧毒镖箭", + "item.aether.poison_dart_shooter":"剧毒吹箭筒", + "item.aether.red_cape":"红色披风", + "item.aether.regeneration_stone":"再生之石", + "item.aether.sentry_boots":"哨卫长靴", + "item.aether.sentry_spawn_egg":"爆破哨石刷怪蛋", + "item.aether.sheepuff_spawn_egg":"云跳羊刷怪蛋", + "item.aether.shield_of_repulsion":"反击之盾", + "item.aether.silver_dungeon_key":"白银钥匙", + "item.aether.skyroot_axe":"天根木斧", + "item.aether.skyroot_axolotl_bucket":"天根桶装美西螈", + "item.aether.skyroot_boat":"天根木船", + "item.aether.skyroot_bucket":"天根木桶", + "item.aether.skyroot_chest_boat":"天根木运输船", + "item.aether.skyroot_cod_bucket":"天根鳕鱼桶", + "item.aether.skyroot_hoe":"天根木锄", + "item.aether.skyroot_milk_bucket":"天根牛奶桶", + "item.aether.skyroot_pickaxe":"天根木镐", + "item.aether.skyroot_poison_bucket":"天根毒液桶", + "item.aether.skyroot_powder_snow_bucket":"天根细雪桶", + "item.aether.skyroot_pufferfish_bucket":"天根河豚桶", + "item.aether.skyroot_remedy_bucket":"天根药剂桶", + "item.aether.skyroot_salmon_bucket":"天根鲑鱼桶", + "item.aether.skyroot_shovel":"天根木锹", + "item.aether.skyroot_stick":"天根木棍", + "item.aether.skyroot_sword":"天根木剑", + "item.aether.skyroot_tadpole_bucket":"天根蝌蚪桶", + "item.aether.skyroot_tropical_fish_bucket":"天根热带鱼桶", + "item.aether.skyroot_water_bucket":"天根水桶", + "item.aether.slider_spawn_egg":"滑行魔石刷怪蛋", + "item.aether.sun_spirit_spawn_egg":"烈阳巨灵刷怪蛋", + "item.aether.swet_ball":"史维特球", + "item.aether.swet_cape":"史维特披风", + "item.aether.valkyrie_axe":"武神战斧", + "item.aether.valkyrie_boots":"武神战靴", + "item.aether.valkyrie_cape":"武神披风", + "item.aether.valkyrie_chestplate":"武神铠甲", + "item.aether.valkyrie_gloves":"武神护手", + "item.aether.valkyrie_helmet":"武神战盔", + "item.aether.valkyrie_hoe":"武神圣锄", + "item.aether.valkyrie_lance":"武神长枪", + "item.aether.valkyrie_leggings":"武神护腿", + "item.aether.valkyrie_pickaxe":"武神圣镐", + "item.aether.valkyrie_queen_spawn_egg":"武神女王刷怪蛋", + "item.aether.valkyrie_shovel":"武神圣锹", + "item.aether.valkyrie_spawn_egg":"女武神刷怪蛋", + "item.aether.vampire_blade":"吸血魔剑", + "item.aether.victory_medal":"胜利奖牌", + "item.aether.whirlwind_spawn_egg":"机遇旋风刷怪蛋", + "item.aether.white_apple":"药剂苹果", + "item.aether.white_cape":"白色披风", + "item.aether.white_moa_egg":"白色恐鸟蛋", + "item.aether.yellow_cape":"金黄披风", + "item.aether.zanite_axe":"紫晶斧", + "item.aether.zanite_boots":"紫晶靴", + "item.aether.zanite_chestplate":"紫晶胸甲", + "item.aether.zanite_gemstone":"紫晶石", + "item.aether.zanite_gloves":"紫晶护手", + "item.aether.zanite_helmet":"紫晶头盔", + "item.aether.zanite_hoe":"紫晶锄", + "item.aether.zanite_leggings":"紫晶护腿", + "item.aether.zanite_pendant":"紫晶吊坠", + "item.aether.zanite_pickaxe":"紫晶镐", + "item.aether.zanite_ring":"紫晶戒指", + "item.aether.zanite_shovel":"紫晶锹", + "item.aether.zanite_sword":"紫晶剑", + "item.aether.zephyr_spawn_egg":"西风啸云刷怪蛋", + "itemGroup.aether.armor_and_accessories":"天境往事 盔甲饰品", + "itemGroup.aether.building_blocks":"天境往事 建筑方块", + "itemGroup.aether.dungeon_blocks":"天境往事 地牢方块", + "itemGroup.aether.equipment_and_utilities":"天境往事 工具与实用物品", + "itemGroup.aether.food_and_drinks":"天境往事 食物与饮品", + "itemGroup.aether.functional_blocks":"天境往事 功能方块", + "itemGroup.aether.ingredients":"天境往事 原材料", + "itemGroup.aether.natural_blocks":"天境往事 自然方块", + "itemGroup.aether.redstone_blocks":"天境往事 红石方块", + "itemGroup.aether.spawn_eggs":"天境往事 刷怪蛋", + "jukebox_song.aether.aether_tune":"Noisestorm - 天境旋律", + "jukebox_song.aether.ascending_dawn":"Emile van Krieken - 升腾黎明", + "jukebox_song.aether.chinchilla": "RENREN - chinchilla", + "jukebox_song.aether.high": "RENREN - high", + "jukebox_song.aether.klepto": "sunsette - klepto", + "jukebox_song.aether.sliders_wrath": "sunsette - Slider's Wrath", + "key.aether.category":"天境", + "key.aether.gravitite_jump_ability.desc":"启用重石跳跃", + "key.aether.invisibility_toggle.desc":"切换隐身", + "key.aether.open_accessories.desc":"打开/关闭饰品栏", + "lore.block.aether.aerogel":"这些是天境独特的气候和熔岩结合的结果。它们可以被用于制作成各种装饰块,并且具有抗爆炸性。", + "lore.block.aether.aerogel_slab":"这些台阶由气凝胶制成。这是一种半砖,用于装饰光滑的斜坡。试着使用它们去构建’s 屋顶吧!", + "lore.block.aether.aerogel_stairs":"这些楼梯由气凝胶制成。楼梯对于增加建筑物的垂直度很有用,也经常用于装饰!", + "lore.block.aether.aerogel_wall":"由气凝胶制成。这种板墙可用于装饰性外壳和防御。非常适合阻止讨厌的入侵者!", + "lore.block.aether.aether_dirt":"某种苍白的泥土。它可以在天境各处被找到,也可以用来种植天域中的树木。当光线充足时,它们可以长出空叶草。", + "lore.block.aether.aether_dirt_path": "A type of path made from flattening Aether Dirt with a shovel. These can be good for long roads or just exterior gardens.", + "lore.block.aether.aether_farmland": "Farmland tilled from Aether Dirt; one of the few uses for hoes in the Aether.", + "lore.block.aether.aether_grass_block":"在天境维度中发现的草。它可以用来种植天境原生的树木。它的颜色比普通的草要苍白得多。", + "lore.block.aether.altar":"用于物品附神和修复盔甲。这台设备由神能晶片提供动力。附神过程可能需要一些时间,但如果你在它下面放置一枚神炼重力晶矿,这个过程会大大加快。", + "lore.block.aether.ambrosium_block": "A block of pure Ambrosium. These are useful for storing large quantities of fuel.", + "lore.block.aether.ambrosium_ore": "The most common ore in the Aether. The ore's drops can be doubled with Skyroot tools.", + "lore.block.aether.ambrosium_torch":"天境的主要光源,通过燃烧神能晶片的能量发出光芒;由天根木棍和神能晶片制成。", + "lore.block.aether.angelic_slab":"由天灵石制成。这种台阶是半砖,用于装饰光滑的斜坡。 试着使用它们去构建’s 屋顶吧!", + "lore.block.aether.angelic_stairs":"由天灵石制成。楼梯对于增加建筑物的垂直度很有用,也经常用于装饰!", + "lore.block.aether.angelic_stone":"这种神圣砖是构成武神族神庙的主要方块。当在庙宇中生成时,其中一些可能是“陷阱”。在你击败武神女王之前,它是牢不可破的,但对于那个块来说,这是值得的。", + "lore.block.aether.angelic_wall":"由天灵石制成。可用于装饰性外壳和防御。非常适合阻止讨厌的入侵者!", + "lore.block.aether.berry_bush":"这些灌木丛遍布整个天境。它们在破碎时提供蓝色浆果,然后变成裸露的茎。如果它生长在神沃空叶草方块上,掉落的产物会加倍。", + "lore.block.aether.berry_bush_stem":"这是从浆果灌木丛中收获蓝莓的结果。它们可能需要一些时间才能恢复。", + "lore.block.aether.blue_aercloud":"于天穹之上发现的一种淡蓝色的奇怪境云。它的质感非常有弹性,可以帮助您到达高处。", + "lore.block.aether.carved_slab":"由雕纹石制成。这种台阶是半砖,用于装饰光滑的斜坡。 试着使用它们去构建’s 屋顶吧!", + "lore.block.aether.carved_stairs":"由雕纹石制成。楼梯对于增加建筑物的垂直度很有用,也经常用于装饰!", + "lore.block.aether.carved_stone":"这些诡异的纹路石构建了阴森无比的滑块迷宫。这些石头雕刻着某种诡异的暗灰色纹路,如果你愿意,可以把它作为装饰块开采。", + "lore.block.aether.carved_wall":"诡异的石墙是构建迷宫的一部分。如果你愿意,也可以把它们用于装饰性的外壳和防御。", + "lore.block.aether.chest_mimic":"一种寄宿于滑块迷宫与武神族神庙中的寄生怪物,平时会伪装成普通箱子的外形。只要你试图打开它,它就会现出原形!务必小心。", + "lore.block.aether.cold_aercloud":"在天穹之上时常可以见到的大型冷云。它可以用来编制云落伞,避免那些非常危险的落差。", + "lore.block.aether.crystal_fruit_leaves":"生长着药剂苹果的水晶树叶。", + "lore.block.aether.crystal_leaves": "Leaves that come from Crystal Trees, which generate on floating islands. Sometimes they bear fruit that can cure Inebriation.", + "lore.block.aether.decorated_holiday_leaves":"节日叶子装饰着可爱的小玩意,为节日增添了欢乐!", + "lore.block.aether.enchanted_aether_grass_block":"受到神能润泽后的空叶草方块,可以提高其上生长的作物的收获率!", + "lore.block.aether.enchanted_gravitite": "After putting Gravitite Ore into an Altar and enchanting it, you get Enchanted Gravitite. This can be made into Gravitite tools and armor. When powered with a redstone signal, Enchanted Gravitite blocks will float into the air, similarly to Gravitite Ore.", + "lore.block.aether.freezer":"你可以使用此设备冻结各种物品,例如境云或水桶。它的力量来源是冰石。也可以通过在冰冻器下面放置冰石来加快冷冻过程。", + "lore.block.aether.golden_aercloud":"少量出现的金黄云团,在天空中比正常情况更高。这种境云的质感特性类似于寒风境云,但由它们编织的降落伞具有更高的耐用性。", + "lore.block.aether.golden_oak_leaves": "These golden leaves generate with Golden Oak Trees. They spawn golden particles in a radius of 5 blocks. They yield Golden Oak Saplings and Skyroot Sticks when they decay.", + "lore.block.aether.golden_oak_log": "A Skyroot Log which contains Golden Amber inside. When broken with an axe, they drop Skyroot Logs, and if the axe is Zanite or Gravitite, they will drop Golden Amber.", + "lore.block.aether.golden_oak_sapling":"种植这些大树苗,它们会长成巨大的金橡树!您可以使用骨粉来加快该过程。", + "lore.block.aether.golden_oak_wood": "A Skyroot Log which contains Golden Amber Inside. When broken with an axe, they drop Skyroot Logs, and if the axe is Zanite or Gravitite, they will drop Golden Amber. Crafted to have bark on all sides.", + "lore.block.aether.gravitite_ore":"这是天境中最稀有的矿石。它具有反重力属性,当上面没有任何阻挡时,它将持续地反重力向上抬升。这些可以经由神能炉炼制为神炼重力晶矿。", + "lore.block.aether.hellfire_slab":"由狱炎石制成的台阶。这种台阶是半砖,用于装饰光滑的斜坡。 试着使用它们去构建’s 屋顶吧!", + "lore.block.aether.hellfire_stairs":"由狱炎石制成的楼梯。楼梯对于增加建筑物的垂直度很有用,也经常用于装饰!", + "lore.block.aether.hellfire_stone": "A warm, red stone that makes up most of the Gold Dungeon's interior. It cannot be destroyed until the Sun Spirit is defeated.", + "lore.block.aether.hellfire_wall":"由狱炎石制成。可用于装饰性外壳和防御。非常适合阻止讨厌的入侵者!", + "lore.block.aether.holiday_leaves":"圣诞树上的叶子!在它们附近总是会降雪,附近总是有礼物!", + "lore.block.aether.holystone": "The Aether's native rock. It can be used in various ways, such as tool creation, construction, and crafting Holystone Bricks.", + "lore.block.aether.holystone_brick_slab":"由圣石砖制成的台阶。这种台阶是半砖,用于装饰光滑的斜坡。 试着使用它们去构建’s 屋顶吧!", + "lore.block.aether.holystone_brick_stairs":"由圣石砖制成的楼梯。楼梯对于增加建筑物的垂直度很有用,也经常用于装饰!", + "lore.block.aether.holystone_brick_wall":"由圣石砖制成的围墙。可用于装饰性外壳和防御。非常适合阻止讨厌的入侵者!", + "lore.block.aether.holystone_bricks":"用作天境原生的建筑材料。它由圣石制成,比它更坚固。", + "lore.block.aether.holystone_button": "Crafted from Holystone, a button used to activate mechanisms and redstone.", + "lore.block.aether.holystone_pressure_plate": "Crafted from Holystone, a pressure plate used to activate mechanisms and redstone.", + "lore.block.aether.holystone_slab":"由圣石制成的台阶。这种台阶是半砖,用于装饰光滑的斜坡。 试着使用它们去构建’s 屋顶吧!", + "lore.block.aether.holystone_stairs":"由圣石制成的楼梯。楼梯对于增加建筑物的垂直度很有用,也经常用于装饰!", + "lore.block.aether.holystone_wall":"由圣石制成的围墙。可用于装饰性外壳和防御。非常适合阻止讨厌的入侵者!", + "lore.block.aether.icestone":"冰石是一种常见的矿石,可以用作冷冻机的燃料。它可以用来冷冻附近的液体,如熔岩和水。", + "lore.block.aether.icestone_slab":"由冰石制成的台阶。这种台阶是半砖,用于装饰光滑的斜坡。 试着使用它们去构建’s 屋顶吧!", + "lore.block.aether.icestone_stairs":"由冰石制成的楼梯。楼梯对于增加建筑物的垂直度很有用,也经常用于装饰!", + "lore.block.aether.icestone_wall":"由冰石制成的围墙。可用于装饰性外壳和防御。非常适合阻止讨厌的入侵者!", + "lore.block.aether.incubator":"该设备用于孵化恐鸟,使用神能火把来作为温床。这个过程可能需要相当长的时间,但只要你选择孵化它们,一切等待就都是值得的!", + "lore.block.aether.light_angelic_stone":"发出光亮的天灵石。它不如一般天灵石常见,但作为装饰块看起来蛮不错。", + "lore.block.aether.light_hellfire_stone":"发出暗红光芒的变种狱炎石。它与狱炎石一起构建了要黄金要塞压迫的氛围。在烈阳巨灵被杀死之前,它不能被收集。", + "lore.block.aether.mossy_holystone": "A more aged Holystone, it is found near dungeons and has pale colored vines growing on it. It can be very decorative!", + "lore.block.aether.mossy_holystone_slab":"由圣苔石制成的台阶。这种台阶是半砖,用于装饰光滑的斜坡。 试着使用它们去构建’s 屋顶吧!", + "lore.block.aether.mossy_holystone_stairs":"由圣苔石制成的楼梯。楼梯对于增加建筑物的垂直度很有用,也经常用于装饰!", + "lore.block.aether.mossy_holystone_wall":"由圣苔石制成的围墙。可用于装饰性外壳和防御。非常适合阻止讨厌的入侵者!", + "lore.block.aether.pillar":"作为武神族神庙外围的支柱装饰的主要部分。它们在神庙周围生成,非常适合建造。", + "lore.block.aether.pillar_top":"武神神庙外围支柱顶部的装饰浮雕,它们看起来很棒,非常适合建造。", + "lore.block.aether.present": "Break this to get a wonderful holiday gift! Be careful, as there's a chance you could get ssssssurprised!", + "lore.block.aether.purple_flower":"这些漂亮的类似紫罗兰的花朵可以在天境表面大量找到。当它们放入工作台时,它们可以制作成紫色染料。", + "lore.block.aether.quicksoil":"一种颗粒极细的奇怪沙子,具有极强的滑感。可以看到它们大量聚集漂浮在天境空屿的边缘地带。小心它,否则你可能会滑下来。", + "lore.block.aether.quicksoil_glass":"将速沙塞入神能炉炼制,你便可以得到这种光滑的有色玻璃。它有点滑,但不失为一种很棒的雕纹玻璃。", + "lore.block.aether.quicksoil_glass_pane":"速沙玻璃的薄板装饰。这种玻璃板有点滑,但不失为一面很棒的窗户。", + "lore.block.aether.sentry_stone":"雕纹石的发光版本,他们为阴森的滑块迷宫提供了一些昏暗的照明。", + "lore.block.aether.skyroot_bed":"用青色羊毛和天根木板制成。你只能在晚上睡觉以跳过夜间时间,但在白天,你可以在天境中设置你的重生点。【当怪物在附近时无法入睡。】", + "lore.block.aether.skyroot_bookshelf":"由天根木板和书制作而成。书架可用于增强附魔台的附魔功效。", + "lore.block.aether.skyroot_button": "Crafted from Skyroot Planks, a button used to activate mechanisms and redstone.", + "lore.block.aether.skyroot_door": "Crafted from Skyroot Planks, an ornate door helpful for keeping an enclosed and safe space without worry of monsters wandering in.", + "lore.block.aether.skyroot_fence":"由天根木板和棍棒制成。非常适合保护你的牲畜免受游荡捕食者的侵害!", + "lore.block.aether.skyroot_fence_gate":"由棍棒和天根木板制成。为你的珍贵围栏提供一个有效的入口和出口。", + "lore.block.aether.skyroot_hanging_sign":"由去皮天根原木和锁链制成。一个有用的牌子,非常适合撰写消息和指明方向。", + "lore.block.aether.skyroot_leaves": "These leaves generate with Skyroot Trees. They can drop Skyroot Saplings and Skyroot Sticks when they decay.", + "lore.block.aether.skyroot_log":"天根木的树干部分。它们可以用天根斧头采伐以获得双倍掉落。当放入工作台时,它们将提供4个天根木板。", + "lore.block.aether.skyroot_planks":"天根木板可以制成各种工具,方块和物品。它们是用天根原木制成的,是一种很好的建筑材料。", + "lore.block.aether.skyroot_pressure_plate": "Crafted from Skyroot Planks. A wooden pressure plate used to activate mechanisms and redstone.", + "lore.block.aether.skyroot_sapling":"这些淡绿色的小树苗将长成天根树。它们可以通过骨粉更快地生长。", + "lore.block.aether.skyroot_sign":"由天根木板和棍棒制成。一个有用的标志牌,非常适合撰写消息和指明方向。", + "lore.block.aether.skyroot_slab":"由天根木板制成的台阶。这种台阶是半砖,用于装饰光滑的斜坡。 试着使用它们去构建’s 屋顶吧!", + "lore.block.aether.skyroot_stairs":"由天根木板制成的楼梯。楼梯对于增加建筑物的垂直度很有用,也经常用于装饰!", + "lore.block.aether.skyroot_trapdoor": "Crafted from Skyroot Planks. A trapdoor is useful for covering one block wide entryways. Often used to add extra protection to staircases.", + "lore.block.aether.skyroot_wood":"这是天根原木。但它们被精心制作过,四面都有树皮。当放入工作台时,它们将提供4个天根木板。", + "lore.block.aether.stripped_skyroot_log":"这是天根原木,天根木的树干部分,但它的树皮被斧头剥掉了。当放入工作台时,它们将提供4个天根木板。", + "lore.block.aether.stripped_skyroot_wood":"这是天根木材,但它们每一个面的树皮都被斧头剥掉了。当放入工作台时,它们将提供4个天根木板。", + "lore.block.aether.sun_altar":"一尊拥有着控制太阳本身的力量的祭坛!在烈阳巨灵死后,他的部分能量汇聚成了这尊祭坛。你可以使用它来控制时间!", + "lore.block.aether.treasure_chest":"藏宝箱,这些宝箱埋藏在不同级别地牢中的暗格里。特定的钥匙可以打开它们,你可以在宝箱中找到特定地牢的战利品。", + "lore.block.aether.white_flower":"这些极香的玫瑰花可以是送给朋友或亲人的好礼物。它们会在天境周围成群生长。", + "lore.block.aether.zanite_block": "A block of compacted Zanite Gemstones. They can power Beacons and have a sleek look to them.", + "lore.block.aether.zanite_ore": "An uncommon ore that drops Zanite Gemstones when broken with stone tools.", + "lore.item.aether.aechor_petal": "The petal of an Aechor Plant with a sweet aroma to it. These are a Moa's favorite food and can be used to feed baby Moas.", + "lore.item.aether.aether_portal_frame":"一个便携式框架,包含前往天境或返回主世界的力量。【很显然,这不是你在自然中能发现的东西。】", + "lore.item.aether.agility_cape": "An uncommon cape found in Bronze and Silver Dungeons. It makes the wearer's legs stronger, therefore they can walk up blocks instantly.", + "lore.item.aether.ambrosium_shard":"天境的煤炭等效物。食用时具有治疗作用,能恢复少量生命值。", + "lore.item.aether.black_moa_egg": "An egg laid by a Black Moa. Hatching this provides a Black Moa with 8 mid-air jumps, the best and rarest one!", + "lore.item.aether.blue_berry":"从浆果灌木丛中收获它们,这是天境中最常见的食物来源。虽然味道不错,但它并不能很快地填饱你的肚子。你可以在神能炉中对其进行加工,以更好地提升它的口感……哦不,我是说,恢复饥饿感。", + "lore.item.aether.blue_cape":"蓝色斗篷,给人一种丝滑的感觉。它是用蓝色羊毛制作的。", + "lore.item.aether.blue_gummy_swet": "A sweet-smelling gummy that can be found in chests in Bronze and Silver dungeons. It fully restores the Player's hunger when eaten. Very useful for boss fights.", + "lore.item.aether.blue_moa_egg":"蓝恐鸟产下的蛋。孵化这颗蛋吧!蓝恐鸟可以在空中振翅3次。最常见的恐鸟。", + "lore.item.aether.book_of_lore":"一本厚重的百科全书,包含许多由神秘而睿智的Lorist撰写的物品条目。它详细描述了天境中的每个对象。", + "lore.item.aether.bronze_dungeon_key":"被封存于滑行魔石内部的一把锈迹斑斑的大钥匙。在摧毁滑行魔石后掉落,你可以用它来领取你获得的宝藏!", + "lore.item.aether.candy_cane":"在节日树下的礼物中找到它们!它们可以用来修复拐杖糖剑,同时也是一种非常美味的食物。", + "lore.item.aether.candy_cane_sword": "A sword made from decorative candy. Randomly drops Candy Canes when used. These are dropped from presents that are under Holiday Trees.", + "lore.item.aether.chainmail_gloves": "A very rare pair of gloves needed to complete the chain armor set.", + "lore.item.aether.cloud_staff":"一把轻盈蓬松的权杖。它的力量可以凝聚为某种奇怪的迷你云护卫,通过射击冰晶球协助您战斗一小段时间。", + "lore.item.aether.cold_parachute":"一种快捷的云落伞。它触感冰凉蓬松,由冰冷的寒风境云制成。顺带一说,它是一次性的。", + "lore.item.aether.diamond_gloves": "A pair of gloves needed to complete the diamond armor set.", + "lore.item.aether.enchanted_berry":"经过神能润泽后的蓝莓。它是一种极好的食物,味道相当不错,可以恢复大量的饥饿感。", + "lore.item.aether.enchanted_dart":"神能吹箭筒的弹药。这是一种强力的镖箭,由金琥珀镖箭附神而成。", + "lore.item.aether.enchanted_dart_shooter":"经过附神的吹箭筒,射击神能镖箭,强力的飞镖!", + "lore.item.aether.flaming_sword": "An ancient sword which burns its foes to a crisp. It almost hurts to touch! Using this on animals can make them drop cooked meat!", + "lore.item.aether.gingerbread_man":"在节日树下的礼物中发现它们,这些是最常见的圣诞节物品。从礼物中拿到它们,它们数量颇多。", + "lore.item.aether.gold_dungeon_key":"一把金光闪闪的钥匙。烈阳巨灵死后掉下了这把钥匙,你可以用它来解锁烈阳巨灵藏身地密室里的传说宝藏!", + "lore.item.aether.golden_amber":"这些金色的琥珀材料可以通过使用高级斧头采伐金橡树来获得。它们的主要目的是制作吹箭和吹箭筒。", + "lore.item.aether.golden_dart":"金琥珀吹箭筒的弹药。用天根木棍和金琥珀制作而成,将它们放入神能炉炼制以获得神能镖箭。", + "lore.item.aether.golden_dart_shooter":"吹箭筒是一种可以用于快速远距离攻击的高效武器,在神能炉中附神可提高其攻击力!", + "lore.item.aether.golden_feather":"在武神族神庙中可以找到的一种亮闪闪的蓬松羽毛。佩戴时,佩戴者会变得比空气更轻,并且可以缓慢下降。", + "lore.item.aether.golden_gloves": "A pair of gloves, needed to complete the golden armor set.", + "lore.item.aether.golden_gummy_swet": "A sour-tasting gummy that can be found in chests in Bronze and Silver Dungeons. It fully restores the Player's hunger when eaten. Very useful for boss fights.", + "lore.item.aether.golden_parachute":"天境质量最好的云落伞,可以连续使用20次!是用金黄色的境云制成的。", + "lore.item.aether.golden_pendant":"黄金制成的装裱配饰。【大金链子,很有黑道大佬的气质!】", + "lore.item.aether.golden_ring":"黄金制成的装裱配饰。", + "lore.item.aether.gravitite_axe":"作为天境高级工具层的一部分,这把斧头不仅可以使木块漂浮,还可以采伐金橡树以获得金琥珀!", + "lore.item.aether.gravitite_boots":"天境高级盔甲套装的一部分,当全套穿戴时,您将获得额外的超级跳跃能力!", + "lore.item.aether.gravitite_chestplate":"天境高级盔甲套装的一部分,当全套穿戴时,您将获得额外的超级跳跃能力!", + "lore.item.aether.gravitite_gloves": "Part of the Aether's best armor set needed to complete the Gravitite set.", + "lore.item.aether.gravitite_helmet":"天境高级盔甲套装的一部分,当全套穿戴时,您将获得额外的超级跳跃能力!", + "lore.item.aether.gravitite_hoe": "Part of the Aether's best tool tier. It can be used to harvest many plant-based or organic blocks and can also make them float.", + "lore.item.aether.gravitite_leggings":"天境高级盔甲套装的一部分,当全套穿戴时,您将获得额外的超级跳跃能力!", + "lore.item.aether.gravitite_pickaxe": "Part of the Aether's best tool tier. When mining with this powerful tool, you can right-click on any stone block, and it will levitate into the air! You can mine any ore with this pickaxe.", + "lore.item.aether.gravitite_shovel": "Part of the Aether's best tool tier. This shovel has the special ability to make dirt blocks or sand levitate! When combined with enchantments such as Efficiency, it will instantly break Aether Dirt!", + "lore.item.aether.gravitite_sword":"天境最佳工具层次的一部分。使用这把强大的武器进行攻击时,你击中的任何东西都会被抛入空中,造成大量伤害!", + "lore.item.aether.hammer_of_jeb":"一把神秘的锤子,可以射击沉重的射弹。在过去的某个时候它就已经从存在中消失了。有人说这实际上是Jeb的锤子,但这个观点毫无道理。", + "lore.item.aether.hammer_of_kingbdogz":"一把无比强大的圣锤,可以向生物发射沉重的射弹。据说天境的创世者——主神阿肯祖斯曾使用过这把锤子。", + "lore.item.aether.healing_stone":"将圣石放入神能炉冶炼即可得到这种石头。它可以用作可靠的治疗来源,提供再生。令人惊讶的是,它的味道尝起来十分美味多汁。", + "lore.item.aether.holy_sword": "An ancient sword which does heavy damage to undead foes. A perfect weapon for traversing the Overworld.", + "lore.item.aether.holystone_axe":"天境的石质工具之一,它的开采速度比天根工具快,还可以随机掉落神能晶片。", + "lore.item.aether.holystone_hoe": "One of the Aether's stone tools. It can be used to harvest many plant-based or organic blocks, and till dirt blocks into farmable land. It will randomly drop Ambrosium Shards during use.", + "lore.item.aether.holystone_pickaxe":"天境的石质工具之一,它的开采速度比天根工具快,还可以随机掉落神能晶片。", + "lore.item.aether.holystone_shovel":"天境的石质工具之一,它的开采速度比天根工具快,还可以随机掉落神能晶片。", + "lore.item.aether.holystone_sword":"天境的石质武器,在使用它战斗时会随机掉落神能晶片。", + "lore.item.aether.ice_pendant": "A pendant which allows you to freeze water and lava when walked on.", + "lore.item.aether.ice_ring": "A ring which allows you to freeze water and lava when walked on.", + "lore.item.aether.invisibility_cloak":"一件让穿着者完全隐形的斗篷!由于生物看不到你,它们不能攻击你。用它悄无声息地偷袭你的敌人!", + "lore.item.aether.iron_bubble":"常见的地牢战利品。它让佩戴者在水下呼吸的时间可以比平时更长。", + "lore.item.aether.iron_gloves": "A pair of gloves, needed to complete the iron armor set.", + "lore.item.aether.iron_pendant":"坚铁制成的饰品配件。", + "lore.item.aether.iron_ring":"坚铁制成的饰品配件。", + "lore.item.aether.leather_gloves": "Dyeable gloves to match your Leather Tunic! This is needed to complete the leather armor set.", + "lore.item.aether.life_shard":"在烈阳巨灵的秘密藏身处发现的非常稀有的物品!使用它会给你提供额外的永久的2点生命值!使用它的感觉很奇怪,很难描述。", + "lore.item.aether.lightning_knife":"一把携带着法术的小刀,当投掷时,会召唤一道闪电劈向飞刀的落地点。", + "lore.item.aether.lightning_sword": "An ancient sword which summons lightning to its foes.", + "lore.item.aether.music_disc_aether_tune":"音乐唱片。上面镌刻着: Aether Tune by Noisestorm.", + "lore.item.aether.music_disc_ascending_dawn":"音乐唱片。上面镌刻着: Ascending Dawn by Emile van Krieken.", + "lore.item.aether.music_disc_chinchilla":"音乐唱片。上面镌刻着:chinchilla by RENREN。", + "lore.item.aether.music_disc_high":"音乐唱片。上面镌刻着:high by RENREN。", + "lore.item.aether.music_disc_klepto":"音乐唱片。上面镌刻着: \"klepto\" by sunsette。", + "lore.item.aether.music_disc_sliders_wrath": "A music disc that plays \"Slider's Wrath\" by sunsette.", + "lore.item.aether.nature_staff": "A staff that can allow for commanding tamed Moas. It allows them to sit on the ground.", + "lore.item.aether.neptune_boots":"这些盔甲被存放在尘封的迷宫中,这种盔甲允许在水中行走。全套是深海探索者附魔的更好替代品。", + "lore.item.aether.neptune_chestplate":"在青铜地牢中发现,这套护甲可以在水中更快地游泳。搭配坚铁气泡使用,这套护甲非常适用于探索海底神殿。", + "lore.item.aether.neptune_gloves":"在青铜地牢中发现,这些手套是完成海皇套装所必需的,可在水下行走。", + "lore.item.aether.neptune_helmet":"在青铜地牢中发现,这套护甲可以在水中更快地游泳。搭配坚铁气泡使用,这套护甲非常适用于探索海底神殿。", + "lore.item.aether.neptune_leggings":"在青铜地牢中发现,这套护甲可以在水中更快地游泳。搭配坚铁气泡使用,这套护甲非常适用于探索海底神殿。", + "lore.item.aether.netherite_gloves": "A pair of gloves needed to complete the Netherite armor set.", + "lore.item.aether.obsidian_boots":"这种盔甲是一种超级强大的盔甲,比钻石更强大。只有穿着凤凰盔甲浸入水中,将其转换为黑曜石才能获得。", + "lore.item.aether.obsidian_chestplate":"这种盔甲是一种超级强大的盔甲,比钻石更强大。只有穿着凤凰盔甲浸入水中,将其转换为黑曜石才能获得。", + "lore.item.aether.obsidian_gloves":"需要完成黑曜石套装,可以通过穿戴凤凰手套时站在水中获得。", + "lore.item.aether.obsidian_helmet":"这种盔甲是一种超级强大的盔甲,比钻石更强大。只有穿着凤凰盔甲浸入水中,将其转换为黑曜石才能获得。", + "lore.item.aether.obsidian_leggings":"这种盔甲是一种超级强大的盔甲,比钻石更强大。只有穿着凤凰盔甲浸入水中,将其转换为黑曜石才能获得。", + "lore.item.aether.phoenix_boots": "Found in Gold Dungeons, when fully worn, this armor set grants fire resistance; you can swim in lava as well. Be careful when standing in water, as it will turn into obsidian armor.", + "lore.item.aether.phoenix_bow":"作为地牢战利品发现,这种弓滚烫无比,可以射出火焰箭!但是它摸起来只是温暖的。", + "lore.item.aether.phoenix_chestplate": "Found in Gold Dungeons, when fully worn, this armor set grants fire resistance; you can swim in lava as well. Be careful when standing in water, as it will turn into obsidian armor.", + "lore.item.aether.phoenix_gloves": "Found in Gold Dungeons, these gloves are required to finish the Phoenix armor set. If you stand in water for long enough, they will turn into Obsidian Gloves.", + "lore.item.aether.phoenix_helmet": "Found in Gold Dungeons, when fully worn, this armor set grants fire resistance; you can swim in lava as well. Be careful when standing in water, as it will turn into obsidian armor.", + "lore.item.aether.phoenix_leggings": "Found in Gold Dungeons, when fully worn, this armor set grants fire resistance; you can swim in lava as well. Be careful when standing in water, as it will turn into obsidian armor.", + "lore.item.aether.pig_slayer": "Kills any pig-type mob with nothing with a single blow, or stronger ones with a couple blows. But why would you want to do that? Great for traversing the Nether.", + "lore.item.aether.poison_dart":"剧毒吹箭筒的弹药,这些是通过用毒液淬染金琥珀镖箭而制成的!", + "lore.item.aether.poison_dart_shooter":"发射毒镖的剧毒吹箭筒。向某物射击会使其感染致命的毒素!", + "lore.item.aether.red_cape": "A rough-feeling cape that is crafted using Red Wool.", + "lore.item.aether.regeneration_stone":"一种可以在武神族神庙中找到的宝藏。将它揣在身上可使佩戴者受到魔法治疗。这些效果可以与其他再生石叠加。", + "lore.item.aether.sentry_boots": "Found in Bronze Dungeons, these boots protect you from fall damage, allowing you to fall from great heights.", + "lore.item.aether.shield_of_repulsion":"一面可以用来保护使用者免受大多数射弹伤害的防护盾。它会将射弹反射回发射方并对其造成伤害。但每次射弹被反射时,护盾都会损坏。", + "lore.item.aether.silver_dungeon_key":"武神女王被击败交给你的一把抛光的钥匙。用它来解锁她留下的宝藏!", + "lore.item.aether.skyroot_axe":"作为天境的木制工具之一,它可以用来加倍天根木掉落。简单但对初学者有用。", + "lore.item.aether.skyroot_axolotl_bucket":"一个木桶,装着一只友好的美西螈。美西螈是个非常有用的水生伙伴。如果你在湿地环境中探索的话,可以带上一只!", + "lore.item.aether.skyroot_boat": "While the Aether does not have many large bodies of water, a boat can occasionally be a useful tool for crossing large distances over ice!", + "lore.item.aether.skyroot_bucket":"一个手工制作的木桶,可以用来承装箭毒花的毒液,当然也可以用来盛装各类非高温液体!", + "lore.item.aether.skyroot_chest_boat":"一个附着一件箱子的天根木船。 有助于在长距离的水上运输物品,众所周知,这绝对是难以在天境中找到的。", + "lore.item.aether.skyroot_cod_bucket":"一个木桶,里面装着一条鳕鱼。记得时刻给它补水!否则你的新朋友可能挺不过你回家的这段路了!", + "lore.item.aether.skyroot_hoe": "One of the Aether's wooden tools, used to till dirt to allow for the planting of crops. It can also double the drops of many plant-based or organic blocks.", + "lore.item.aether.skyroot_milk_bucket":"一个木桶,装满了新鲜牛奶,饮用它来解除所有药水效果。", + "lore.item.aether.skyroot_pickaxe":"天境的木制工具之一,它可以用来加倍挖掘物的掉落。简单但对初学者有用。", + "lore.item.aether.skyroot_poison_bucket":"一个木桶,装满了箭毒花的致命毒药。最好不要喝它!它可以用来淬炼毒镖和吹箭筒。将它附神以治愈其中的毒药。", + "lore.item.aether.skyroot_powder_snow_bucket":"一个木桶,装满了粉末状的细雪。通过快速反应,你可以用它来避免许多可能造成死亡的摔落伤害,即使是在下界也一样!", + "lore.item.aether.skyroot_pufferfish_bucket":"一个木桶,里面装着一只河豚。是的。天根木桶可以用来安全捕获有毒的河豚。", + "lore.item.aether.skyroot_remedy_bucket":"一个木桶,装满了某种刺鼻的药剂。饮用这种药物可以治愈天境致命的毒素,并在短时间内预防它。", + "lore.item.aether.skyroot_salmon_bucket":"一个木桶,里面装着一条鲑鱼。对于在陆地上长时间运输这些鲑鱼,天根木桶还是很有用的。", + "lore.item.aether.skyroot_shovel":"天境的木制工具之一,它可以用来加倍挖掘物的掉落。简单但对初学者有用。", + "lore.item.aether.skyroot_stick":"由天根木板制成。可用于制作天境各种工具和项目。没什么特别的。", + "lore.item.aether.skyroot_sword":"作为天境的木制武器,它的耐用性很低,但可以是攻击目标的掉落加倍。当与掠夺和火焰等附魔相结合时,它会相当有用。", + "lore.item.aether.skyroot_tadpole_bucket":"一个木桶,里面盛着一只蝌蚪。就这么把它运送到一个新的生态群系吧!", + "lore.item.aether.skyroot_tropical_fish_bucket":"一个木桶,里面装的是热带鱼。嗯,桶装法永远是运送这些热带鱼类最有益的方式。", + "lore.item.aether.skyroot_water_bucket":"一桶水,没什么好解释的。", + "lore.item.aether.swet_ball": "A gooey orb that is dropped from Blue Swets. It can be used to fertilize soil. Another use is to put it alongside String to make a Lead.", + "lore.item.aether.swet_banner":"一面装饰用的横幅,它将禁用附近的史维特生成,你可以通过放置它来阻止它们出现在你的家园中。", + "lore.item.aether.swet_cape": "A common cape that is found in Bronze Dungeons. It allows for the wearer to ride Swets, as they become friendly when they see someone wearing it.", + "lore.item.aether.valkyrie_axe":"作为武神一族所使用的高等工具,这把斧头具有非常远的操作范围和非常高的攻击力,你可以利用这一点来发挥自己的优势,但要注意的是,攻击冷却时间非常高。", + "lore.item.aether.valkyrie_boots":"武神一族所配备的高等盔甲,完全穿戴后,您将获得短暂飞行的能力。对于到达高处非常有用。", + "lore.item.aether.valkyrie_cape": "A rare cape that is found in Silver Dungeons. When worn, the wearer becomes lighter than air and can descend slowly.", + "lore.item.aether.valkyrie_chestplate":"武神一族所配备的高等盔甲,完全穿戴后,您将获得短暂飞行的能力。对于到达高处非常有用。", + "lore.item.aether.valkyrie_gloves": "An armor unique to the Silver Dungeon. The gloves are needed to complete the armor set, which grants temporary flight.", + "lore.item.aether.valkyrie_helmet":"武神一族所配备的高等盔甲,完全穿戴后,您将获得短暂飞行的能力。对于到达高处非常有用。", + "lore.item.aether.valkyrie_hoe": "A tool unique to the Silver Dungeon. This hoe has an incredibly far reach, allowing you to pointlessly till dirt from a safe distance.", + "lore.item.aether.valkyrie_lance":"武神一族最常使用的作战武器,这种远程武器非常适合击败拥有远程攻击和短暂飞行能力的敌人。", + "lore.item.aether.valkyrie_leggings":"武神一族所配备的高等盔甲,完全穿戴后,您将获得短暂飞行的能力。对于到达高处非常有用。", + "lore.item.aether.valkyrie_pickaxe": "A tool unique to the Silver Dungeon. This pickaxe is very useful when it comes to mining blocks from under islands, as it has a very far reach, almost double the normal reach! It is also quite useful for fighting the Slider.", + "lore.item.aether.valkyrie_shovel": "A tool unique to the Silver Dungeon. This shovel can help you reach Quicksoil from a safer distance; quite useful wouldn't you say?", + "lore.item.aether.vampire_blade": "A mysterious sword that has life-stealing abilities. Holding it just makes you feel creepily empty...", + "lore.item.aether.victory_medal":"击败武神族战士的证据。用这些向女王证明你有足够的能力与她战斗!", + "lore.item.aether.white_apple":"已知的能够治愈天境致命毒素的食物之一。你可以在水晶树上找到它们。", + "lore.item.aether.white_cape": "A light and fluffy cape that is made from White Wool.", + "lore.item.aether.white_moa_egg":"白恐鸟产下的蛋。孵化这颗蛋!白恐鸟可以在空中振翅4次。这种恐鸟比较罕见。", + "lore.item.aether.yellow_cape":"一件明亮的黄色斗篷,使用黄色羊毛制成。", + "lore.item.aether.zanite_axe":"天境的中等工具,您可以用它更快地采伐木材,并且随着工具的磨损,它会变得更锋利。", + "lore.item.aether.zanite_boots": "Part of the Zanite armor set, equivalent in protection to iron.", + "lore.item.aether.zanite_chestplate": "Part of the Zanite armor set, equivalent in protection to iron.", + "lore.item.aether.zanite_gemstone":"可以被描述为天境的铁矿石。这些闪亮的紫晶宝石可以制成工具和盔甲,随着使用的磨损强度会增加。", + "lore.item.aether.zanite_gloves": "A pair of gloves, needed to complete the Zanite armor set.", + "lore.item.aether.zanite_helmet": "Part of the Zanite armor set, equivalent in protection to iron.", + "lore.item.aether.zanite_hoe": "One of the Aether's mid-tier tools, It can be used to harvest many plant-based or organic blocks. It will get even faster at harvesting as the tool is worn down.", + "lore.item.aether.zanite_leggings": "Part of the Zanite armor set, equivalent in protection to iron.", + "lore.item.aether.zanite_pendant": "A pendant that allows you to mine faster. It doesn't last for long, so use it wisely!", + "lore.item.aether.zanite_pickaxe":"天境的中等工具,您可以用它更快地采集矿物,并且随着工具的磨损,它会变得更加锋利。", + "lore.item.aether.zanite_ring": "A ring which allows you to mine faster. It doesn't last for long, so use it wisely!", + "lore.item.aether.zanite_shovel": "One of the Aether's mid-tier tools, as you mine Aether Dirt and Quicksoil, the durability will decrease and the shovel will get faster. If you wait long enough, it will start breaking blocks instantly! Be careful repairing it, as it will be slower when there is more durability.", + "lore.item.aether.zanite_sword": "One of the Aether's mid-tier tools, the attack damage on this sword starts at iron level and will increase up to twice as strong as it loses durability.", + "menu.aether.altar":"神能炉祭坛", + "menu.aether.book_of_lore":"天境传说", + "menu.aether.bronze_treasure_chest":"青铜藏宝箱", + "menu.aether.freezer":"冷冻器", + "menu.aether.gold_treasure_chest":"黄金藏宝箱", + "menu.aether.incubator":"孵化器", + "menu.aether.silver_treasure_chest":"白银藏宝箱", + "menu.aether.sun_altar":"日轮祭坛", + "pack.aether.125.description":"天境 1.2.5 经典外观", + "pack.aether.125.title":"天境 1.2.5 纹理", + "pack.aether.aether_accessories.description":"注册默认饰品", + "pack.aether.aether_accessories.title": "Unique Aether Accessories", + "pack.aether.b173.description":"天境 b1.7.3 原始外观", + "pack.aether.b173.title":"天境 b1.7.3 纹理", + "pack.aether.colorblind.description":"更改材质以适应色盲", + "pack.aether.colorblind.title":"天境色盲材质", + "pack.aether.ctm.description":"修复使用 CTM 时的速沙玻璃板", + "pack.aether.ctm.title":"天境 CTM 修复", + "pack.aether.default_accessories.description": "Replace Aether's accessory menu", + "pack.aether.default_accessories.title": "Default Accessories Override", + "pack.aether.freezing.description":"冰块配件创建临时方块", + "pack.aether.freezing.title":"天境临时冻结", + "pack.aether.imm_ptl_compat.description": "Compatibility data for Immersive Portals", + "pack.aether.imm_ptl_compat.title": "Immersive Portals Compatibility", + "pack.aether.mod.description":"天境模组资源包", + "pack.aether.ruined_portal.description":"生成废弃的传送门结构", + "pack.aether.ruined_portal.title":"天境废弃传送门", + "pack.aether.tips.description":"将专业提示移动到提示的用户界面", + "pack.aether.tips.title":"天境提示", + "pack.aether.tooltips.description":"显示物品能力提示栏", + "pack.aether.tooltips.title":"天境工具提示栏", + "rarity.aether.loot.name":"天境战利品", + "structure.aether.bronze_dungeon":"青铜地牢", + "structure.aether.gold_dungeon":"黄金地牢", + "structure.aether.silver_dungeon":"白银地牢", + "subtitles.aether.block.aercloud.blue_aercloud_bounce":"境云:反冲", + "subtitles.aether.block.aether_portal.ambient":"天境传送门:嗡鸣", + "subtitles.aether.block.aether_portal.trigger":"天境传送门:噪声渐响", + "subtitles.aether.block.altar.crackle":"神能炉:噼啪作响", + "subtitles.aether.block.chest_mimic.open":"拟箱怪:苏醒", + "subtitles.aether.block.dungeon_trap.trigger":"-陷阱触发-", + "subtitles.aether.block.freezer.crackle":"冷冻器:嗞啦作响", + "subtitles.aether.block.incubator.crackle":"孵化器:嗡嗡作响", + "subtitles.aether.block.water.evaporate":"水:蒸发", + "subtitles.aether.entity.aechor_plant.death":"箭毒花:凋亡", + "subtitles.aether.entity.aechor_plant.hurt":"箭毒花:受伤", + "subtitles.aether.entity.aechor_plant.shoot":"箭毒花:射击", + "subtitles.aether.entity.aerbunny.death":"天跃兔:死亡", + "subtitles.aether.entity.aerbunny.hurt":"天跃兔:尖叫", + "subtitles.aether.entity.aerbunny.lift":"天跃兔:吱吱", + "subtitles.aether.entity.aerwhale.ambient":"云鲸:哨鸣", + "subtitles.aether.entity.aerwhale.death":"云鲸:哭泣", + "subtitles.aether.entity.cloud_crystal.explode":"水晶:炸裂", + "subtitles.aether.entity.cloud_minion.shoot":"迷你云:射击", + "subtitles.aether.entity.cockatrice.ambient":"鸡蛇:嘶鸣", + "subtitles.aether.entity.cockatrice.death":"鸡蛇:死亡", + "subtitles.aether.entity.cockatrice.flap":"鸡蛇:振翅", + "subtitles.aether.entity.cockatrice.hurt":"鸡蛇:受伤", + "subtitles.aether.entity.cockatrice.shoot":"鸡蛇:射击", + "subtitles.aether.entity.dart.hit":"吹箭筒:射击", + "subtitles.aether.entity.fire_crystal.explode":"滚炎球:爆炸", + "subtitles.aether.entity.fire_minion.death":"烈焰奴仆:死亡", + "subtitles.aether.entity.fire_minion.hurt":"烈焰奴仆:受伤", + "subtitles.aether.entity.flying_cow.ambient":"天翼牛:哞~", + "subtitles.aether.entity.flying_cow.death":"天翼牛:死亡", + "subtitles.aether.entity.flying_cow.hurt":"天翼牛:受伤", + "subtitles.aether.entity.flying_cow.milk":"玩家:挤奶", + "subtitles.aether.entity.flying_cow.saddle":"鞍:装备", + "subtitles.aether.entity.flying_cow.step":"天翼牛:脚步声", + "subtitles.aether.entity.ice_crystal.explode":"冰结球:碎裂", + "subtitles.aether.entity.item.pickup":"物品:被拾起", + "subtitles.aether.entity.mimic.attack":"拟箱怪:攻击", + "subtitles.aether.entity.mimic.death":"拟箱怪:死亡", + "subtitles.aether.entity.mimic.hurt":"拟箱怪:受伤", + "subtitles.aether.entity.mimic.kill":"拟箱怪:嗝~", + "subtitles.aether.entity.moa.ambient":"恐鸟:鸣叫", + "subtitles.aether.entity.moa.death":"恐鸟:死亡", + "subtitles.aether.entity.moa.egg":"恐鸟:产卵", + "subtitles.aether.entity.moa.flap":"恐鸟:振翅", + "subtitles.aether.entity.moa.hurt":"恐鸟:受伤", + "subtitles.aether.entity.moa.saddle":"鞍:装备", + "subtitles.aether.entity.moa.step":"恐鸟:脚步声", + "subtitles.aether.entity.phyg.ambient":"飞天猪:响鼻", + "subtitles.aether.entity.phyg.death":"飞天猪:死亡", + "subtitles.aether.entity.phyg.hurt":"飞天猪:受伤", + "subtitles.aether.entity.phyg.saddle":"鞍:装备", + "subtitles.aether.entity.phyg.step":"飞天猪:脚步声", + "subtitles.aether.entity.sentry.death":"哨石:破碎", + "subtitles.aether.entity.sentry.hurt":"哨石:破裂", + "subtitles.aether.entity.sentry.jump":"哨石:滑动", + "subtitles.aether.entity.sentry.squish":"哨石:滑动", + "subtitles.aether.entity.sheepuff.ambient":"云跳羊:咩", + "subtitles.aether.entity.sheepuff.death":"云跳羊:死亡", + "subtitles.aether.entity.sheepuff.hurt":"云跳羊:受伤", + "subtitles.aether.entity.sheepuff.step":"云跳羊:脚步声", + "subtitles.aether.entity.slider.ambient":"诡异的脉冲声", + "subtitles.aether.entity.slider.awaken":"滑行魔石:复苏", + "subtitles.aether.entity.slider.collide":"滑行魔石:击破", + "subtitles.aether.entity.slider.death":"滑行魔石:破碎", + "subtitles.aether.entity.slider.hurt":"滑行魔石:破裂", + "subtitles.aether.entity.slider.move":"滑行魔石:滑动", + "subtitles.aether.entity.sun_spirit.activate":"烈阳巨灵:神之震颤", + "subtitles.aether.entity.sun_spirit.death":"烈阳巨灵:死亡", + "subtitles.aether.entity.sun_spirit.hurt":"烈阳巨灵:受伤", + "subtitles.aether.entity.sun_spirit.interact":"烈阳巨灵:咕哝", + "subtitles.aether.entity.sun_spirit.shoot_fire":"烈阳巨灵:轰击", + "subtitles.aether.entity.sun_spirit.shoot_ice":"烈阳巨灵:轰击", + "subtitles.aether.entity.swet.attack":"史维特:攻击", + "subtitles.aether.entity.swet.death":"史维特:死亡", + "subtitles.aether.entity.swet.hurt":"史维特:受伤", + "subtitles.aether.entity.swet.jump":"史维特:蠕动", + "subtitles.aether.entity.swet.squish":"史维特:蠕动", + "subtitles.aether.entity.thunder_crystal.explode":"风雷球:爆炸", + "subtitles.aether.entity.valkyrie.death":"女武神:退缩", + "subtitles.aether.entity.valkyrie.hurt":"女武神:受伤", + "subtitles.aether.entity.valkyrie.interact":"女武神:喃喃自语", + "subtitles.aether.entity.valkyrie_queen.death":"武神女王:退缩", + "subtitles.aether.entity.valkyrie_queen.hurt":"武神女王:受伤", + "subtitles.aether.entity.valkyrie_queen.interact": "Valkyrie Queen speaks", + "subtitles.aether.entity.zephyr.ambient":"西风啸云:呼啸", + "subtitles.aether.entity.zephyr.death":"西风啸云:逸散", + "subtitles.aether.entity.zephyr.hurt":"西风啸云:受伤", + "subtitles.aether.entity.zephyr.shoot":"西风啸云:呼击", + "subtitles.aether.item.accessory.equip_cape":"斗篷:穿戴", + "subtitles.aether.item.accessory.equip_generic":"饰品:装配", + "subtitles.aether.item.accessory.equip_gold_pendant":"黄金吊坠:叮当作响", + "subtitles.aether.item.accessory.equip_gold_ring":"黄金戒指:叮当作响", + "subtitles.aether.item.accessory.equip_ice_pendant":"寒冰吊坠:叮当作响", + "subtitles.aether.item.accessory.equip_ice_ring":"寒冰戒指:叮当作响", + "subtitles.aether.item.accessory.equip_iron_pendant":"坚铁吊坠:叮当作响", + "subtitles.aether.item.accessory.equip_iron_ring":"坚铁手环:叮当作响", + "subtitles.aether.item.accessory.equip_zanite_pendant":"紫晶吊坠:叮当作响", + "subtitles.aether.item.accessory.equip_zanite_ring":"紫晶戒指:叮当作响", + "subtitles.aether.item.ambrosium_shard.use":"神能晶片:使用", + "subtitles.aether.item.armor.equip_gravitite":"重力盔甲:铿锵", + "subtitles.aether.item.armor.equip_neptune":"海皇护甲:铿锵", + "subtitles.aether.item.armor.equip_obsidian":"黑曜石护甲:碰撞", + "subtitles.aether.item.armor.equip_phoenix":"凤凰盔甲:铿锵", + "subtitles.aether.item.armor.equip_sentry":"哨兵护甲:叮当", + "subtitles.aether.item.armor.equip_valkyrie":"武神盔甲:碰撞", + "subtitles.aether.item.armor.equip_zanite":"紫晶护甲:咔哒", + "subtitles.aether.item.dart_shooter.shoot":"吹箭筒:射击", + "subtitles.aether.item.hammer_of_kingbdogz.shoot":"锤头:发射", + "subtitles.aether.item.lightning_knife.shoot":"飞刀:投掷", + "subtitles.aether.item.swet_ball.use":"史维特球:使用", + "trim_material.aether.golden_amber":"金琥珀材料", + "trim_material.aether.gravitite":"重力晶材料", + "trim_material.aether.zanite":"紫晶材料" +} \ No newline at end of file diff --git a/projects/1.12.2/assets/jojo/jojo/lang/zh_cn.json b/projects/1.12.2/assets/jojo/jojo/lang/zh_cn.json new file mode 100644 index 000000000000..063a7aa98200 --- /dev/null +++ b/projects/1.12.2/assets/jojo/jojo/lang/zh_cn.json @@ -0,0 +1 @@ +{"itemGroup.jojo_tab":"JoJo","item.jojo.stone_mask":"石鬼面","item.jojo.aja_stone_mask":"艾哲红石石鬼面","block.jojo.stone_mask":"石鬼面","block.jojo.aja_stone_mask":"艾哲红石石鬼面","item.jojo.sledgehammer":"大铁锤","item.jojo.blade_hat":"利刃帽","item.jojo.breath_control_mask":"呼吸法纠正面具","item.jojo.breath_control_mask.hint":"可以增加因连续多日进行波纹呼吸修炼而给予的呼吸技巧等级奖励","item.jojo.breath_control_mask.hint2":"要求佩戴者定期进行波纹呼吸,否则呼吸稳定会逐渐减少至零","item.jojo.gloves":"手套","item.jojo.gloves.hint":"当你把它放在主手时将可以使用需要空手使用的技能","item.jojo.bubble_gloves":"泡泡水手套","item.jojo.soap":"泡泡水瓶","item.jojo.oil":"油瓶","item.jojo.oil.hint":"你可以把它放在副手来为你的道具附着波纹","item.jojo.oil.uses":"油量剩余: %s ","item.jojo.luck_sword":"\u00a76Luck","item.jojo.luck_sword.reference_quote":"\"I am the Dark Knight Bruford! This pain is nothing to me!\"","item.jojo.luck_pluck_sword":"\u00a76Luck & \u00a74P\u00a76luck","item.jojo.luck_pluck_sword.reference_quote":"\"I dedicate to you the word engraved into my sword: Luck! And for your future, I grant you this: Pluck!\"","item.jojo.hamon_master_spawn_egg":"波纹大师刷怪蛋","item.jojo.hungry_zombie_spawn_egg":"尸生人刷怪蛋","item.jojo.aja_stone":"艾哲红石","item.jojo.super_aja_stone":"超级艾哲红石","item.jojo.satiporoja_scarf":"甲虫围巾","item.jojo.clackers":"钢珠旋风","item.jojo.tommy_gun":"汤姆逊冲锋枪","item.jojo.tommy_gun.reference_quote":"\"我要替史特雷叔叔报仇!这是宣战宣言!\"","item.jojo.tommy_gun.reload_prompt":"按 %s+%s 来进行填充子弹 (消耗铁粒和火药) ","item.jojo.molotov":"燃烧瓶","item.jojo.molotov.reference_quote":"\"这招叫做燃油波纹疾走!\"","jojo.message.action_condition.molotov_fire":"你的背包里需要有能点燃它的物品","item.jojo.large_crossbow":"重型弩","item.jojo.large_crossbow.reference_quote":"\"Which crossbow will you take?\"\n\"Do you really need to ask? Isn't it obvious? I'm taking the giant one! Its power can't be beat!\"","item.jojo.metal_ball":"金属弹丸","item.jojo.squid_ink_pasta":"墨鱼汁意面","item.jojo.squid_ink_pasta.reference_quote":"\"这是什么玩意?你们是要我就着墨水吃意大利面吗?!\"","block.jojo.slumbering_pillarman":"沉睡的柱之男","block.jojo.boiling_blood":"沸腾的血","item.jojo.boiling_blood_bucket":"桶装沸腾的血","block.jojo.wooden_coffin_oak_white":"白色木制棺材","block.jojo.wooden_coffin_oak_orange":"橙色木制棺材","block.jojo.wooden_coffin_oak_magenta":"品红色木制棺材","block.jojo.wooden_coffin_oak_light_blue":"蓝色木制棺材","block.jojo.wooden_coffin_oak_yellow":"黄色木制棺材","block.jojo.wooden_coffin_oak_lime":"浅绿色木制棺材","block.jojo.wooden_coffin_oak_pink":"粉色木制棺材","block.jojo.wooden_coffin_oak_gray":"灰色木制棺材","block.jojo.wooden_coffin_oak_light_gray":"浅灰色木制棺材","block.jojo.wooden_coffin_oak_cyan":"青色木制棺材","block.jojo.wooden_coffin_oak_purple":"紫色木制棺材","block.jojo.wooden_coffin_oak_blue":"蓝色木制棺材","block.jojo.wooden_coffin_oak_brown":"棕色木制棺材","block.jojo.wooden_coffin_oak_green":"绿色木制棺材","block.jojo.wooden_coffin_oak_red":"红色木制棺材","block.jojo.wooden_coffin_oak_black":"黑色木制棺材","item.jojo.knife":"小刀","item.jojo.road_roller":"压路机","block.jojo.meteoric_iron":"陨铁","block.jojo.meteoric_ore":"陨石核心","item.jojo.meteoric_scrap":"陨石核心碎片","item.jojo.meteoric_ingot":"陨石合金锭","item.jojo.stand_arrow":"『箭』","item.jojo.stand_arrow_beetle":"『虫箭』","enchantment.jojo.virus_inhibition":"抑制『病毒』","enchantment.jojo.virus_inhibition.desc":"降低『箭』造成的病毒伤害","enchantment.jojo.stand_arrow_xp_reduction":"精神力注入","enchantment.jojo.stand_arrow_xp_reduction.desc":"降低觉醒替身所需要的最低等级","enchantment.jojo.gloves_damage":"斗士","enchantment.jojo.gloves_damage.desc":"提升手套造成的伤害","enchantment.jojo.gloves_speed":"速击","enchantment.jojo.gloves_speed.desc":"提升手套的攻速","item.jojo.stand_arrow_shard":"Arrow Shard","item.jojo.stand_arrow_shard.reference_quote":"\"It hurts!!\"","item.jojo.stand_disc":"『替身光碟』","item.jojo.stand_disc.addon_author":"附属包作者:%s","item.jojo.stand_remover":"『移除』替身","item.jojo.stand_remover_one_time":"『移除』替身(一次性)","item.jojo.stand_eject":"弹出『替身』","item.jojo.stand_eject_one_time":"弹出『替身』 (一次性)","item.jojo.stand_full_clear":"清除所有替身数据","item.jojo.stand_full_clear_one_time":"清除所有替身数据 (一次性)","item.jojo.stand_full_clear.hint":"清除所有替身及觉悟等级并重置觉醒替身需要的等级经验","item.jojo.creative_only_tooltip":"仅限创造","item.jojo.cocoa_gum":"可可口香糖","item.jojo.walkman":"随身听","item.jojo.walkman.reference_quote":"\"我自己的孙子连我的脸都不认识! 我永远不会原谅日本人! 但是……我确实喜欢我的随身听\"","item.jojo.cassette_blank":"空白盒式磁带","item.jojo.cassette_blank.hint":"将它与音乐光盘合成起来进行刻录","item.jojo.cassette_blank.hint.has_dyes":"Combine it with one or multiple music discs/dyes (in any combination) to record it","item.jojo.cassette.dye_hint":"%s + %s","item.jojo.cassette_recorded":"盒式磁带","jojo.cassette.side_a":" A面:","jojo.cassette.side_b":" B面:","jojo.cassette.bad_recording":"不良录音","jojo.cassette.generation.0":"原件","jojo.cassette.generation.1":"原件的复印件","jojo.cassette.generation.2":"复印件的复印件","item.jojo.tarot_deck":"Tarot Deck","item.jojo.tarot_deck.reference_quote":"\"The cards of fate, the Tarot. They will suggest your fate, as well as your Stand's power.\"","item.jojo.polaroid":"照相机","item.jojo.polaroid.reference_quote":"\"准备好了吗,承太郎,照片上的画面将决定我们的命运!\"","jojo.polaroid.paper":"你需要一张纸","item.jojo.photo":"照片","item.jojo.photo_album":"相簿","item.jojo.photo_album.reference_quote":"\"___________________________________________________________________________________\"","item.jojo.photo_frame":"Photo Frame","item.jojo.nail_clippers":"Nail Clippers","item.jojo.nail_clippers.reference_quote":"\"Does there exist a person capable of willing their nails to stop growing? There doesn't.\"","item.jojo.ladybug_brooch_white":"Ladybug Brooch","item.jojo.ladybug_brooch_orange":"Ladybug Brooch","item.jojo.ladybug_brooch_magenta":"Ladybug Brooch","item.jojo.ladybug_brooch_light_blue":"Ladybug Brooch","item.jojo.ladybug_brooch_yellow":"Ladybug Brooch","item.jojo.ladybug_brooch_lime":"Ladybug Brooch","item.jojo.ladybug_brooch_pink":"Ladybug Brooch","item.jojo.ladybug_brooch_gray":"Ladybug Brooch","item.jojo.ladybug_brooch_light_gray":"Ladybug Brooch","item.jojo.ladybug_brooch_cyan":"Ladybug Brooch","item.jojo.ladybug_brooch_purple":"Ladybug Brooch","item.jojo.ladybug_brooch_blue":"Ladybug Brooch","item.jojo.ladybug_brooch_brown":"Ladybug Brooch","item.jojo.ladybug_brooch_green":"Ladybug Brooch","item.jojo.ladybug_brooch_red":"Ladybug Brooch","item.jojo.ladybug_brooch_black":"Ladybug Brooch","item.jojo.ladybug_brooch.reference_quote":"\"Ladybugs are considered insects of the sun, and symbolize life. They make good luck charms, don't they?\"","item.jojo.mista_revolver":"Revolver","item.jojo.mista_revolver.reference_quote":"\"If you don't answer within 2 seconds of me asking, I'll put a bullet in both of your eye sockets... Uno, due... I won't wait any longer.\"","item.jojo.lighter":"Lighter","item.jojo.lighter.reference_quote":"\"This test will evaluate your trustworthiness... through the flame of this lighter!\"","item.jojo.stone_pendant":"Stone Pendant","item.jojo.stone_pendant.reference_quote":"\"I'm informed that your divorced father told your mother to give it to you if you were in trouble.\"","item.jojo.harpoon":"Harpoon","item.jojo.harpoon.reference_quote":"\"Time has stopped, for a maximum of 5 seconds... You won't be able to realize that I've thrown this spear.\"","item.jojo.dono_tooltip":"捐赠者:%s ","block.jojo.magicians_red_fire":"魔术师之红的火焰","filled_map.jojo:meteorite":"奇妙的雪原探险家地图","filled_map.jojo:hamon_temple":"奇妙的山地探险家地图","filled_map.jojo:pillarman_temple":"奇妙的雨林探险家地图","jojo.stand_user_crafting.jei_hint.single":"This can only be crafted if your Stand is %s","jojo.stand_user_crafting.jei_hint.multiple":"This can only be crafted if your Stand is either one of these:","jojo.stand_user_crafting.jei_hint.error":"Missing Stand id(s):","jojo.player_anim_reminder.1":"Ripples of the Past拥有一些能为玩家技能添加动画的联动模组","jojo.player_anim_reminder.2":"以下模组未在模组文件夹中找到:","jojo.player_anim_reminder.cf_link":"[点击打开它的curseforge链接]","jojo.player_anim_reminder.3":"这些模组是客户端模组,您无需将他们安装在服务器上","jojo.player_anim_reminder.4":"不安装这些模组也可以正常游玩本模组,不过为了您在游玩过程中拥有更好的视觉效果,请别忘了在下次启动游戏前加上它们!","walkman.button.play":"播放 %s","walkman.button.flip":"翻动 (到 %s)","walkman.button.rewind":"倒带 (到 %s)","walkman.button.rewind.start":"倒带","walkman.button.fast_forward":"快进 (到 %s)","walkman.button.fast_forward.end":"快进","walkman.button.stop":"停止","walkman.button.playback_mode.default":"当前模式:停在最后一首","walkman.button.playback_mode.loop":"当前模式:循环播放","walkman.volume":"音量","entity.jojo.hungry_zombie":"尸生人","entity.jojo.hamon_master":"波纹大师","entity.jojo.blade_hat":"利刃帽","entity.jojo.space_ripper_stingy_eyes":"空烈眼刺惊","entity.jojo.zoom_punch":"伸缩脱臼拳","entity.jojo.sendo_hamon_overdrive":"仙道波纹疾走","entity.jojo.afterimage":"残影","entity.jojo.hamon_projectile_shield":"防护壁","entity.jojo.leaves_glider":"树叶滑翔伞","entity.jojo.hamon_block_charge":"波纹能量","entity.jojo.aja_stone_beam":"光束","entity.jojo.hamon_cutter":"波纹割刀","entity.jojo.clackers":"钢珠旋风","entity.jojo.hamon_bubble":"泡沫","entity.jojo.hamon_bubble_barrier":"泡沫屏障","entity.jojo.hamon_bubble_cutter":"波纹泡沫回旋刀","entity.jojo.crimson_bubble":"绯红泡泡","entity.jojo.satiporoja_scarf":"甲虫围巾","entity.jojo.satiporoja_scarf_binding":"甲虫围巾","entity.jojo.snake_muffler":"蛇首立带","entity.jojo.tommy_gun_bullet":"子弹","entity.jojo.molotov":"燃烧瓶","entity.jojo.knife":"小刀","entity.jojo.stand_arrow":"『箭』","entity.jojo.block_shard":"Block Shard","entity.jojo.soul":"『灵魂』","entity.jojo.angelo_rock":"Rock","effect.jojo.freeze":"冻结","item.minecraft.potion.effect.freeze":"冻结药水","item.minecraft.potion.effect.long_freeze":"冻结药水","item.minecraft.potion.effect.strong_freeze":"冻结药水","item.minecraft.splash_potion.effect.freeze":"喷溅型冻结药水","item.minecraft.splash_potion.effect.long_freeze":"喷溅型冻结药水","item.minecraft.splash_potion.effect.strong_freeze":"喷溅型冻结药水","item.minecraft.tipped_arrow.effect.freeze":"冻结之箭","item.minecraft.tipped_arrow.effect.long_freeze":"冻结之箭","item.minecraft.tipped_arrow.effect.strong_freeze":"冻结之箭","item.minecraft.lingering_potion.effect.freeze":"滞留型冻结药水","item.minecraft.lingering_potion.effect.long_freeze":"滞留型冻结药水","item.minecraft.lingering_potion.effect.strong_freeze":"滞留型冻结药水","effect.jojo.bleeding":"创伤","effect.jojo.full_invisibility":"完美隐身","effect.jojo.hamon_spread":"波纹扩散","effect.jojo.sun_burn":"晒伤","effect.jojo.stun":"晕眩","effect.jojo.hamon_shock":"波纹痉挛","effect.jojo.immobilize":"定身","effect.jojo.hypnosis":"肉体操控","effect.jojo.undead_regeneration":"不死之力","effect.jojo.cheat_death":"诈死","effect.jojo.stamina_regen":"精神力恢复","effect.jojo.time_stop":"『时间停止』","effect.jojo.stand_virus":"外星病毒","effect.jojo.resolve":"觉悟","effect.jojo.sun_resistance":"战胜太阳","effect.jojo.spirit_vision":"精神视觉","effect.jojo.integrated_stand":"替身触觉","effect.jojo.stand_sealing":"替身无效化","effect.jojo.misshapen_face":"畸形的脸","effect.jojo.misshapen_arms":"畸形的手臂","effect.jojo.misshapen_legs":"畸形的腿","effect.jojo.sensory_overload":"精神暴走","advancements.jojo.root.title":"JoJo","advancements.jojo.root.description":"开始奇妙的冒险","advancements.jojo.buy_map.title":"奇妙的旅程","advancements.jojo.buy_map.description":"从一位专家制图师手中买下一张奇妙的地图","advancements.jojo.hamon_temple.title":"远道而来的人啊,我可以预见你的未来","advancements.jojo.hamon_temple.description":"在山地群系中找到波纹寺庙","advancements.jojo.get_hamon.title":"呼吸会在你的身体里引出波纹...","advancements.jojo.get_hamon.description":"开始你的波纹训练","advancements.jojo.hamon_kill_vampire.title":"剧烈颤动着的心!燃烧殆尽般的热!","advancements.jojo.hamon_kill_vampire.description":"使用波纹摧毁吸血鬼","advancements.jojo.hamon_mastery.title":"维京勇士寒风造","advancements.jojo.hamon_mastery.description":"将波纹力量和波纹控制修炼到巅峰","advancements.jojo.hamon_max_training.title":"万里挑一的天赋和意志!","advancements.jojo.hamon_max_training.description":"将波纹呼吸修行至满级","advancements.jojo.last_hamon.title":"这是我最后的波纹了!","advancements.jojo.last_hamon.description":"吸收另一个波纹使者的波纹能量","advancements.jojo.abandon_hamon.title":"\"努力\" 是我最讨厌的台词!","advancements.jojo.abandon_hamon.description":"放弃你的波纹训练","advancements.jojo.hamon_chicken.title":"你连『一只鸽子都赢不了』!","advancements.jojo.hamon_chicken.description":"通过给一只鸡灌注波纹.....击败另一个波纹使者","advancements.jojo.pillarman_temple.title":"柱子上的这个石像是谁?!","advancements.jojo.pillarman_temple.description":"探索热带丛林中的废墟神庙","advancements.jojo.stone_mask.title":"这个面具是干什么用的?","advancements.jojo.stone_mask.description":"找到一个石鬼面","advancements.jojo.get_vampirism.title":"我不做人啦!我要超越人类!","advancements.jojo.get_vampirism.description":"成为吸血鬼,舍弃人类之躯,获取强大的力量","advancements.jojo.cure_vampirism.title":"三思而后行...","advancements.jojo.cure_vampirism.description":"在至少五级的虚弱效果下吃一个附魔金苹果可以治愈吸血鬼","advancements.jojo.create_zombie.title":"成为我忠实的仆人吧!","advancements.jojo.create_zombie.description":"吸取村民或灾厄村民的血,将他们变成忠实的仆人","advancements.jojo.drain_humans.title":"你还会记得自己吃过多少面包吗?","advancements.jojo.drain_humans.description":"残害六十四条人命","advancements.jojo.vampire_kill_hamon.title":"你的波纹训练是贫弱的!","advancements.jojo.vampire_kill_hamon.description":"作为吸血鬼,你需要杀死一名波纹使者","advancements.jojo.coffin_sleep.title":"我对阳光过敏","advancements.jojo.coffin_sleep.description":"使用棺材进行睡觉来跳过白天","advancements.jojo.vampire_hamon_damage_scarf.title":"四千年波纹历史的传承之人","advancements.jojo.vampire_hamon_damage_scarf.description":"作为吸血鬼,通过佩戴甲虫围巾减少波纹使者对自己造成的波纹伤害","advancements.jojo.meteorite.title":"被『引力』所吸引","advancements.jojo.meteorite.description":"在雪原群系中找到来自五万年前的陨石","advancements.jojo.stand_arrow.title":"『箭』引出潜藏的能力","advancements.jojo.stand_arrow.description":"获得一支可以激发潜藏能力的『箭』","advancements.jojo.stand_arrow_shot.title":"展示出潜藏你的替身吧!","advancements.jojo.stand_arrow_shot.description":"用『箭』射击别人,使他们获得一个替身","advancements.jojo.stand_lost_rps.title":"我用「猜拳」赢过了你的意志力!","advancements.jojo.stand_lost_rps.description":"输掉一场剪刀石头布......连同你的替身","advancements.jojo.get_stand.title":"被恶灵附体","advancements.jojo.get_stand.description":"获得替身之力","advancements.jojo.summon_stand.title":"终...终于现身了吗!?","advancements.jojo.summon_stand.description":"啊啊啊...出来了...超乎意料之外的力量!","advancements.jojo.stand_kill_stand.title":"你这样的家伙…就由我来制裁!","advancements.jojo.stand_kill_stand.description":"击败另一名替身使者使其再起不能","advancements.jojo.resolve.title":"我的意志将会驱除恐惧的道路!","advancements.jojo.resolve.description":"所谓觉悟,就是在漆黑的荒野中,开辟出一条理应前进的道路。","advancements.jojo.stand_max.title":"现在释放我的替身力量!","advancements.jojo.stand_max.description":"发挥替身的力量至极限,学会所有能力和攻击方式。","advancements.jojo.soul.title":"这次的旅行真的非常有趣...","advancements.jojo.soul.description":"十七年的孤独 五十日的友情","advancements.jojo.time_ability.title":"这就是...足以统治世界的力量!","advancements.jojo.time_ability.description":"使用替身能力停止时间的流动","advancements.jojo.time_stop_9.title":"我真是high到不行了!","advancements.jojo.time_stop_9.description":"停止九秒的时间流动","advancements.jojo.destroy_stone_mask.title":"终于...结束了....这百年的恩怨!","advancements.jojo.destroy_stone_mask.description":"用大铁锤摧毁一个石鬼面","advancements.jojo.no_stand_kill_stand.title":"你不是替身使者?","advancements.jojo.no_stand_kill_stand.description":"在没有替身的情况下击败替身使者","advancements.jojo.get_pillarman.title":"苏醒","advancements.jojo.get_pillarman.description":"从四千年的睡眠中苏醒过来 \\n\\n§8(目前只能通过指令或者添加(stone legacy)附属成为柱之男)","advancements.jojo.pillarman_evolve.title":"这股力量...太美妙了!","advancements.jojo.pillarman_evolve.description":"使用石鬼面来提升潜力","advancements.jojo.pillarman_evolve_aja.title":"力量...我需要更多力量!","advancements.jojo.pillarman_evolve_aja.description":"身为柱之男,佩戴并激活一个镶嵌了艾哲红石的石鬼面","advancements.jojo.mask_suicide.title":"好像不够?","advancements.jojo.mask_suicide.description":"在不是柱之男的情况下激活一个镶嵌了艾哲红石的石鬼面","advancements.jojo.kill_pillarman.title":"连同这份不属于你的力量一起下地狱去吧!","advancements.jojo.kill_pillarman.description":"击杀拥有绝对实力的柱之男","advancements.jojo.pillarman_kill_hamon.title":"看来波纹一族还是老样子","advancements.jojo.pillarman_kill_hamon.description":"作为柱之男,击杀一个波纹使者","advancements.jojo.pillarman_kill_vampire.title":"高热量食品","advancements.jojo.pillarman_kill_vampire.description":"作为柱之男,击杀一个吸血鬼","advancements.jojo.pillarman_wind_mode.title":"神砂岚","advancements.jojo.pillarman_wind_mode.description":"解锁风之流法","advancements.jojo.pillarman_heat_mode.title":"怪焰王","advancements.jojo.pillarman_heat_mode.description":"解锁炎之流法","advancements.jojo.pillarman_light_mode.title":"辉彩滑刀","advancements.jojo.pillarman_light_mode.description":"解锁光之流法","advancements.jojo.pillarman_kill_pillarman.title":"绝对不能放任这家伙活下去!","advancements.jojo.pillarman_kill_pillarman.description":"作为暗之一族,击杀一个被石鬼面强化过的柱之男","jojo.subtitle.stone_mask_activation_entity":"石鬼面被激活","jojo.subtitle.stone_mask_activation":"石鬼面被激活","jojo.subtitle.stone_mask_deactivation":"石鬼面收回","jojo.subtitle.blood_drain":"吸血","jojo.subtitle.freeze":"某些物质冻结起来了","jojo.subtitle.vampire_cure_start":"吸血鬼嗅探","jojo.subtitle.vampire_cure_end":"吸血鬼喊叫","jojo.subtitle.block.boiling_blood.ambient":"血液的沸腾声","jojo.subtitle.blade_hat_throw":"刀帽投掷","jojo.subtitle.blade_hat_spinning":"刀帽回旋","jojo.subtitle.blade_hat_entity_hit":"刀帽攻击到骨头","jojo.subtitle.pillar_man_awakening":"柱之男苏醒","jojo.subtitle.devouring":"Flesh devoured","jojo.subtitle.hamon_sparks":"波纹的噼啪声","jojo.subtitle.hamon_concentration":"波纹之拳","jojo.subtitle.hamon_healing":"波纹治疗","jojo.subtitle.hamon_syo_charge":"蓄积波纹能量","jojo.subtitle.aja_stone_charging":"浓缩聚集之光","jojo.subtitle.aja_stone_beam":"光束发射","jojo.subtitle.clackers":"钢珠旋风碰撞","jojo.subtitle.tommy_gun_shot":"子弹发射","jojo.subtitle.tommy_gun_trigger":"扣下扳机","jojo.subtitle.molotov_throw":"Firebomb thrown","jojo.subtitle.knife_throw":"小刀飞了出去","jojo.subtitle.knives_throw":"小刀飞了出去","jojo.subtitle.knife_hit":"小刀命中生物","jojo.subtitle.liquid_splash":"液体飞溅而出","jojo.subtitle.shot":"枪声","jojo.subtitle.pillar_man_regen":"Wound healed","jojo.subtitle.attack_evasion":"Attack evaded","jojo.subtitle.hamon_breath":"玩家深呼吸","jojo.subtitle.turqouise_blue_overdrive":"\"青绿色波纹疾走!\"","jojo.subtitle.sunlight_yellow_overdrive":"\"山吹色波纹疾走!\"","jojo.subtitle.hamon_of_the_sun":"\"太阳的波纹!\"","jojo.subtitle.this_is_sendo":"\"这就是仙道!!\"","jojo.subtitle.this_is_sendo_power":"\"这是仙道的力量!\"","jojo.subtitle.hamon_punch":"\"波纹之拳!\"","jojo.subtitle.rebuff_overdrive":"\"这都在我的计算之中!\"","jojo.subtitle.hamon_overdrive_beat":"\"波纹疾走的律动!\"","jojo.subtitle.sun_vibration":"\"太阳的震动!\"","jojo.subtitle.hamon_spark":"\"波纹火花!\"","jojo.subtitle.sendo_hamon_overdrive":"\"深仙道波纹疾走!\"","jojo.subtitle.zoom_punch":"\"伸缩脱臼拳!\"","jojo.subtitle.hamon_barrier":"\"这是防护壁!\"","jojo.subtitle.life_magnetism_overdrive":"\"生命磁气的波纹疾走!\"","jojo.subtitle.overdrive_barrage":"\"波纹疾走连打!\"","jojo.subtitle.syo_barrage_start":"\"心灵震颤不已,仿佛要燃尽般炽热,铭刻吧,血液的律动!\"","jojo.subtitle.scarlet_overdrive":"\"绯红色波纹疾走!\"","jojo.subtitle.hamon_of_flame":"\"火焰波纹疾走!\"","jojo.subtitle.metal_silver_overdrive":"\"银白色波纹疾走!\"","jojo.subtitle.luck_pluck_sword":"\"我将会使用这把幸运和勇气之剑将你一分为二!\"","jojo.subtitle.pow":"啵","jojo.subtitle.hamon_cutter":"\"波纹割刀!\"","jojo.subtitle.popow_pow_pow":"啵啵,啵,啵","jojo.subtitle.sendo_wave_kick":"\"仙道波蹴!\"","jojo.subtitle.tornado_overdrive":"\"波纹乱涡疾走!\"","jojo.subtitle.deep_pass":"\"深仙道波纹疾走!!\"","jojo.subtitle.jonathan_deep_pass_reaction":"\"齐贝林先生————!!!!!\"","jojo.subtitle.oh_no":"\"噢,不!\"","jojo.subtitle.clacker_volley":"\"咔咔!\"","jojo.subtitle.hamon_clacker_volley":"\"波纹钢珠旋风回旋!\"","jojo.subtitle.clacker_boomerang":"\"波纹钢珠旋风回旋镖!\"","jojo.subtitle.joseph_giggle":"\"呵-呵-呵-\"","jojo.subtitle.run_away":"\"你给陆哒呦!!\"","jojo.subtitle.joseph_scream":"\"哟噢噢噢噢噢噢噢噢噢!!\"","jojo.subtitle.war_declaration":"\"这是宣战宣言!\"","jojo.subtitle.shoot":"\"发射!\"","jojo.subtitle.bubble_launcher":"\"泡沫发射\"","jojo.subtitle.secret_hamon_bubble_launcher":"\"究级奥义:泡沫发射!\"","jojo.subtitle.bubble_barrier":"\"超巨大泡沫!\"","jojo.subtitle.bubble_cutter":"\"波纹泡沫回旋刀!\"","jojo.subtitle.disc_shaped_hamon_cutter":"\"圆盘形泡沫回旋切割!\"","jojo.subtitle.bubble_cutter_gliding":"\"泡沫回旋刀滑走!\"","jojo.subtitle.caesar_last_hamon":"\"这是我最后的波纹了!!收下吧!!\"","jojo.subtitle.joseph_crimson_bubble_reaction":"\"西撒——————!!!\"","jojo.subtitle.aja_stone":"\"艾哲红石!\"","jojo.subtitle.super_aja":"\"超级艾哲红石!\"","jojo.subtitle.snake_muffler":"\"钢珠旋风!\"","death.attack.bloodDrain":"%s的血液被%s吸干","death.attack.ultraviolet":"%s在紫外线照射下化为了灰烬","death.attack.ultraviolet.player":"%s在与%s的战斗中被紫外线照射到化为灰烬 ","death.attack.ultraviolet.entity":"%s被%s使用紫外线消灭了","death.attack.ultraviolet.entity.item":"%s在被%s使用紫外线照射时与%s同归于尽","death.attack.mowzie_sun":"%s was destroyed by the power of the sun","death.attack.mowzie_sun.player":"%s was destroyed by the power of the sun whilst fighting %s","death.attack.mowzie_sun.entity":"%s was destroyed by %s using the power of the sun","death.attack.mowzie_sun.entity.item":"%s was destroyed by %s using the power of the sun via %s","death.attack.cold":"%s被冻结而死","death.attack.cold.player":"%s在与%s的战斗之中因冻结而死","death.attack.cold.entity":"%s被%s冻结而死","death.attack.cold.entity.item":"%s被%s使用%s冻结而死","death.attack.suffocation":"%s因窒息而死","death.attack.suffocation.player":"%s在与%s的战斗之中因窒息而死","death.attack.suffocation.entity":"%s被%s窒息而死","death.attack.suffocation.entity.item":"%s被%s使用%s窒息而死","death.attack.hamon":"%s死于波纹能量","death.attack.hamon.player":"%s在战斗中死于%s的波纹能量","death.attack.hamon.entity":" %s被%s使用波纹能量消灭","death.attack.hamon.entity.item":"%s被%s使用%s灌注了波纹能量而死","death.attack.pillarManAbsorption":"%s被柱之男吞噬","death.attack.pillarManAbsorption.player":"%s在与%s战斗时被柱之男吞噬","death.attack.pillarManAbsorption.entity":"%s被%s吞噬","death.attack.pillarManAbsorption.entity.item":"%s被%s吞噬","death.attack.standVirus":"%s被外星病毒感染而死","death.attack.standVirus.player":"%s在与%s的战斗中被外星病毒感染而死","death.attack.standVirusMeteorite":"%s的伤口被致命的病毒感染","death.attack.standVirusMeteorite.player":"%s的伤口被致命的病毒感染","death.attack.stand":"%s被%s杀死","death.attack.stand.stand_user":"%s被%s的替身打到再起不能,击杀者是%s","death.attack.arrow.stand_user":"%s被%s的替身击中,击杀者是%s","death.attack.explosion.stand":"%1$s被%2$s摧毁至裂开","death.attack.explosion.stand.item":"%1$s被%2$s运用%3$摧毁至裂开s","death.attack.entityFlewInto":"%1$s experienced someone's kinetic energy","death.attack.entityFlewInto.entity":"%1$s experienced %2$s's kinetic energy","death.attack.entityFlewInto.entity.item":"%1$s experienced %2$s's kinetic energy","death.attack.roadRoller":"%s被碾成了肉饼","death.attack.roadRoller.player":"%s在与%s的战斗中被碾成了肉饼","death.attack.eyeOfEnderShards":"%s的内脏被末影碎片之眼撕裂","death.attack.eyeOfEnderShards.player":"%s的内脏被末影之眼的碎片撕裂","death.attack.arrowLifeform":"%s died from a foreign organism growing inside","death.attack.arrowLifeform.player":"%s died from a foreign organism growing inside","death.attack.stoneMask":"%s的大脑无法承受如此强大的能量","death.attack.rockRespawn":"Eventually, %s has stopped thinking","death.attack.rockRespawn.player":"%1$s was fused with a rock whilst fighting %2$s","death.attack.rockBroken":"%s was mined","death.attack.rockBroken.player":"%s was mined whilst fighting %s","stat.jojo.vampire_animals_drained":"吸干的动物","stat.jojo.vampire_people_drained":"吸干的人类","stat.jojo.vampire_zombies_created":"创造的尸生人","stat.jojo.vampire_zombies_summoned":"召唤的尸生人","stat.jojo.rps_won":"赢下石头剪刀布游戏","key.categories.jojo":"JOJO-配置面板","jojo.key.toggle_stand":"收回/释放『替身』","jojo.key.stand_remote_control":"远程控制『替身』","jojo.key.jojo_test":"\u00a7oTest keybind (NYI)","jojo.key.hamon_skills_window":"打开『波纹』训练面板","jojo.key.jojo_menu":"JOJO菜单","key.categories.jojo.hud":"JOJO-配置面板","jojo.key.stand_mode":"切换模式: 『替身』","jojo.key.non_stand_mode":"切换模式:『吸血鬼』/『波纹』","jojo.key.edit_hud":"编辑快捷栏布局","jojo.key.edit_hud.power_name":"打开 %s 的设置面板","jojo.key.disable_hotbars":"停用模组热键","jojo.key.attack_hotbar":"(按住+1-9/滚轮)攻击热键","jojo.key.ability_hotbar":"(按住+1-9/滚轮)能力热键","key.categories.jojo.hud.alternative":"JOJO面板 (控制选择)","jojo.key.scroll_mode":"切换面板","jojo.key.scroll_attack":"切换攻击方式","jojo.key.scroll_ability":"切换能力方式","jojo.key.meditation":"波纹冥想","key.mouse.lmb_and_rmb":"LMB + RMB","key.mouse.left.shortened":"左键","key.mouse.right.shortened":"右键","key.mouse.middle.shortened":"中键","key.mouse.shortened":"%1$s键","key.keyboard.backspace.shortened":"\u2190BS","key.keyboard.delete.shortened":"Del","key.keyboard.escape.shortened":"Esc","key.keyboard.insert.shortened":"Ins","key.keyboard.keypad.decimal.shortened":"Keypad .","key.keyboard.page.down.shortened":"PgDn","key.keyboard.page.up.shortened":"PgUp","key.keyboard.left.control.shortened":"L.Ctrl","key.keyboard.right.control.shortened":"R.Ctrl","key.keyboard.left.alt.shortened":"L.Alt","key.keyboard.right.alt.shortened":"R.Alt","key.keyboard.left.shift.shortened":"L.Shift","key.keyboard.right.shift.shortened":"R.Shift","key.keyboard.left.win.shortened":"L.Win","key.keyboard.right.win.shortened":"R.Win","key.keyboard.up.shortened":"↑","key.keyboard.down.shortened":"↓","key.keyboard.left.shortened":"←","key.keyboard.right.shortened":"→","key.keyboard.print.screen.shortened":"PrtSc","jojo.screen.edit_hud_layout":"编辑快捷栏布局","jojo.screen.edit_hud_layout.reset":"重置布局","jojo.screen.edit_hud_layout.hotbars_on":"技能栏可视化","jojo.screen.edit_hud_layout.hotbars_off":"隐藏技能栏","jojo.screen.edit_hud_layout.add_keybind":"添加快捷技能","jojo.screen.edit_hud_layout.mc_controls":"打开按键配置","jojo.screen.edit_hud_layout.hint.lmb":"左键——移动","jojo.screen.edit_hud_layout.hint.rmb":"右键——(启用/禁用)","jojo.screen.edit_hud_layout.hint.hotbars":"在这里编辑您解锁的技能栏,技能通常为左键触发或右键触发。","jojo.screen.edit_hud_layout.hint.keybinds":"如果您认为左右切换技能太过麻烦,您可以在这里为特定的技能单独绑定按键。","jojo.keybind_mode.key_press.title":"技能使用设置:","jojo.keybind_mode.key_press.perform":"启用该技能","jojo.keybind_mode.key_press.select":"不启用该技能","jojo.keybind_mode.is_active.title":"快捷技能设置:","jojo.keybind_mode.is_active.inside_hud":"当面板为 %s 时","jojo.keybind_mode.is_active.outside_hud":"当面板不为 %s 时","jojo.keybind_mode.is_active.always":"常驻","jojo.keybind_mode.hud_visibility.true":"常态显示该技能","jojo.keybind_mode.hud_visibility.false":"不显示该技能","jojo.overlay.mode_deselect":"选择取消","jojo.overlay.mode_key":"[%s] %s","jojo.overlay.shift":"%s (%s: %s)","jojo.overlay.hold":"(长按) %s","jojo.overlay.stand_strength":"『替身』力量: %s","jojo.chat.controls.message":"你已拥有JOJO里出现的力量! 输入%s获取关于本模组的详细教程","jojo.chat.controls.tooltip":"单击此消息以将指令粘贴到聊天栏中","jojo.chat.command.controls.page":" --- 页数 %s/%s --- ","jojo.chat.command.controls.next_page":"下一页 --->","jojo.chat.command.controls.overlay":"如果你拥有替身能力, 按下%s帮助你切换到替身UI面板,帮助你切换替身能力和攻击方式; %s键可以切换其他的UI面板 (比如吸血鬼/『波纹』).","jojo.chat.command.controls.overlay.scroll":"打开UI面板后, 您会看到在此面板下左上角会出现两个新快捷栏,分别是攻击和能力。按住%s或%s键时,您的1-9键和鼠标滚轮可用于分别切换攻击和能力释放方式。空槽是您尚未解锁的攻击/能力,因此会被跳过。","jojo.chat.command.controls.overlay.use":"您可以按下%1$s键帮助你切换攻击方式。同理,如果您可以通过按下%2$s切换能力,使用攻击/能力将(在大多数情况下)取消攻击/能力。","jojo.chat.command.controls.stand":"如果你拥有一个可以完全显露的替身, 请按下%s来进行释放/收回。如果您释放的替身可以远程控制(以完全体形式显露的替身)按下%s键可以在正常跟随和远程控制来回切换,远程控制时可以控制替身的进行移动.","jojo.chat.command.controls.layout_edit":"按下 %s 键将打开一个面板,您可以在里面交换顺序和禁用各个攻击和能力.","jojo.chat.command.controls.changeable":"这些按键可以在游戏的控制面板进行修改.\\n祝你游玩愉快,获得更多令人惊喜的能力!","jojo.chat.message.no_stand":"你目前还没有『替身』","jojo.chat.message.no_stand.mod_version":"No Stand %s found","jojo.chat.message.no_stand.addon":"No Stand %s found. You might have deleted an addon with that Stand.","jojo.chat.message.no_entity_stand":"你的『替身』无法进行远程控制","jojo.chat.message.already_have_stand":"你已经拥有一个『替身』了","jojo.chat.message.stand_not_enough_xp":"你没有足够的经验来获得一个『替身』","jojo.chat.message.view_distance_stand":"小心! 替身无法在视线距离之外进行远程控制","jojo.chat.message.no_hamon":"你不知道如何使用『波纹』","jojo.chat.message.no_hamon_vampire":"你已舍弃了人类之躯,无法再学习『波纹』了","jojo.chat.message.no_hamon_abandoned":"你已经放弃了『波纹』训练","jojo.chat.message.learnt_hamon":"你现在可以进行你的『波纹』训练了","jojo.chat.message.ask_hamon_teacher":"按%s键学习波纹","jojo.chat.message.asked_hamon_teacher":"你已经找%s学习了波纹","jojo.chat.message.new_hamon_learner":"%s想要学习『波纹』 (对准他打开波纹面板以开始他们的培训)","jojo.chat.message.hamon_window_hint":"(按下%s键或与学习了『波纹』使者(生物)互动以打开『波纹』训练面板)","jojo.chat.message.cant_learn_hamon":"你已拥有与波纹互不兼容的力量","jojo.chat.message.stone_mask_peaceful":"你不能在和平难度舍弃人类之躯","jojo.layout_edit.locked":"未解锁","jojo.layout_edit.locked.stand":"在%s级解锁%s","jojo.layout_edit.locked.stand.resolve":"觉悟","jojo.layout_edit.locked.hamon_skill":"使用技能%s解锁","jojo.command_description":"%s - %s","jojo.command.desc.jojoconfig":"Generates a data pack for editing Stand stats","jojo.command.desc.hamonstat":"设置玩家的波纹数据(力量、控制以及呼吸技巧)","jojo.command.desc.jojocontrols":"该模组的HUD和教程","jojo.command.desc.jojoenergy":"检查或设置玩家的非替身能量数量值","jojo.command.desc.jojopower":"给予或清除玩家的非替身能力","jojo.command.desc.rockpaperscissors":"与其他玩家一起玩石头剪刀布吧!","jojo.command.desc.stand":"给予、清除或取回替身的玩家名称","jojo.command.desc.standlevel":"设置、添加或查看替身等级值","jojo.command.desc.standdisc":"给予带有指定/随机替身的替身光碟物品","jojo.command.desc.pillarman":"Changes a Pillar Man player's evolution stage or battle Mode","jojo.message.skip_soul_ascension":"按下%s键跳过灵魂飞升","jojo.message.action_condition.no_stamina":"你没有足够的耐力","jojo.message.action_condition.no_energy_hamon":"你的呼吸尚未平缓","jojo.message.action_condition.no_energy_vampirism":"你非常饥饿","jojo.message.action_condition.no_energy_zombie":"You are too hungry","jojo.message.action_condition.no_energy_pillarman":"You are exhausted","jojo.message.action_condition.not_unlocked":"你尚未解锁此技能","jojo.message.action_condition.target_too_far":"目标过于遥远","jojo.message.action_condition.stun":"你无法行动","jojo.message.action_condition.no_stand_part.main_body":"你无法控制『替身』的身体","jojo.message.action_condition.no_stand_part.arms":"你的『替身』失去了它的手臂","jojo.message.action_condition.no_stand_part.legs":"你的『替身』失去了它的腿","jojo.message.action_condition.peaceful":"怪物无法在和平难度上伤害任何人","jojo.message.action_condition.player_target":"您必须定位拥有此能力的玩家","jojo.message.action_condition.blood":"你不能吸收这个生物的血液","jojo.message.action_condition.fire":"你不能在着火时使用气化冷冻法","jojo.message.action_condition.ultrawarm":"这个地方太热了","jojo.message.action_condition.zombies_limit":"召唤的尸生人数量达到限制","jojo.message.action_condition.already_vampire":"The target is already a vampire","jojo.message.action_condition.cant_become_vampire":"目标不能成为吸血鬼","jojo.message.action_condition.user_too_low_health":"你的生命值过低","jojo.message.action_condition.target_too_many_health":"目标生命值过高","jojo.message.action_condition.hand":"该技能只能在空手时使用","jojo.message.action_condition.offhand":"This can only be performed with a free off-hand","jojo.message.action_condition.hands":"该技能只能在双手空着的情况时使用","jojo.message.action_condition.no_air":"你无法呼吸","jojo.message.action_condition.hamon_no_bloodstream":"你的血液无法运输氧气","jojo.message.action_condition.full_energy":"你需要充满能量","jojo.message.action_condition.some_energy":"You don't have any energy","jojo.message.action_condition.underwater":"你需要处于水之中才能释放此能力","jojo.message.action_condition.animal_infusion":"你还没学会给生物灌注波纹的方法","jojo.message.action_condition.living_mob":"只有活物能被灌注波纹","jojo.message.action_condition.living_plant":"只有由生物制成的方块能被灌注","jojo.message.action_condition.leaves":"你需要一块树叶","jojo.message.action_condition.hypnosis":"该实体无法被操控","jojo.message.action_condition.living_mob_shock":"只有活物才能被施加波纹痉挛","jojo.message.action_condition.already_tamed":"你已驯服该生物","jojo.message.action_condition.potion":"你需要手持药水瓶","jojo.message.action_condition.soap":"你需要泡泡水","jojo.message.action_condition.gloves_no_soap":"你的泡泡水用完了","jojo.message.action_condition.disguise":"You cannot use it in disguise","jojo.message.action_condition.stone_form":"You cannot use it in stone form","jojo.message.wall_climb.hint_jump":"按住%s停止爬墙","multiplayer.disconnect.invalid_stand_movement":"接收到无效的『替身』数据包","jojo.config.keepStandOnDeath":"死亡后保留『替身』","jojo.config.keepStandOnDeath.tooltip":"在玩家死后是否保留『替身』.","jojo.config.keepHamonOnDeath":"死亡后保留非『替身』能力","jojo.config.keepHamonOnDeath.tooltip":"玩家是否在死后保留像波纹和吸血鬼这样的力量.","jojo.config.keepVampirismOnDeath":"死后是否保留吸血鬼能力","jojo.config.keepVampirismOnDeath.tooltip":"玩家死后是否保留吸血鬼能力。来自『血之恩赐』能力变成的弱吸血鬼不会保留。","jojo.config.dropStandDisc":"『替身』光碟掉落","jojo.config.dropStandDisc.tooltip":"如果使用,通过光碟获得『替身』的『替身使者』在死亡时会掉落他们的『替身』光碟","jojo.config.hamonTempleSpawn":"波纹神庙是否生成","jojo.config.hamonTempleSpawn.tooltip":"波纹寺庙是否在新加载的方块区域中生成.","jojo.config.meteoriteSpawn":"陨石坑是否生成","jojo.config.meteoriteSpawn.tooltip":"陨石坑是否在新加载的方块区域中生成","jojo.config.pillarManTempleSpawn":"柱之男遗迹是否生成","jojo.config.pillarManTempleSpawn.tooltip":"柱之男遗迹是否在新加载的方块区域中生成","jojo.config.hamonPointsMultiplier":"波纹训练成长速度值","jojo.config.hamonPointsMultiplier.tooltip":"波纹强弱和控制水平成长的倍数","jojo.config.breathingTrainingMultiplier":"波纹训练乘数","jojo.config.breathingTrainingMultiplier.tooltip":"波纹训练成长倍数","jojo.config.breathingTrainingDeterioration":"波纹训练退化","jojo.config.breathingTrainingDeterioration.tooltip":"波纹训练水平是否随时间退化","jojo.config.breathingStatGap":"呼吸状态间隙","jojo.config.breathingStatGap.tooltip":"波纹力量/控制和波纹训练之间的最大差异","jojo.config.maxBloodMultiplier":"吸血鬼能量增长倍数","jojo.config.maxBloodMultiplier.tooltip":"每个难度级别的最大吸血鬼能量增长倍数","jojo.config.bloodDrainMultiplier":"血液流失的倍数","jojo.config.bloodDrainMultiplier.tooltip":"每个难度级别的血液流失倍数","jojo.config.bloodTickDown":"血液流逝","jojo.config.bloodTickDown.tooltip":"每个难度级别的吸血鬼能量每次流血就会减少。","jojo.config.bloodHealCost":"自愈消耗","jojo.config.bloodHealCost.tooltip":"每个难度级别,吸血鬼每恢复1次生命的吸血鬼能量消耗。","jojo.config.undeadMobsSunDamage":"亡灵生物晒伤","jojo.config.undeadMobsSunDamage.tooltip":"究极生物在阳光下是否会像吸血鬼一样晒伤.","jojo.config.vampiresAggroMobs":"敌对生物仇恨吸血鬼","jojo.config.vampiresAggroMobs.tooltip":"敌对生物是否对吸血鬼玩家有攻击性","jojo.config.vampirismCuringDuration":"吸血鬼治疗持续时间","jojo.config.vampirismCuringDuration.tooltip":"吸血鬼治疗过程的所需时间","jojo.config.arrowDurability":"Meteorite Arrow durabiltiy","jojo.config.arrowDurability.tooltip":"Durability of the Arrows crafted from meteoric ingots.","jojo.config.arrowDurabilityBeetle":"Beetle Arrow durability","jojo.config.arrowDurabilityBeetle.tooltip":"Durability of the Beetle Arrows found in the desert temples.","jojo.config.standXpCostInitial":"Initial Stand XP cost","jojo.config.standXpCostInitial.tooltip":"The initial cost of getting a Stand from a Stand Arrow (in experience levels).","jojo.config.standXpCostIncrease":"Stand XP cost increase","jojo.config.standXpCostIncrease.tooltip":"The increase of the cost for getting a Stand for each previous one the player has got before.","jojo.config.standRandomPoolFilter":"Stand random pool filter","jojo.config.standRandomPoolFilter.tooltip":"Special rule limiting the pool of Stands randomly chosen from on multiplayer servers.","jojo.config.bannedStands":"禁用『替身』","jojo.config.bannedStands.tooltip":"从『箭』/随机替身中排除替身的列表,格式与for/stand give指令相同(比如“jojo:star\\\\u platinum”).","jojo.config.skipStandProgression":"跳过『替身』进度","jojo.config.skipStandProgression.tooltip":"替身是否在获取后拥有所有能力","jojo.config.resolveLvlPoints":"觉悟等级点","jojo.config.resolveLvlPoints.tooltip":"觉悟解决级别的最大解决点(从0开始)","jojo.config.standStamina":"『替身』持久力","jojo.config.standStamina.tooltip":"是否启用替身持久力机制","jojo.config.standDamageMultiplier":"『替身』伤害倍数","jojo.config.standDamageMultiplier.tooltip":"伤害倍数适用于所有『替身』.","jojo.config.soulAscension":"灵魂飞升至天堂","jojo.config.soulAscension.tooltip":"","jojo.config.hamonDamageMultiplier":"波纹造成的伤害倍数","jojo.config.hamonDamageMultiplier.tooltip":"伤害倍数适用于所有波纹.","jojo.config.hamonEnergyTicksDown":"波纹能量逐渐下降","jojo.config.hamonEnergyTicksDown.tooltip":"玩家进行波纹呼吸后的几秒钟,波纹能量是否会下降","jojo.config.timeStopChunkRange":"时间停止的所停止的范围","jojo.config.timeStopChunkRange.tooltip":"时间停止的范围如果为0,那么整个维度的时间将为停止状态.","jojo.config.timeStopDamageMultiplier":"时间停止增加的伤害倍数","jojo.config.timeStopDamageMultiplier.tooltip":"时间停止时生物的受伤的倍数.","jojo.config.endermenBeyondTimeSpace":"超越时间和空间的末影人","jojo.config.endermenBeyondTimeSpace.tooltip":"","gamerule.jojoAbilitiesBreakBlocks":"JOJO能力破坏方块","gamerule.jojoAbilitiesBreakBlocks.description":"Ripples of the Past模组内JOJO相关能力是否可以破坏方块","jojo.options.client.title":"Ripples of the Past设置","jojo.options.client.hud":"HUD...","jojo.options.client.stand":"替身...","jojo.options.client.hamon":"波纹...","jojo.options.client.vampirism":"Vampirism...","jojo.config.client.barsPosition":"能量条所在位置","jojo.config.client.barsPosition.tooltip":"经验值、精神力值等在HUD中所展示的位置","jojo.config.client.hotbarsPosition":"热键位置","jojo.config.client.hotbarsPosition.tooltip":"替身,攻击和能力热键在HUD中的位置.","jojo.config.client.option.top_left":"Top left","jojo.config.client.option.top_right":"Top right","jojo.config.client.option.left":"Left","jojo.config.client.option.right":"Right","jojo.config.client.hudNamesRender":"技能名称显示","jojo.config.client.hudNamesRender.tooltip":"是否显示技能名称.","jojo.config.client.option.always":"Always","jojo.config.client.option.fade_out":"Fade out","jojo.config.client.option.never":"Never","jojo.config.client.hudHotbarsFold":"收缩技能栏","jojo.config.client.hudHotbarsFold.tooltip":"是否收缩技能栏","jojo.config.client.showLockedSlots":"显示未解锁的技能格","jojo.config.client.showLockedSlots.tooltip":"是否显示尚未解锁的技能格","jojo.config.client.showModeSelector":"显示HUD模式切换","jojo.config.client.showModeSelector.tooltip":"切换HUD模式时,是否显示可用能力列表.","jojo.config.client.resolveShaders":"意志buff着色器","jojo.config.client.resolveShaders.tooltip":"在处于意志buff中时使用着色器.","jojo.config.client.menacingParticles":"\"ゴゴゴゴゴ\" 粒子","jojo.config.client.menacingParticles.tooltip":"使玩家在静止的情况下时漂浮ゴゴゴゴゴ粒子","jojo.config.client.timeStopAnimation":"时间停止动画","jojo.config.client.timeStopAnimation.tooltip":"当时停时间为5秒或更长时,启用时间停止开始时的视觉效果","jojo.config.client.standSide":"Stand offset side","jojo.config.client.standSide.tooltip":"Whether your Stand is to the left or to the right of you when idle.","jojo.config.client.option.stand_left":"Left","jojo.config.client.option.stand_right":"Right","jojo.config.client.standMotionTilt":"(WIP)替身身体倾斜","jojo.config.client.standMotionTilt.tooltip":"移动时替身身体会协调倾斜","jojo.config.client.standOutline":"Stand front outline","jojo.config.client.standOutline.tooltip":"When your Stand is in front of you, the game only renders its arms to not block the view, and a glowing outline in a shape of the Stand. Disabling this setting with remove this outline and only keep the arms.","jojo.config.client.characterVoiceLines":"角色语音","jojo.config.client.characterVoiceLines.tooltip":"是否启用使用技能时播放的相应角色语音","jojo.config.client.thirdPersonHamonAura":"第三人称显示波纹能量特效","jojo.config.client.thirdPersonHamonAura.tooltip":"在第三人称时显示波纹能量特效","jojo.config.client.firstPersonHamonAura":"第一人称显示波纹能量特效","jojo.config.client.firstPersonHamonAura.tooltip":"第一人称时在玩家手上显示波纹能量特效","jojo.config.client.hamonAuraBlur":"波纹能量特效虚化","jojo.config.client.hamonAuraBlur.tooltip":"Blur Hamon aura particles","jojo.config.client.vampireGlowingEyes":"Glowing eyes","jojo.config.client.vampireGlowingEyes.tooltip":"Red eyes glowing in the dark in 3rd person when you have 80% or more energy","stand.unknown":"未知的替身: %s","non_stand.unknown":"Unknown Power: %s","action.unknown":"Unknown Action: %s","jojo.command.id_ambiguous":"Ambiguous id: %s","commands.stand.give.success.single":"已将 %s 给于 %s ","commands.stand.give.success.multiple":"已将 %s 给与玩家 %s","commands.stand.give.success.single.random":"Gave a random Stand to %s","commands.stand.give.success.multiple.random":"已给于 %s 随机的替身 ","commands.stand.give.failed.single.has":"玩家 %s 已经拥有替身了","commands.stand.give.failed.multiple.have":"所有玩家已拥有 %s 这个替身了","commands.stand.give.failed.single.random":"未能给于 %s 随机替身","commands.stand.give.failed.multiple.random":"未能给于 %s 随机的替身","commands.jojoenergy.set.ratio.invalid":"不能将能量比设置为高于1","commands.jojoenergy.set.success.single.value":"设置 %s 的能量为%s","commands.jojoenergy.set.success.multiple.value":"设置实体 %s 的能量为%s ","commands.jojoenergy.set.success.single.ratio":"设置 %s 的能量条为%s","commands.jojoenergy.set.success.multiple.ratio":"设置 %s实体的能量条为%s","commands.jojoenergy.set.failed.single.not_living":"%s 不是一个有效的实体","commands.jojoenergy.set.failed.single.no_power":"%s 没有能力","commands.jojoenergy.set.failed.multiple.not_living":"%s 不是一个有效的实体","commands.jojoenergy.set.failed.multiple.no_power":"不是所有的%s玩家都拥有这种能力","commands.jojoenergy.get.success":"%s有%s/%s (%s)能量","commands.jojoenergy.get.failed.not_living":"%s 不是一个有效的实体","commands.jojoenergy.get.failed.no_power":"%s 没有能力","argument.stand.id.invalid":"未知的替身ID '%s'","commands.stand.remove.success.single":"已将 %s 从 %s 上移除","commands.stand.remove.success.single.no_stand":"Cleared Stand data from %s","commands.stand.remove.success.multiple":"已移除玩家 %s 的替身","commands.stand.query.success":"玩家%s的替身是%s","commands.stand.query.failed.single":"%s 没有替身","commands.stand.query.failed.multiple":"所有玩家都没有 %s 这个替身","commands.standlevel.set.success.single":"在 %s 上设置替身等级为 %s","commands.standlevel.set.success.multiple":" 设置替身等级 %s 在 %s 玩家","commands.standlevel.add.success.single":"给予 %s 替身等级 %s","commands.standlevel.add.success.multiple":"给予 %s 替身等级给 %s 玩家","commands.standlevel.query.success":"%s's 的替身等级是 %s","commands.stand.resolve.failed.single":"无法设置替身等级在 %s","commands.stand.resolve.failed.multiple":"无法设置替身等级在 %s 玩家上","commands.non_stand.give.success.single":"已将%s给予%s","commands.non_stand.give.success.multiple":"已将%s给予%s","commands.non_stand.give.failed.single":"%s已经拥有一个能力了","commands.non_stand.give.failed.multiple":"所有玩家已拥有%s 这个能力了","commands.non_stand.remove.success.single":"已将 %s 从 %s 身上移除","commands.non_stand.remove.success.multiple":"已从 %s 身上移除能力","commands.non_stand.query.failed.single":"%s 没有能力","commands.non_stand.query.failed.multiple":"所有玩家都没有 %s 这个能力","commands.hamon.strength.success.single":"已将波纹力量等级 %s设置在%s 上 ","commands.hamon.strength.success.multiple":"已将波纹力量等级 %s设置在%s 上","commands.hamon.control.success.single":"已将波纹控制等级 %s设置在 %s 上","commands.hamon.control.success.multiple":"已将波纹控制等级 %s 设置在%s 上","commands.hamon.breathing.success.single":"已将波纹呼吸等级 %s 设置在%s 上","commands.hamon.breathing.success.multiple":"已将波纹呼吸等级 %s 设置在 %s 上","commands.hamon.strength.add.success.single":"给予 %s 波纹力量等级在 %s","commands.hamon.strength.add.success.multiple":"给予 %s 波纹力量等级在玩家 %s 上","commands.hamon.control.add.success.single":"给予 %s波纹控制等级在玩家 %s","commands.hamon.control.add.success.multiple":"给予 %s 波纹控制等级在玩家 %s 上","commands.hamon.breathing.add.success.single":"给予 %s 呼吸技巧等级在 %s","commands.hamon.breathing.add.success.multiple":"给予 %s 呼吸技巧等级在玩家 %s 上","commands.hamon.strength.query.success":"%s has %s Hamon strength levels","commands.hamon.control.query.success":"%s has %s Hamon control levels","commands.hamon.breathing.query.success":"%s has %s breathing levels","commands.hamon.failed.single":"%s 不是波纹使者","commands.hamon.failed.multiple":"所有玩家都不是 %s 波纹使者","commands.pillarman.failed.single":"%s并不是柱之男","commands.pillarman.failed.multiple":"所有%s都不是柱之男","commands.pillarman.stage.success.single":"将%s柱之男进化等级设置于%s","commands.pillarman.stage.success.multiple":"将%s柱之男进化等级设置于%s","commands.pillarman.mode.success.single":"Gave %s Pillar Man battle mode to %s","commands.pillarman.mode.success.multiple":"Gave %s Pillar Man battle mode to %s players","commands.jojoconfigpack.base_created.link_name":"生成","commands.jojoconfigpack.base_created":"%s配置数据包名为%s.","commands.jojoconfigpack.folder_link":"%s数据包链接","commands.jojoconfigpack.folder_link.tooltip":"单击以打开数据包(在该保存的%s文件夹内)","commands.jojoconfigpack.standstats.all.folder_link":"单击打开文件路径","commands.jojoconfigpack.local_file_link":"Click to open the file path","commands.jojoconfigpack.remote_server":"Go to the %s directory of the remote server to edit the config","commands.jojoconfigpack.standstats.all.link_name":"生成","commands.jojoconfigpack.standstats.all":"%s 默认替身数据包文件","commands.jojoconfigpack.standstats.single.link_name":"生成","commands.jojoconfigpack.standstats.single":"%s默认替身数据包文件%s.","commands.jojoconfigpack.abilities.stand.link_name":"Generated","commands.jojoconfigpack.abilities.stand":"(WIP) %s config files for all configurable abilities of %s","commands.jojoconfigpack.abilities.single.link_name":"Generated","commands.jojoconfigpack.abilities.single":"(WIP) %s config file for %s","commands.jojoconfigpack.stand_assign.added":"Added %s to the list of Stands assigned to %s","commands.jojoconfigpack.stand_assign.removed":"Removed %s from the list of Stands assigned to %s","commands.jojoconfigpack.stand_assign.cleared":"Cleared Stand assignments from %s","commands.jojoconfigpack.stand_assign.cleared_all":"Cleared Stand assignments list","commands.jojoconfigpack.stand_assign.folder_link":"Click to open the file path","commands.jojoconfigpack.stand_assign.failed.add":"%s was already assigned to %s","commands.jojoconfigpack.stand_assign.failed.remove":"%s wasn't assigned to %s","commands.jojoconfigpack.stand_assign.failed.clear":"%s didn't have any Stands assigned","chat.stand_remote_reveal_name":"%s (替身使者: %s)","jojo.ui.player_menu":"玩家菜单 (TBA)","jojo.action.toast.title":"已解锁新的替身能力!","jojo.action.toast.stand.attack.description":"新的替身攻击方式","jojo.action.toast.stand.ability.description":"新的替身能力","jojo.action.toast.stand.attack.shift.description":"替身攻击方式发生变化","jojo.action.toast.stand.ability.shift.description":"替身能力发生变化","jojo.action.toast.non_stand.attack.description":"新的攻击方式","jojo.action.toast.non_stand.ability.description":"新的能力","jojo.action.toast.stand.attack.heavy_finisher.description":"终结重击","hamon_skill.toast.title":"已解锁新的波纹能力!","hamon_skill.toast.strength.description":"拜访一位波纹大师","hamon_skill.toast.control.description":"拜访一位波纹大师","hamon_skill.toast.technique.description":"按下 %s -> 进行学习","hamon.intro.tab":"介绍","hamon.intro.about.name":"关于波纹","hamon.intro.about.text":"在JOJO中,波纹是训练有素的战士通过呼吸产生的一种能量,这种能量是太阳的能量,对僵尸、吸血鬼和柱之男来说是致命的,在此模组中,它是你可以获得的特殊能力之一","hamon.intro.breath.name":"波纹呼吸","hamon.intro.breath.text1":"要更有效率的使用波纹,你必须规律地控制你的呼吸,以左上角的 %s 表示","hamon.intro.breath.text1.underlined":"能量条","hamon.intro.breath.text2":"所有波纹能力,例如波纹疾走、治疗或你解锁的任何其他能力,都会消耗%s","hamon.intro.breath.text2.underlined":"波纹能量","hamon.intro.breath.text3":"波纹能量可以通过使用专门的 %s 来补充,默认情况下绑定在鼠标中键","hamon.intro.breath.text3.underlined":"波纹呼吸法","hamon.intro.breath.stability_hidden":"附加:呼吸稳定","jojo.ui.spoiler.show":"展开","jojo.ui.spoiler.hide":"隐藏","hamon.intro.breath.text4":"%s条显示为能量条中的半透明部分,如果不补充波纹能量,呼吸稳定将会被耗尽, 消耗它使用的波纹技能将会变弱,并一段时间内降低能量上限","hamon.intro.breath.text4.underlined":"呼吸稳定","hamon.intro.breath.text5":"如果你能合理地掌握呼吸,你就不必担心这个问题","hamon.intro.stats_transition":"通过适当的训练,你可以成为更强大的波纹战士。 下面一个选项卡可以显示你的波纹统计数据,并解释训练过程","hamon.breath_control_mask.restore_stab":"请通过使用呼吸法纠正面具进行波纹呼吸","hamon.out_of_breath":"Out of breath!","hamon.stats.tab":"数据","hamon.strength_level":"波纹力量: %s/%s","hamon.strength_stat.desc":"决定你波纹造成的波纹伤害,使用波纹进行攻击以锻炼你的波纹力量","hamon.control_level":"波纹控制: %s/%s","hamon.control_stat.desc":"决定你波纹能力所消耗的能量,使用波纹能力以锻炼你的波纹控制","hamon.stat_limited":"你必须提高呼吸技巧等级,否则该项等级不会提高","hamon.breathing_level":"呼吸技巧: %s/%s","hamon.level_points":"下个等级: %s/%s","hamon.stat_lvl_increase":"你的%s等级提升到了%s!","hamon.stat_lvl_increase.strength":"波纹力量","hamon.stat_lvl_increase.control":"波纹控制","hamon.stat_lvl_increase.breathing":"呼吸技巧","hamon.max_level":"满级","hamon.breathing_stat.desc":"它能提高你的呼吸能力和身体状况。","hamon.breathing_stat.desc.gap":"为了在学习波纹的过程中取得进步,你需要不断地训练该数据。","hamon.breathing_stat.desc2":"要训练的话,你必须每天完成这些练习任务,每天至少完成其中的三项或者四项,才能获得最大的效率,建议在波纹训练的早期阶段制作并佩戴%s。","hamon.breathing_stat.desc2.mask":"呼吸法纠正面具","hamon.breathing_stat.desc3":"如果停止练习,波纹水平就会慢慢下降,除非你的波纹呼吸水平达到100级!","hamon.breathing_stat.desc4":"你无法将你的波纹力量/波纹控制提升到%s或更高的等级以上。","hamon.training_bonus":"之前坚持训练的奖励 %s ","hamon.mining_exercise":"挖掘","hamon.running_exercise":"跑步","hamon.swimming_exercise":"游泳","hamon.meditation_exercise":"冥想","hamon.meditation_button":"点击此处开始冥想(你如果移动就会中断)","hamon.meditation_button.stability_hint":"冥想还有助于更快地恢复呼吸稳定","hamon.exercise.completion_buff_hint":"完成后: ","hamon.exercise.full_completion_hint":"完成%s个练习后:","hamon.exercise.mining.completion_buff":"+%s%% 攻击速度 %s","hamon.exercise.running.completion_buff":"+%s%% 移动速度 %s","hamon.exercise.swimming.completion_buff":"+%s%% 最大波纹能量 %s","hamon.exercise.meditation.completion_buff":"-%s 达到最大能量所需时间 %s","hamon.exercise.full_completion_buff":"+%s%% 波纹所有能力的伤害效率 %s","hamon.exercise.completion_buff_hint2":"在当前游戏日","hamon.exercise.full_completion_hint3":"如果接下来两天你不训练,你的波纹呼吸水平也不会下降","hamon.exercise.all.count":"本日 %s 训练已完成","hamon.exercise.all.day_end_increase":"呼吸训练等级将会 §a提升§r %s 级","hamon.exercise.all.day_end_increase.bonus":"呼吸训练等级将会 §a提升§r %s (+%s) 级","hamon.exercise.all.day_end_decrease":"呼吸训练等级将会 §c下降§r %s 级","hamon.exercise.can_skip":"You can take a break for %s more days, the training level will not go down","hamon.exercise.all.count.message":"Completed %s/%s exercises","hamon.exercise.all.count.message.4":"已完成%s/%s的日常修炼","hamon.exercise.all.count.message2.3":"明日波纹呼吸水平将会上升%s级","hamon.exercise.all.count.message2.4":"接下来的%s天你可以休息休息","hamon.next_point.strength":"你将在波纹力量达到 %s 级时获得力量技能点","hamon.next_point.control":"你将在波纹控制达到 %s 级时获得控制技能点","hamon.unspent_points":"你有未使用的技能点,用它们来学习新的波纹能力吧!","hamon.unspent_points_no_teacher":"你有未使用的技能点,拜访波纹大师,向他学习新的波纹能力吧!","hamon.technique_available":"你有足够的波纹知识来学习新的波纹能力!","hamon.max_skill_points":"技能点上限","hamon.strength_skills.tab":"战斗能力","hamon.strength_skills.tab.desc":"适合战斗的能力: 各种各样的波纹攻击或增加行动能力的各种招式。每提升5级的波纹力量,你都会获得一个力量技能点,从此面板中学习一项能力。","hamon.control_skills.tab":"辅助能力","hamon.control_skills.tab.desc":"波纹战斗技能以外的其他能力。其中大多数是防御能力或实用能力。每提升5级的波纹控制,你都会获得一个控制技能点,从此面板中学习一个能力。","hamon.skill_points":"技能点: %s","hamon.techniques.tab":"技巧(未完成)","hamon.techniques.tab.desc":"技巧是仅限于JOJO第一,二部中角色所使用的独有波纹能力。 %s级的波纹力量和波纹控制可以解锁新的能力","hamon.techniques.tab.desc.only_one":"你只能选择一种技巧(一共三种能力)。 ","hamon.technique_slot.locked":"将在%s级的波纹控制和波纹力量解锁","hamon.technique_slot.free":"你可以学习一项新能力!","hamon.learnButton":"学习此能力","hamon.resetButton":"重置能力","hamon.pick_technique":"选择技巧","hamon.reset_creative_only":"从此面板中重置能力(仅限创造)","hamon.abandon.tab":"放弃训练","hamon.abandon.tab.desc":"是否彻底放弃你的波纹训练?","hamon.abandon.tab.desc2":"所有进度都将被重置","hamon.closed.parents":"你需要先学习前置技能","hamon.closed.points":"你没有技能点!","hamon.techniques_locked":"天赋能力将在波纹力量等级和波纹控制等级为 %s 时解锁","hamon.closed.technique.locked":"你无法学习新的天赋能力!","hamon.closed.technique.max":"你已达到天赋能力的满级!","hamon.closed.technique.bug":"你不能学习其他的天赋能力(如果你出于某种原因看到了这一个消息,这意味着这个屏幕正被偷看)","hamon.closed.teacher.required":"你只能从波纹大师那里学习波纹!","hamon.closed.teacher.no_skill":"你附近没人学过这项能力!","hamon.skill.required_skills_list":"所需能力:","hamon.skills.overdrive":"波纹疾走","hamon.skills.infusion":"波纹灌注","hamon.skills.flexibility":"身体潜能激发","hamon.skills.life":"生命能量","hamon.skills.attractant_repellent":"吸引和排斥","hamon.skills.body_manipulation":"肉体共鸣","hamon.skills.overdrive.desc":"波纹最基本的应用,使用者通过拳头传导波纹能量,并直接通过拳击,固体和液体传导能量来造成伤害","hamon.skills.infusion.desc":"各种东西都可以灌注波纹能量,生物可以更长时间地保留能量。","hamon.skills.flexibility.desc":"波纹能量可以帮助其使用者激发身体潜能,增强他们的速度和攻击范围","hamon.skills.life.desc":"波纹能量蕴含着生命能量","hamon.skills.attractant_repellent.desc":"吸引型波纹和排斥型波纹是两种相反类型的波纹能量,每种都有其特殊的用法","hamon.skills.body_manipulation.desc":"波纹呼吸法与肉体息息相关,合理运用或许能有奇效","hamon.skill_type.attack":"攻击","hamon.skill_type.ability":"能力","hamon.skill_type.passive":"被动","hamon.skill_type.item":"物品能力","hamonSkill.overdrive.name":"波纹疾走","hamonSkill.overdrive.desc":"玩家空手时的拳击会造成额外的波纹伤害,对不死生物效果拔群!","hamonSkill.overdrive_strong.desc":"按住shift使用变为波纹重击;可以造成更高的伤害和更远的击退","hamonSkill.sendo_overdrive.name":"仙道波纹疾走","hamonSkill.sendo_overdrive.desc":"向墙壁或地面施加波纹,产生波纹能量波对周围生物造成伤害","hamonSkill.turquoise_blue_overdrive.name":"青绿色波纹疾走","hamonSkill.turquoise_blue_overdrive.desc":"在水下时,玩家可以释放出强大的波纹能量","hamonSkill.sunlight_yellow_overdrive.name":"山吹色波纹疾走","hamonSkill.sunlight_yellow_overdrive.desc":"带有波纹能量的重击;通过延长蓄力时间,玩家能够将更多的波纹能量汇聚到拳头上,从而造成大量伤害。","hamonSkill.throwables_infusion.name":"投掷灌注","hamonSkill.throwables_infusion.desc":"玩家投掷的雪球、鸡蛋和水瓶等投掷物将会附有波纹并造成伤害","hamonSkill.plant_infusion.name":"植物灌注(方块)","hamonSkill.plant_infusion.desc":"玩家用波纹向方块灌注波纹。生物和玩家会在触碰它时受到波纹伤害","hamonSkill.animal_infusion.name":"动物灌注","hamonSkill.animal_infusion.desc":"允许玩家向生物和海龟蛋灌注波纹","hamonSkill.plant_item_infusion.name":"植物灌注 (物品)","hamonSkill.plant_item_infusion.desc":"当扔出植物类物品时,玩家将会向其灌注波纹,靠近它的生物将会受到伤害","hamonSkill.arrow_infusion.name":"箭矢灌注","hamonSkill.arrow_infusion.desc":"玩家发射出的箭矢和三叉戟会造成额外的波纹伤害","hamonSkill.zoom_punch.name":"伸缩脱臼拳","hamonSkill.zoom_punch.desc":"让胳膊的关节脱臼来延长攻击距离的基础攻击招式,脱臼时的疼痛会被波纹所缓解","hamonSkill.jump.name":"飞跃","hamonSkill.jump.desc":"允许玩家在潜行时按下跳跃键向前飞跃","hamonSkill.speed_boost.name":"身体机能控制","hamonSkill.speed_boost.desc":"短时间使用波纹激发玩家的身体机能,为玩家提供速度和急迫效果","hamonSkill.afterimages.name":"残像","hamonSkill.afterimages.desc":"身体加速控制将提供更强的加速效果并使玩家产生残影;飞跃的效果增强","hamonSkill.healing.name":"波纹治疗","hamonSkill.healing.desc":"通过使用波纹对玩家进行治疗,让玩家缓慢恢复血量","hamonSkill.healing_touch.name":"碰触治疗","hamonSkill.healing_touch.desc":"(shift+对准目标长按治疗)允许玩家通过波纹的治疗能力治疗他人","hamonSkill.plants_growth.name":"植物加快成长","hamonSkill.plants_growth.desc":"治疗能力对植物使用可以起到类似于骨粉的作用.","hamonSkill.expel_venom.name":"毒素排出","hamonSkill.expel_venom.desc":"玩家的治疗能力将可以帮助目标排出体内的毒素(治疗时持续减少剧毒,饥饿,凋零和反胃效果的持续时间)","hamonSkill.wall_climbing.name":"攀爬","hamonSkill.wall_climbing.desc":"允许玩家使用波纹依附在方块表面上攀爬它","hamonSkill.liquid_walking.name":"液面行走","hamonSkill.liquid_walking.desc":"允许玩家在液体表面行走,双击Shift将会停止使用。","hamonSkill.life_magnetism.name":"生命磁性波纹疾走","hamonSkill.life_magnetism.desc":"将一块树叶变成滑翔伞;如果不持续对树叶充能波纹,那么滑翔伞就会解体","hamonSkill.projectile_shield.name":"投掷物防护壁","hamonSkill.projectile_shield.desc":"创建一个防护壁,可以反弹任何的投掷物","hamonSkill.protection.name":"波纹护体","hamonSkill.protection.desc":"在身体表面形成一层排斥波纹,对来袭的物体产生排斥并降低受到的物理伤害","hamonSkill.detector.name":"波纹感应","hamonSkill.detector.desc":"使用波纹的力量来感应周围的生物","hamonSkill.hypnosis.name":"生物操控","hamonSkill.hypnosis.desc":"允许玩家临时驯服一只可驯服的生物","hamonSkill.hamon_shock.name":"波纹痉挛","hamonSkill.hamon_shock.desc":"向生物头部施加波纹,使其短时间失去行动能力;但是如果该生物受到伤害,痉挛效果将会解除。","hamonSkill.hamon_spread.name":"波纹扩散","hamonSkill.hamon_spread.desc":"当玩家用波纹攻击亡灵生物时,它就会持续在对方的身体中扩散,造成额外的伤害","hamon.technique.jonathan":"仿佛要燃尽般炽热","hamon.technique.zeppeli":"真正的绅士之道","hamon.technique.joseph":"阴险狡诈的计谋者","hamon.technique.caesar":"泡沫一般华丽而梦幻","hamon.technique.lisa_lisa":"丝滑如丝般的灵巧","hamon.technique_perk":"被动: %s","hamon.technique.skill_buff1":"选择这项技巧将会提升以下技能分支的效率:","hamon.technique.skill_buff.branch":"%s 分支: +%s%%","hamon.technique.skill_buff.skill":"%s: +%s%%","hamon.technique.no_reset_warning":"请谨慎选择!除非你完全放弃您的波纹训练并从头开始,否则你将无法更改您的技巧!","hamon.technique.no_reset_warning.2_tmp":"请注意:部分技能正在重做","hamonSkill.natural_talent.name":"天赋","hamonSkill.natural_talent.desc":"你的波纹训练效率翻倍","hamonSkill.scarlet_overdrive.name":"绯红色波纹疾走","hamonSkill.scarlet_overdrive.desc":"山吹色波纹疾走的变种,命中目标能造成点燃效果","hamonSkill.metal_silver_overdrive.name":"银白色波纹疾走","hamonSkill.metal_silver_overdrive.desc":"你可以在武器和工具上缠绕波纹进行攻击,可造成额外的波纹伤害。\\n在没有武器的情况下,可以通过敌人的盔甲或手持道具传导波纹能量,造成更高的伤害。","hamonSkill.overdrive_barrage.name":"超高速连打","hamonSkill.overdrive_barrage.desc":"你可以运用附着波纹的双手快速攻击敌方","hamonSkill.syo_barrage.name":"Sunlight Yellow Overdrive Barrage (WIP)","hamonSkill.syo_barrage.desc":"A more powerful variation of Overdrive Barrage, followed by a devastating finishing punch. Takes a few seconds to charge.","hamonSkill.hamon_cutter.name":"波纹药水割刀","hamonSkill.hamon_cutter.desc":"在药水中灌注波纹,然后高速投掷灌注波纹的药水。除了波纹伤害外,药水的效果也会施加到目标身上","hamonSkill.sendo_wave_kick.name":"仙道波蹴","hamonSkill.sendo_wave_kick.desc":"向前冲锋,并使用膝盖攻击冲锋过程中的所有敌人,并对他们造成额外的波纹伤害","hamonSkill.tornado_overdrive.name":"波纹乱涡疾走","hamonSkill.tornado_overdrive.desc":"通过高速旋转,你可以对周围的敌人造成波纹伤害。这种攻击在下坠时使用对敌人尤其致命","hamonSkill.deep_pass.name":"究极深仙脉波纹疾走","hamonSkill.deep_pass.desc":"当你死亡时,你会将所有生命能量(波纹力量和波纹控制)转移给附近的一名波纹使者","hamonSkill.clacker_volley.name":"钢珠旋风","hamonSkill.clacker_volley.desc":"允许你使用一对钢珠旋风作为灌注波纹的远程/近战武器,并可以高速的向对手投掷","hamonSkill.rope_trap.name":"波纹丝线结界","hamonSkill.rope_trap.desc":"右键单击线会暂时将连接的线转换为持续缠绕着波纹的线网。在潜行时,你会自动将一根线放到地面上","hamonSkill.cheat_death.name":"诡计","hamonSkill.cheat_death.desc":"当你即将被杀死时,你会规避死亡并获得短暂隐形效果(在游戏中每一天都会拥有一次规避死亡的机会,无法叠加)。\\n你的下一句话是: \"这个能力和波纹有什么关系?\"","hamonSkill.rebuff_overdrive.name":" 这都在我的计算之中!","hamonSkill.rebuff_overdrive.desc":"使用双肘进行防御并对前方目标造成少量波纹伤害,如果这段期间被近战攻击命中将会减免该次伤害并对目标造成大量波纹伤害","hamon.caesar_soap_hint.name":"需要:泡泡水","hamon.caesar_soap_hint.desc":"所有有关泡泡的攻击都需要使用泡泡水手套才能触发","hamonSkill.bubble_launcher.name":"泡沫发射","hamonSkill.bubble_launcher.desc":"发射一连串波纹泡沫","hamonSkill.bubble_cutter.name":"泡沫割刀","hamonSkill.bubble_cutter.desc":"发射出圆盘状的泡沫,这些泡沫以高速移动。滑动泡沫更精准,如果泡沫撞击到地面的话,他不会破碎,取而代之的是继续在地面上滑动","hamonSkill.bubble_barrier.name":"泡泡屏障","hamonSkill.bubble_barrier.desc":"你可以发射出一个巨大的泡泡,将目标困住几秒钟","hamonSkill.crimson_bubble.name":"绯红色泡泡","hamonSkill.crimson_bubble.desc":"当你死亡时,你将你的生命能量(波纹力量和波纹控制)放入一个血泡泡中,它可以转移给附近的一名波纹使者","hamonSkill.aja_stone_keeper.name":"艾哲红石的守护者","hamonSkill.aja_stone_keeper.desc":"你可以使用波纹来为艾哲红石充能;当使用普通的艾哲红石时,你有几率使它成为超级艾哲红石。","hamonSkill.satiporoja_scarf.name":"附着波纹的围巾","hamonSkill.satiporoja_scarf.desc":"你会得到一条围巾,当戴上它时,可以减少使用波纹的能量消耗,并吸收波纹的伤害。你可以把它用作类似传导波纹的近战武器,可以挥舞它来进行更大范围的攻击。","hamonSkill.snake_muffler.name":"蛇首立带","hamonSkill.snake_muffler.desc":"当你戴着围巾受到攻击时,你会用围巾跳过攻击者,对他们造成伤害(有冷却,会攻击对你进行攻击的生物并会进行发光标记)。","jojo.chat.joseph.next_line.1":"你的下一句话是 \"%s\"","jojo.chat.joseph.next_line.2":"接下来,你会说 \"%s\"","jojo.chat.joseph.next_line.3":"接下来,你下一句话一定会说 \"%s\"","non_stand.jojo.hamon":"波纹","action.jojo.hamon_overdrive":"波纹疾走","action.jojo.hamon_overdrive_beat":"波纹重击","action.jojo.hamon_sendo_overdrive":"仙道波纹疾走","action.jojo.hamon_turquoise_blue_overdrive":"青绿色波纹疾走","action.jojo.hamon_sunlight_yellow_overdrive":"山吹色波纹疾走","action.jojo.hamon_plant_infusion":"灌注方块","action.jojo.hamon_organism_infusion":"灌注生物","action.jojo.hamon_zoom_punch":"伸缩脱臼拳","action.jojo.hamon_breath":"波纹呼吸","action.jojo.hamon_speed_boost":"身体机能控制","action.jojo.hamon_healing":"波纹治疗","action.jojo.hamon_healing_touch":"碰触治疗","action.jojo.hamon_wall_climbing":"攀爬","action.jojo.hamon_detector":"波纹生命侦测","action.jojo.hamon_life_magnetism":"生命磁气波纹疾走","action.jojo.hamon_projectile_shield":"波纹防护壁","action.jojo.hamon_protection":"波纹护体","action.jojo.hamon_hypnosis":"生物操控","action.jojo.hamon_shock":"波纹痉挛","action.jojo.jonathan_overdrive_barrage":"波纹疾走连打","action.jojo.jonathan_syo_barrage":"Sunlight Yellow Overdrive Barrage","action.jojo.jonathan_metal_silver_overdrive":"银白色波纹疾走","action.jojo.jonathan_metal_silver_overdrive_weapon":"银白色波纹疾走","action.jojo.jonathan_scarlet_overdrive":"绯红色波纹疾走","action.jojo.zeppeli_hamon_cutter":"波纹药水割刀","action.jojo.zeppeli_sendo_wave_kick":"仙道波蹴","action.jojo.zeppeli_tornado_overdrive":"波纹乱涡疾走","action.jojo.joseph_rebuff_overdrive":"“算计”","action.jojo.joseph_rebuff_overdrive.cancel":"取消","action.jojo.caesar_bubble_launcher":"发射泡沫","action.jojo.caesar_bubble_barrier":"巨型泡沫","action.jojo.caesar_bubble_cutter":"波纹泡沫割刀","action.jojo.caesar_bubble_cutter_gliding":"滑行波纹泡沫割刀","non_stand.jojo.vampirism":"吸血鬼","action.jojo.vampirism_claw_lacerate":"利爪强袭","action.jojo.vampirism_blood_drain":"吸取血液","action.jojo.vampirism_freeze":"气化冷冻法","action.jojo.vampirism_space_ripper_stingy_eyes":"空烈眼刺惊","action.jojo.vampirism_zombie_summon":"召唤尸生人仆从","action.jojo.vampirism_blood_gift":"血之馈赠","action.jojo.vampirism_dark_aura":"黑暗能量","action.jojo.vampirism_hamon_suicide":"波纹自杀","jojo.vampire.ready_to_cure":"你感到困乏了,也许睡一觉就能结束这场噩梦...","non_stand.jojo.zombie":"尸生人","action.jojo.zombie_claw_lacerate":"利爪强袭","action.jojo.zombie_devour":"啃食","action.jojo.zombie_disguise":"伪装","action.jojo.zombie_disguise.disable":"卸下伪装","non_stand.jojo.pillarman":"柱之男","action.jojo.pillarman_heavy_punch":"重拳","action.jojo.pillarman_stone_form":"切换状态","action.jojo.pillarman_absorption":"吸食","action.jojo.pillarman_regeneration":"恢复","action.jojo.pillarman_enhanced_senses":"感官强化","action.jojo.pillarman_evasion":"闪避","action.jojo.pillarman_unnatural_agility":"柱男身法","action.jojo.pillarman_horn_attack":"角钻","action.jojo.pillarman_ribs_blades":"肋骨外翻","action.jojo.pillarman_hide_in_entity":"藏进生物","action.jojo.pillarman_divine_sandstorm":"风之流法: 神砂岚","action.jojo.pillarman_small_sandstorm":"风之流法: 剃削风","action.jojo.pillarman_wind_cloak":"风之流法: 风之斗篷","action.jojo.pillarman_atmospheric_rift":"风之流法: 浑楔枫","action.jojo.pillarman_erratic_blaze_king":"炎之流法: 怪焰王","action.jojo.pillarman_giant_carthwheel_prison":"炎之流法: 怪焰王大车狱","action.jojo.pillarman_self_detonation":"炎之流法: 自爆","action.jojo.pillarman_light_flash":"光之流法:光爆","action.jojo.pillarman_light_flash_decoy":"光之流法: 闪光诱饵","action.jojo.pillarman_blade_slash":"光之流法: 开膛挥砍","action.jojo.pillarman_blade_dash_attack":"光之流法:闪击","action.jojo.pillarman_blade_barrage":"光之流法:辉彩滑刀","jojo.subtitle.stand_summon":"释放『替身』","jojo.subtitle.stand_unsummon":"收回『替身』","jojo.subtitle.stand_attack_light":"攻击","jojo.subtitle.stand_attack_strong":"重击","jojo.subtitle.stand_attack_barrage":"轻击","jojo.subtitle.stand_punch_swing":"挥拳","jojo.subtitle.stand_damage_block":"破坏方块","jojo.subtitle.stand_crash":"『替身』受伤","jojo.subtitle.stand_attack_parried":"攻击格挡","jojo.attribute.name.stand_resistance":"『替身』防御力","jojo.attribute.name.stand_precision":"『替身』精密度","jojo.stand_stat.strength":"力量","jojo.stand_stat.speed":"速度","jojo.stand_stat.range":"射程范围","jojo.stand_stat.durability":"持续力","jojo.stand_stat.precision":"精密动作性","jojo.stand_stat.dev_potential":"成长性","jojo.stand_stat.stand_name":"替身名:%s","jojo.stand_stat.stand_user":"替身使者: %s","jojo.stand_stat.button.show":"替身面板","jojo.stand_stat.button.hide":"关闭面板","jojo.stand_skins.button":"替身皮肤(WIP)","jojo.stand_ui.name":"替身信息(WIP)","jojo.disc.stand":"『替身』: %s","jojo.arrow.stand_arrow_xp":"至少需要%s经验等级才能觉醒替身","jojo.arrow.stands_hint":"%s 查看可用的替身","jojo.arrow.stands_list":"可用的替身:","jojo.arrow.no_stands":"所有替身已被禁用","jojo.arrow.assigned_banned":"There are no available Stands assigned to %s","jojo.arrow.all_stands_taken":"All Stands available on this server are already taken","jojo.arrow.no_stand_weights":"Failed to pick a random Stand","jojo.arrow.least_taken_mode":"觉醒服务器内拥有数量最少的替身","jojo.arrow.not_taken_mode":"觉醒服务器内没人觉醒过的替身","jojo.story_part.1":"Phantom Blood","jojo.story_part.2":"Battle Tendency","jojo.story_part.3":"星尘斗士","jojo.story_part.4":"不灭钻石","jojo.story_part.5":"黄金之风","jojo.story_part.6":"石之海","jojo.story_part.7":"彪马野郎","jojo.story_part.8":"JOJO福音","jojo.story_part.9":"JOJO大陆","jojo.message.action_condition.only_stand_user":"This ability cannot affect Stands","entity.jojo.star_platinum":"『白金之星』","entity.jojo.sp_star_finger":"『流星指刺』","stand.jojo.star_platinum":"『白金之星』","action.jojo.star_platinum_punch":"轻击","action.jojo.star_platinum_heavy_punch":"重击","action.jojo.star_platinum_uppercut":"升龙拳","action.jojo.star_platinum_barrage":"超高速连打(欧拉!","action.jojo.star_platinum_star_finger":"『流星指刺』","action.jojo.star_platinum_block":"防御","action.jojo.star_platinum_zoom":"『白金放大镜』","action.jojo.star_platinum_inhale":"『白金吸尘器』","action.jojo.star_platinum_time_stop":"『白金之星.世界』(上限%s秒)","action.jojo.star_platinum_time_resume":"时间开始『流动』","action.jojo.star_platinum_ts_blink":"『时停瞬移』","jojo.subtitle.inhale":"『白金吸尘器』","jojo.subtitle.star_platinum_name":"\"『白金之星』!\"","jojo.subtitle.ora":"『欧拉!』","jojo.subtitle.ora_ora_ora":"『欧拉欧拉欧拉欧拉!』","jojo.subtitle.star_finger_name":"\"『流星指刺』!\"","jojo.subtitle.star_platinum_the_world":"\"『白金之星.世界』!\"","jojo.subtitle.time_resumes.dasu":"\"时间开始『恢复』\"","jojo.subtitle.time_resumes.hajimeta":"\"时间开始『流动』\"","entity.jojo.the_world":"『世界』","entity.jojo.road_roller":"『吃我压路机哒!』","stand.jojo.the_world":"『世界』","action.jojo.the_world_punch":"轻击","action.jojo.the_world_heavy_punch":"重击","action.jojo.the_world_kick":"重踢","action.jojo.the_world_barrage":"超高速连打(木大)!","action.jojo.the_world_ts_punch":"时停重击","action.jojo.the_world_block":"防御(塑料)","action.jojo.the_world_time_stop":"『时间停止』(%s秒)","action.jojo.the_world_time_resume":"时间开始『流动』","action.jojo.the_world_ts_blink":"『时停瞬移』","jojo.subtitle.muda":"『没用!』","jojo.subtitle.muda_muda_muda":"『没用没用没用没用!』","jojo.subtitle.wry":"WRYYYYYYYYYY","jojo.subtitle.the_world_name":"\"『世界』!\"","jojo.subtitle.die":"\"去死吧!\"","jojo.subtitle.this_is_the_world":"\"这就是...『世界』哒...!\"","jojo.subtitle.toki_yo_tomare":"\"停止吧!时间!\"","jojo.subtitle.tomare_toki_yo":"\"时间!停止吧!\"","jojo.subtitle.times_up":"\"时间已到!\"","jojo.subtitle.zero":"\"零!\"","jojo.subtitle.5_seconds":"\"倒数五秒!\"","jojo.subtitle.one_more":"\"以防万一,再来一刀\"","jojo.subtitle.cant_move":"\"我!我动不了了!这不可能!!\"","jojo.subtitle.rodo_rolla_da":"\"吃我压路机哒!!!\"","jojo.subtitle.road_roller_land":"压路机落地","jojo.subtitle.road_roller_hit":"压路机撞击","entity.jojo.hierophant_green":"『绿色法皇』","entity.jojo.hg_string":"『绿色法皇触手』","entity.jojo.hg_grappling_string":"『绿色法皇触手』","entity.jojo.hg_emerald":"『绿色法皇的绿宝石』","entity.jojo.hg_barrier":"『绿色法皇的结界』","stand.jojo.hierophant_green":"『绿色法皇』","action.jojo.hierophant_green_attack":"『触手攻击』","action.jojo.hierophant_green_attack_binding":"『密集触手攻击』","action.jojo.hierophant_green_emerald_splash":"『散弹绿宝石水花』","action.jojo.hierophant_green_es_concentrated":"『密集绿宝石水花』","action.jojo.hierophant_green_es_concentrated.shortened":"密集水花","action.jojo.hierophant_green_block":"防御","action.jojo.hierophant_green_grapple":"触手穿梭","action.jojo.hierophant_green_grapple_entity":"『控制实体』","action.jojo.hierophant_green_barrier":"布置法皇结界 (已布置%s条线/共%s条线)","jojo.message.action_condition.barrier":"你不能设置更多的结界","jojo.subtitle.hierophant_green_name":"\"『绿色法皇』!\"","jojo.subtitle.hierophant_green_name_short":"\"『法皇』!\"","jojo.subtitle.emerald_splash_name":"\"『绿宝石水花』!\"","jojo.subtitle.rero":"RERORERORERO","entity.jojo.silver_chariot":"『银色战车』","entity.jojo.sc_rapier":"『银色战车的剑』","entity.jojo.sc_flame":"火焰","stand.jojo.silver_chariot":"『银色战车』","action.jojo.silver_chariot_attack":"攻击","action.jojo.silver_chariot_no_rapier_attack":"『拳击』","action.jojo.silver_chariot_dash_attack":"『冲刺攻击』","action.jojo.silver_chariot_sweeping_attack":"横斩","action.jojo.silver_chariot_barrage":"『持续高速剑击』","action.jojo.silver_chariot_rapier_launch":"发射剑身","action.jojo.silver_chariot_block":"防御","action.jojo.silver_chariot_take_off_armor":"爆甲模式","jojo.message.action_condition.chariot_rapier":"银色战车缺少剑身","jojo.message.action_condition.chariot_armor":"银色战车已经脱下了装甲","jojo.subtitle.silver_chariot_name":"\"『银色战车』!\"","jojo.subtitle.silver_chariot_name_short":"\"『战车』!\"","jojo.subtitle.hora_hora_hora":"\"『嚯啦嚯啦嚯啦嚯啦』!\"","jojo.subtitle.polnareff_fencing":"\"要不要尝尝我剑术的厉害?!\"","entity.jojo.magicians_red":"『魔术师之红』","entity.jojo.mr_flame":"魔术师之红的红色火焰","entity.jojo.mr_fireball":"魔术师之红的火球","entity.jojo.mr_crossfire_hurricane":"『十字火焰旋风』","entity.jojo.mr_crossfire_hurricane_special":"『十字火焰旋风.特殊版』","entity.jojo.mr_red_bind":"『赤荒绳』","entity.jojo.mr_detector":"『火焰生命侦测器』","stand.jojo.magicians_red":"『魔术师之红』","action.jojo.magicians_red_punch":"轻击","action.jojo.magicians_red_heavy_punch":"重击","action.jojo.magicians_red_kick":"轻踢","action.jojo.magicians_red_kick_bind":"重踢","action.jojo.magicians_red_flame_burst":"『火焰爆裂』","action.jojo.magicians_red_fireball":"发射火球","action.jojo.magicians_red_crossfire_hurricane":"『十字火焰旋风』","action.jojo.magicians_red_ch_special":"『十字火焰旋风·特殊版』","action.jojo.magicians_red_ch_special.shortened":"『C.F.H. 特殊版』","action.jojo.magicians_red_block":"防御","action.jojo.magicians_red_red_bind":"『赤荒绳』","action.jojo.magicians_red_detector":"『火焰生命侦测器』","jojo.subtitle.fire_ability":"火焰灼烧","jojo.subtitle.magicians_red_name":"\"『魔术师之红』!\"","jojo.subtitle.hell_2_u":"\"送你下地狱!\"","jojo.subtitle.crossfire_hurricane_name":"\"『十字火焰旋风!』\"","jojo.subtitle.crossfire_hurricane_special_name":"\"『十字火焰旋风.特殊版!』\"","jojo.subtitle.red_bind_name":"\"『赤荒绳』!\"","entity.jojo.crazy_diamond":"『疯狂钻石』","entity.jojo.cd_block_bullet":"碎片追踪","entity.jojo.cd_blood_cutter":"飞溅血刀","stand.jojo.crazy_diamond":"『疯狂钻石』","item.jojo.crazy_diamond_non_block_anchor":"移动到","action.jojo.crazy_diamond_punch":"轻击","action.jojo.crazy_diamond_heavy_punch":"重击","action.jojo.crazy_diamond_leave_object":"将 %s 留在里面","action.jojo.crazy_diamond_misshaping_punch":"重击","action.jojo.crazy_diamond_misshape_face":"畸形的脸","action.jojo.crazy_diamond_misshape_arms":"畸形的手臂","action.jojo.crazy_diamond_misshape_legs":"畸形的腿","action.jojo.crazy_diamond_angelo_rock":"与石头融合","action.jojo.crazy_diamond_barrage":"超高速连打(嘟啦啦!)","action.jojo.crazy_diamond_block_bullet":"碎片追踪","action.jojo.crazy_diamond_block_bullet.homing":"血液追踪","action.jojo.crazy_diamond_blood_cutter":"飞溅血刀","action.jojo.crazy_diamond_block":"防御","action.jojo.crazy_diamond_repair":"修复","action.jojo.crazy_diamond_heal":"修复实体","action.jojo.crazy_diamond_previous_state":"还原","action.jojo.crazy_diamond_restore_terrain":"修复地形","action.jojo.crazy_diamond_anchor_move.empty":"返回方块标记点","action.jojo.crazy_diamond_anchor_move.pos":"坐标 (%s, %s, %s)","action.jojo.crazy_diamond_anchor_make":"标记方块","jojo.crazy_diamond_fix.warning":"修复 %s 会清除所有的附魔!","jojo.crazy_diamond.block_checkpoint.tooltip":"(%s, %s, %s)","jojo.message.action_condition.full_health":"你不能处于满血状态释放此技能","jojo.message.action_condition.block_offhand":"你需要在你的副手拿着一个方块","jojo.message.action_condition.item_hard_material":"你需要一块由硬质材料制成的方块","jojo.message.action_condition.stand_cant_break_block":"你的替身无法打破这个方块","jojo.message.action_condition.item_offhand":"你需要将物品放在副手","jojo.message.action_condition.no_repair":"此项目无法修复","jojo.message.action_condition.item_revert":"此项目无法修复","jojo.message.action_condition.entity_revert":"此实体无法修复","jojo.message.action_condition.cd_heal_self":"你无法修复自己","jojo.message.action_condition.heal_target":"此实体无法修复","jojo.message.action_condition.item_block_origin":"你的副手需要一个方块","jojo.message.action_condition.angelo_no_block_broken":"被击飞的实体并未击碎方块","jojo.message.action_condition.angelo_no_stone_broken":"被击飞的实体并未击碎足够多的岩石","jojo.subtitle.crazy_diamond_name":"\"『疯狂钻石』!\"","jojo.subtitle.fix":"\"修复!\"","jojo.subtitle.pray_for_eternity":"\"永远的忏悔吧!\"","jojo.subtitle.yo_angelo":"\"Yo, Angelo!\"","jojo.subtitle.dora":"『嘟啦』","jojo.subtitle.dorarara":"『嘟啦啦啦啦啦啦啦啦』","jojo.subtitle.fixed":"正在修复东西","jojo.subtitle.blood_splash":"鲜血飞溅而出","jojo.subtitle.angelo_rock_grunt":"UGH","entity.jojo.gold_experience":"『黄金体验』","stand.jojo.gold_experience":"『黄金体验』","action.jojo.gold_experience_punch":"击打","action.jojo.gold_experience_heavy_punch":"重拳","action.jojo.gold_experience_lifeshot_punch":"暴走拳","action.jojo.gold_experience_lifeshot":"精神暴走","action.jojo.gold_experience_barrage":"连打","action.jojo.gold_experience_block":"防御","action.jojo.gold_experience_choose_lifeform":"选择生命形式","action.jojo.gold_experience_create_lifeform":"创造生命","action.jojo.gold_experience_create_lifeform.param":"创造:%s","action.jojo.gold_experience_tooth_lifeform":"将牙变成生物","action.jojo.gold_experience_tooth_lifeform.param":"将牙变成:%s","action.jojo.gold_experience_revert_lifeform":"还原","action.jojo.gold_experience_revert_lifeform.param":"还原为:%s","action.jojo.gold_experience_mark_item":"给物品注入生命","action.jojo.gold_experience_mark_item.param":"赋予 %s 生命","action.jojo.gold_experience_bone_meal":"催熟植物","action.jojo.gold_experience_heal":"堵住伤口","action.jojo.gold_experience_life_detector":"生命探测","action.jojo.gold_experience_heal.arrow":"堵住箭伤","action.jojo.gold_experience_heal.knife":"堵住刀伤","action.jojo.gold_experience_heal_other":"堵住%s的伤口","action.jojo.gold_experience_heal_other.arrow":"堵住:%s的箭伤","action.jojo.gold_experience_heal_other.knife":"堵住:%s的刀伤","action.jojo.gold_experience_heal_other.dying":"给予%s生命能量","action.jojo.gold_experience_healing_item":"制造身体部件","entity.jojo.util_object.tooth":"牙齿","entity.jojo.ge_lifeform":"黄金体验的制造物","item.jojo.gold_experience_body_tissue":"身体部件","gold_experience.lifeforms.animals":"动物","gold_experience.lifeforms.plants":"植物 (敬请期待)","gold_experience.lifeform_unseen":"%s (新)","jojo.ui.list_expand":"展开","jojo.ui.list_collapse":"折叠","jojo.ui.text_button_hovered":"> %s","jojo.ui.favorite":"添加到收藏","jojo.ui.favorite_remove":"取消收藏","jojo.ge_lifeform.grid_fav_add":"右键添加收藏","jojo.ge_lifeform.grid_fav_remove":"右键取消收藏","jojo.ui.lifeform_ui_mode.all":"所有","jojo.ui.lifeform_ui_mode.favs":"收藏","jojo.ui.lifeform_ui_mode.new":"新的发现","gold_experience.lifeform_size":"%sx%sx%sm","gold_experience.lifeform_time":"%ss","jojo.ge_lifeform.search_field":"搜索","jojo.ge_lifeform.unlock_all":"解锁所有生物形式","ge_new_lifeform.toast.title":"解锁了新的生物形式!","ge_new_lifeform.toast.title.subtype":"New subtype unlocked","jojo.ge_item_marked":"蕴含着生命能量","jojo.ge_item_marked.2":"(You can track this item's location and turn it into a lifeform remotely)","jojo.message.action_condition.choose_lifeform":"请先选择需要创造的生命形式","jojo.message.action_condition.ge_lifeform_material":"你需要将一个没有生命的物品或者道具放在你的副手","jojo.message.action_condition.ge_lifeform_material_only_item":"你需要将一个没有生命的物品放在你的副手","jojo.message.action_condition.ge_lifeform_material_item":"这个物品已经含有生命能量了","jojo.message.action_condition.ge_lifeform_material_block":"这个方块已经含有生命能量了","jojo.message.action_condition.ge_too_many_mobs":"你召唤的生物太多啦","jojo.message.action_condition.ge_heal_non_living":"这个实体无法恢复生命","jojo.message.action_condition.ge_heal_stand":"你需要对一个替身使者使用","jojo.message.action_condition.resurrect_dead":"没有任何能力能真正意义上复活死去的人","jojo.message.action_condition.ge_heal_stronger":"你已经拥有更强大的生命恢复效果","jojo.message.action_condition.ge_heal_stronger.other":"%已经拥有更强大的生命恢复效果","jojo.message.action_condition.ge_heal_full_hp":"你没有受伤","jojo.message.action_condition.ge_heal_full_hp.other":"%没有受伤","jojo.message.action_condition.dying_hamon":"你的身体没有呼吸和鲜血","jojo.subtitle.gold_experience_name":"\"『黄金体验』!\"","jojo.subtitle.giorno_new_life":"\"诞生吧,生命!\"","jojo.subtitle.life_created":"生命被创造","jojo.subtitle.life_reverted":"物体被还原","jojo.subtitle.life_item":"物品被注入生命","jojo.subtitle.ge_heal":"伤口愈合","stand.jojo.boy_ii_man":"『大人小孩双拍档』","entity.jojo.rps_kid":"大人小孩双拍档 小孩","item.jojo.rps_kid_spawn_egg":"大人小孩双拍档刷怪蛋","jojo.disc.missing_part.arms":"失去手臂","jojo.disc.missing_part.legs":"失去腿","jojo.disc.missing_part.main_body":"失去身体","jojo.rps.cheat.jojo.hamon":"读心术","jojo.rps.cheat.jojo.vampirism":"催眠","jojo.rps.self":"你不能和自己玩","jojo.rps.too_far":"%s 离你太远了","jojo.rps.game_invite.text":"%s 想和你玩剪刀石头布! 类型 %s 接受","jojo.rps.game_invite.sent":"发送游戏邀请到 %s","jojo.rps.rock":"Rock","jojo.rps.paper":"Paper","jojo.rps.scissors":"Scissors","stand.jojo.mr_president":"总统先生","entity.jojo.coco_jumbo_turtle":"Coco Jumbo","item.jojo.coco_jumbo_spawn_egg":"生成Coco Jumbo (WIP)","item.jojo.mr_president_key":"总统先生的钥匙","item.jojo.mr_president_key.named":"%s的钥匙","item.jojo.mr_president_master_key":"万能钥匙","item.jojo.mr_president_master_key.hint":"可以适配任意一只龟.","block.jojo.coco_jumbo_shell":"龟壳","block.jojo.mr_president_gem":"出口","hint.mr_president_exit":"Right click to exit the room","coco_jumbo.stand_arrow_hint":"===这只海龟看起来很特别欸,或许它能够觉醒替身也说不定呢===","advancements.jojo.coco_jumbo.title":"这只海龟会成为替身使者吗?","advancements.jojo.coco_jumbo.description":"找到一只带有钥匙孔的海龟","advancements.jojo.coco_jumbo_key.title":"这把钥匙可不是用来开锁和门的!","advancements.jojo.coco_jumbo_key.description":"将钥匙嵌入龟壳, 这样只有钥匙被嵌入时替身才会生效.\\n每只龟只能有一把钥匙,所以请看管好您的钥匙!","advancements.jojo.mr_president.title":"叛徒们永远也找不到你","advancements.jojo.mr_president.description":"进入由一只海龟的替身能力创造的房间","advancements.jojo.mr_president_walls.title":"它就像宇宙飞船一样!","advancements.jojo.mr_president_walls.description":"装饰龟壳里的房间(在房间内六个面都铺满方块)","coco_jumbo.key.no_stand":"这只海龟并没有觉醒替身","coco_jumbo.key.empty":"这只龟没有插入钥匙","coco_jumbo.key.wrong":"这把钥匙不适配这只龟","coco_jumbo.key.not_empty":"这把钥匙不适配这只龟","coco_jumbo.carry.offhand":"你必须空出你的副手才能拿起%s","coco_jumbo.hint.release":"按%s放下它","jojo.textutil.shortened":"%s...","jojo.to_be_continued":"To Be Continued"} \ No newline at end of file diff --git a/projects/1.16/assets/ripples-of-the-past/jojo/lang/en_us.json b/projects/1.16/assets/ripples-of-the-past/jojo/lang/en_us.json new file mode 100644 index 000000000000..6a695e82866c --- /dev/null +++ b/projects/1.16/assets/ripples-of-the-past/jojo/lang/en_us.json @@ -0,0 +1,1430 @@ +{ + "itemGroup.jojo_tab": "JoJo", + "item.jojo.stone_mask": "Stone Mask", + "item.jojo.aja_stone_mask": "Stone Mask with Aja Red Stone", + "block.jojo.stone_mask": "Stone Mask", + "block.jojo.aja_stone_mask": "Stone Mask with Aja Red Stone", + "item.jojo.sledgehammer": "Iron Sledgehammer", + "item.jojo.blade_hat": "Blade Hat", + "item.jojo.breath_control_mask": "Breath Control Mask", + "item.jojo.breath_control_mask.hint": "Gives a bonus to Hamon breathing training level for doing exercises for multiple days in a row.", + "item.jojo.breath_control_mask.hint2": "Requires the wearer to constantly perform Hamon Breath, otherwise breath stability starts decreasing.", + "item.jojo.gloves": "Gloves", + "item.jojo.gloves.hint": "When equipped in main hand, this item counts as empty hand for Hamon and vampirism moves.", + "item.jojo.bubble_gloves": "Soap Coated Gloves", + "item.jojo.soap": "Soap Solution", + "item.jojo.oil": "Oil", + "item.jojo.oil.hint": "You can lubricate your weapon in offhand with it to deal Hamon damage through it", + "item.jojo.oil.uses": "Oiled: %s uses", + "item.jojo.luck_sword": "§6Luck", + "item.jojo.luck_sword.reference_quote": "\"I am the Dark Knight Bruford! This pain is nothing to me!\"", + "item.jojo.luck_pluck_sword": "§6Luck & §4P§6luck", + "item.jojo.luck_pluck_sword.reference_quote": "\"I dedicate to you the word engraved into my sword: Luck! And for your future, I grant you this: Pluck!\"", + "item.jojo.hamon_master_spawn_egg": "Hamon Master Spawn Egg", + "item.jojo.hungry_zombie_spawn_egg": "Zombie Minion Spawn Egg", + "item.jojo.aja_stone": "Aja Red Stone", + "item.jojo.super_aja_stone": "Super Aja Red Stone", + "item.jojo.satiporoja_scarf": "Satiporoja Beetle Cloth Scarf", + "item.jojo.clackers": "Clackers", + "item.jojo.tommy_gun": "Tommy Gun", + "item.jojo.tommy_gun.reference_quote": "\"I'll avenge uncle Speedwagon! This is a declaration of war!\"", + "item.jojo.tommy_gun.reload_prompt": "%s+%s to reload (consumes iron nuggets and gunpowder)", + "item.jojo.molotov": "Firebomb", + "item.jojo.molotov.reference_quote": "\"This one's called Hamon oil trick!\"", + "jojo.message.action_condition.molotov_fire": "You need something to set this on fire", + "item.jojo.large_crossbow": "Large Crossbow", + "item.jojo.large_crossbow.reference_quote": "\"Which crossbow will you take?\"\n\"Do you really need to ask? Isn't it obvious? I'm taking the giant one! Its power can't be beat!\"", + "item.jojo.metal_ball": "Metal Ball", + "item.jojo.squid_ink_pasta": "Squid Ink Pasta", + "item.jojo.squid_ink_pasta.reference_quote": "\"What in the hell is this?! You expect me to eat spaghetti with ink in it?!\"", + "block.jojo.slumbering_pillarman": "Slumbering Pillar Man", + "block.jojo.boiling_blood": "Boiling Blood", + "item.jojo.boiling_blood_bucket": "Boiling Blood Bucket", + "block.jojo.wooden_coffin_oak_white": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_orange": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_magenta": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_light_blue": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_yellow": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_lime": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_pink": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_gray": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_light_gray": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_cyan": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_purple": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_blue": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_brown": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_green": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_red": "Wooden Coffin", + "block.jojo.wooden_coffin_oak_black": "Wooden Coffin", + "item.jojo.knife": "Knife", + "item.jojo.road_roller": "Road Roller", + "block.jojo.meteoric_iron": "Meteoric Iron", + "block.jojo.meteoric_ore": "Meteoric Core", + "item.jojo.meteoric_scrap": "Meteoric Scrap", + "item.jojo.meteoric_ingot": "Meteoric Ingot", + "item.jojo.stand_arrow": "Meteorite Arrow", + "item.jojo.stand_arrow_beetle": "Beetle Arrow", + "enchantment.jojo.virus_inhibition": "Virus Inhibition", + "enchantment.jojo.virus_inhibition.desc": "Decreases the virus damage dealt by an Arrow. Increases the chance that the (specific) mobs will not die and get a Stand when shot.", + "enchantment.jojo.stand_arrow_xp_reduction": "Spiritual Strength", + "enchantment.jojo.stand_arrow_xp_reduction.desc": "Reduces the total amount of experience levels consumed by an Arrow.", + "enchantment.jojo.gloves_damage": "Brawler", + "enchantment.jojo.gloves_damage.desc": "Increases melee damage dealt by gloves.", + "enchantment.jojo.gloves_speed": "Quick Strike", + "enchantment.jojo.gloves_speed.desc": "Increases attack speed with gloves equipped.", + "item.jojo.stand_arrow_shard": "Arrow Shard", + "item.jojo.stand_arrow_shard.reference_quote": "\"It hurts!!\"", + "item.jojo.stand_disc": "Stand Disc", + "item.jojo.stand_disc.addon_author": "Addon created by: %s", + "item.jojo.stand_remover": "Remove Stand", + "item.jojo.stand_remover_one_time": "Remove Stand (one-time)", + "item.jojo.stand_eject": "Eject Stand", + "item.jojo.stand_eject_one_time": "Eject Stand (one-time)", + "item.jojo.stand_full_clear": "Full Stand Clear", + "item.jojo.stand_full_clear_one_time": "Full Stand Clear (one-time)", + "item.jojo.stand_full_clear.hint": "Also clears all the Stand abilities learned, and the Arrow xp cost penalty", + "item.jojo.creative_only_tooltip": "Creative-only item", + "item.jojo.cocoa_gum": "Cocoa Gum", + "item.jojo.walkman": "Walkman", + "item.jojo.walkman.reference_quote": "\"My own grandson doesn't even know my face! I'll never forgive the Japanese! But... I do like my Walkman.\"", + "item.jojo.cassette_blank": "Blank Cassette Tape", + "item.jojo.cassette_blank.hint": "Combine it with one or multiple music discs (in any combination) to record it", + "item.jojo.cassette_blank.hint.has_dyes": "Combine it with one or multiple music discs/dyes (in any combination) to record it", + "item.jojo.cassette.dye_hint": "%s + %s", + "item.jojo.cassette_recorded": "Cassette Tape", + "jojo.cassette.side_a": " Side A:", + "jojo.cassette.side_b": " Side B:", + "jojo.cassette.bad_recording": "Bad recording", + "jojo.cassette.generation.0": "Original", + "jojo.cassette.generation.1": "Copy of original", + "jojo.cassette.generation.2": "Copy of a copy", + "item.jojo.tarot_deck": "Tarot Deck", + "item.jojo.tarot_deck.reference_quote": "\"The cards of fate, the Tarot. They will suggest your fate, as well as your Stand's power.\"", + "item.jojo.polaroid": "Polaroid", + "item.jojo.polaroid.reference_quote": "\"The vision, that will appear on this picture, Jotaro, will be what determines your fate!\"", + "jojo.polaroid.paper": "You need a piece of paper to make a photo", + "item.jojo.photo": "Photo", + "item.jojo.photo_album": "Photo Album", + "item.jojo.photo_album.reference_quote": "\"___________________________________________________________________________________\"", + "item.jojo.photo_frame": "Photo Frame", + "item.jojo.nail_clippers": "Nail Clippers", + "item.jojo.nail_clippers.reference_quote": "\"Does there exist a person capable of willing their nails to stop growing? There doesn't.\"", + "item.jojo.ladybug_brooch_white": "Ladybug Brooch", + "item.jojo.ladybug_brooch_orange": "Ladybug Brooch", + "item.jojo.ladybug_brooch_magenta": "Ladybug Brooch", + "item.jojo.ladybug_brooch_light_blue": "Ladybug Brooch", + "item.jojo.ladybug_brooch_yellow": "Ladybug Brooch", + "item.jojo.ladybug_brooch_lime": "Ladybug Brooch", + "item.jojo.ladybug_brooch_pink": "Ladybug Brooch", + "item.jojo.ladybug_brooch_gray": "Ladybug Brooch", + "item.jojo.ladybug_brooch_light_gray": "Ladybug Brooch", + "item.jojo.ladybug_brooch_cyan": "Ladybug Brooch", + "item.jojo.ladybug_brooch_purple": "Ladybug Brooch", + "item.jojo.ladybug_brooch_blue": "Ladybug Brooch", + "item.jojo.ladybug_brooch_brown": "Ladybug Brooch", + "item.jojo.ladybug_brooch_green": "Ladybug Brooch", + "item.jojo.ladybug_brooch_red": "Ladybug Brooch", + "item.jojo.ladybug_brooch_black": "Ladybug Brooch", + "item.jojo.ladybug_brooch.reference_quote": "\"Ladybugs are considered insects of the sun, and symbolize life. They make good luck charms, don't they?\"", + "item.jojo.mista_revolver": "Revolver", + "item.jojo.mista_revolver.reference_quote": "\"If you don't answer within 2 seconds of me asking, I'll put a bullet in both of your eye sockets... Uno, due... I won't wait any longer.\"", + "item.jojo.lighter": "Lighter", + "item.jojo.lighter.reference_quote": "\"This test will evaluate your trustworthiness... through the flame of this lighter!\"", + "item.jojo.stone_pendant": "Stone Pendant", + "item.jojo.stone_pendant.reference_quote": "\"I'm informed that your divorced father told your mother to give it to you if you were in trouble.\"", + "item.jojo.harpoon": "Harpoon", + "item.jojo.harpoon.reference_quote": "\"Time has stopped, for a maximum of 5 seconds... You won't be able to realize that I've thrown this spear.\"", + "item.jojo.dono_tooltip": "Brought by: %s", + "block.jojo.magicians_red_fire": "Magician's Red's Fire", + "filled_map.jojo:meteorite": "Tundra Explorer Map", + "filled_map.jojo:hamon_temple": "Mountain Explorer Map", + "filled_map.jojo:pillarman_temple": "Jungle Explorer Map", + "jojo.stand_user_crafting.jei_hint.single": "This can only be crafted if your Stand is %s", + "jojo.stand_user_crafting.jei_hint.multiple": "This can only be crafted if your Stand is either one of these:", + "jojo.stand_user_crafting.jei_hint.error": "Missing Stand id(s):", + "jojo.player_anim_reminder.1": "Ripples of the Past uses two third-party mods to be able to add player animations.", + "jojo.player_anim_reminder.2": "The following mods were not found in the mod list:", + "jojo.player_anim_reminder.cf_link": "[CurseForge link]", + "jojo.player_anim_reminder.3": "They are client-side, you do not have to install them on a server.", + "jojo.player_anim_reminder.4": "The game will run without them, just don't forget to install them next time you launch the game!", + "walkman.button.play": "Play %s", + "walkman.button.flip": "Flip (play %s)", + "walkman.button.rewind": "Rewind (play %s)", + "walkman.button.rewind.start": "Rewind", + "walkman.button.fast_forward": "Fast-forward (play %s)", + "walkman.button.fast_forward.end": "Fast-forward", + "walkman.button.stop": "Stop", + "walkman.button.playback_mode.default": "Loop: disabled", + "walkman.button.playback_mode.loop": "Loop: enabled", + "walkman.volume": "Volume", + "entity.jojo.hungry_zombie": "Zombie Minion", + "entity.jojo.hamon_master": "Hamon Master", + "entity.jojo.blade_hat": "Blade Hat", + "entity.jojo.space_ripper_stingy_eyes": "Space Ripper Stingy Eyes", + "entity.jojo.zoom_punch": "Zoom Punch", + "entity.jojo.sendo_hamon_overdrive": "Sendo Overdrive", + "entity.jojo.afterimage": "Afterimage", + "entity.jojo.hamon_projectile_shield": "Hamon Projectile Barrier", + "entity.jojo.leaves_glider": "Glider", + "entity.jojo.hamon_block_charge": "Hamon Charge", + "entity.jojo.aja_stone_beam": "Light Beam", + "entity.jojo.hamon_cutter": "Hamon Cutter", + "entity.jojo.clackers": "Clackers", + "entity.jojo.hamon_bubble": "Bubble", + "entity.jojo.hamon_bubble_barrier": "Bubble Barrier", + "entity.jojo.hamon_bubble_cutter": "Bubble Cutter", + "entity.jojo.crimson_bubble": "Crimson Bubble", + "entity.jojo.satiporoja_scarf": "Satiporoja Scarf", + "entity.jojo.satiporoja_scarf_binding": "Satiporoja Scarf", + "entity.jojo.snake_muffler": "Snake Muffler", + "entity.jojo.tommy_gun_bullet": "Bullet", + "entity.jojo.molotov": "Firebomb", + "entity.jojo.knife": "Knife", + "entity.jojo.stand_arrow": "Arrow", + "entity.jojo.block_shard": "Block Shard", + "entity.jojo.soul": "Soul", + "entity.jojo.angelo_rock": "Rock", + "effect.jojo.freeze": "Freeze", + "item.minecraft.potion.effect.freeze": "Potion of Freeze", + "item.minecraft.potion.effect.long_freeze": "Potion of Freeze", + "item.minecraft.potion.effect.strong_freeze": "Potion of Freeze", + "item.minecraft.splash_potion.effect.freeze": "Splash Potion of Freeze", + "item.minecraft.splash_potion.effect.long_freeze": "Splash Potion of Freeze", + "item.minecraft.splash_potion.effect.strong_freeze": "Splash Potion of Freeze", + "item.minecraft.tipped_arrow.effect.freeze": "Arrow of Freeze", + "item.minecraft.tipped_arrow.effect.long_freeze": "Arrow of Freeze", + "item.minecraft.tipped_arrow.effect.strong_freeze": "Arrow of Freeze", + "item.minecraft.lingering_potion.effect.freeze": "Lingering Potion of Freeze", + "item.minecraft.lingering_potion.effect.long_freeze": "Lingering Potion of Freeze", + "item.minecraft.lingering_potion.effect.strong_freeze": "Lingering Potion of Freeze", + "effect.jojo.bleeding": "Bleeding", + "effect.jojo.full_invisibility": "Full Invisibility", + "effect.jojo.hamon_spread": "Hamon Spread", + "effect.jojo.sun_burn": "Sun Burn", + "effect.jojo.stun": "Stun", + "effect.jojo.hamon_shock": "Hamon Shock", + "effect.jojo.immobilize": "Immobilize", + "effect.jojo.hypnosis": "Hypnosis", + "effect.jojo.undead_regeneration": "Undead Regeneration", + "effect.jojo.cheat_death": "Cheat Death", + "effect.jojo.stamina_regen": "Stamina Regen", + "effect.jojo.time_stop": "Time Stop", + "effect.jojo.stand_virus": "Meteorite Virus", + "effect.jojo.resolve": "Resolve", + "effect.jojo.sun_resistance": "Sun Resistance", + "effect.jojo.spirit_vision": "Spirit Vision", + "effect.jojo.integrated_stand": "Integrated Stand", + "effect.jojo.stand_sealing": "Stand Sealing", + "effect.jojo.misshapen_face": "Misshapen Face", + "effect.jojo.misshapen_arms": "Misshapen Arms", + "effect.jojo.misshapen_legs": "Misshapen Legs", + "effect.jojo.sensory_overload": "Sensory Overload", + "advancements.jojo.root.title": "JoJo", + "advancements.jojo.root.description": "The start of a bizarre adventure... (Check the JoJo advancements tab)", + "advancements.jojo.buy_map.title": "Ripples of Adventure", + "advancements.jojo.buy_map.description": "Buy a map to one of the sources of ancient power from an expert cartographer", + "advancements.jojo.hamon_temple.title": "Foreigner... I See Your Future...", + "advancements.jojo.hamon_temple.description": "Find a secluded Hamon temple high in the mountains", + "advancements.jojo.get_hamon.title": "Breath Causes Ripples in Your Body...", + "advancements.jojo.get_hamon.description": "Begin your Hamon training", + "advancements.jojo.hamon_kill_vampire.title": "You Had to Be Destroyed!", + "advancements.jojo.hamon_kill_vampire.description": "Destroy a vampire using Hamon", + "advancements.jojo.hamon_mastery.title": "The Wind Has Created a Viking!", + "advancements.jojo.hamon_mastery.description": "Get to the maximum levels of Hamon strength and Hamon control", + "advancements.jojo.hamon_max_training.title": "Only 1 in 10000 Has the Aptitude and Willpower", + "advancements.jojo.hamon_max_training.description": "Get to the maximum level of breathing training", + "advancements.jojo.last_hamon.title": "It's My Last Hamon!", + "advancements.jojo.last_hamon.description": "Receive another Hamon user's life energy", + "advancements.jojo.abandon_hamon.title": "\"Effort\" is My Most Hated Word!", + "advancements.jojo.abandon_hamon.description": "Abandon your Hamon training", + "advancements.jojo.hamon_chicken.title": "You Couldn't Even Beat That Chicken!", + "advancements.jojo.hamon_chicken.description": "Defeat another Hamon user... by charging a chicken", + "advancements.jojo.pillarman_temple.title": "What is This Man in the Pillar?!", + "advancements.jojo.pillarman_temple.description": "Discover the ruins of a giant jungle temple", + "advancements.jojo.stone_mask.title": "What's the Purpose of This Mask?", + "advancements.jojo.stone_mask.description": "Find a Stone Mask", + "advancements.jojo.get_vampirism.title": "I Reject My Humanity!", + "advancements.jojo.get_vampirism.description": "Become a vampire", + "advancements.jojo.cure_vampirism.title": "On Second Thought...", + "advancements.jojo.cure_vampirism.description": "Cure from vampirism by eating an ENCHANTED golden apple under the Weakness effect of at least level 5", + "advancements.jojo.create_zombie.title": "Become My Demon of the Night!", + "advancements.jojo.create_zombie.description": "Drain blood from a Villager or an Illager and turn them into a loyal Zombie", + "advancements.jojo.drain_humans.title": "Do You Remember How Much Bread You've Eaten in Your Life?", + "advancements.jojo.drain_humans.description": "Absorb 64 human lives", + "advancements.jojo.vampire_kill_hamon.title": "Your Hamon Training is USELESS!", + "advancements.jojo.vampire_kill_hamon.description": "As a vampire, kill a Hamon user", + "advancements.jojo.coffin_sleep.title": "I'm Allergic to Sunlight", + "advancements.jojo.coffin_sleep.description": "Sleep in a coffin to skip over the day", + "advancements.jojo.vampire_hamon_damage_scarf.title": "The Successor to 4000 Years of Hamon History", + "advancements.jojo.vampire_hamon_damage_scarf.description": "Being a vampire, reduce incoming Hamon damage by wearing a Satiporoja Scarf", + "advancements.jojo.meteorite.title": "The Killer Virus Culls Lifeforms!", + "advancements.jojo.meteorite.description": "Locate a meteorite impact site in a snowy biome\n§o(To mine the core, you need at least a diamond pickaxe)", + "advancements.jojo.stand_arrow.title": "The Arrow is Drawn to Capable", + "advancements.jojo.stand_arrow.description": "Obtain a Stand-giving Arrow", + "advancements.jojo.stand_arrow_shot.title": "Show Me Your Stand Ability!", + "advancements.jojo.stand_arrow_shot.description": "Give someone else a Stand by shooting them with an Arrow", + "advancements.jojo.stand_lost_rps.title": "Has Your Luck Left You?", + "advancements.jojo.stand_lost_rps.description": "Lose a game of rock-paper-scissors... along with your Stand", + "advancements.jojo.get_stand.title": "Possessed by an Evil Spirit", + "advancements.jojo.get_stand.description": "Get a Stand power", + "advancements.jojo.summon_stand.title": "It's Finally Shown Itself!", + "advancements.jojo.summon_stand.description": "Have your Stand power fully manifest", + "advancements.jojo.stand_kill_stand.title": "My Stand Will Be the Judge!", + "advancements.jojo.stand_kill_stand.description": "Defeat another Stand user", + "advancements.jojo.resolve.title": "My Resolve Shall Clear the Path!", + "advancements.jojo.resolve.description": "Show your resolve by fighting with your Stand", + "advancements.jojo.stand_max.title": "Now to Unleash My Stand's Power!", + "advancements.jojo.stand_max.description": "Reach your Stand's full potential", + "advancements.jojo.soul.title": "This Trip Was Really Fun...", + "advancements.jojo.soul.description": "Have your soul ascend after your death", + "advancements.jojo.time_ability.title": "Power to Reign over the World!", + "advancements.jojo.time_ability.description": "Bend the flow of time to your will by using a Stand ability", + "advancements.jojo.time_stop_9.title": "This is the Greatest High!", + "advancements.jojo.time_stop_9.description": "Stop time for 9 seconds", + "advancements.jojo.destroy_stone_mask.title": "Now It's Over, Our Little Secret", + "advancements.jojo.destroy_stone_mask.description": "Destroy a Stone Mask with a sledgehammer", + "advancements.jojo.no_stand_kill_stand.title": "Huh? You Can't Stand Losers?", + "advancements.jojo.no_stand_kill_stand.description": "Defeat a Stand user without having a Stand", + "advancements.jojo.get_pillarman.title": "Awaken", + "advancements.jojo.get_pillarman.description": "Awaken from the thousand-year slumber \n\n§8(Currently only available via a console command)", + "advancements.jojo.pillarman_evolve.title": "The Power This Body Holds...", + "advancements.jojo.pillarman_evolve.description": "Use a Stone Mask to unleash your potential", + "advancements.jojo.pillarman_evolve_aja.title": "More... I Need More Power!", + "advancements.jojo.pillarman_evolve_aja.description": "Combine a Stone Mask with an Aja Red Stone and use it", + "advancements.jojo.mask_suicide.title": "Primitive Human...", + "advancements.jojo.mask_suicide.description": "Use a Stone Mask with Aja Red Stone while not being a Pillar Man", + "advancements.jojo.kill_pillarman.title": "Die with the Power You Stole!", + "advancements.jojo.kill_pillarman.description": "Destroy one of the most powerful Pillar Men", + "advancements.jojo.pillarman_kill_hamon.title": "You're Unworthy", + "advancements.jojo.pillarman_kill_hamon.description": "As a Pillar Man, kill a Hamon user", + "advancements.jojo.pillarman_kill_vampire.title": "You're Nothing but Food", + "advancements.jojo.pillarman_kill_vampire.description": "As a Pillar Man, kill a vampire", + "advancements.jojo.pillarman_wind_mode.title": "Divine Sandstorm", + "advancements.jojo.pillarman_wind_mode.description": "Get the Wind Battle Mode", + "advancements.jojo.pillarman_heat_mode.title": "Erratic Blaze King", + "advancements.jojo.pillarman_heat_mode.description": "Get the Heat Battle Mode", + "advancements.jojo.pillarman_light_mode.title": "Brilliant Bone Blade", + "advancements.jojo.pillarman_light_mode.description": "Get the Light Battle Mode", + "advancements.jojo.pillarman_kill_pillarman.title": "It is Dangerous to Let Him Live!", + "advancements.jojo.pillarman_kill_pillarman.description": "As a Pillar Man, kill another Pillar Man that used a Stone Mask", + "jojo.subtitle.stone_mask_activation_entity": "Stone Mask activates", + "jojo.subtitle.stone_mask_activation": "Stone Mask reacts", + "jojo.subtitle.stone_mask_deactivation": "Stone Mask deactivates", + "jojo.subtitle.blood_drain": "Blood drained", + "jojo.subtitle.freeze": "Something freezes", + "jojo.subtitle.vampire_cure_start": "Vampire snuffles", + "jojo.subtitle.vampire_cure_end": "Vampire vociferates", + "jojo.subtitle.block.boiling_blood.ambient": "Boiling blood pops", + "jojo.subtitle.blade_hat_throw": "Blade hat thrown", + "jojo.subtitle.blade_hat_spinning": "Blade hat spins", + "jojo.subtitle.blade_hat_entity_hit": "Blade reaches a bone", + "jojo.subtitle.pillar_man_awakening": "Pillar Man awakened", + "jojo.subtitle.devouring": "Flesh devoured", + "jojo.subtitle.hamon_sparks": "Hamon sparks", + "jojo.subtitle.hamon_concentration": "Hamon charged", + "jojo.subtitle.hamon_healing": "Hamon healing", + "jojo.subtitle.hamon_syo_charge": "Hamon charged", + "jojo.subtitle.aja_stone_charging": "Light concentrates", + "jojo.subtitle.aja_stone_beam": "Light beam emitted", + "jojo.subtitle.clackers": "Clackers clack", + "jojo.subtitle.tommy_gun_shot": "Bullet fired", + "jojo.subtitle.tommy_gun_trigger": "Trigger clicks", + "jojo.subtitle.molotov_throw": "Firebomb thrown", + "jojo.subtitle.knife_throw": "Knife thrown", + "jojo.subtitle.knives_throw": "Knives thrown", + "jojo.subtitle.knife_hit": "Knife hits", + "jojo.subtitle.liquid_splash": "Liquid splashes", + "jojo.subtitle.shot": "Something shot", + "jojo.subtitle.pillar_man_regen": "Wound healed", + "jojo.subtitle.attack_evasion": "Attack evaded", + "jojo.subtitle.hamon_breath": "Player breathes heavily", + "jojo.subtitle.turqouise_blue_overdrive": "\"Turqouise Blue Overdrive!\"", + "jojo.subtitle.sunlight_yellow_overdrive": "\"Sunlight Yellow Overdrive!\"", + "jojo.subtitle.hamon_of_the_sun": "\"Hamon of the Sun!\"", + "jojo.subtitle.this_is_sendo": "\"This is Sendo!\"", + "jojo.subtitle.this_is_sendo_power": "\"This is Sendo power!\"", + "jojo.subtitle.hamon_punch": "\"Hamon Punch!\"", + "jojo.subtitle.rebuff_overdrive": "\"Rebuff Overdrive!\"", + "jojo.subtitle.hamon_overdrive_beat": "\"Hamon Overdrive Beat!\"", + "jojo.subtitle.sun_vibration": "\"Vibration of the Sun!\"", + "jojo.subtitle.hamon_spark": "\"Hamon spark!\"", + "jojo.subtitle.sendo_hamon_overdrive": "\"Sendo Hamon Overdrive!\"", + "jojo.subtitle.zoom_punch": "\"Zoom Punch!\"", + "jojo.subtitle.hamon_barrier": "\"Barrier!\"", + "jojo.subtitle.life_magnetism_overdrive": "\"Life Magnetism Overdrive!\"", + "jojo.subtitle.overdrive_barrage": "\"Overdrive Barrage!\"", + "jojo.subtitle.syo_barrage_start": "\"My blood's beat is razor-sharp!\"", + "jojo.subtitle.scarlet_overdrive": "\"Scarlet Overdrive!\"", + "jojo.subtitle.hamon_of_flame": "\"Hamon of Flame!\"", + "jojo.subtitle.metal_silver_overdrive": "\"Metal Silver Overdrive!\"", + "jojo.subtitle.luck_pluck_sword": "\"I'll slice you with the sword of Luck and Pluck!\"", + "jojo.subtitle.pow": "POW", + "jojo.subtitle.hamon_cutter": "\"Hamon Cutter!\"", + "jojo.subtitle.popow_pow_pow": "POPOW POW POW", + "jojo.subtitle.sendo_wave_kick": "\"Sendo Wave Kick!\"", + "jojo.subtitle.tornado_overdrive": "\"Tornado Overdrive!\"", + "jojo.subtitle.deep_pass": "\"Ultimate Deep Pass Overdrive!\"", + "jojo.subtitle.jonathan_deep_pass_reaction": "\"MISTER ZEPPELI!!\"", + "jojo.subtitle.oh_no": "\"Oh no!\"", + "jojo.subtitle.clacker_volley": "\"Clacker Volley!\"", + "jojo.subtitle.hamon_clacker_volley": "\"Hamon Clacker Volley!\"", + "jojo.subtitle.clacker_boomerang": "\"Clacker Boomerang!\"", + "jojo.subtitle.joseph_giggle": "\"He-he-he\"", + "jojo.subtitle.run_away": "\"Run away!!\"", + "jojo.subtitle.joseph_scream": "\"UOOOOOOOOOO!!\"", + "jojo.subtitle.war_declaration": "\"This means war!\"", + "jojo.subtitle.shoot": "\"Shoot!\"", + "jojo.subtitle.bubble_launcher": "\"Bubble Launcher!\"", + "jojo.subtitle.secret_hamon_bubble_launcher": "\"Secret technique: Bubble Launcher!\"", + "jojo.subtitle.bubble_barrier": "\"Bubble Barrier!\"", + "jojo.subtitle.bubble_cutter": "\"Bubble Cutter!\"", + "jojo.subtitle.disc_shaped_hamon_cutter": "\"Disc-shaped Hamon Cutter!\"", + "jojo.subtitle.bubble_cutter_gliding": "\"Bubble Cutter Gliding!\"", + "jojo.subtitle.caesar_last_hamon": "\"It's my last Hamon! Accept it!\"", + "jojo.subtitle.joseph_crimson_bubble_reaction": "\"CAESAR!!\"", + "jojo.subtitle.aja_stone": "\"Aja Stone!\"", + "jojo.subtitle.super_aja": "\"Super Aja!\"", + "jojo.subtitle.snake_muffler": "\"Snake Muffler!\"", + "death.attack.bloodDrain": "%s's blood was sucked dry by %s", + "death.attack.ultraviolet": "%s has dissipated under ultraviolet rays", + "death.attack.ultraviolet.player": "%s has dissipated under ultraviolet rays whilst fighting %s", + "death.attack.ultraviolet.entity": "%s was destroyed by %s using ultraviolet rays", + "death.attack.ultraviolet.entity.item": "%s was destroyed by %s using ultraviolet rays and %s", + "death.attack.mowzie_sun": "%s was destroyed by the power of the sun", + "death.attack.mowzie_sun.player": "%s was destroyed by the power of the sun whilst fighting %s", + "death.attack.mowzie_sun.entity": "%s was destroyed by %s using the power of the sun", + "death.attack.mowzie_sun.entity.item": "%s was destroyed by %s using the power of the sun via %s", + "death.attack.cold": "%s froze to death", + "death.attack.cold.player": "%s froze to death whilst fighting %s", + "death.attack.cold.entity": "%s was frozen to death by %s", + "death.attack.cold.entity.item": "%s was frozen to death by %s using %s", + "death.attack.suffocation": "%s suffocated", + "death.attack.suffocation.player": "%s suffocated whilst fighting %s", + "death.attack.suffocation.entity": "%s was suffocated by %s", + "death.attack.suffocation.entity.item": "%s was suffocated by %s using %s", + "death.attack.hamon": "%s died from Hamon", + "death.attack.hamon.player": "%s died from Hamon whilst fighting %s", + "death.attack.hamon.entity": "%s was slain by %s using Hamon", + "death.attack.hamon.entity.item": "%s was slain by %s using %s infused with Hamon", + "death.attack.pillarManAbsorption": "%s was absorbed by a Pillar Man", + "death.attack.pillarManAbsorption.player": "%s was absorbed by a Pillar Man whilst fighting %s", + "death.attack.pillarManAbsorption.entity": "%s was absorbed by %s", + "death.attack.pillarManAbsorption.entity.item": "%s was absorbed by %s", + "death.attack.standVirus": "%s was exposed to a lethal virus", + "death.attack.standVirus.player": "%s was exposed to a lethal virus whilst fighting %s", + "death.attack.standVirusMeteorite": "%s caught a lethal virus through their injuries", + "death.attack.standVirusMeteorite.player": "%s caught a lethal virus through their injuries", + "death.attack.stand": "%s was slain by %s", + "death.attack.stand.stand_user": "%s was slain by %s's Stand, %s", + "death.attack.arrow.stand_user": "%s was shot by %s's Stand, %s", + "death.attack.explosion.stand": "%1$s was blown up by %2$s", + "death.attack.explosion.stand.item": "%1$s was blown up by %2$s using %3$s", + "death.attack.entityFlewInto": "%1$s experienced someone's kinetic energy", + "death.attack.entityFlewInto.entity": "%1$s experienced %2$s's kinetic energy", + "death.attack.entityFlewInto.entity.item": "%1$s experienced %2$s's kinetic energy", + "death.attack.roadRoller": "%s was smashed flat as a pancake", + "death.attack.roadRoller.player": "%s was smashed flat as a pancake whilst fighting %s", + "death.attack.eyeOfEnderShards": "%s's insides were torn apart by an eye of ender shards", + "death.attack.eyeOfEnderShards.player": "%s's insides were torn apart by an eye of ender shards", + "death.attack.arrowLifeform": "%s died from a foreign organism growing inside", + "death.attack.arrowLifeform.player": "%s died from a foreign organism growing inside", + "death.attack.stoneMask": "%s's brain couldn't take the power of Stone Mask's needles", + "death.attack.rockRespawn": "Eventually, %s has stopped thinking", + "death.attack.rockRespawn.player": "%1$s was fused with a rock whilst fighting %2$s", + "death.attack.rockBroken": "%s was mined", + "death.attack.rockBroken.player": "%s was mined whilst fighting %s", + "stat.jojo.vampire_animals_drained": "Animals Drained", + "stat.jojo.vampire_people_drained": "People Drained", + "stat.jojo.vampire_zombies_created": "Zombies Created", + "stat.jojo.vampire_zombies_summoned": "Zombies Summoned", + "stat.jojo.rps_won": "Rock-Paper-Scissors Games Won", + "key.categories.jojo": "JoJo", + "jojo.key.toggle_stand": "Summon Stand", + "jojo.key.stand_remote_control": "Stand Remote Control", + "jojo.key.jojo_test": "§oTest keybind (NYI)", + "jojo.key.hamon_skills_window": "Hamon Skills", + "jojo.key.jojo_menu": "JoJo Menu", + "key.categories.jojo.hud": "JoJo | HUD", + "jojo.key.stand_mode": "HUD Mode: Stand", + "jojo.key.non_stand_mode": "HUD Mode: Non-Stand Power", + "jojo.key.edit_hud": "HUD Controls Settings", + "jojo.key.edit_hud.power_name": "Open %s HUD Controls Settings", + "jojo.key.disable_hotbars": "Disable mod's controls", + "jojo.key.attack_hotbar": "1-9/Scroll Selects LMB Action", + "jojo.key.ability_hotbar": "1-9/Scroll Selects RMB Action", + "key.categories.jojo.hud.alternative": "JoJo | Old controls & shortcuts", + "jojo.key.scroll_mode": "Switch HUD Mode", + "jojo.key.scroll_attack": "Tap To Select Next LMB Action", + "jojo.key.scroll_ability": "Tap To Select Next RMB Action", + "jojo.key.meditation": "Hamon meditation shortcut", + "key.mouse.lmb_and_rmb": "LMB + RMB", + "key.mouse.left.shortened": "LMB", + "key.mouse.right.shortened": "RMB", + "key.mouse.middle.shortened": "MMB", + "key.mouse.shortened": "MB%1$s", + "key.keyboard.backspace.shortened": "←BS", + "key.keyboard.delete.shortened": "Del", + "key.keyboard.escape.shortened": "Esc", + "key.keyboard.insert.shortened": "Ins", + "key.keyboard.keypad.decimal.shortened": "Keypad .", + "key.keyboard.page.down.shortened": "PgDn", + "key.keyboard.page.up.shortened": "PgUp", + "key.keyboard.left.control.shortened": "L.Ctrl", + "key.keyboard.right.control.shortened": "R.Ctrl", + "key.keyboard.left.alt.shortened": "L.Alt", + "key.keyboard.right.alt.shortened": "R.Alt", + "key.keyboard.left.shift.shortened": "L.Shift", + "key.keyboard.right.shift.shortened": "R.Shift", + "key.keyboard.left.win.shortened": "L.Win", + "key.keyboard.right.win.shortened": "R.Win", + "key.keyboard.up.shortened": "↑", + "key.keyboard.down.shortened": "↓", + "key.keyboard.left.shortened": "←", + "key.keyboard.right.shortened": "→", + "key.keyboard.print.screen.shortened": "PrtSc", + "jojo.screen.edit_hud_layout": "Edit Controls", + "jojo.screen.edit_hud_layout.reset": "Reset Controls", + "jojo.screen.edit_hud_layout.hotbars_on": "HUD hotbars are enabled", + "jojo.screen.edit_hud_layout.hotbars_off": "HUD hotbars are disabled", + "jojo.screen.edit_hud_layout.add_keybind": "Add Key", + "jojo.screen.edit_hud_layout.mc_controls": "Open Minecraft Controls Settings", + "jojo.screen.edit_hud_layout.hint.lmb": "Left Mouse Button - move", + "jojo.screen.edit_hud_layout.hint.rmb": "Right Mouse Button - enable/disable", + "jojo.screen.edit_hud_layout.hint.hotbars": "This is the entire moveset you've unlocked, (usually) split between two hotbars for left and right mouse buttons.", + "jojo.screen.edit_hud_layout.hint.keybinds": "You can assign a keybind to each individual ability here, if you find the controls using hotbars uncomfortable, or just would like to have a quick access to some abilities.", + "jojo.keybind_mode.key_press.title": "When key is pressed:", + "jojo.keybind_mode.key_press.perform": "Use the ability", + "jojo.keybind_mode.key_press.select": "Select the ability in the HUD", + "jojo.keybind_mode.is_active.title": "Keybind is active:", + "jojo.keybind_mode.is_active.inside_hud": "When %s HUD is open", + "jojo.keybind_mode.is_active.outside_hud": "When %s HUD is closed", + "jojo.keybind_mode.is_active.always": "Always", + "jojo.keybind_mode.hud_visibility.true": "Always shows up in HUD", + "jojo.keybind_mode.hud_visibility.false": "Not in HUD", + "jojo.overlay.mode_deselect": "Deselect", + "jojo.overlay.mode_key": "[%s] %s", + "jojo.overlay.shift": "%s (%s: %s)", + "jojo.overlay.hold": "(hold) %s", + "jojo.overlay.stand_strength": "Stand Strength: %s", + "jojo.chat.controls.message": "You've got a JoJo power! Type %s to get a detailed guide on the mod's controls", + "jojo.chat.controls.tooltip": "Click to paste the command to the chat", + "jojo.chat.command.controls.page": " --- Page %s/%s --- ", + "jojo.chat.command.controls.next_page": "Next Page --->", + "jojo.chat.command.controls.overlay": "If you have a Stand power, pressing %s will switch Stand overlay UI; %s does the same for your other power (Vampirism/Hamon).", + "jojo.chat.command.controls.overlay.scroll": "With an overlay on, you'll see two new hotbars for attacks and abilities available to you in this mode. While holding %s or %s, your 1-9 keys and mouse wheel can be used to choose an attack or ability respectively. Empty slots are for attacks/abilities which you haven't yet unlocked and therefore are skipped over.", + "jojo.chat.command.controls.overlay.use": "You can perform the attack you have selected by pressing %1$s. Similarly, to use the selected ability, press %2$s. Performing an attack/ability will (in most cases) cancel vanilla attack/interaction.", + "jojo.chat.command.controls.stand": "If you have a summonable Stand, press %s to summon/unsummon it. If the Stand you have summoned can be controlled manually (i.e. most of the Stands which take form of an entity), pressing %s will switch between normal mode and manual control mode, in which you can directly control your Stand's movements.", + "jojo.chat.command.controls.layout_edit": "Pressing %s will open a window where you can rearrange the moves in the HUD, as well as add extra keybinds for each individual move.", + "jojo.chat.command.controls.changeable": "The keys and control schemes can be changed in the game's controls options.\nHave fun playing with your newly acquired powers!", + "jojo.chat.message.no_stand": "You do not have a Stand", + "jojo.chat.message.no_stand.mod_version": "No Stand %s found", + "jojo.chat.message.no_stand.addon": "No Stand %s found. You might have deleted an addon with that Stand.", + "jojo.chat.message.no_entity_stand": "Your Stand can't be controlled remotely", + "jojo.chat.message.already_have_stand": "You already have a Stand", + "jojo.chat.message.stand_not_enough_xp": "You do not have enough experience to gain a Stand", + "jojo.chat.message.view_distance_stand": "Careful! A Stand cannot be manually controlled beyond view distance", + "jojo.chat.message.no_hamon": "You do not know how to use Hamon", + "jojo.chat.message.no_hamon_vampire": "You have rejected your humanity and can't learn Hamon anymore", + "jojo.chat.message.no_hamon_abandoned": "You have abandoned your Hamon training", + "jojo.chat.message.learnt_hamon": "You may now start your Hamon training", + "jojo.chat.message.ask_hamon_teacher": "Press %s to ask %s to teach you Hamon", + "jojo.chat.message.asked_hamon_teacher": "You have asked %s to teach you Hamon", + "jojo.chat.message.new_hamon_learner": "%s wants to start learning Hamon (press %s to start their training)", + "jojo.chat.message.hamon_window_hint": "(Press %s or interact with a Hamon user to open Hamon skill window)", + "jojo.chat.message.cant_learn_hamon": "You already have a power incompatible with Hamon", + "jojo.chat.message.stone_mask_peaceful": "You can't turn into a vampire on Peaceful difficulty", + "jojo.layout_edit.locked": "Locked", + "jojo.layout_edit.locked.stand": "Unlocks at %s level %s", + "jojo.layout_edit.locked.stand.resolve": "Resolve", + "jojo.layout_edit.locked.hamon_skill": "Unlocks with %s skill", + "jojo.command_description": "%s - %s", + "jojo.command.desc.jojoconfig": "Generates a data pack for editing Stand stats", + "jojo.command.desc.hamonstat": "Sets a player's Hamon stat (Strength, Control or Breathing training)", + "jojo.command.desc.jojocontrols": "The mod's HUD and controls tutorial", + "jojo.command.desc.jojoenergy": "Checks or sets a player's non-Stand energy meter value", + "jojo.command.desc.jojopower": "Gives or clears a player's non-Stand power", + "jojo.command.desc.rockpaperscissors": "Play rock-paper-scissors with another player!", + "jojo.command.desc.stand": "Gives, clears or retrieves the name of a player's Stand", + "jojo.command.desc.standlevel": "Sets, adds or retrieves the Stand level value", + "jojo.command.desc.standdisc": "Gives a Stand Disc item with a specific/random Stand", + "jojo.command.desc.pillarman": "Changes a Pillar Man player's evolution stage or battle Mode", + "jojo.message.skip_soul_ascension": "Press %s to skip the soul ascension", + "jojo.message.action_condition.no_stamina": "You don't have enough stamina", + "jojo.message.action_condition.no_energy_hamon": "Your breath has not yet stabilized", + "jojo.message.action_condition.no_energy_vampirism": "You are too hungry", + "jojo.message.action_condition.no_energy_zombie": "You are too hungry", + "jojo.message.action_condition.no_energy_pillarman": "You are exhausted", + "jojo.message.action_condition.not_unlocked": "You haven't unlocked this", + "jojo.message.action_condition.target_too_far": "The target is too far", + "jojo.message.action_condition.stun": "You are stunned", + "jojo.message.action_condition.no_stand_part.main_body": "You do not control the Stand's main body", + "jojo.message.action_condition.no_stand_part.arms": "Your Stand is missing its arms", + "jojo.message.action_condition.no_stand_part.legs": "Your Stand is missing its legs", + "jojo.message.action_condition.peaceful": "Monsters can't hurt anyone on Peaceful difficulty", + "jojo.message.action_condition.player_target": "You have to target a player with this ability", + "jojo.message.action_condition.blood": "You can't satisfy your thirst with this creature", + "jojo.message.action_condition.fire": "You can't do it while on fire", + "jojo.message.action_condition.ultrawarm": "It's too hot in this place", + "jojo.message.action_condition.zombies_limit": "Too many zombies in the area", + "jojo.message.action_condition.already_vampire": "The target is already a vampire", + "jojo.message.action_condition.cant_become_vampire": "You can't turn the target into a vampire", + "jojo.message.action_condition.user_too_low_health": "Your health is too low", + "jojo.message.action_condition.target_too_many_health": "The target has too much health", + "jojo.message.action_condition.hand": "This can only be performed with a free main hand", + "jojo.message.action_condition.offhand": "This can only be performed with a free off-hand", + "jojo.message.action_condition.hands": "This can only be performed with both hands free", + "jojo.message.action_condition.no_air": "You cannot breathe in", + "jojo.message.action_condition.hamon_no_bloodstream": "Your bloodstream can't carry oxygen", + "jojo.message.action_condition.full_energy": "You need full energy", + "jojo.message.action_condition.some_energy": "You don't have any energy", + "jojo.message.action_condition.underwater": "You have to be underwater", + "jojo.message.action_condition.animal_infusion": "You haven't learned a way to infuse entities with Hamon", + "jojo.message.action_condition.living_mob": "Only living entities can be infused", + "jojo.message.action_condition.living_plant": "Only blocks made of a living matter can be infused", + "jojo.message.action_condition.leaves": "You need a block of leaves", + "jojo.message.action_condition.hypnosis": "This entity cannot be hypnotized", + "jojo.message.action_condition.living_mob_shock": "Only living entities can be shocked", + "jojo.message.action_condition.already_tamed": "This animal is tamed by you", + "jojo.message.action_condition.potion": "You need to hold a bottle with a liquid", + "jojo.message.action_condition.soap": "You need soap to perform that", + "jojo.message.action_condition.gloves_no_soap": "Your soap gloves are empty", + "jojo.message.action_condition.disguise": "You cannot use it in disguise", + "jojo.message.action_condition.stone_form": "You cannot use it in stone form", + "jojo.message.wall_climb.hint_jump": "Press %s to stop climbing", + "multiplayer.disconnect.invalid_stand_movement": "Invalid move Stand packet received", + "jojo.config.keepStandOnDeath": "Keep Stand on death", + "jojo.config.keepStandOnDeath.tooltip": "Whether or not players keep Stands after death.", + "jojo.config.keepHamonOnDeath": "Keep Hamon on death", + "jojo.config.keepHamonOnDeath.tooltip": "Whether or not players keep Hamon and its stats after death.", + "jojo.config.keepVampirismOnDeath": "Keep vampirism on death", + "jojo.config.keepVampirismOnDeath.tooltip": "Whether or not players keep vampirism after death. The weak vampirism version from the 'Blood Gift' ability will not be kept.", + "jojo.config.dropStandDisc": "Drop Stand Disc", + "jojo.config.dropStandDisc.tooltip": "If enabled, Stand users drop their Stand's Disc upon death.", + "jojo.config.hamonTempleSpawn": "Hamon Temple spawn", + "jojo.config.hamonTempleSpawn.tooltip": "Whether or not Hamon Temple spawn in newly loaded chunks.", + "jojo.config.meteoriteSpawn": "Meteorite spawn", + "jojo.config.meteoriteSpawn.tooltip": "Whether or not Meteorite Temple spawn in newly loaded chunks.", + "jojo.config.pillarManTempleSpawn": "Pillar Man Temple spawn", + "jojo.config.pillarManTempleSpawn.tooltip": "Whether or not Pillar Man Temple spawn in newly loaded chunks.", + "jojo.config.hamonPointsMultiplier": "Hamon points multiplier", + "jojo.config.hamonPointsMultiplier.tooltip": "Hamon Strength and Control levels growth multiplier.", + "jojo.config.breathingTrainingMultiplier": "Breathing training multiplier", + "jojo.config.breathingTrainingMultiplier.tooltip": "Breathing training growth multiplier.", + "jojo.config.breathingTrainingDeterioration": "Breathing training deterioration", + "jojo.config.breathingTrainingDeterioration.tooltip": "Whether or not breathing training level deteriorates over time.", + "jojo.config.breathingStatGap": "Breathing stat gap", + "jojo.config.breathingStatGap.tooltip": "The maximum difference between Hamon Strength/Control and Breathing training.", + "jojo.config.maxBloodMultiplier": "Max blood multiplier", + "jojo.config.maxBloodMultiplier.tooltip": "Max vampire energy multiplier on each difficulty level.", + "jojo.config.bloodDrainMultiplier": "Blood drain multiplier", + "jojo.config.bloodDrainMultiplier.tooltip": "Blood drain multiplier on each difficulty level.", + "jojo.config.bloodTickDown": "Blood tick down", + "jojo.config.bloodTickDown.tooltip": "Vampire energy decrease per tick on each difficulty level.", + "jojo.config.bloodHealCost": "Blood heal cost", + "jojo.config.bloodHealCost.tooltip": "Vampire energy cost per 1 hp of healing on each difficulty level.", + "jojo.config.undeadMobsSunDamage": "Undead mobs sun damage", + "jojo.config.undeadMobsSunDamage.tooltip": "Whether or not undead mobs take damage under the sun similarly to vampires.", + "jojo.config.vampiresAggroMobs": "Vampires aggro mobs", + "jojo.config.vampiresAggroMobs.tooltip": "Whether or not hostile mobs are agressive towards vampire players.", + "jojo.config.vampirismCuringDuration": "Vampirism curing duration", + "jojo.config.vampirismCuringDuration.tooltip": "Duration of the vampirism curing process in ticks.", + "jojo.config.arrowDurability": "Meteorite Arrow durabiltiy", + "jojo.config.arrowDurability.tooltip": "Durability of the Arrows crafted from meteoric ingots.", + "jojo.config.arrowDurabilityBeetle": "Beetle Arrow durability", + "jojo.config.arrowDurabilityBeetle.tooltip": "Durability of the Beetle Arrows found in the desert temples.", + "jojo.config.standXpCostInitial": "Initial Stand XP cost", + "jojo.config.standXpCostInitial.tooltip": "The initial cost of getting a Stand from a Stand Arrow (in experience levels).", + "jojo.config.standXpCostIncrease": "Stand XP cost increase", + "jojo.config.standXpCostIncrease.tooltip": "The increase of the cost for getting a Stand for each previous one the player has got before.", + "jojo.config.standRandomPoolFilter": "Stand random pool filter", + "jojo.config.standRandomPoolFilter.tooltip": "Special rule limiting the pool of Stands randomly chosen from on multiplayer servers.", + "jojo.config.bannedStands": "Banned Stands", + "jojo.config.bannedStands.tooltip": "List of Stands excluded from the pool used by Arrows, \"/stand random\" and \"/standdisc random\". The format is the same as for /stand give command (e.g., \"jojo:star_platinum\").", + "jojo.config.skipStandProgression": "Skip Stand progression", + "jojo.config.skipStandProgression.tooltip": "Whether or not all of the abilities are unlocked after gaining a Stand in Survival.", + "jojo.config.resolveLvlPoints": "Resolve level points", + "jojo.config.resolveLvlPoints.tooltip": "Max resolve points at each Resolve level (starting from 0).", + "jojo.config.standStamina": "Stand Stamina", + "jojo.config.standStamina.tooltip": "Whether or not Stand stamina mechanic is enabled.", + "jojo.config.standDamageMultiplier": "Stand damage multiplier", + "jojo.config.standDamageMultiplier.tooltip": "Damage multiplier applied to all Stands.", + "jojo.config.soulAscension": "Soul Ascension", + "jojo.config.soulAscension.tooltip": "", + "jojo.config.hamonDamageMultiplier": "Hamon damage multiplier", + "jojo.config.hamonDamageMultiplier.tooltip": "Damage multiplier applied to all Hamon attacks.", + "jojo.config.hamonEnergyTicksDown": "Hamon energy ticks down", + "jojo.config.hamonEnergyTicksDown.tooltip": "Whether or not Hamon energy ticks down a few seconds after the user performs Hamon Breath.", + "jojo.config.timeStopChunkRange": "Time Stop chunk range", + "jojo.config.timeStopChunkRange.tooltip": "Range of Time Stop ability in chunks. If set to 0, the whole dimension is frozen in time.", + "jojo.config.timeStopDamageMultiplier": "Time Stop damage multiplier", + "jojo.config.timeStopDamageMultiplier.tooltip": "Damage multiplier for entities frozen in time.", + "jojo.config.endermenBeyondTimeSpace": "Endermen beyond time and space", + "jojo.config.endermenBeyondTimeSpace.tooltip": "", + "gamerule.jojoAbilitiesBreakBlocks": "JoJo abilities break blocks", + "gamerule.jojoAbilitiesBreakBlocks.description": "Whether or not Stands and other abilities from the Ripples of the Past mod can break blocks.", + "jojo.options.client.title": "Ripples of the Past client settings", + "jojo.options.client.hud": "HUD...", + "jojo.options.client.stand": "Stand...", + "jojo.options.client.hamon": "Hamon...", + "jojo.options.client.vampirism": "Vampirism...", + "jojo.config.client.barsPosition": "Bars position", + "jojo.config.client.barsPosition.tooltip": "Position of Energy, Stamina and Resolve bars in the HUD.", + "jojo.config.client.hotbarsPosition": "Hotbars position", + "jojo.config.client.hotbarsPosition.tooltip": "Position of Power name and action hotbars in the HUD.", + "jojo.config.client.option.top_left": "Top left", + "jojo.config.client.option.top_right": "Top right", + "jojo.config.client.option.left": "Left", + "jojo.config.client.option.right": "Right", + "jojo.config.client.hudNamesRender": "HUD names render", + "jojo.config.client.hudNamesRender.tooltip": "How Power name and action names should render in the HUD.", + "jojo.config.client.option.always": "Always", + "jojo.config.client.option.fade_out": "Fade out", + "jojo.config.client.option.never": "Never", + "jojo.config.client.hudHotbarsFold": "Minimize HUD hotbars", + "jojo.config.client.hudHotbarsFold.tooltip": "Minimize HUD hotbars after an ability is selected.", + "jojo.config.client.showLockedSlots": "Show locked abilities", + "jojo.config.client.showLockedSlots.tooltip": "Whether or not locked abilities show up in HUD hotbars as empty squares.", + "jojo.config.client.showModeSelector": "Show HUD mode selector", + "jojo.config.client.showModeSelector.tooltip": "Whether or not a list of available Powers shows up when switching a HUD mode.", + "jojo.config.client.resolveShaders": "Resolve shaders", + "jojo.config.client.resolveShaders.tooltip": "Enable shaders during Resolve effect.", + "jojo.config.client.menacingParticles": "\"Menacing\" particles", + "jojo.config.client.menacingParticles.tooltip": "Enable ゴゴゴゴゴ particles when AFK.", + "jojo.config.client.timeStopAnimation": "Time stop animation", + "jojo.config.client.timeStopAnimation.tooltip": "Enables the visual effect at the beginning of time stop when its duration is 5 seconds or longer.", + "jojo.config.client.standSide": "Stand offset side", + "jojo.config.client.standSide.tooltip": "Whether your Stand is to the left or to the right of you when idle.", + "jojo.config.client.option.stand_left": "Left", + "jojo.config.client.option.stand_right": "Right", + "jojo.config.client.standMotionTilt": "Stand motion tilt", + "jojo.config.client.standMotionTilt.tooltip": "Enables humanoid Stand model's body tilt when the Stand is moving.", + "jojo.config.client.standOutline": "Stand front outline", + "jojo.config.client.standOutline.tooltip": "When your Stand is in front of you, the game only renders its arms to not block the view, and a glowing outline in a shape of the Stand. Disabling this setting with remove this outline and only keep the arms.", + "jojo.config.client.characterVoiceLines": "Character voice lines", + "jojo.config.client.characterVoiceLines.tooltip": "Whether or not voice lines of the JoJo characters whose powers the players use are played.", + "jojo.config.client.thirdPersonHamonAura": "Hamon aura in 3rd person", + "jojo.config.client.thirdPersonHamonAura.tooltip": "Render Hamon aura particles around players with Hamon energy", + "jojo.config.client.firstPersonHamonAura": "Hamon aura in 1st person", + "jojo.config.client.firstPersonHamonAura.tooltip": "Render Hamon aura particles around the player's hand", + "jojo.config.client.hamonAuraBlur": "Hamon aura blur", + "jojo.config.client.hamonAuraBlur.tooltip": "Blur Hamon aura particles", + "jojo.config.client.vampireGlowingEyes": "Glowing eyes", + "jojo.config.client.vampireGlowingEyes.tooltip": "Red eyes glowing in the dark in 3rd person when you have 80% or more energy", + "stand.unknown": "Unknown Stand: %s", + "non_stand.unknown": "Unknown Power: %s", + "action.unknown": "Unknown Action: %s", + "jojo.command.id_ambiguous": "Ambiguous id: %s", + "commands.stand.give.success.single": "Gave %s to %s", + "commands.stand.give.success.multiple": "Gave %s to %s players", + "commands.stand.give.success.single.random": "Gave a random Stand to %s", + "commands.stand.give.success.multiple.random": "Gave random Stands to %s players", + "commands.stand.give.failed.single.has": "%s already has a Stand", + "commands.stand.give.failed.multiple.have": "All %s players already have Stands", + "commands.stand.give.failed.single.random": "Failed to give a random Stand to %s", + "commands.stand.give.failed.multiple.random": "Failed to give random Stands %s players", + "commands.jojoenergy.set.ratio.invalid": "Cannot set energy ratio higher than 1", + "commands.jojoenergy.set.success.single.value": "Set %s energy points on %s", + "commands.jojoenergy.set.success.multiple.value": "Set %s energy points on %s entities", + "commands.jojoenergy.set.success.single.ratio": "Set %s of energy bar on %s", + "commands.jojoenergy.set.success.multiple.ratio": "Set %s of energy bar on %s entities", + "commands.jojoenergy.set.failed.single.not_living": "%s is not a valid entity for this command", + "commands.jojoenergy.set.failed.single.no_power": "%s doesn't have a power", + "commands.jojoenergy.set.failed.multiple.not_living": "%s are not valid entities for this command", + "commands.jojoenergy.set.failed.multiple.no_power": "All %s players do not have powers", + "commands.jojoenergy.get.success": "%s has %s/%s (%s) energy points", + "commands.jojoenergy.get.failed.not_living": "%s is not a valid entity for this command", + "commands.jojoenergy.get.failed.no_power": "%s doesn't have a power", + "argument.stand.id.invalid": "Unknown Stand id '%s'", + "commands.stand.remove.success.single": "Cleared %s from %s", + "commands.stand.remove.success.single.no_stand": "Cleared Stand data from %s", + "commands.stand.remove.success.multiple": "Cleared Stand data from %s players", + "commands.stand.query.success": "%s's Stand is %s", + "commands.stand.query.failed.single": "%s doesn't have a Stand", + "commands.stand.query.failed.multiple": "All %s players do not have Stands", + "commands.standlevel.set.success.single": "Set %s Stand level on %s", + "commands.standlevel.set.success.multiple": "Set %s Stand level on %s players", + "commands.standlevel.add.success.single": "Gave %s Stand levels to %s", + "commands.standlevel.add.success.multiple": "Gave %s Stand levels to %s players", + "commands.standlevel.query.success": "%s's Stand level is %s", + "commands.stand.resolve.failed.single": "Failed to set Stand level on %s", + "commands.stand.resolve.failed.multiple": "Failed to set Stand level on %s players", + "commands.non_stand.give.success.single": "Gave %s to %s", + "commands.non_stand.give.success.multiple": "Gave %s to %s players", + "commands.non_stand.give.failed.single": "%s already has a power", + "commands.non_stand.give.failed.multiple": "All %s players already have powers", + "commands.non_stand.remove.success.single": "Removed %s from %s", + "commands.non_stand.remove.success.multiple": "Removed powers from %s players", + "commands.non_stand.query.failed.single": "%s doesn't have a power", + "commands.non_stand.query.failed.multiple": "All %s players do not have powers", + "commands.hamon.strength.success.single": "Set Hamon strength level of %s on %s", + "commands.hamon.strength.success.multiple": "Set Hamon strength level of %s on %s players", + "commands.hamon.control.success.single": "Set Hamon control level of %s on %s", + "commands.hamon.control.success.multiple": "Set Hamon control level of %s on %s players", + "commands.hamon.breathing.success.single": "Set breathing level of %s on %s", + "commands.hamon.breathing.success.multiple": "Set breathing level of %s on %s players", + "commands.hamon.strength.add.success.single": "Gave %s Hamon strength levels to %s", + "commands.hamon.strength.add.success.multiple": "Gave %s Hamon strength levels to %s players", + "commands.hamon.control.add.success.single": "Gave %s Hamon control levels to %s", + "commands.hamon.control.add.success.multiple": "Gave %s Hamon control levels to %s players", + "commands.hamon.breathing.add.success.single": "Gave %s breathing levels to %s", + "commands.hamon.breathing.add.success.multiple": "Gave %s breathing levels to %s players", + "commands.hamon.strength.query.success": "%s has %s Hamon strength levels", + "commands.hamon.control.query.success": "%s has %s Hamon control levels", + "commands.hamon.breathing.query.success": "%s has %s breathing levels", + "commands.hamon.failed.single": "%s is not a Hamon user", + "commands.hamon.failed.multiple": "All %s players are not Hamon users", + "commands.pillarman.failed.single": "%s is not a Pillar Man", + "commands.pillarman.failed.multiple": "All %s players are not Pillar Men", + "commands.pillarman.stage.success.single": "Gave %s Pillar Man evolution stage to %s", + "commands.pillarman.stage.success.multiple": "Gave %s Pillar Man evolution stage to %s players", + "commands.pillarman.mode.success.single": "Gave %s Pillar Man battle mode to %s", + "commands.pillarman.mode.success.multiple": "Gave %s Pillar Man battle mode to %s players", + "commands.jojoconfigpack.base_created.link_name": "Generated", + "commands.jojoconfigpack.base_created": "%s config data pack named %s", + "commands.jojoconfigpack.folder_link": "%s data pack link", + "commands.jojoconfigpack.folder_link.tooltip": "Click to open the data pack (inside the %s folder of this save)", + "commands.jojoconfigpack.standstats.all.folder_link": "Click to open the file path", + "commands.jojoconfigpack.local_file_link": "Click to open the file path", + "commands.jojoconfigpack.remote_server": "Go to the %s directory of the remote server to edit the config", + "commands.jojoconfigpack.standstats.all.link_name": "Generated", + "commands.jojoconfigpack.standstats.all": "%s default Stand stats files", + "commands.jojoconfigpack.standstats.single.link_name": "Generated", + "commands.jojoconfigpack.standstats.single": "%s default Stand stats file for %s", + "commands.jojoconfigpack.abilities.stand.link_name": "Generated", + "commands.jojoconfigpack.abilities.stand": "(WIP) %s config files for all configurable abilities of %s", + "commands.jojoconfigpack.abilities.single.link_name": "Generated", + "commands.jojoconfigpack.abilities.single": "(WIP) %s config file for %s", + "commands.jojoconfigpack.stand_assign.added": "Added %s to the list of Stands assigned to %s", + "commands.jojoconfigpack.stand_assign.removed": "Removed %s from the list of Stands assigned to %s", + "commands.jojoconfigpack.stand_assign.cleared": "Cleared Stand assignments from %s", + "commands.jojoconfigpack.stand_assign.cleared_all": "Cleared Stand assignments list", + "commands.jojoconfigpack.stand_assign.folder_link": "Click to open the file path", + "commands.jojoconfigpack.stand_assign.failed.add": "%s was already assigned to %s", + "commands.jojoconfigpack.stand_assign.failed.remove": "%s wasn't assigned to %s", + "commands.jojoconfigpack.stand_assign.failed.clear": "%s didn't have any Stands assigned", + "chat.stand_remote_reveal_name": "%s (Stand User: %s)", + "jojo.ui.player_menu": "Player Menu (TBA)", + "jojo.action.toast.title": "New actions unlocked!", + "jojo.action.toast.stand.attack.description": "New Stand attacks", + "jojo.action.toast.stand.ability.description": "New Stand abilities", + "jojo.action.toast.stand.attack.shift.description": "Stand attack variations", + "jojo.action.toast.stand.ability.shift.description": "Stand ability variations", + "jojo.action.toast.non_stand.attack.description": "New attacks", + "jojo.action.toast.non_stand.ability.description": "New abilities", + "jojo.action.toast.stand.attack.heavy_finisher.description": "Finisher heavy attack", + "hamon_skill.toast.title": "Learn a new Hamon skill!", + "hamon_skill.toast.strength.description": "Visit a Hamon Teacher", + "hamon_skill.toast.control.description": "Visit a Hamon Teacher", + "hamon_skill.toast.technique.description": "Press %s -> Techniques", + "hamon.intro.tab": "Introduction", + "hamon.intro.about.name": "About Hamon", + "hamon.intro.about.text": "In JJBA, Hamon is a form of energy produced by trained fighters via breathing. This energy has properties similar to sunlight's, making it fatal to zombies, vampires, and Pillar Men. In this mod it is one of the unique powers you can get.", + "hamon.intro.breath.name": "Hamon Breath", + "hamon.intro.breath.text1": "To use Hamon effectively, you have to manage your breath, represented by %s in the left upper corner.", + "hamon.intro.breath.text1.underlined": "the bar", + "hamon.intro.breath.text2": "All the Hamon moves, like Overdrive, Healing, or any other ones you unlock, spend %s.", + "hamon.intro.breath.text2.underlined": "Hamon energy", + "hamon.intro.breath.text3": "Hamon energy is filled by using the special %s, bound to Middle Mouse Button by default.", + "hamon.intro.breath.text3.underlined": "Hamon Breath ability", + "hamon.intro.breath.stability_hidden": "Extra: Breath stability", + "jojo.ui.spoiler.show": "Show", + "jojo.ui.spoiler.hide": "Hide", + "hamon.intro.breath.text4": "The translucent part of the bar is referred to as %s. If you do not refill Hamon energy, breath stability is used up instead. Spending it makes your Hamon weaker and lowers the energy cap for a little while.", + "hamon.intro.breath.text4.underlined": "breath stability", + "hamon.intro.breath.text5": "If you manage your Hamon energy well, you will not have to worry about that.", + "hamon.intro.stats_transition": "With proper training you can become a stronger Hamon warrior. The next tab shows your Hamon stats and explains the training process.", + "hamon.breath_control_mask.restore_stab": "Use Hamon Breath to breathe through the mask", + "hamon.out_of_breath": "Out of breath!", + "hamon.stats.tab": "Stats", + "hamon.strength_level": "Hamon Strength: %s/%s", + "hamon.strength_stat.desc": "Determines the power of your Hamon attacks. Is trained by using Hamon attacks.", + "hamon.control_level": "Hamon Control: %s/%s", + "hamon.control_stat.desc": "Determines the amount of Hamon energy spent and efficiency of your Hamon abilities. Is trained by using Hamon abilities.", + "hamon.stat_limited": "The level won't increase unless you increase your breathing training level", + "hamon.breathing_level": "Breathing Training: %s/%s", + "hamon.level_points": "Points for next level: %s/%s", + "hamon.stat_lvl_increase": "%s increases to level %s!", + "hamon.stat_lvl_increase.strength": "Hamon Strength", + "hamon.stat_lvl_increase.control": "Hamon Control", + "hamon.stat_lvl_increase.breathing": "Breathing Training", + "hamon.max_level": "Max Level", + "hamon.breathing_stat.desc": "This stat increases your breathing ability as well as your physical condition.", + "hamon.breathing_stat.desc.gap": " You'll need to constantly train it in order to make progress in learning Hamon.", + "hamon.breathing_stat.desc2": "To train your breathing, you have to complete these exercises daily. Complete at least 3 of them each day for maximum results. It is also recommended to craft and wear a %s if you want to commit to your Hamon training.", + "hamon.breathing_stat.desc2.mask": "breath control mask", + "hamon.breathing_stat.desc3": "The training level will slowly decrease if you stop doing the exercises!", + "hamon.breathing_stat.desc4": "You won't be able to increase your Hamon Strength/Hamon Control %s or more levels above the breathing training level.", + "hamon.training_bonus": "Bonus %s points for previous consecutive training days", + "hamon.mining_exercise": "Mining", + "hamon.running_exercise": "Running", + "hamon.swimming_exercise": "Swimming", + "hamon.meditation_exercise": "Meditation", + "hamon.meditation_button": "Click here to start meditating (stops if you move)", + "hamon.meditation_button.stability_hint": "Meditating also helps restore breath stability faster", + "hamon.exercise.completion_buff_hint": "After completion:", + "hamon.exercise.full_completion_hint": "After completing %s exercises:", + "hamon.exercise.mining.completion_buff": "+%s%% attack speed %s", + "hamon.exercise.running.completion_buff": "+%s%% moving speed %s", + "hamon.exercise.swimming.completion_buff": "+%s%% maximum Hamon energy %s", + "hamon.exercise.meditation.completion_buff": "-%s second for full Hamon charge %s", + "hamon.exercise.full_completion_buff": "+%s%% efficiency of all Hamon skills %s", + "hamon.exercise.completion_buff_hint2": "until the end of the day", + "hamon.exercise.full_completion_hint3": "If you don't train for up to 2 next days, your training level will not go down", + "hamon.exercise.all.count": "Completed %s exercises for today", + "hamon.exercise.all.day_end_increase": "Breathing training will §aincrease§r by %s levels", + "hamon.exercise.all.day_end_increase.bonus": "Breathing training will §aincrease§r by %s (+%s) levels", + "hamon.exercise.all.day_end_decrease": "Breathing training will §cdecrease§r by %s levels", + "hamon.exercise.can_skip": "You can take a break for %s more days, the training level will not go down", + "hamon.exercise.all.count.message": "Completed %s/%s exercises", + "hamon.exercise.all.count.message.4": "Completed %s/%s exercises!", + "hamon.exercise.all.count.message2.3": "Breathing training will increase by %s levels", + "hamon.exercise.all.count.message2.4": "You can take a break for the next %s days", + "hamon.next_point.strength": "Next skill point at level %s Hamon strength", + "hamon.next_point.control": "Next skill point at level %s Hamon control", + "hamon.unspent_points": "You have unspent skill points, use them to learn new Hamon skills!", + "hamon.unspent_points_no_teacher": "You have unspent skill points, visit a Hamon teacher to learn new Hamon skills from them!", + "hamon.technique_available": "You have enough Hamon knowledge to learn a new technique skill!", + "hamon.max_skill_points": "Max skill points", + "hamon.strength_skills.tab": "Combat Skills", + "hamon.strength_skills.tab.desc": "Skills suited for direct combat: various ways of dealing Hamon damage or increasing your mobility. For each 5 levels of Hamon Strength you get a skill point to learn a skill from this tab.", + "hamon.control_skills.tab": "Supportive Skills", + "hamon.control_skills.tab.desc": "Hamon Abilities other than combat moves. Most of these are defensive capabilities or utility skills. For each 5 levels of Hamon Control you get a skill point to learn a skill from this tab.", + "hamon.skill_points": "Skill Points: %s", + "hamon.techniques.tab": "Techniques (WIP)", + "hamon.techniques.tab.desc": "Techniques are sets of skills specific to certain characters from parts 1 and 2 of JJBA. %sNew technique skills are unlocked at certain levels of both Hamon Strength and Hamon Control.", + "hamon.techniques.tab.desc.only_one": "You can choose only one technique (a row of 3 skills). ", + "hamon.technique_slot.locked": "Will unlock at levels %s of Hamon Strength and Hamon Control", + "hamon.technique_slot.free": "You can learn a new technique skill!", + "hamon.learnButton": "Learn Skill", + "hamon.resetButton": "Reset Skills", + "hamon.pick_technique": "Pick Technique", + "hamon.reset_creative_only": "Reset skills from this tab (Creative only)", + "hamon.abandon.tab": "Abandon Training", + "hamon.abandon.tab.desc": "Do you really want to fully abandon your Hamon training?", + "hamon.abandon.tab.desc2": "All progress will be reset.", + "hamon.closed.parents": "You need to learn previous skills first", + "hamon.closed.points": "You don't have skill points for this", + "hamon.techniques_locked": "Technique skills will unlock at level %s of Hamon Strength and Hamon Control", + "hamon.closed.technique.locked": "You can't learn a new technique skill yet", + "hamon.closed.technique.max": "You've reached maximum of technique skills", + "hamon.closed.technique.bug": "You can't learn a skill of another technique", + "hamon.closed.teacher.required": "You can only learn this from another Hamon user", + "hamon.closed.teacher.no_skill": "No one nearby you has learned this skill", + "hamon.skill.required_skills_list": "Required skills:", + "hamon.skills.overdrive": "Overdrive", + "hamon.skills.infusion": "Infusion", + "hamon.skills.flexibility": "Flexibility", + "hamon.skills.life": "Life Energy", + "hamon.skills.attractant_repellent": "Attractant & Repellent", + "hamon.skills.body_manipulation": "Body Manipulation", + "hamon.skills.overdrive.desc": "The most basic application of Hamon. The user channels the Hamon energy through their fist, and deals damage either with a direct punch, or by transmitting the energy through a solid or liquid material.", + "hamon.skills.infusion.desc": "Various materials can be imbued with Hamon energy. Living organisms can retain the energy for a longer time.", + "hamon.skills.flexibility.desc": "Hamon can help its user exceed the limits of their movement capabilities and attack range.", + "hamon.skills.life.desc": "Hamon energy can speed up the regeneration of a living body.", + "hamon.skills.attractant_repellent.desc": "Attractant and repellent Hamon are two opposite types of Hamon energy, each having their special use cases.", + "hamon.skills.body_manipulation.desc": "Hamon energy can affect organisms by vibrating the water inside their bodies.", + "hamon.skill_type.attack": "Attack", + "hamon.skill_type.ability": "Ability", + "hamon.skill_type.passive": "Passive", + "hamon.skill_type.item": "Item Ability", + "hamonSkill.overdrive.name": "Overdrive", + "hamonSkill.overdrive.desc": "The user's unarmed punches deal additional Hamon damage. Hamon is especially effective against undead creatures.", + "hamonSkill.overdrive_strong.desc": "Shift variation - Hamon Beat - is a stronger attack with extra knockback.", + "hamonSkill.sendo_overdrive.name": "Sendo Overdrive", + "hamonSkill.sendo_overdrive.desc": "Applying this attack to a wall or floor creates a wave of Hamon energy, which damages mobs and players in the area.\nWhen used on the floor, this creates a narrower wave, or, when the attack is charged for longer, an area of effect.", + "hamonSkill.turquoise_blue_overdrive.name": "Turquoise Blue Overdrive", + "hamonSkill.turquoise_blue_overdrive.desc": "While underwater, the user can transfer a powerful wave of Hamon energy through water.", + "hamonSkill.sunlight_yellow_overdrive.name": "Sunlight Yellow Overdrive", + "hamonSkill.sunlight_yellow_overdrive.desc": "A Hamon-charged heavy blow. By charging the attack for longer, the user can channel more Hamon energy into the punch to deal a lot of damage.", + "hamonSkill.throwables_infusion.name": "Throwables Infusion", + "hamonSkill.throwables_infusion.desc": "Snowballs, eggs and splash water bottles the user throws inflict additional Hamon damage.", + "hamonSkill.plant_infusion.name": "Plants Infusion (block)", + "hamonSkill.plant_infusion.desc": "The user temporarily charges a block of a plant with Hamon. While it's charged, mobs and players will take Hamon damage upon touching it.", + "hamonSkill.animal_infusion.name": "Living Organism Infusion", + "hamonSkill.animal_infusion.desc": "Allows the user to charge living mobs and players with Hamon.", + "hamonSkill.plant_item_infusion.name": "Plants Infusion (item)", + "hamonSkill.plant_item_infusion.desc": "When throwing out a plant, the user charges it with Hamon. Mobs and players getting too close to it will take Hamon damage.", + "hamonSkill.arrow_infusion.name": "Arrow Infusion", + "hamonSkill.arrow_infusion.desc": "Projectiles the user shoots, like arrows, knives and tridents, inflict additional Hamon damage.", + "hamonSkill.zoom_punch.name": "Zoom Punch", + "hamonSkill.zoom_punch.desc": "Extends the user's arm, allowing them to punch an enemy from longer distance, additionally dealing Hamon damage.", + "hamonSkill.jump.name": "Leap", + "hamonSkill.jump.desc": "Allows the user to leap forward by jumping while sneaking.", + "hamonSkill.speed_boost.name": "Speed Boost", + "hamonSkill.speed_boost.desc": "Gives the user Speed and Haste effects for a short amount of time.", + "hamonSkill.afterimages.name": "Body Control Mastery (WIP)", + "hamonSkill.afterimages.desc": "Speed Boost ability gives stronger effects. Leap's strength is increased. Maximum speed boost summons the user's afterimages. ", + "hamonSkill.healing.name": "Healing", + "hamonSkill.healing.desc": "Gives the user Regeneration effect.", + "hamonSkill.healing_touch.name": "Healing Touch", + "hamonSkill.healing_touch.desc": "Allows the user to heal others with Healing ability while sneaking.", + "hamonSkill.plants_growth.name": "Plants Growth", + "hamonSkill.plants_growth.desc": "The Healing ability can apply bone meal effect.", + "hamonSkill.expel_venom.name": "Expel Venom", + "hamonSkill.expel_venom.desc": "The user's Healing ability also removes Poison, Hunger, Wither and Nausea effects.", + "hamonSkill.wall_climbing.name": "Wall Climbing", + "hamonSkill.wall_climbing.desc": "Lets the user adhere to a vertical surface and climb it.", + "hamonSkill.liquid_walking.name": "Liquid Walking", + "hamonSkill.liquid_walking.desc": "Allows the user to freely walk on a liquid surface. Press double Shift to disable.", + "hamonSkill.life_magnetism.name": "Life Magnetism", + "hamonSkill.life_magnetism.desc": "Turns a block of leaves into a hang glider. If not continuously charged with Hamon energy, the glider will disintegrate.", + "hamonSkill.projectile_shield.name": "Projectile Barrier", + "hamonSkill.projectile_shield.desc": "Creates a projectile reflecting barrier in front of the user.", + "hamonSkill.protection.name": "Repelling Hamon", + "hamonSkill.protection.desc": "Creates a Hamon-charged coating on the surface of the user's body, reducing the incoming physical damage.", + "hamonSkill.detector.name": "Detector", + "hamonSkill.detector.desc": "Gives entities around the user Glowing effect.", + "hamonSkill.hypnosis.name": "Animal Hypnosis", + "hamonSkill.hypnosis.desc": "The user temporarily tames a tameable animal.", + "hamonSkill.hamon_shock.name": "Hamon Shock", + "hamonSkill.hamon_shock.desc": "The user applies a Hamon charge directly to a living creature's head, incapacitating them for a short time. The shock wears off if the target takes damage.", + "hamonSkill.hamon_spread.name": "Hamon Spread", + "hamonSkill.hamon_spread.desc": "Whenever the user attack an undead with Hamon, it continues spreading through the target's body, weakening it and slowing down its regeneration.", + "hamon.technique.jonathan": "Shivering Heart! Burning Heat!", + "hamon.technique.zeppeli": "Way of Hermit", + "hamon.technique.joseph": "Elaborate Traps", + "hamon.technique.caesar": "Splendid and Fleeting", + "hamon.technique.lisa_lisa": "Smooth as Silk", + "hamon.technique_perk": "Extra Perk: %s", + "hamon.technique.skill_buff1": "Choosing this technique will also increase the efficiency of the following skills:", + "hamon.technique.skill_buff.branch": "%s skill branch: +%s%%", + "hamon.technique.skill_buff.skill": "%s: +%s%%", + "hamon.technique.no_reset_warning": "Choose carefully! You won't be able to change your technique unless you fully abandon the Hamon training and start over.", + "hamon.technique.no_reset_warning.2_tmp": "Please note that some of the skills are undergoing a rework.", + "hamonSkill.natural_talent.name": "Natural Talent", + "hamonSkill.natural_talent.desc": "Your Hamon training is 2x faster.", + "hamonSkill.scarlet_overdrive.name": "Scarlet Overdrive", + "hamonSkill.scarlet_overdrive.desc": "A special type of Sunlight Yellow Overdrive attack that sets the target on fire.", + "hamonSkill.metal_silver_overdrive.name": "Metal Silver Overdrive", + "hamonSkill.metal_silver_overdrive.desc": "You can perform Overdrive attack with a weapon or a tool.\nWithout a weapon, the regular Overdrive deals more damage to targets with armor or an equipped melee weapon.", + "hamonSkill.overdrive_barrage.name": "Overdrive Barrage", + "hamonSkill.overdrive_barrage.desc": "You unleash a barrage of rapid Overdrive attacks.", + "hamonSkill.syo_barrage.name": "Sunlight Yellow Overdrive Barrage (WIP)", + "hamonSkill.syo_barrage.desc": "A more powerful variation of Overdrive Barrage, followed by a devastating finishing punch. Takes a few seconds to charge.", + "hamonSkill.hamon_cutter.name": "Hamon Cutter", + "hamonSkill.hamon_cutter.desc": "Infuse a bottle of liquid with Hamon and shoot the liquid out at high speed. In addition to Hamon damage, the potion's effect is applied to the target.", + "hamonSkill.sendo_wave_kick.name": "Sendo Wave Kick", + "hamonSkill.sendo_wave_kick.desc": "You charge forward, hitting all enemies on your way with your knee, additionally dealing Hamon damage to them.", + "hamonSkill.tornado_overdrive.name": "Tornado Overdrive", + "hamonSkill.tornado_overdrive.desc": "By spinning at high speed, you deal Hamon damage to the enemies around you. This attack is especially deadly while falling.", + "hamonSkill.deep_pass.name": "Deep Pass Overdrive", + "hamonSkill.deep_pass.desc": "When you die, you transfer all of your life energy (Hamon Strength and Control levels) to a nearby Hamon User.", + "hamonSkill.clacker_volley.name": "Clacker Volley (WIP)", + "hamonSkill.clacker_volley.desc": "Allows you to use a pair of clackers as a Hamon-infused melee weapon or charge and throw it at the opponent at high speed.", + "hamonSkill.rope_trap.name": "Rope Trap (WIP)", + "hamonSkill.rope_trap.desc": "Right-clicking a string temporarily turns connected strings into a Hamon-charged cobweb. While sneaking, you automatically place a string from your hotbar.", + "hamonSkill.cheat_death.name": "Cheat Death", + "hamonSkill.cheat_death.desc": "When you are about to die, you will avoid death and gain Invisibility effect (once an in-game day).\nYour next words: \"What does it have to do with Hamon?\"", + "hamonSkill.rebuff_overdrive.name": "Rebuff Overdrive", + "hamonSkill.rebuff_overdrive.desc": "You get into a defensive stance and swing with both elbows. If attacked in melee during a specific timing window, your strike parries the attack, dealing devastating amount of Hamon damage and extra knockback.", + "hamon.caesar_soap_hint.name": "Resource: Soap", + "hamon.caesar_soap_hint.desc": "All bubble attacks consume soap, which comes in form of Soap Solution bottles, or Soap Coated Gloves.", + "hamonSkill.bubble_launcher.name": "Bubble Launcher", + "hamonSkill.bubble_launcher.desc": "Shoot a barrage of Hamon-charged bubbles.", + "hamonSkill.bubble_cutter.name": "Bubble Cutter", + "hamonSkill.bubble_cutter.desc": "Shoot out disc-shaped bubbles, which move at a high velocity. Gliding variation bubbles are more precise and, instead of hitting the ground, continue to glide above it.", + "hamonSkill.bubble_barrier.name": "Bubble Barrier", + "hamonSkill.bubble_barrier.desc": "Shoot a large-sized bubble, which traps its target for a few seconds.", + "hamonSkill.crimson_bubble.name": "Crimson Bubble", + "hamonSkill.crimson_bubble.desc": "When you die, you put your life energy (Hamon Strength and Control levels) into a bubble, from which it can be transferred to another Hamon user.", + "hamonSkill.aja_stone_keeper.name": "Keeper of Aja Stone", + "hamonSkill.aja_stone_keeper.desc": "You can instantly charge an Aja Stone with Hamon. When using a regular Aja Stone, you have a small chance to turn it into Super Aja.", + "hamonSkill.satiporoja_scarf.name": "Satiporoja Beetle Scarf (WIP)", + "hamonSkill.satiporoja_scarf.desc": "You get a scarf which, when worn, reduces Hamon energy spent and absorbs Hamon damage. You can use it as a Hamon-conductive melee weapon or swing it to cover a larger area of targets.", + "hamonSkill.snake_muffler.name": "Snake Muffler (WIP)", + "hamonSkill.snake_muffler.desc": "When getting attacked while wearing the scarf, you jump over the attacker using the scarf and deal Hamon damage to them (has a cooldown). Attacking with the scarf while sneaking ensnares the target.", + "jojo.chat.joseph.next_line.1": "Your next line is \"%s\"", + "jojo.chat.joseph.next_line.2": "Next, you'll say \"%s\"", + "jojo.chat.joseph.next_line.3": "Next, you're going to say \"%s\"", + "non_stand.jojo.hamon": "Hamon", + "action.jojo.hamon_overdrive": "Overdrive", + "action.jojo.hamon_overdrive_beat": "Hamon Beat", + "action.jojo.hamon_sendo_overdrive": "Sendo Overdrive", + "action.jojo.hamon_turquoise_blue_overdrive": "Turquoise Blue Overdrive", + "action.jojo.hamon_sunlight_yellow_overdrive": "Sunlight Yellow Overdrive", + "action.jojo.hamon_plant_infusion": "Plant Infusion", + "action.jojo.hamon_organism_infusion": "Living Organism Infusion", + "action.jojo.hamon_zoom_punch": "Zoom Punch", + "action.jojo.hamon_breath": "Hamon Breath", + "action.jojo.hamon_speed_boost": "Speed Boost", + "action.jojo.hamon_healing": "Healing", + "action.jojo.hamon_healing_touch": "Heal %s", + "action.jojo.hamon_wall_climbing": "Wall Climbing", + "action.jojo.hamon_detector": "Hamon Life Detector", + "action.jojo.hamon_life_magnetism": "Life Magnetism", + "action.jojo.hamon_projectile_shield": "Projectile Barrier", + "action.jojo.hamon_protection": "Repelling Hamon", + "action.jojo.hamon_hypnosis": "Animal Hypnosis", + "action.jojo.hamon_shock": "Hamon Shock", + "action.jojo.jonathan_overdrive_barrage": "Overdrive Barrage", + "action.jojo.jonathan_syo_barrage": "Sunlight Yellow Overdrive Barrage", + "action.jojo.jonathan_metal_silver_overdrive": "Metal Silver Overdrive", + "action.jojo.jonathan_metal_silver_overdrive_weapon": "Metal Silver Overdrive", + "action.jojo.jonathan_scarlet_overdrive": "Scarlet Overdrive", + "action.jojo.zeppeli_hamon_cutter": "Hamon Cutter", + "action.jojo.zeppeli_sendo_wave_kick": "Sendo Wave Kick", + "action.jojo.zeppeli_tornado_overdrive": "Tornado Overdrive", + "action.jojo.joseph_rebuff_overdrive": "Rebuff Overdrive", + "action.jojo.joseph_rebuff_overdrive.cancel": "Cancel", + "action.jojo.caesar_bubble_launcher": "Bubble Launcher", + "action.jojo.caesar_bubble_barrier": "Bubble Barrier", + "action.jojo.caesar_bubble_cutter": "Bubble Cutter", + "action.jojo.caesar_bubble_cutter_gliding": "Bubble Cutter Gliding", + "non_stand.jojo.vampirism": "Vampirism", + "action.jojo.vampirism_claw_lacerate": "Claw Lacerate", + "action.jojo.vampirism_blood_drain": "Blood Drain", + "action.jojo.vampirism_freeze": "Vaporization Freeze", + "action.jojo.vampirism_space_ripper_stingy_eyes": "Space Ripper Stingy Eyes", + "action.jojo.vampirism_zombie_summon": "Zombie Summon", + "action.jojo.vampirism_blood_gift": "Blood Gift", + "action.jojo.vampirism_dark_aura": "Evil Atmosphere", + "action.jojo.vampirism_hamon_suicide": "Use Hamon", + "jojo.vampire.ready_to_cure": "You feel sleepy. Maybe sleeping a bit will finish this nightmare...", + "non_stand.jojo.zombie": "Zombie", + "action.jojo.zombie_claw_lacerate": "Claw Lacerate", + "action.jojo.zombie_devour": "Devour", + "action.jojo.zombie_disguise": "Disguise", + "action.jojo.zombie_disguise.disable": "Back to zombie form", + "non_stand.jojo.pillarman": "Pillar Man", + "action.jojo.pillarman_heavy_punch": "Heavy Blow", + "action.jojo.pillarman_stone_form": "Turn to Stone", + "action.jojo.pillarman_absorption": "Absorption", + "action.jojo.pillarman_regeneration": "Unnatural Regeneration", + "action.jojo.pillarman_enhanced_senses": "Enhanced Senses", + "action.jojo.pillarman_evasion": "Evasion", + "action.jojo.pillarman_unnatural_agility": "Unnatural Agility", + "action.jojo.pillarman_horn_attack": "Horn Attack", + "action.jojo.pillarman_ribs_blades": "Ribs Blades", + "action.jojo.pillarman_hide_in_entity": "Hide in Creature", + "action.jojo.pillarman_divine_sandstorm": "Wind Mode: Divine Sandstorm", + "action.jojo.pillarman_small_sandstorm": "Wind Mode: Razor Wind", + "action.jojo.pillarman_wind_cloak": "Wind Mode: Wind Cloak", + "action.jojo.pillarman_atmospheric_rift": "Wind Mode: Atmospheric Rift", + "action.jojo.pillarman_erratic_blaze_king": "Heat Mode: Erratic Blaze King", + "action.jojo.pillarman_giant_carthwheel_prison": "Heat Mode: Giant Carthwheel Prison", + "action.jojo.pillarman_self_detonation": "Heat Mode: Self Detonation", + "action.jojo.pillarman_light_flash": "Light Mode: Light Flash", + "action.jojo.pillarman_light_flash_decoy": "Light Mode: Light Flash Decoy", + "action.jojo.pillarman_blade_slash": "Light Mode: Brilliant Bone Blade", + "action.jojo.pillarman_blade_dash_attack": "Light Mode: Brilliant Bone Blade Dash", + "action.jojo.pillarman_blade_barrage": "Light Mode: Brilliant Bone Blade Barrage", + "jojo.subtitle.stand_summon": "Stand summoned", + "jojo.subtitle.stand_unsummon": "Stand unsummoned", + "jojo.subtitle.stand_attack_light": "Attack", + "jojo.subtitle.stand_attack_strong": "Strong attack", + "jojo.subtitle.stand_attack_barrage": "Attack", + "jojo.subtitle.stand_punch_swing": "Punch swing", + "jojo.subtitle.stand_damage_block": "Damage blocked", + "jojo.subtitle.stand_crash": "Stand crashed", + "jojo.subtitle.stand_attack_parried": "Attack parried", + "jojo.attribute.name.stand_resistance": "Stand Resistance", + "jojo.attribute.name.stand_precision": "Stand Precision", + "jojo.stand_stat.strength": "Power", + "jojo.stand_stat.speed": "Speed", + "jojo.stand_stat.range": "Range", + "jojo.stand_stat.durability": "Stamina", + "jojo.stand_stat.precision": "Precision", + "jojo.stand_stat.dev_potential": "Development Potential", + "jojo.stand_stat.stand_name": "Stand Name: %s", + "jojo.stand_stat.stand_user": "Stand User: %s", + "jojo.stand_stat.button.show": "Show Stand Stats", + "jojo.stand_stat.button.hide": "Hide Stand Stats", + "jojo.stand_skins.button": "Stand Skins (WIP)", + "jojo.stand_ui.name": "Stand Info (WIP)", + "jojo.disc.stand": "Stand: %s", + "jojo.arrow.stand_arrow_xp": "Spend %s levels to have a higher chance at surviving", + "jojo.arrow.stands_hint": "%s to see the list of available Stands", + "jojo.arrow.stands_list": "Available Stands:", + "jojo.arrow.no_stands": "All Stands are banned", + "jojo.arrow.assigned_banned": "There are no available Stands assigned to %s", + "jojo.arrow.all_stands_taken": "All Stands available on this server are already taken", + "jojo.arrow.no_stand_weights": "Failed to pick a random Stand", + "jojo.arrow.least_taken_mode": "Gives a Stand less players on the server have", + "jojo.arrow.not_taken_mode": "Gives a Stand no other player on the server has", + "jojo.story_part.1": "Phantom Blood", + "jojo.story_part.2": "Battle Tendency", + "jojo.story_part.3": "Stardust Crusaders", + "jojo.story_part.4": "Diamond is Unbreakable", + "jojo.story_part.5": "Golden Wind", + "jojo.story_part.6": "Stone Ocean", + "jojo.story_part.7": "Steel Ball Run", + "jojo.story_part.8": "JoJolion", + "jojo.story_part.9": "The JOJOLands", + "jojo.message.action_condition.only_stand_user": "This ability cannot affect Stands", + "entity.jojo.star_platinum": "Star Platinum", + "entity.jojo.sp_star_finger": "Star Finger", + "stand.jojo.star_platinum": "Star Platinum", + "action.jojo.star_platinum_punch": "Punch", + "action.jojo.star_platinum_heavy_punch": "Heavy Punch", + "action.jojo.star_platinum_uppercut": "Uppercut", + "action.jojo.star_platinum_barrage": "Punch Barrage", + "action.jojo.star_platinum_star_finger": "Star Finger", + "action.jojo.star_platinum_block": "Block", + "action.jojo.star_platinum_zoom": "Zoom", + "action.jojo.star_platinum_inhale": "Inhale", + "action.jojo.star_platinum_time_stop": "\"Star Platinum, The World!\" (%ss)", + "action.jojo.star_platinum_time_resume": "Resume time", + "action.jojo.star_platinum_ts_blink": "Quick move", + "jojo.subtitle.inhale": "Air inhaled", + "jojo.subtitle.star_platinum_name": "\"Star Platinum!\"", + "jojo.subtitle.ora": "ORA", + "jojo.subtitle.ora_ora_ora": "ORA ORA ORA", + "jojo.subtitle.star_finger_name": "\"Star Finger!\"", + "jojo.subtitle.star_platinum_the_world": "\"Star Platinum, The World!\"", + "jojo.subtitle.time_resumes.dasu": "\"Time resumes\"", + "jojo.subtitle.time_resumes.hajimeta": "\"Time resumes\"", + "entity.jojo.the_world": "The World", + "entity.jojo.road_roller": "Road Roller", + "stand.jojo.the_world": "The World", + "action.jojo.the_world_punch": "Punch", + "action.jojo.the_world_heavy_punch": "Heavy Punch", + "action.jojo.the_world_kick": "Roundhouse Kick", + "action.jojo.the_world_barrage": "Punch Barrage", + "action.jojo.the_world_ts_punch": "Time Breaker", + "action.jojo.the_world_block": "Block", + "action.jojo.the_world_time_stop": "\"Time, Stop!\" (%ss)", + "action.jojo.the_world_time_resume": "Resume time", + "action.jojo.the_world_ts_blink": "Quick move", + "jojo.subtitle.muda": "MUDA", + "jojo.subtitle.muda_muda_muda": "MUDA MUDA MUDA", + "jojo.subtitle.wry": "WRYYYYYYYYYY", + "jojo.subtitle.the_world_name": "\"The World!\"", + "jojo.subtitle.die": "\"Die!\"", + "jojo.subtitle.this_is_the_world": "\"This is The World...\"", + "jojo.subtitle.toki_yo_tomare": "\"Time, stop!\"", + "jojo.subtitle.tomare_toki_yo": "\"Stop, time!\"", + "jojo.subtitle.times_up": "\"Time's up\"", + "jojo.subtitle.zero": "\"Zero\"", + "jojo.subtitle.5_seconds": "\"Five more seconds!\"", + "jojo.subtitle.one_more": "\"One more, just in case.\"", + "jojo.subtitle.cant_move": "\"I cannot move... I-Impossible!\"", + "jojo.subtitle.rodo_rolla_da": "\"Road roller!\"", + "jojo.subtitle.road_roller_land": "Road roller lands", + "jojo.subtitle.road_roller_hit": "Road roller hit", + "entity.jojo.hierophant_green": "Hierophant Green", + "entity.jojo.hg_string": "Hierophant Green's String", + "entity.jojo.hg_grappling_string": "Hierophant Green's Grappling String", + "entity.jojo.hg_emerald": "Hierophant Green's Emerald", + "entity.jojo.hg_barrier": "Hierophant Green's Barrier", + "stand.jojo.hierophant_green": "Hierophant Green", + "action.jojo.hierophant_green_attack": "Tentacle Attack", + "action.jojo.hierophant_green_attack_binding": "Binding Attack", + "action.jojo.hierophant_green_emerald_splash": "Emerald Splash", + "action.jojo.hierophant_green_es_concentrated": "Concentrated Emerald Splash", + "action.jojo.hierophant_green_es_concentrated.shortened": "Concentrated E.S.", + "action.jojo.hierophant_green_block": "Block", + "action.jojo.hierophant_green_grapple": "Grapple", + "action.jojo.hierophant_green_grapple_entity": "Hook an entity", + "action.jojo.hierophant_green_barrier": "Place a Barrier (%s/%s)", + "jojo.message.action_condition.barrier": "You can't place more barriers", + "jojo.subtitle.hierophant_green_name": "\"Hierophant Green!\"", + "jojo.subtitle.hierophant_green_name_short": "\"Hierophant!\"", + "jojo.subtitle.emerald_splash_name": "\"Emerald Splash!\"", + "jojo.subtitle.rero": "RERORERORERO", + "entity.jojo.silver_chariot": "Silver Chariot", + "entity.jojo.sc_rapier": "Silver Chariot's Rapier", + "entity.jojo.sc_flame": "Flame", + "stand.jojo.silver_chariot": "Silver Chariot", + "action.jojo.silver_chariot_attack": "Attack", + "action.jojo.silver_chariot_no_rapier_attack": "Punch", + "action.jojo.silver_chariot_dash_attack": "Thrusting Dash", + "action.jojo.silver_chariot_sweeping_attack": "Sweeping Attack", + "action.jojo.silver_chariot_barrage": "Stab Barrage", + "action.jojo.silver_chariot_rapier_launch": "Rapier Launch", + "action.jojo.silver_chariot_block": "Block", + "action.jojo.silver_chariot_take_off_armor": "Armor Off", + "jojo.message.action_condition.chariot_rapier": "Silver Chariot is missing the rapier", + "jojo.message.action_condition.chariot_armor": "Silver Chariot already has no armor", + "jojo.subtitle.silver_chariot_name": "\"Silver Chariot!\"", + "jojo.subtitle.silver_chariot_name_short": "\"Chariot!\"", + "jojo.subtitle.hora_hora_hora": "\"HORA HORA HORA!\"", + "jojo.subtitle.polnareff_fencing": "\"How about that fencing?\"", + "entity.jojo.magicians_red": "Magician's Red", + "entity.jojo.mr_flame": "Magician's Red's Flame", + "entity.jojo.mr_fireball": "Magician's Red's Fireball", + "entity.jojo.mr_crossfire_hurricane": "Crossfire Hurricane", + "entity.jojo.mr_crossfire_hurricane_special": "Crossfire Hurricane Special", + "entity.jojo.mr_red_bind": "Red Bind", + "entity.jojo.mr_detector": "Life Detector", + "stand.jojo.magicians_red": "Magician's Red", + "action.jojo.magicians_red_punch": "Punch", + "action.jojo.magicians_red_heavy_punch": "Heavy Punch", + "action.jojo.magicians_red_kick": "Kick", + "action.jojo.magicians_red_kick_bind": "Bind Kick", + "action.jojo.magicians_red_flame_burst": "Flame Burst", + "action.jojo.magicians_red_fireball": "Shoot Fireball", + "action.jojo.magicians_red_crossfire_hurricane": "Crossfire Hurricane", + "action.jojo.magicians_red_ch_special": "Crossfire Hurricane Special", + "action.jojo.magicians_red_ch_special.shortened": "C.F.H. Special", + "action.jojo.magicians_red_block": "Block", + "action.jojo.magicians_red_red_bind": "Red Bind", + "action.jojo.magicians_red_detector": "Life Detector", + "jojo.subtitle.fire_ability": "Fire whooshes", + "jojo.subtitle.magicians_red_name": "\"Magician's Red!\"", + "jojo.subtitle.hell_2_u": "\"Hell 2 U!\"", + "jojo.subtitle.crossfire_hurricane_name": "\"Crossfire Hurricane!\"", + "jojo.subtitle.crossfire_hurricane_special_name": "\"Crossfire Hurricane Special!\"", + "jojo.subtitle.red_bind_name": "\"Red Bind!\"", + "entity.jojo.crazy_diamond": "Crazy Diamond", + "entity.jojo.cd_block_bullet": "Block Bullet", + "entity.jojo.cd_blood_cutter": "Blood Cutter", + "stand.jojo.crazy_diamond": "Crazy Diamond", + "item.jojo.crazy_diamond_non_block_anchor": "Block anchor", + "action.jojo.crazy_diamond_punch": "Punch", + "action.jojo.crazy_diamond_heavy_punch": "Heavy Punch", + "action.jojo.crazy_diamond_leave_object": "Leave %s inside", + "action.jojo.crazy_diamond_misshaping_punch": "Heavy Punch", + "action.jojo.crazy_diamond_misshape_face": "Misshape face", + "action.jojo.crazy_diamond_misshape_arms": "Misshape arms", + "action.jojo.crazy_diamond_misshape_legs": "Misshape legs", + "action.jojo.crazy_diamond_angelo_rock": "Fuse target with rock", + "action.jojo.crazy_diamond_barrage": "Punch Barrage", + "action.jojo.crazy_diamond_block_bullet": "Block Bullet", + "action.jojo.crazy_diamond_block_bullet.homing": "Homing Bullet", + "action.jojo.crazy_diamond_blood_cutter": "Blood Cutter", + "action.jojo.crazy_diamond_block": "Block", + "action.jojo.crazy_diamond_repair": "Repair item", + "action.jojo.crazy_diamond_heal": "Heal entity", + "action.jojo.crazy_diamond_previous_state": "Revert state", + "action.jojo.crazy_diamond_restore_terrain": "Restore terrain", + "action.jojo.crazy_diamond_anchor_move.empty": "Move with anchor block", + "action.jojo.crazy_diamond_anchor_move.pos": "Move towards (%s, %s, %s)", + "action.jojo.crazy_diamond_anchor_make": "Create anchor block", + "jojo.crazy_diamond_fix.warning": "Fixing %s will clear all enchantments!", + "jojo.crazy_diamond.block_checkpoint.tooltip": "(%s, %s, %s)", + "jojo.message.action_condition.full_health": "You have to be injured", + "jojo.message.action_condition.block_offhand": "You need to hold a block in your hand", + "jojo.message.action_condition.item_hard_material": "You need a block made of a hard material", + "jojo.message.action_condition.stand_cant_break_block": "Your Stand can't break this block", + "jojo.message.action_condition.item_offhand": "You need to hold the item in your off-hand", + "jojo.message.action_condition.no_repair": "This item can't be repaired", + "jojo.message.action_condition.item_revert": "This item can't be reverted", + "jojo.message.action_condition.entity_revert": "This entity can't be reverted", + "jojo.message.action_condition.cd_heal_self": "You can't heal yourself", + "jojo.message.action_condition.heal_target": "This entity can't be healed", + "jojo.message.action_condition.item_block_origin": "You need an anchor block in your hand", + "jojo.message.action_condition.angelo_no_block_broken": "The knockback did not break any blocks", + "jojo.message.action_condition.angelo_no_stone_broken": "The impact from knockback did not break enough stone blocks", + "jojo.subtitle.crazy_diamond_name": "\"Crazy Diamond!\"", + "jojo.subtitle.fix": "\"Fix!\"", + "jojo.subtitle.pray_for_eternity": "\"Pray for eternity!\"", + "jojo.subtitle.yo_angelo": "\"Yo, Angelo!\"", + "jojo.subtitle.dora": "DORA", + "jojo.subtitle.dorarara": "DORARARARARA", + "jojo.subtitle.fixed": "Something being fixed", + "jojo.subtitle.blood_splash": "Blood splashes", + "jojo.subtitle.angelo_rock_grunt": "UGH", + "entity.jojo.gold_experience": "Gold Experience", + "stand.jojo.gold_experience": "Gold Experience", + "action.jojo.gold_experience_punch": "Punch", + "action.jojo.gold_experience_heavy_punch": "Heavy Punch", + "action.jojo.gold_experience_lifeshot_punch": "Heavy Punch", + "action.jojo.gold_experience_lifeshot": "Life Shot", + "action.jojo.gold_experience_barrage": "Punch Barrage", + "action.jojo.gold_experience_block": "Block", + "action.jojo.gold_experience_choose_lifeform": "Choose lifeform", + "action.jojo.gold_experience_create_lifeform": "Create lifeform", + "action.jojo.gold_experience_create_lifeform.param": "Create %s", + "action.jojo.gold_experience_tooth_lifeform": "Turn tooth into lifeform", + "action.jojo.gold_experience_tooth_lifeform.param": "Turn tooth into %s", + "action.jojo.gold_experience_revert_lifeform": "Revert", + "action.jojo.gold_experience_revert_lifeform.param": "Revert to %s", + "action.jojo.gold_experience_mark_item": "Imbue item with life", + "action.jojo.gold_experience_mark_item.param": "Imbue %s with life", + "action.jojo.gold_experience_bone_meal": "Organism Growth", + "action.jojo.gold_experience_heal": "Plug up wounds", + "action.jojo.gold_experience_life_detector": "Life Sensor", + "action.jojo.gold_experience_heal.arrow": "Plug up arrow wound", + "action.jojo.gold_experience_heal.knife": "Plug up knife wound", + "action.jojo.gold_experience_heal_other": "Plug up %s's wounds", + "action.jojo.gold_experience_heal_other.arrow": "Plug up %s's arrow wound", + "action.jojo.gold_experience_heal_other.knife": "Plug up %s's knife wound", + "action.jojo.gold_experience_heal_other.dying": "Give life energy to %s", + "action.jojo.gold_experience_healing_item": "Create body tissue", + "entity.jojo.util_object.tooth": "Tooth", + "entity.jojo.ge_lifeform": "Gold Experience's Lifeform", + "item.jojo.gold_experience_body_tissue": "Body Tissue", + "gold_experience.lifeforms.animals": "Animals", + "gold_experience.lifeforms.plants": "Plants (NYI)", + "gold_experience.lifeform_unseen": "%s (NEW)", + "jojo.ui.list_expand": "Expand", + "jojo.ui.list_collapse": "Collapse", + "jojo.ui.text_button_hovered": "> %s", + "jojo.ui.favorite": "Add to Favorites", + "jojo.ui.favorite_remove": "Remove from Favorites", + "jojo.ge_lifeform.grid_fav_add": "Right click to add to favorites", + "jojo.ge_lifeform.grid_fav_remove": "Right click to remove from favorites", + "jojo.ui.lifeform_ui_mode.all": "All", + "jojo.ui.lifeform_ui_mode.favs": "Favorites", + "jojo.ui.lifeform_ui_mode.new": "New", + "gold_experience.lifeform_size": "%sx%sx%sm", + "gold_experience.lifeform_time": "%ss", + "jojo.ge_lifeform.search_field": "Search", + "jojo.ge_lifeform.unlock_all": "Unlock all", + "ge_new_lifeform.toast.title": "New lifeform unlocked!", + "ge_new_lifeform.toast.title.subtype": "New subtype unlocked", + "jojo.ge_item_marked": "Imbued with life", + "jojo.ge_item_marked.2": "(You can track this item's location and turn it into a lifeform remotely)", + "jojo.message.action_condition.choose_lifeform": "You have to choose a lifeform first", + "jojo.message.action_condition.ge_lifeform_material": "You need a non-living block or an item in your off-hand", + "jojo.message.action_condition.ge_lifeform_material_only_item": "You need a non-living item in your off-hand", + "jojo.message.action_condition.ge_lifeform_material_item": "You can't give life to an organic item", + "jojo.message.action_condition.ge_lifeform_material_block": "You can't give life to an organic block", + "jojo.message.action_condition.ge_too_many_mobs": "You have too many mobs summoned", + "jojo.message.action_condition.ge_heal_non_living": "This entity does not regenerate", + "jojo.message.action_condition.ge_heal_stand": "You need to target the Stand user directly", + "jojo.message.action_condition.resurrect_dead": "No Stand power can truly bring the dead back to life", + "jojo.message.action_condition.ge_heal_stronger": "You are already under a strong regeneration effect", + "jojo.message.action_condition.ge_heal_stronger.other": "%s is already under a strong regeneration effect", + "jojo.message.action_condition.ge_heal_full_hp": "You are not injured", + "jojo.message.action_condition.ge_heal_full_hp.other": "%s is not injured", + "jojo.message.action_condition.dying_hamon": "Your body does not breathe and has no blood flow", + "jojo.subtitle.gold_experience_name": "\"Gold Experience!\"", + "jojo.subtitle.giorno_new_life": "\"Life, spring forth!\"", + "jojo.subtitle.life_created": "Life created", + "jojo.subtitle.life_reverted": "Life reverted", + "jojo.subtitle.life_item": "Item imbued with life", + "jojo.subtitle.ge_heal": "Injury mended", + "stand.jojo.boy_ii_man": "Boy II Man", + "entity.jojo.rps_kid": "Rock-Paper-Scissors Kid", + "item.jojo.rps_kid_spawn_egg": "Rock-Paper-Scissors Kid Spawn Egg", + "jojo.disc.missing_part.arms": "Has no arms", + "jojo.disc.missing_part.legs": "Has no legs", + "jojo.disc.missing_part.main_body": "Has no main body", + "jojo.rps.cheat.jojo.hamon": "Read mind", + "jojo.rps.cheat.jojo.vampirism": "Hypnotize", + "jojo.rps.self": "You can't play with yourself", + "jojo.rps.too_far": "%s is too far from you", + "jojo.rps.game_invite.text": "%s wants to play rock-paper-scissors with you! Type %s to accept", + "jojo.rps.game_invite.sent": "Sent a game invite to %s", + "jojo.rps.rock": "Rock", + "jojo.rps.paper": "Paper", + "jojo.rps.scissors": "Scissors", + "stand.jojo.mr_president": "Mr.President", + "entity.jojo.coco_jumbo_turtle": "Coco Jumbo", + "item.jojo.coco_jumbo_spawn_egg": "Coco Jumbo Spawn Egg (WIP)", + "item.jojo.mr_president_key": "Turtle Key", + "item.jojo.mr_president_key.named": "%s key", + "item.jojo.mr_president_master_key": "Master Key", + "item.jojo.mr_president_master_key.hint": "Can be used to recover a lost key for a locked turtle.", + "block.jojo.coco_jumbo_shell": "Turtle Shell", + "block.jojo.mr_president_gem": "Mr.President Exit", + "hint.mr_president_exit": "Right click to exit the room", + "coco_jumbo.stand_arrow_hint": "~ This turtle looks special. Does it have the potential to become a Stand user? ~", + "advancements.jojo.coco_jumbo.title": "Could This Turtle Be a Stand User?", + "advancements.jojo.coco_jumbo.description": "Find a turtle with a key-shaped hole in its shell\nYou can carry the turtle by right-clicking it.", + "advancements.jojo.coco_jumbo_key.title": "No Lock or Door Fits This Key!", + "advancements.jojo.coco_jumbo_key.description": "Put a key into a turtle's shell, so that its Stand can be deactivated when you pull out the key (Shift+RMB).\nEach turtle can only have one key, so don't lose yours!", + "advancements.jojo.mr_president.title": "Traitors Won't Find You in This Vehicle", + "advancements.jojo.mr_president.description": "Enter a room created by the ability of the turtle's Stand", + "advancements.jojo.mr_president_walls.title": "It's Like Some Kind of Spaceship!", + "advancements.jojo.mr_president_walls.description": "Decorate the room inside the turtle", + "coco_jumbo.key.no_stand": "%s has not awakened its Stand", + "coco_jumbo.key.empty": "This key isn't assigned to a turtle", + "coco_jumbo.key.wrong": "This key is assigned to another turtle", + "coco_jumbo.key.not_empty": "This key is already assigned to a turtle", + "coco_jumbo.carry.offhand": "You need to free your off-hand to carry %s", + "coco_jumbo.hint.release": "Press %s to put %s down", + "jojo.textutil.shortened": "%s...", + "jojo.to_be_continued": "To Be Continued" +} \ No newline at end of file diff --git a/projects/1.16/assets/ripples-of-the-past/jojo/lang/zh_cn.json b/projects/1.16/assets/ripples-of-the-past/jojo/lang/zh_cn.json new file mode 100644 index 000000000000..fe6b5534170d --- /dev/null +++ b/projects/1.16/assets/ripples-of-the-past/jojo/lang/zh_cn.json @@ -0,0 +1,1430 @@ +{ + "itemGroup.jojo_tab": "JoJo", + "item.jojo.stone_mask": "石鬼面", + "item.jojo.aja_stone_mask": "艾哲红石石鬼面", + "block.jojo.stone_mask": "石鬼面", + "block.jojo.aja_stone_mask": "艾哲红石石鬼面", + "item.jojo.sledgehammer": "大铁锤", + "item.jojo.blade_hat": "利刃帽", + "item.jojo.breath_control_mask": "呼吸控制面具", + "item.jojo.breath_control_mask.hint": "连续多日进行波纹呼吸训练,可提升呼吸技巧等级。", + "item.jojo.breath_control_mask.hint2": "要求佩戴者持续进行波纹呼吸,否则呼吸稳定性将逐渐降低。", + "item.jojo.gloves": "手套", + "item.jojo.gloves.hint": "将其装备在主手时,仍可被视为徒手,用于施展波纹和吸血鬼技能。", + "item.jojo.bubble_gloves": "泡泡手套", + "item.jojo.soap": "泡泡水瓶", + "item.jojo.oil": "油瓶", + "item.jojo.oil.hint": "可用其涂抹副手武器,使其能够造成波纹伤害", + "item.jojo.oil.uses": "油量剩余:%s", + "item.jojo.luck_sword": "§6幸运", + "item.jojo.luck_sword.reference_quote": "“吾乃暗黑骑士布鲁福德!这点痛算不了什么!”", + "item.jojo.luck_pluck_sword": "§6幸运与§4勇§6气", + "item.jojo.luck_pluck_sword.reference_quote": "“我将剑上铭刻的词献给你:幸运!而对于你的未来,我赋予你这个:勇气!”", + "item.jojo.hamon_master_spawn_egg": "波纹大师刷怪蛋", + "item.jojo.hungry_zombie_spawn_egg": "尸生人刷怪蛋", + "item.jojo.aja_stone": "艾哲红石", + "item.jojo.super_aja_stone": "超级艾哲红石", + "item.jojo.satiporoja_scarf": "甲虫布围巾", + "item.jojo.clackers": "钢珠旋风", + "item.jojo.tommy_gun": "汤姆逊冲锋枪", + "item.jojo.tommy_gun.reference_quote": "“我要替史比特瓦根叔叔报仇!这是宣战宣言!”", + "item.jojo.tommy_gun.reload_prompt": "按%s+%s装填(消耗铁粒和火药)", + "item.jojo.molotov": "燃烧瓶", + "item.jojo.molotov.reference_quote": "“这招叫做燃油波纹疾走!”", + "jojo.message.action_condition.molotov_fire": "你的背包里需要有能点燃它的物品", + "item.jojo.large_crossbow": "重型弩", + "item.jojo.large_crossbow.reference_quote": "“你要拿哪把弩?”\n“还需要问吗?这不是很明显吗?我当然要拿这把巨型的!它的力量无人能及!”", + "item.jojo.metal_ball": "金属弹丸", + "item.jojo.squid_ink_pasta": "墨鱼汁意面", + "item.jojo.squid_ink_pasta.reference_quote": "“这是什么玩意?你们是要我就着墨水吃意大利面吗?!”", + "block.jojo.slumbering_pillarman": "沉睡的柱之男", + "block.jojo.boiling_blood": "沸腾的血", + "item.jojo.boiling_blood_bucket": "桶装沸腾的血", + "block.jojo.wooden_coffin_oak_white": "木制棺材", + "block.jojo.wooden_coffin_oak_orange": "木制棺材", + "block.jojo.wooden_coffin_oak_magenta": "木制棺材", + "block.jojo.wooden_coffin_oak_light_blue": "木制棺材", + "block.jojo.wooden_coffin_oak_yellow": "木制棺材", + "block.jojo.wooden_coffin_oak_lime": "木制棺材", + "block.jojo.wooden_coffin_oak_pink": "木制棺材", + "block.jojo.wooden_coffin_oak_gray": "木制棺材", + "block.jojo.wooden_coffin_oak_light_gray": "木制棺材", + "block.jojo.wooden_coffin_oak_cyan": "木制棺材", + "block.jojo.wooden_coffin_oak_purple": "木制棺材", + "block.jojo.wooden_coffin_oak_blue": "木制棺材", + "block.jojo.wooden_coffin_oak_brown": "木制棺材", + "block.jojo.wooden_coffin_oak_green": "木制棺材", + "block.jojo.wooden_coffin_oak_red": "木制棺材", + "block.jojo.wooden_coffin_oak_black": "木制棺材", + "item.jojo.knife": "小刀", + "item.jojo.road_roller": "压路机", + "block.jojo.meteoric_iron": "陨铁", + "block.jojo.meteoric_ore": "陨石核心", + "item.jojo.meteoric_scrap": "陨石碎片", + "item.jojo.meteoric_ingot": "陨石合金锭", + "item.jojo.stand_arrow": "陨石箭", + "item.jojo.stand_arrow_beetle": "『虫箭』", + "enchantment.jojo.virus_inhibition": "抑制『病毒』", + "enchantment.jojo.virus_inhibition.desc": "降低『箭』造成的病毒伤害。提高被击中的(特定)生物不会死亡并获得替身能力的几率。", + "enchantment.jojo.stand_arrow_xp_reduction": "精神强度", + "enchantment.jojo.stand_arrow_xp_reduction.desc": "降低『箭』觉醒替身所消耗的总经验等级。", + "enchantment.jojo.gloves_damage": "斗士", + "enchantment.jojo.gloves_damage.desc": "提升手套造成的近战伤害。", + "enchantment.jojo.gloves_speed": "速击", + "enchantment.jojo.gloves_speed.desc": "装备手套时,提升攻击速度。", + "item.jojo.stand_arrow_shard": "箭矢碎片", + "item.jojo.stand_arrow_shard.reference_quote": "“好痛!!”", + "item.jojo.stand_disc": "『替身光碟』", + "item.jojo.stand_disc.addon_author": "模组作者:%s", + "item.jojo.stand_remover": "『移除』替身", + "item.jojo.stand_remover_one_time": "『移除』替身(一次性)", + "item.jojo.stand_eject": "弹出『替身』", + "item.jojo.stand_eject_one_time": "弹出『替身』(一次性)", + "item.jojo.stand_full_clear": "清除所有替身数据", + "item.jojo.stand_full_clear_one_time": "清除所有替身数据(一次性)", + "item.jojo.stand_full_clear.hint": "同时清除所有已习得的替身能力,并重置『箭』的经验消耗惩罚", + "item.jojo.creative_only_tooltip": "仅限创造模式物品", + "item.jojo.cocoa_gum": "可可口香糖", + "item.jojo.walkman": "随身听", + "item.jojo.walkman.reference_quote": "“我自己的孙子连我的脸都不认识!我永远不会原谅日本人!但是……我确实喜欢我的随身听。”", + "item.jojo.cassette_blank": "空白盒式磁带", + "item.jojo.cassette_blank.hint": "将其与一张或多张音乐唱片(任意组合)合成,进行录制", + "item.jojo.cassette_blank.hint.has_dyes": "将其与一张或多张音乐唱片/染料(任意组合)合成,进行录制", + "item.jojo.cassette.dye_hint": "%s + %s", + "item.jojo.cassette_recorded": "盒式磁带", + "jojo.cassette.side_a": "A面:", + "jojo.cassette.side_b": "B面:", + "jojo.cassette.bad_recording": "不良录音", + "jojo.cassette.generation.0": "原件", + "jojo.cassette.generation.1": "原件的复制品", + "jojo.cassette.generation.2": "复制品的复制品", + "item.jojo.tarot_deck": "塔罗牌组", + "item.jojo.tarot_deck.reference_quote": "“命运的卡牌,塔罗牌。它们将预示你的命运,以及你的替身之力。”", + "item.jojo.polaroid": "拍立得", + "item.jojo.polaroid.reference_quote": "“承太郎,照片上出现的景象将决定你的命运!”", + "jojo.polaroid.paper": "你需要一张纸才能拍照", + "item.jojo.photo": "照片", + "item.jojo.photo_album": "相簿", + "item.jojo.photo_album.reference_quote": "\"___________________________________________________________________________________\"", + "item.jojo.photo_frame": "相框", + "item.jojo.nail_clippers": "指甲剪", + "item.jojo.nail_clippers.reference_quote": "“有能让指甲停止生长的人吗?没有。”", + "item.jojo.ladybug_brooch_white": "瓢虫胸针", + "item.jojo.ladybug_brooch_orange": "瓢虫胸针", + "item.jojo.ladybug_brooch_magenta": "瓢虫胸针", + "item.jojo.ladybug_brooch_light_blue": "瓢虫胸针", + "item.jojo.ladybug_brooch_yellow": "瓢虫胸针", + "item.jojo.ladybug_brooch_lime": "瓢虫胸针", + "item.jojo.ladybug_brooch_pink": "瓢虫胸针", + "item.jojo.ladybug_brooch_gray": "瓢虫胸针", + "item.jojo.ladybug_brooch_light_gray": "瓢虫胸针", + "item.jojo.ladybug_brooch_cyan": "瓢虫胸针", + "item.jojo.ladybug_brooch_purple": "瓢虫胸针", + "item.jojo.ladybug_brooch_blue": "瓢虫胸针", + "item.jojo.ladybug_brooch_brown": "瓢虫胸针", + "item.jojo.ladybug_brooch_green": "瓢虫胸针", + "item.jojo.ladybug_brooch_red": "瓢虫胸针", + "item.jojo.ladybug_brooch_black": "瓢虫胸针", + "item.jojo.ladybug_brooch.reference_quote": "“瓢虫被认为是太阳的昆虫,象征着生命。它们是很好的幸运符,不是吗?”", + "item.jojo.mista_revolver": "左轮手枪", + "item.jojo.mista_revolver.reference_quote": "“如果你在2秒内不回答我,我就会往你的两个眼窝里塞颗子弹……一,二……我不会再等了。”", + "item.jojo.lighter": "打火机", + "item.jojo.lighter.reference_quote": "“这次测试将评估你的信任度……通过这把打火机的火焰!”", + "item.jojo.stone_pendant": "石坠", + "item.jojo.stone_pendant.reference_quote": "“我被告知,你的离婚父亲告诉你的母亲,如果你遇到麻烦就把它交给你。”", + "item.jojo.harpoon": "鱼叉", + "item.jojo.harpoon.reference_quote": "“时间停止了,最长5秒……你甚至不会意识到我扔出了这支矛。”", + "item.jojo.dono_tooltip": "捐赠者:%s", + "block.jojo.magicians_red_fire": "魔术师之红的火焰", + "filled_map.jojo:meteorite": "奇妙的苔原探险家地图", + "filled_map.jojo:hamon_temple": "奇妙的山地探险家地图", + "filled_map.jojo:pillarman_temple": "奇妙的丛林探险家地图", + "jojo.stand_user_crafting.jei_hint.single": "仅当你的替身是%s时才能制作此物品", + "jojo.stand_user_crafting.jei_hint.multiple": "仅当你的替身是以下其中一种时才能制作此物品:", + "jojo.stand_user_crafting.jei_hint.error": "缺失替身ID:", + "jojo.player_anim_reminder.1": "Ripples of the Past使用两个第三方模组来添加玩家动画。", + "jojo.player_anim_reminder.2": "以下模组未在模组列表中找到:", + "jojo.player_anim_reminder.cf_link": "[CurseForge链接]", + "jojo.player_anim_reminder.3": "这些模组是客户端模组,您无需将它们安装在服务器上。", + "jojo.player_anim_reminder.4": "不安装这些模组也可以正常运行游戏,但请别忘了在下次启动游戏时安装它们!", + "walkman.button.play": "播放%s", + "walkman.button.flip": "翻面(播放%s)", + "walkman.button.rewind": "倒带(播放%s)", + "walkman.button.rewind.start": "倒带", + "walkman.button.fast_forward": "快进(播放%s)", + "walkman.button.fast_forward.end": "快进", + "walkman.button.stop": "停止", + "walkman.button.playback_mode.default": "循环播放:已禁用", + "walkman.button.playback_mode.loop": "循环播放:已启用", + "walkman.volume": "音量", + "entity.jojo.hungry_zombie": "尸生人", + "entity.jojo.hamon_master": "波纹大师", + "entity.jojo.blade_hat": "利刃帽", + "entity.jojo.space_ripper_stingy_eyes": "空裂眼刺惊", + "entity.jojo.zoom_punch": "伸缩脱臼拳", + "entity.jojo.sendo_hamon_overdrive": "仙道波纹疾走", + "entity.jojo.afterimage": "残影", + "entity.jojo.hamon_projectile_shield": "波纹投射物屏障", + "entity.jojo.leaves_glider": "树叶滑翔伞", + "entity.jojo.hamon_block_charge": "波纹能量", + "entity.jojo.aja_stone_beam": "光束", + "entity.jojo.hamon_cutter": "波纹割刀", + "entity.jojo.clackers": "钢珠旋风", + "entity.jojo.hamon_bubble": "泡沫", + "entity.jojo.hamon_bubble_barrier": "泡沫屏障", + "entity.jojo.hamon_bubble_cutter": "波纹泡沫回旋刀", + "entity.jojo.crimson_bubble": "绯红泡泡", + "entity.jojo.satiporoja_scarf": "甲虫围巾", + "entity.jojo.satiporoja_scarf_binding": "甲虫围巾", + "entity.jojo.snake_muffler": "蛇首立带", + "entity.jojo.tommy_gun_bullet": "子弹", + "entity.jojo.molotov": "燃烧瓶", + "entity.jojo.knife": "小刀", + "entity.jojo.stand_arrow": "『箭』", + "entity.jojo.block_shard": "方块碎片", + "entity.jojo.soul": "『灵魂』", + "entity.jojo.angelo_rock": "岩石", + "effect.jojo.freeze": "冻结", + "item.minecraft.potion.effect.freeze": "冻结药水", + "item.minecraft.potion.effect.long_freeze": "冻结药水", + "item.minecraft.potion.effect.strong_freeze": "冻结药水", + "item.minecraft.splash_potion.effect.freeze": "喷溅型冻结药水", + "item.minecraft.splash_potion.effect.long_freeze": "喷溅型冻结药水", + "item.minecraft.splash_potion.effect.strong_freeze": "喷溅型冻结药水", + "item.minecraft.tipped_arrow.effect.freeze": "冻结之箭", + "item.minecraft.tipped_arrow.effect.long_freeze": "冻结之箭", + "item.minecraft.tipped_arrow.effect.strong_freeze": "冻结之箭", + "item.minecraft.lingering_potion.effect.freeze": "滞留型冻结药水", + "item.minecraft.lingering_potion.effect.long_freeze": "滞留型冻结药水", + "item.minecraft.lingering_potion.effect.strong_freeze": "滞留型冻结药水", + "effect.jojo.bleeding": "流血", + "effect.jojo.full_invisibility": "完美隐身", + "effect.jojo.hamon_spread": "波纹扩散", + "effect.jojo.sun_burn": "晒伤", + "effect.jojo.stun": "晕眩", + "effect.jojo.hamon_shock": "波纹痉挛", + "effect.jojo.immobilize": "定身", + "effect.jojo.hypnosis": "肉体操控", + "effect.jojo.undead_regeneration": "不死再生", + "effect.jojo.cheat_death": "诈死", + "effect.jojo.stamina_regen": "精神力恢复", + "effect.jojo.time_stop": "『时间停止』", + "effect.jojo.stand_virus": "陨石病毒", + "effect.jojo.resolve": "觉悟", + "effect.jojo.sun_resistance": "战胜太阳", + "effect.jojo.spirit_vision": "精神视觉", + "effect.jojo.integrated_stand": "替身融合", + "effect.jojo.stand_sealing": "替身无效化", + "effect.jojo.misshapen_face": "畸形的脸", + "effect.jojo.misshapen_arms": "畸形的手臂", + "effect.jojo.misshapen_legs": "畸形的腿", + "effect.jojo.sensory_overload": "精神暴走", + "advancements.jojo.root.title": "JoJo", + "advancements.jojo.root.description": "奇妙冒险的开端……(查看JoJo进度页签)", + "advancements.jojo.buy_map.title": "冒险的波纹", + "advancements.jojo.buy_map.description": "从一位专家制图师手中购买一张通往古老力量源头的地图", + "advancements.jojo.hamon_temple.title": "远道而来的人啊,我可以预见你的未来", + "advancements.jojo.hamon_temple.description": "在深山中找到一座隐秘的波纹寺庙", + "advancements.jojo.get_hamon.title": "呼吸会在你的身体里引出波纹……", + "advancements.jojo.get_hamon.description": "开始你的波纹训练", + "advancements.jojo.hamon_kill_vampire.title": "你必须被摧毁!", + "advancements.jojo.hamon_kill_vampire.description": "使用波纹摧毁吸血鬼", + "advancements.jojo.hamon_mastery.title": "维京勇士寒风造!", + "advancements.jojo.hamon_mastery.description": "将波纹力量和波纹控制修炼到巅峰", + "advancements.jojo.hamon_max_training.title": "万里挑一的天赋和意志", + "advancements.jojo.hamon_max_training.description": "将波纹呼吸修行至满级", + "advancements.jojo.last_hamon.title": "这是我最后的波纹了!", + "advancements.jojo.last_hamon.description": "吸收另一位波纹使用者的生命能量", + "advancements.jojo.abandon_hamon.title": "“努力”是我最讨厌的词!", + "advancements.jojo.abandon_hamon.description": "放弃你的波纹训练", + "advancements.jojo.hamon_chicken.title": "你连那只鸡都打不过!", + "advancements.jojo.hamon_chicken.description": "通过给一只鸡灌注波纹来击败另一位波纹使用者", + "advancements.jojo.pillarman_temple.title": "柱之男到底是谁?!", + "advancements.jojo.pillarman_temple.description": "探索热带丛林中的废墟神庙", + "advancements.jojo.stone_mask.title": "这个面具是干什么用的?", + "advancements.jojo.stone_mask.description": "找到一个石鬼面", + "advancements.jojo.get_vampirism.title": "我不要再做人了!我要超越人类!", + "advancements.jojo.get_vampirism.description": "成为吸血鬼", + "advancements.jojo.cure_vampirism.title": "三思而后行……", + "advancements.jojo.cure_vampirism.description": "在至少5级虚弱效果下,食用附魔金苹果可治愈吸血鬼体质", + "advancements.jojo.create_zombie.title": "成为我夜晚的恶魔吧!", + "advancements.jojo.create_zombie.description": "吸取村民或掠夺者的血液,将他们转化为忠诚的僵尸", + "advancements.jojo.drain_humans.title": "你还会记得自己吃过多少面包吗?", + "advancements.jojo.drain_humans.description": "夺取64条人命", + "advancements.jojo.vampire_kill_hamon.title": "你的波纹训练毫无用处!", + "advancements.jojo.vampire_kill_hamon.description": "作为吸血鬼,杀死一名波纹使者", + "advancements.jojo.coffin_sleep.title": "我对阳光过敏", + "advancements.jojo.coffin_sleep.description": "睡在棺材里,跳过白天", + "advancements.jojo.vampire_hamon_damage_scarf.title": "四千年波纹历史的传承者", + "advancements.jojo.vampire_hamon_damage_scarf.description": "作为吸血鬼,佩戴萨塔波罗迦围巾来减少受到的波纹伤害", + "advancements.jojo.meteorite.title": "杀手病毒清除生命体!", + "advancements.jojo.meteorite.description": "在雪原群系中找到陨石撞击点\n§o(要挖掘核心,你至少需要一把钻石镐)", + "advancements.jojo.stand_arrow.title": "『箭』引出潜藏的能力", + "advancements.jojo.stand_arrow.description": "获得一支能激发替身潜能的『箭』", + "advancements.jojo.stand_arrow_shot.title": "展现你的替身能力吧!", + "advancements.jojo.stand_arrow_shot.description": "用『箭』射击他人,使其获得替身", + "advancements.jojo.stand_lost_rps.title": "你的运气已经到头了吗?", + "advancements.jojo.stand_lost_rps.description": "输掉一场猜拳游戏...连同你的替身", + "advancements.jojo.get_stand.title": "被恶灵附体", + "advancements.jojo.get_stand.description": "获得替身之力", + "advancements.jojo.summon_stand.title": "终...终于现身了吗!?!", + "advancements.jojo.summon_stand.description": "让你的替身能力完全觉醒", + "advancements.jojo.stand_kill_stand.title": "就让我的替身来裁决!", + "advancements.jojo.stand_kill_stand.description": "击败另一名替身使者", + "advancements.jojo.resolve.title": "我的觉悟将开辟前路!", + "advancements.jojo.resolve.description": "以替身战斗来展现你的觉悟", + "advancements.jojo.stand_max.title": "现在释放我的替身力量!", + "advancements.jojo.stand_max.description": "将替身的力量发挥至极致", + "advancements.jojo.soul.title": "这次的旅行真的非常有趣...", + "advancements.jojo.soul.description": "在死后让灵魂升华", + "advancements.jojo.time_ability.title": "这就是...足以统治世界的力量!", + "advancements.jojo.time_ability.description": "使用替身能力随心所欲地扭曲时间流逝", + "advancements.jojo.time_stop_9.title": "这就是最极致的“高潮”!", + "advancements.jojo.time_stop_9.description": "停止九秒的时间流动", + "advancements.jojo.destroy_stone_mask.title": "现在结束了,我们的小秘密", + "advancements.jojo.destroy_stone_mask.description": "用大铁锤摧毁一个石鬼面", + "advancements.jojo.no_stand_kill_stand.title": "嗯?你受不了失败者?", + "advancements.jojo.no_stand_kill_stand.description": "在没有替身的情况下击败替身使者", + "advancements.jojo.get_pillarman.title": "觉醒", + "advancements.jojo.get_pillarman.description": "从千年沉睡中觉醒\n\n§8(目前仅可通过控制台指令获得)", + "advancements.jojo.pillarman_evolve.title": "这具身体所蕴藏的力量...", + "advancements.jojo.pillarman_evolve.description": "使用石鬼面来释放你的潜能", + "advancements.jojo.pillarman_evolve_aja.title": "力量...我需要更多力量!", + "advancements.jojo.pillarman_evolve_aja.description": "将石鬼面与艾哲红石结合并使用", + "advancements.jojo.mask_suicide.title": "原始人类...", + "advancements.jojo.mask_suicide.description": "在非柱之男状态下使用镶嵌艾哲红石的石鬼面", + "advancements.jojo.kill_pillarman.title": "连同这份不属于你的力量一起下地狱去吧!", + "advancements.jojo.kill_pillarman.description": "摧毁一位最强大的柱之男", + "advancements.jojo.pillarman_kill_hamon.title": "你不配", + "advancements.jojo.pillarman_kill_hamon.description": "作为柱之男,击杀一个波纹使者", + "advancements.jojo.pillarman_kill_vampire.title": "你不过是食物而已", + "advancements.jojo.pillarman_kill_vampire.description": "作为柱之男,击杀一个吸血鬼", + "advancements.jojo.pillarman_wind_mode.title": "神砂岚", + "advancements.jojo.pillarman_wind_mode.description": "解锁风之流法", + "advancements.jojo.pillarman_heat_mode.title": "怪焰王", + "advancements.jojo.pillarman_heat_mode.description": "解锁炎之流法", + "advancements.jojo.pillarman_light_mode.title": "辉彩滑刀", + "advancements.jojo.pillarman_light_mode.description": "解锁光之流法", + "advancements.jojo.pillarman_kill_pillarman.title": "绝对不能放任这家伙活下去!", + "advancements.jojo.pillarman_kill_pillarman.description": "作为柱之男,击杀一个使用过石鬼面的柱之男", + "jojo.subtitle.stone_mask_activation_entity": "石鬼面被激活", + "jojo.subtitle.stone_mask_activation": "石鬼面被激活", + "jojo.subtitle.stone_mask_deactivation": "石鬼面失效", + "jojo.subtitle.blood_drain": "吸血", + "jojo.subtitle.freeze": "某些物质冻结起来了", + "jojo.subtitle.vampire_cure_start": "吸血鬼嗅探", + "jojo.subtitle.vampire_cure_end": "吸血鬼喊叫", + "jojo.subtitle.block.boiling_blood.ambient": "血液沸腾声", + "jojo.subtitle.blade_hat_throw": "刀帽投掷", + "jojo.subtitle.blade_hat_spinning": "刀帽回旋", + "jojo.subtitle.blade_hat_entity_hit": "刀锋击中骨骼", + "jojo.subtitle.pillar_man_awakening": "柱之男觉醒", + "jojo.subtitle.devouring": "肉体被吞噬", + "jojo.subtitle.hamon_sparks": "波纹火花", + "jojo.subtitle.hamon_concentration": "波纹充能", + "jojo.subtitle.hamon_healing": "波纹治疗", + "jojo.subtitle.hamon_syo_charge": "波纹充能", + "jojo.subtitle.aja_stone_charging": "光芒汇聚", + "jojo.subtitle.aja_stone_beam": "光束发射", + "jojo.subtitle.clackers": "波纹钢珠碰撞", + "jojo.subtitle.tommy_gun_shot": "子弹发射", + "jojo.subtitle.tommy_gun_trigger": "扣下扳机", + "jojo.subtitle.molotov_throw": "燃烧瓶投掷", + "jojo.subtitle.knife_throw": "飞刀投掷", + "jojo.subtitle.knives_throw": "飞刀连掷", + "jojo.subtitle.knife_hit": "飞刀命中", + "jojo.subtitle.liquid_splash": "液体飞溅", + "jojo.subtitle.shot": "枪声响起", + "jojo.subtitle.pillar_man_regen": "伤口愈合", + "jojo.subtitle.attack_evasion": "攻击被躲避", + "jojo.subtitle.hamon_breath": "玩家喘息不止", + "jojo.subtitle.turqouise_blue_overdrive": "“青绿色波纹疾走!”", + "jojo.subtitle.sunlight_yellow_overdrive": "“山吹色波纹疾走!”", + "jojo.subtitle.hamon_of_the_sun": "“太阳的波纹!”", + "jojo.subtitle.this_is_sendo": "“这就是仙道!!”", + "jojo.subtitle.this_is_sendo_power": "“这是仙道的力量!”", + "jojo.subtitle.hamon_punch": "“波纹之拳!”", + "jojo.subtitle.rebuff_overdrive": "“反击波纹疾走!”", + "jojo.subtitle.hamon_overdrive_beat": "“波纹疾走的律动!”", + "jojo.subtitle.sun_vibration": "“太阳的震动!”", + "jojo.subtitle.hamon_spark": "“波纹火花!”", + "jojo.subtitle.sendo_hamon_overdrive": "“深仙道波纹疾走!”", + "jojo.subtitle.zoom_punch": "“伸缩自如的脱臼拳!”", + "jojo.subtitle.hamon_barrier": "“这是防护壁!”", + "jojo.subtitle.life_magnetism_overdrive": "“生命磁气波纹疾走!”", + "jojo.subtitle.overdrive_barrage": "“波纹疾走连打!”", + "jojo.subtitle.syo_barrage_start": "“我的血脉跳动如刀锋般锐利!”", + "jojo.subtitle.scarlet_overdrive": "“绯红色波纹疾走!”", + "jojo.subtitle.hamon_of_flame": "“火焰波纹!”", + "jojo.subtitle.metal_silver_overdrive": "“银色波纹疾走!”", + "jojo.subtitle.luck_pluck_sword": "“我将用幸运与魄力之剑将你斩为两段!”", + "jojo.subtitle.pow": "砰", + "jojo.subtitle.hamon_cutter": "“波纹割刀!”", + "jojo.subtitle.popow_pow_pow": "砰砰!砰!砰", + "jojo.subtitle.sendo_wave_kick": "“仙道波蹴!”", + "jojo.subtitle.tornado_overdrive": "“波纹乱涡疾走!”", + "jojo.subtitle.deep_pass": "“究极深仙道波纹疾走!!”", + "jojo.subtitle.jonathan_deep_pass_reaction": "“齐贝林先生————!!!!!”", + "jojo.subtitle.oh_no": "“噢,不!”", + "jojo.subtitle.clacker_volley": "“波纹钢珠连击!”", + "jojo.subtitle.hamon_clacker_volley": "“波纹钢珠连射!”", + "jojo.subtitle.clacker_boomerang": "“波纹钢珠回旋镖!”", + "jojo.subtitle.joseph_giggle": "“呵-呵-呵-”", + "jojo.subtitle.run_away": "“快逃啊!!”", + "jojo.subtitle.joseph_scream": "“喔噢噢噢噢噢噢噢噢噢!!”", + "jojo.subtitle.war_declaration": "“这是宣战宣言!”", + "jojo.subtitle.shoot": "“发射!”", + "jojo.subtitle.bubble_launcher": "“泡沫发射!”", + "jojo.subtitle.secret_hamon_bubble_launcher": "“秘技:泡沫发射!”", + "jojo.subtitle.bubble_barrier": "“泡沫屏障!”", + "jojo.subtitle.bubble_cutter": "“波纹泡沫切割!”", + "jojo.subtitle.disc_shaped_hamon_cutter": "“圆盘形波纹切割!”", + "jojo.subtitle.bubble_cutter_gliding": "“泡沫切割滑行!”", + "jojo.subtitle.caesar_last_hamon": "“这是我最后的波纹了!!收下吧!!”", + "jojo.subtitle.joseph_crimson_bubble_reaction": "“西撒——————!!!”", + "jojo.subtitle.aja_stone": "“艾哲红石!”", + "jojo.subtitle.super_aja": "“超级艾哲红石!”", + "jojo.subtitle.snake_muffler": "“蛇形围巾!”", + "death.attack.bloodDrain": "%s的血液被%s吸干", + "death.attack.ultraviolet": "%s在紫外线照射下化为了灰烬", + "death.attack.ultraviolet.player": "%s在与%s的战斗中因紫外线照射而化为灰烬", + "death.attack.ultraviolet.entity": "%s被%s使用紫外线消灭", + "death.attack.ultraviolet.entity.item": "%s被%s使用紫外线和%s所摧毁", + "death.attack.mowzie_sun": "%s被太阳之力摧毁", + "death.attack.mowzie_sun.player": "%s在与%s战斗时被太阳之力摧毁", + "death.attack.mowzie_sun.entity": "%s被%s使用太阳之力摧毁", + "death.attack.mowzie_sun.entity.item": "%s被%s通过%s的太阳之力摧毁", + "death.attack.cold": "%s被冻死", + "death.attack.cold.player": "%s在与%s的战斗中被冻死", + "death.attack.cold.entity": "%s被%s冻死", + "death.attack.cold.entity.item": "%s被%s使用%s冻死", + "death.attack.suffocation": "%s窒息而死", + "death.attack.suffocation.player": "%s在与%s的战斗中窒息而死", + "death.attack.suffocation.entity": "%s被%s窒息而死", + "death.attack.suffocation.entity.item": "%s被%s使用%s窒息而死", + "death.attack.hamon": "%s死于波纹", + "death.attack.hamon.player": "%s在与%s的战斗中死于波纹", + "death.attack.hamon.entity": "%s被%s使用波纹消灭", + "death.attack.hamon.entity.item": "%s被%s使用灌注波纹的%s所消灭", + "death.attack.pillarManAbsorption": "%s被柱之男吞噬", + "death.attack.pillarManAbsorption.player": "%s在与%s战斗时被柱之男吞噬", + "death.attack.pillarManAbsorption.entity": "%s被%s吞噬", + "death.attack.pillarManAbsorption.entity.item": "%s被%s吞噬", + "death.attack.standVirus": "%s感染了致命病毒", + "death.attack.standVirus.player": "%s在与%s的战斗中感染了致命病毒", + "death.attack.standVirusMeteorite": "%s的伤口感染了致命病毒", + "death.attack.standVirusMeteorite.player": "%s的伤口感染了致命病毒", + "death.attack.stand": "%s被%s杀死", + "death.attack.stand.stand_user": "%s被%s的替身『%s』所击败", + "death.attack.arrow.stand_user": "%s被%s的替身『%s』射杀", + "death.attack.explosion.stand": "%1$s被%2$s炸死", + "death.attack.explosion.stand.item": "%1$s被%2$s使用%3$s炸死", + "death.attack.entityFlewInto": "%1$s感受到了某种动能", + "death.attack.entityFlewInto.entity": "%1$s感受到了%2$s的动能", + "death.attack.entityFlewInto.entity.item": "%1$s感受到了%2$s的动能", + "death.attack.roadRoller": "%s被碾成了肉饼", + "death.attack.roadRoller.player": "%s在与%s的战斗中被碾成了肉饼", + "death.attack.eyeOfEnderShards": "%s的内脏被末影之眼碎片撕裂", + "death.attack.eyeOfEnderShards.player": "%s的内脏被末影之眼碎片撕裂", + "death.attack.arrowLifeform": "%s死于体内异形生物的生长", + "death.attack.arrowLifeform.player": "%s死于体内异形生物的生长", + "death.attack.stoneMask": "%s的大脑无法承受石鬼面针刺的力量", + "death.attack.rockRespawn": "最终,%s停止了思考", + "death.attack.rockRespawn.player": "%1$s在与%2$s战斗时与岩石融合", + "death.attack.rockBroken": "%s被挖掘", + "death.attack.rockBroken.player": "%s在与%s战斗时被挖掘", + "stat.jojo.vampire_animals_drained": "吸干的动物", + "stat.jojo.vampire_people_drained": "吸干的人类", + "stat.jojo.vampire_zombies_created": "创造的尸生人", + "stat.jojo.vampire_zombies_summoned": "召唤的尸生人", + "stat.jojo.rps_won": "猜拳游戏胜利数", + "key.categories.jojo": "JoJo", + "jojo.key.toggle_stand": "召唤/收回替身", + "jojo.key.stand_remote_control": "替身远程控制", + "jojo.key.jojo_test": "§o测试按键绑定(暂未实装)", + "jojo.key.hamon_skills_window": "波纹技能", + "jojo.key.jojo_menu": "JoJo菜单", + "key.categories.jojo.hud": "JoJo|抬头显示", + "jojo.key.stand_mode": "HUD模式:替身", + "jojo.key.non_stand_mode": "HUD模式:『吸血鬼』/『波纹』", + "jojo.key.edit_hud": "HUD控制设置", + "jojo.key.edit_hud.power_name": "打开%s的HUD控制设置", + "jojo.key.disable_hotbars": "禁用模组控制", + "jojo.key.attack_hotbar": "1-9/滚轮选择左键动作", + "jojo.key.ability_hotbar": "1-9/滚轮选择右键动作", + "key.categories.jojo.hud.alternative": "JoJo|旧版控制与快捷键", + "jojo.key.scroll_mode": "切换HUD模式", + "jojo.key.scroll_attack": "点击切换下个左键动作", + "jojo.key.scroll_ability": "点击切换下个右键动作", + "jojo.key.meditation": "波纹冥想快捷键", + "key.mouse.lmb_and_rmb": "左键+右键", + "key.mouse.left.shortened": "左键", + "key.mouse.right.shortened": "右键", + "key.mouse.middle.shortened": "中键", + "key.mouse.shortened": "鼠标%1$s键", + "key.keyboard.backspace.shortened": "退格键", + "key.keyboard.delete.shortened": "删除键", + "key.keyboard.escape.shortened": "Esc键", + "key.keyboard.insert.shortened": "插入键", + "key.keyboard.keypad.decimal.shortened": "小键盘。", + "key.keyboard.page.down.shortened": "PgDn键", + "key.keyboard.page.up.shortened": "PgUp键", + "key.keyboard.left.control.shortened": "左Ctrl键", + "key.keyboard.right.control.shortened": "右Ctrl键", + "key.keyboard.left.alt.shortened": "左Alt键", + "key.keyboard.right.alt.shortened": "右Alt键", + "key.keyboard.left.shift.shortened": "左Shift键", + "key.keyboard.right.shift.shortened": "右Shift键", + "key.keyboard.left.win.shortened": "左Win键", + "key.keyboard.right.win.shortened": "右Win键", + "key.keyboard.up.shortened": "↑", + "key.keyboard.down.shortened": "↓", + "key.keyboard.left.shortened": "←", + "key.keyboard.right.shortened": "→", + "key.keyboard.print.screen.shortened": "PrtSc键", + "jojo.screen.edit_hud_layout": "编辑控制键", + "jojo.screen.edit_hud_layout.reset": "重置控制键", + "jojo.screen.edit_hud_layout.hotbars_on": "HUD快捷栏已启用", + "jojo.screen.edit_hud_layout.hotbars_off": "HUD快捷栏已禁用", + "jojo.screen.edit_hud_layout.add_keybind": "添加快捷键", + "jojo.screen.edit_hud_layout.mc_controls": "打开我的世界控制设置", + "jojo.screen.edit_hud_layout.hint.lmb": "鼠标左键-移动", + "jojo.screen.edit_hud_layout.hint.rmb": "鼠标右键-启用/禁用", + "jojo.screen.edit_hud_layout.hint.hotbars": "这是你已解锁的全部招式,通常分为左右鼠标键对应的两个快捷栏。", + "jojo.screen.edit_hud_layout.hint.keybinds": "如果你觉得使用快捷栏操作不便,或者只是想快速使用某些能力,你可以在这里为每个单独的能力绑定按键。", + "jojo.keybind_mode.key_press.title": "按下按键时:", + "jojo.keybind_mode.key_press.perform": "使用该能力", + "jojo.keybind_mode.key_press.select": "在HUD中选择该能力", + "jojo.keybind_mode.is_active.title": "快捷键激活条件:", + "jojo.keybind_mode.is_active.inside_hud": "当%sHUD开启时", + "jojo.keybind_mode.is_active.outside_hud": "当%sHUD关闭时", + "jojo.keybind_mode.is_active.always": "总是", + "jojo.keybind_mode.hud_visibility.true": "总是在HUD中显示", + "jojo.keybind_mode.hud_visibility.false": "不在HUD中显示", + "jojo.overlay.mode_deselect": "取消选择", + "jojo.overlay.mode_key": "[%s] %s", + "jojo.overlay.shift": "%s (%s: %s)", + "jojo.overlay.hold": "(按住)%s", + "jojo.overlay.stand_strength": "『替身』力量:%s", + "jojo.chat.controls.message": "你获得了JoJo的力量!输入%s查看模组控制的详细指南", + "jojo.chat.controls.tooltip": "点击复制指令到聊天栏", + "jojo.chat.command.controls.page": "---第%s/%s页---", + "jojo.chat.command.controls.next_page": "下一页--->", + "jojo.chat.command.controls.overlay": "如果你拥有『替身』能力,按下%s将切换『替身』叠加界面;%s对你的其他能力(吸血鬼/波纹)也有同样效果。", + "jojo.chat.command.controls.overlay.scroll": "开启叠加界面后,你将看到该模式下可用的两个新的攻击和能力快捷栏。在按住%s或%s的同时,你的1-9键和鼠标滚轮可分别用于选择攻击或能力。空槽位表示你尚未解锁的攻击/能力,因此会被跳过。", + "jojo.chat.command.controls.overlay.use": "你可以通过按下%1$s来发动你选择的攻击。同理,按下%2$s可以使用你选择的能力。发动攻击/能力(在大多数情况下)将取消原版攻击/交互。", + "jojo.chat.command.controls.stand": "如果你拥有一个可召唤的『替身』,按下%s来召唤/收回它。如果你召唤的『替身』可以手动控制(即大多数以实体形态存在的『替身』),按下%s将在普通模式和手动控制模式之间切换,在手动控制模式下你可以直接控制『替身』的行动。", + "jojo.chat.command.controls.layout_edit": "按下%s键将打开一个窗口,你可以在其中调整HUD中招式的顺序,并为每个单独的招式添加额外的按键绑定。", + "jojo.chat.command.controls.changeable": "按键和控制方案可以在游戏的控制选项中更改。\n尽情享受你新获得的力量吧!", + "jojo.chat.message.no_stand": "你目前还没有『替身』", + "jojo.chat.message.no_stand.mod_version": "未找到『替身』%s", + "jojo.chat.message.no_stand.addon": "未找到『替身』%s。你可能删除了包含该『替身』的附属包。", + "jojo.chat.message.no_entity_stand": "你的『替身』无法进行远程控制", + "jojo.chat.message.already_have_stand": "你已经拥有一个『替身』了", + "jojo.chat.message.stand_not_enough_xp": "你没有足够的经验来获得一个『替身』", + "jojo.chat.message.view_distance_stand": "小心!『替身』无法在视线距离之外手动控制", + "jojo.chat.message.no_hamon": "你不知道如何使用『波纹』", + "jojo.chat.message.no_hamon_vampire": "你已舍弃了人类之躯,无法再学习『波纹』了", + "jojo.chat.message.no_hamon_abandoned": "你已经放弃了『波纹』训练", + "jojo.chat.message.learnt_hamon": "你现在可以开始你的『波纹』训练了", + "jojo.chat.message.ask_hamon_teacher": "按下%s键请求%s教你『波纹』", + "jojo.chat.message.asked_hamon_teacher": "你已经请求%s教你『波纹』", + "jojo.chat.message.new_hamon_learner": "%s想要学习『波纹』(按下%s键开始他们的训练)", + "jojo.chat.message.hamon_window_hint": "(按下%s键或与一名『波纹』使用者互动以打开『波纹』技能窗口)", + "jojo.chat.message.cant_learn_hamon": "你已拥有与『波纹』互不兼容的力量", + "jojo.chat.message.stone_mask_peaceful": "你不能在和平难度下舍弃人类之躯", + "jojo.layout_edit.locked": "已锁定", + "jojo.layout_edit.locked.stand": "在%s等级达到%s时解锁", + "jojo.layout_edit.locked.stand.resolve": "觉悟", + "jojo.layout_edit.locked.hamon_skill": "需要技能%s解锁", + "jojo.command_description": "%s - %s", + "jojo.command.desc.jojoconfig": "生成用于编辑『替身』数据的数据包", + "jojo.command.desc.hamonstat": "设置玩家的『波纹』属性(力量、控制或呼吸训练)", + "jojo.command.desc.jojocontrols": "模组的HUD与控制教程", + "jojo.command.desc.jojoenergy": "检查或设置玩家的非『替身』能量值", + "jojo.command.desc.jojopower": "给予或清除玩家的非『替身』能力", + "jojo.command.desc.rockpaperscissors": "与另一名玩家玩石头剪刀布!", + "jojo.command.desc.stand": "给予、清除或查询玩家『替身』的名称", + "jojo.command.desc.standlevel": "设置、增加或查询『替身』等级值", + "jojo.command.desc.standdisc": "给予带有指定/随机『替身』的替身光盘物品", + "jojo.command.desc.pillarman": "更改柱之男玩家的进化阶段或战斗模式", + "jojo.message.skip_soul_ascension": "按下%s键跳过灵魂飞升", + "jojo.message.action_condition.no_stamina": "你的耐力不足", + "jojo.message.action_condition.no_energy_hamon": "你的呼吸尚未平稳", + "jojo.message.action_condition.no_energy_vampirism": "你太饿了", + "jojo.message.action_condition.no_energy_zombie": "你太饿了", + "jojo.message.action_condition.no_energy_pillarman": "你筋疲力尽了", + "jojo.message.action_condition.not_unlocked": "你尚未解锁此能力", + "jojo.message.action_condition.target_too_far": "目标距离太远", + "jojo.message.action_condition.stun": "你已晕眩", + "jojo.message.action_condition.no_stand_part.main_body": "你无法控制『替身』本体", + "jojo.message.action_condition.no_stand_part.arms": "你的『替身』失去了手臂", + "jojo.message.action_condition.no_stand_part.legs": "你的『替身』失去了腿", + "jojo.message.action_condition.peaceful": "怪物无法在和平难度下伤害任何人", + "jojo.message.action_condition.player_target": "你必须以玩家为目标使用此能力", + "jojo.message.action_condition.blood": "你无法通过此生物解渴", + "jojo.message.action_condition.fire": "你不能在着火时进行此操作", + "jojo.message.action_condition.ultrawarm": "这个地方太热了", + "jojo.message.action_condition.zombies_limit": "此区域僵尸数量过多", + "jojo.message.action_condition.already_vampire": "目标已经是吸血鬼了", + "jojo.message.action_condition.cant_become_vampire": "你无法将目标转化为吸血鬼", + "jojo.message.action_condition.user_too_low_health": "你的生命值过低", + "jojo.message.action_condition.target_too_many_health": "目标生命值过高", + "jojo.message.action_condition.hand": "此操作只能在主手空闲时执行", + "jojo.message.action_condition.offhand": "此操作只能在副手空闲时执行", + "jojo.message.action_condition.hands": "此操作只能在双手空闲时执行", + "jojo.message.action_condition.no_air": "你无法吸气", + "jojo.message.action_condition.hamon_no_bloodstream": "你的血液无法输送氧气", + "jojo.message.action_condition.full_energy": "你需要能量充满", + "jojo.message.action_condition.some_energy": "你没有能量", + "jojo.message.action_condition.underwater": "你必须身处水中才能使用此能力", + "jojo.message.action_condition.animal_infusion": "你还没学会给生物灌注『波纹』的方法", + "jojo.message.action_condition.living_mob": "只有活体生物才能被灌注『波纹』", + "jojo.message.action_condition.living_plant": "只有由生命物质构成的方块才能被灌注", + "jojo.message.action_condition.leaves": "你需要一块树叶方块", + "jojo.message.action_condition.hypnosis": "该实体无法被催眠", + "jojo.message.action_condition.living_mob_shock": "只有活体生物才能被施加『波纹痉挛』", + "jojo.message.action_condition.already_tamed": "该生物已被你驯服", + "jojo.message.action_condition.potion": "你需要手持装有液体的瓶子", + "jojo.message.action_condition.soap": "你需要肥皂才能执行此操作", + "jojo.message.action_condition.gloves_no_soap": "你的肥皂手套空了", + "jojo.message.action_condition.disguise": "你在伪装状态下无法使用此能力", + "jojo.message.action_condition.stone_form": "你在石化形态下无法使用此能力", + "jojo.message.wall_climb.hint_jump": "按下%s停止攀爬", + "multiplayer.disconnect.invalid_stand_movement": "接收到无效的『替身』移动数据包", + "jojo.config.keepStandOnDeath": "死亡时保留『替身』", + "jojo.config.keepStandOnDeath.tooltip": "玩家死亡后是否保留『替身』。", + "jojo.config.keepHamonOnDeath": "死亡时保留『波纹』能力", + "jojo.config.keepHamonOnDeath.tooltip": "玩家死亡后是否保留『波纹』及其属性。", + "jojo.config.keepVampirismOnDeath": "死亡时保留吸血鬼能力", + "jojo.config.keepVampirismOnDeath.tooltip": "玩家死亡后是否保留吸血鬼能力。通过『血之恩赐』能力获得的弱化吸血鬼能力将不被保留。", + "jojo.config.dropStandDisc": "『替身』光盘掉落", + "jojo.config.dropStandDisc.tooltip": "如果启用,『替身』使用者死亡时会掉落他们的『替身』光盘。", + "jojo.config.hamonTempleSpawn": "『波纹』神庙生成", + "jojo.config.hamonTempleSpawn.tooltip": "『波纹』神庙是否在新加载的区块中生成。", + "jojo.config.meteoriteSpawn": "陨石坑生成", + "jojo.config.meteoriteSpawn.tooltip": "陨石神庙是否在新加载的区块中生成。", + "jojo.config.pillarManTempleSpawn": "柱之男遗迹生成", + "jojo.config.pillarManTempleSpawn.tooltip": "柱之男遗迹是否在新加载的区块中生成。", + "jojo.config.hamonPointsMultiplier": "『波纹』点数成长倍率", + "jojo.config.hamonPointsMultiplier.tooltip": "『波纹』力量和控制等级的成长倍率。", + "jojo.config.breathingTrainingMultiplier": "呼吸训练倍率", + "jojo.config.breathingTrainingMultiplier.tooltip": "呼吸训练成长倍率。", + "jojo.config.breathingTrainingDeterioration": "呼吸训练衰退", + "jojo.config.breathingTrainingDeterioration.tooltip": "呼吸训练等级是否随时间衰退。", + "jojo.config.breathingStatGap": "呼吸属性差距", + "jojo.config.breathingStatGap.tooltip": "『波纹』力量/控制与呼吸训练之间的最大差距。", + "jojo.config.maxBloodMultiplier": "吸血鬼能量上限倍率", + "jojo.config.maxBloodMultiplier.tooltip": "每个难度下吸血鬼能量的最高倍率。", + "jojo.config.bloodDrainMultiplier": "血液流失倍率", + "jojo.config.bloodDrainMultiplier.tooltip": "每个难度下血液流失的倍率。", + "jojo.config.bloodTickDown": "血液每刻流逝", + "jojo.config.bloodTickDown.tooltip": "每个难度下吸血鬼能量每刻减少量。", + "jojo.config.bloodHealCost": "血液治疗消耗", + "jojo.config.bloodHealCost.tooltip": "每个难度下,吸血鬼每恢复1点生命值所需消耗的能量。", + "jojo.config.undeadMobsSunDamage": "亡灵生物阳光伤害", + "jojo.config.undeadMobsSunDamage.tooltip": "亡灵生物在阳光下是否会像吸血鬼一样受到伤害。", + "jojo.config.vampiresAggroMobs": "吸血鬼被敌对生物仇恨", + "jojo.config.vampiresAggroMobs.tooltip": "敌对生物是否会主动攻击吸血鬼玩家。", + "jojo.config.vampirismCuringDuration": "吸血鬼治愈持续时间", + "jojo.config.vampirismCuringDuration.tooltip": "吸血鬼治愈过程的持续时间(刻)。", + "jojo.config.arrowDurability": "陨石箭耐久度", + "jojo.config.arrowDurability.tooltip": "由陨石锭制作的箭的耐久度。", + "jojo.config.arrowDurabilityBeetle": "虫箭耐久度", + "jojo.config.arrowDurabilityBeetle.tooltip": "在沙漠神殿中找到的虫箭的耐久度。", + "jojo.config.standXpCostInitial": "初始『替身』经验消耗", + "jojo.config.standXpCostInitial.tooltip": "通过替身箭获得『替身』的初始花费(以经验等级计算)。", + "jojo.config.standXpCostIncrease": "替身经验花费增加", + "jojo.config.standXpCostIncrease.tooltip": "玩家每获得一个替身,再次获取替身的成本便会增加。", + "jojo.config.standRandomPoolFilter": "替身随机池过滤器", + "jojo.config.standRandomPoolFilter.tooltip": "限制多人服务器上随机替身抽取范围的特殊规则。", + "jojo.config.bannedStands": "禁用『替身』", + "jojo.config.bannedStands.tooltip": "从箭矢、“/standrandom”和“/standdiscrandom”所用的替身池中排除的替身列表。格式与/standgive命令相同(例如:“jojo:star_platinum”)。", + "jojo.config.skipStandProgression": "跳过『替身』进度", + "jojo.config.skipStandProgression.tooltip": "在生存模式中获得替身后,是否立即解锁替身的所有能力。", + "jojo.config.resolveLvlPoints": "觉悟等级点", + "jojo.config.resolveLvlPoints.tooltip": "每个觉悟等级(从0级开始)的最大觉悟点数。", + "jojo.config.standStamina": "『替身』耐力", + "jojo.config.standStamina.tooltip": "是否启用替身耐力机制。", + "jojo.config.standDamageMultiplier": "『替身』伤害倍数", + "jojo.config.standDamageMultiplier.tooltip": "伤害倍数适用于所有『替身』。", + "jojo.config.soulAscension": "灵魂飞升", + "jojo.config.soulAscension.tooltip": "", + "jojo.config.hamonDamageMultiplier": "波纹伤害倍数", + "jojo.config.hamonDamageMultiplier.tooltip": "伤害倍数适用于所有波纹攻击。", + "jojo.config.hamonEnergyTicksDown": "波纹能量逐渐下降", + "jojo.config.hamonEnergyTicksDown.tooltip": "玩家进行波纹呼吸后,波纹能量是否会在几秒后开始下降。", + "jojo.config.timeStopChunkRange": "时停区块范围", + "jojo.config.timeStopChunkRange.tooltip": "时停能力的作用范围(以区块为单位)。如果设为0,则整个维度的时间将停止流动。", + "jojo.config.timeStopDamageMultiplier": "时停伤害倍数", + "jojo.config.timeStopDamageMultiplier.tooltip": "对时停状态下实体造成的伤害倍数。", + "jojo.config.endermenBeyondTimeSpace": "超越时间和空间的末影人", + "jojo.config.endermenBeyondTimeSpace.tooltip": "", + "gamerule.jojoAbilitiesBreakBlocks": "JoJo能力破坏方块", + "gamerule.jojoAbilitiesBreakBlocks.description": "Ripples of the Past模组中的替身和其他能力是否能破坏方块。", + "jojo.options.client.title": "Ripples of the Past客户端设置", + "jojo.options.client.hud": "抬头显示器...", + "jojo.options.client.stand": "替身...", + "jojo.options.client.hamon": "波纹...", + "jojo.options.client.vampirism": "吸血鬼...", + "jojo.config.client.barsPosition": "能量条所在位置", + "jojo.config.client.barsPosition.tooltip": "抬头显示器中能量、耐力和觉悟条的位置。", + "jojo.config.client.hotbarsPosition": "快捷栏位置", + "jojo.config.client.hotbarsPosition.tooltip": "抬头显示器中能力名称和动作快捷栏的位置。", + "jojo.config.client.option.top_left": "左上", + "jojo.config.client.option.top_right": "右上", + "jojo.config.client.option.left": "左", + "jojo.config.client.option.right": "右", + "jojo.config.client.hudNamesRender": "技能名称显示", + "jojo.config.client.hudNamesRender.tooltip": "HUD中能力与动作名称的显示方式。", + "jojo.config.client.option.always": "总是", + "jojo.config.client.option.fade_out": "淡出", + "jojo.config.client.option.never": "从不", + "jojo.config.client.hudHotbarsFold": "收缩技能栏", + "jojo.config.client.hudHotbarsFold.tooltip": "选择能力后是否收缩HUD快捷栏。", + "jojo.config.client.showLockedSlots": "显示未解锁的技能格", + "jojo.config.client.showLockedSlots.tooltip": "HUD快捷栏中是否以空方块的形式显示未解锁的能力。", + "jojo.config.client.showModeSelector": "显示HUD模式选择器", + "jojo.config.client.showModeSelector.tooltip": "切换HUD模式时是否显示可用能力列表。", + "jojo.config.client.resolveShaders": "觉悟着色器", + "jojo.config.client.resolveShaders.tooltip": "在觉悟效果期间启用着色器。", + "jojo.config.client.menacingParticles": "“ゴゴゴゴゴ”粒子", + "jojo.config.client.menacingParticles.tooltip": "AFK时启用ゴゴゴゴゴ粒子效果。", + "jojo.config.client.timeStopAnimation": "时间停止动画", + "jojo.config.client.timeStopAnimation.tooltip": "当时停时间为5秒或更长时,启用时间停止开始时的视觉效果。", + "jojo.config.client.standSide": "替身偏移方向", + "jojo.config.client.standSide.tooltip": "你的替身空闲时是在你的左边还是右边。", + "jojo.config.client.option.stand_left": "左", + "jojo.config.client.option.stand_right": "右", + "jojo.config.client.standMotionTilt": "替身移动倾斜", + "jojo.config.client.standMotionTilt.tooltip": "替身移动时,其人形模型身体是否会倾斜。", + "jojo.config.client.standOutline": "替身前方轮廓", + "jojo.config.client.standOutline.tooltip": "当你的替身在你前方时,游戏只会渲染它的手臂以避免遮挡视野,并以替身的形状显示一个发光轮廓。禁用此设置将移除此轮廓并只保留手臂。", + "jojo.config.client.characterVoiceLines": "角色语音", + "jojo.config.client.characterVoiceLines.tooltip": "是否启用使用技能时播放的相应角色语音。", + "jojo.config.client.thirdPersonHamonAura": "第三人称波纹光环", + "jojo.config.client.thirdPersonHamonAura.tooltip": "在第三人称视角下,显示拥有波纹能量的玩家周围的波纹光环粒子", + "jojo.config.client.firstPersonHamonAura": "第一人称波纹光环", + "jojo.config.client.firstPersonHamonAura.tooltip": "在第一人称视角下,在玩家手上显示波纹光环粒子", + "jojo.config.client.hamonAuraBlur": "波纹光环模糊", + "jojo.config.client.hamonAuraBlur.tooltip": "模糊波纹光环粒子", + "jojo.config.client.vampireGlowingEyes": "发光的眼睛", + "jojo.config.client.vampireGlowingEyes.tooltip": "当你的能量达到或超过80%时,在第三人称视角下眼睛在黑暗中发出红光", + "stand.unknown": "未知的替身:%s", + "non_stand.unknown": "未知的能力:%s", + "action.unknown": "未知的动作:%s", + "jojo.command.id_ambiguous": "模糊的ID:%s", + "commands.stand.give.success.single": "已将%s给予%s", + "commands.stand.give.success.multiple": "已将%s给予%s名玩家", + "commands.stand.give.success.single.random": "已将随机替身给予%s", + "commands.stand.give.success.multiple.random": "已将随机替身给予%s名玩家", + "commands.stand.give.failed.single.has": "%s已经拥有替身了", + "commands.stand.give.failed.multiple.have": "所有%s名玩家都已拥有替身了", + "commands.stand.give.failed.single.random": "未能给予%s随机替身", + "commands.stand.give.failed.multiple.random": "未能给予%s名玩家随机替身", + "commands.jojoenergy.set.ratio.invalid": "不能将能量比设置为高于1", + "commands.jojoenergy.set.success.single.value": "将%s点能量设置到%s身上", + "commands.jojoenergy.set.success.multiple.value": "将%s点能量设置到%s个实体身上", + "commands.jojoenergy.set.success.single.ratio": "将%s的能量条设为%s", + "commands.jojoenergy.set.success.multiple.ratio": "将%s的能量条设置到%s个实体身上", + "commands.jojoenergy.set.failed.single.not_living": "%s不是一个有效的实体", + "commands.jojoenergy.set.failed.single.no_power": "%s没有能力", + "commands.jojoenergy.set.failed.multiple.not_living": "其中%s并非有效实体", + "commands.jojoenergy.set.failed.multiple.no_power": "所有%s名玩家都没有能力", + "commands.jojoenergy.get.success": "%s拥有%s/%s(%s)能量点数", + "commands.jojoenergy.get.failed.not_living": "%s不是一个有效的实体", + "commands.jojoenergy.get.failed.no_power": "%s没有能力", + "argument.stand.id.invalid": "未知的替身ID'%s'", + "commands.stand.remove.success.single": "已将%s从%s上移除", + "commands.stand.remove.success.single.no_stand": "已清除%s的替身数据", + "commands.stand.remove.success.multiple": "已清除%s名玩家的替身数据", + "commands.stand.query.success": "%s的替身是%s", + "commands.stand.query.failed.single": "%s没有替身", + "commands.stand.query.failed.multiple": "所有%s名玩家都没有替身", + "commands.standlevel.set.success.single": "在%s上设置替身等级为%s", + "commands.standlevel.set.success.multiple": "将%s替身等级设置到%s名玩家身上", + "commands.standlevel.add.success.single": "已将%s替身等级给予%s", + "commands.standlevel.add.success.multiple": "已将%s替身等级给予%s名玩家", + "commands.standlevel.query.success": "%s的替身等级是%s", + "commands.stand.resolve.failed.single": "未能为%s设置替身等级", + "commands.stand.resolve.failed.multiple": "未能为%s名玩家设置替身等级", + "commands.non_stand.give.success.single": "已将%s给予%s", + "commands.non_stand.give.success.multiple": "已将%s给予%s名玩家", + "commands.non_stand.give.failed.single": "%s已经拥有一个能力了", + "commands.non_stand.give.failed.multiple": "所有%s名玩家都已拥有能力了", + "commands.non_stand.remove.success.single": "已将%s从%s身上移除", + "commands.non_stand.remove.success.multiple": "已从%s名玩家身上移除能力", + "commands.non_stand.query.failed.single": "%s没有能力", + "commands.non_stand.query.failed.multiple": "所有%s名玩家都没有能力", + "commands.hamon.strength.success.single": "已将%s波纹力量等级设置在%s身上", + "commands.hamon.strength.success.multiple": "已将%s波纹力量等级设置到%s名玩家身上", + "commands.hamon.control.success.single": "已将%s波纹控制等级设置在%s身上", + "commands.hamon.control.success.multiple": "已将%s波纹控制等级设置到%s名玩家身上", + "commands.hamon.breathing.success.single": "已将%s呼吸等级设置在%s身上", + "commands.hamon.breathing.success.multiple": "已将%s呼吸等级设置到%s名玩家身上", + "commands.hamon.strength.add.success.single": "已将%s波纹力量等级给予%s", + "commands.hamon.strength.add.success.multiple": "已将%s波纹力量等级给予%s名玩家", + "commands.hamon.control.add.success.single": "已将%s波纹控制等级给予%s", + "commands.hamon.control.add.success.multiple": "已将%s波纹控制等级给予%s名玩家", + "commands.hamon.breathing.add.success.single": "已将%s呼吸等级给予%s", + "commands.hamon.breathing.add.success.multiple": "已将%s呼吸等级给予%s名玩家", + "commands.hamon.strength.query.success": "%s拥有%s波纹力量等级", + "commands.hamon.control.query.success": "%s拥有%s波纹控制等级", + "commands.hamon.breathing.query.success": "%s拥有%s呼吸等级", + "commands.hamon.failed.single": "%s不是波纹使者", + "commands.hamon.failed.multiple": "所有%s名玩家都不是波纹使者", + "commands.pillarman.failed.single": "%s并不是柱之男", + "commands.pillarman.failed.multiple": "所有%s名玩家都不是柱之男", + "commands.pillarman.stage.success.single": "已将%s柱之男进化阶段给予%s", + "commands.pillarman.stage.success.multiple": "已将%s柱之男进化阶段给予%s名玩家", + "commands.pillarman.mode.success.single": "已将%s柱之男战斗模式给予%s", + "commands.pillarman.mode.success.multiple": "已将%s柱之男战斗模式给予%s名玩家", + "commands.jojoconfigpack.base_created.link_name": "已生成", + "commands.jojoconfigpack.base_created": "%s配置数据包名为%s", + "commands.jojoconfigpack.folder_link": "%s数据包链接", + "commands.jojoconfigpack.folder_link.tooltip": "单击以打开数据包(在该保存的%s文件夹内)", + "commands.jojoconfigpack.standstats.all.folder_link": "点击打开文件路径", + "commands.jojoconfigpack.local_file_link": "点击打开文件路径", + "commands.jojoconfigpack.remote_server": "前往远程服务器的%s目录以编辑配置", + "commands.jojoconfigpack.standstats.all.link_name": "已生成", + "commands.jojoconfigpack.standstats.all": "%s默认替身属性文件", + "commands.jojoconfigpack.standstats.single.link_name": "已生成", + "commands.jojoconfigpack.standstats.single": "%s针对%s的默认替身属性文件", + "commands.jojoconfigpack.abilities.stand.link_name": "已生成", + "commands.jojoconfigpack.abilities.stand": "(WIP)%s的配置文件,用于%s的所有可配置能力", + "commands.jojoconfigpack.abilities.single.link_name": "已生成", + "commands.jojoconfigpack.abilities.single": "(WIP)%s针对%s的配置文件", + "commands.jojoconfigpack.stand_assign.added": "已将%s添加到分配给%s的替身列表", + "commands.jojoconfigpack.stand_assign.removed": "已将%s从分配给%s的替身列表中移除", + "commands.jojoconfigpack.stand_assign.cleared": "已清除%s的替身分配", + "commands.jojoconfigpack.stand_assign.cleared_all": "已清除替身分配列表", + "commands.jojoconfigpack.stand_assign.folder_link": "点击打开文件路径", + "commands.jojoconfigpack.stand_assign.failed.add": "“%s”已分配给“%s”", + "commands.jojoconfigpack.stand_assign.failed.remove": "“%s”未分配给“%s”", + "commands.jojoconfigpack.stand_assign.failed.clear": "“%s”未分配任何替身", + "chat.stand_remote_reveal_name": "%s(替身使者:%s)", + "jojo.ui.player_menu": "玩家菜单(即将推出)", + "jojo.action.toast.title": "已解锁新行动!", + "jojo.action.toast.stand.attack.description": "新的替身攻击", + "jojo.action.toast.stand.ability.description": "新的替身能力", + "jojo.action.toast.stand.attack.shift.description": "替身攻击变体", + "jojo.action.toast.stand.ability.shift.description": "替身能力变体", + "jojo.action.toast.non_stand.attack.description": "新的攻击", + "jojo.action.toast.non_stand.ability.description": "新的能力", + "jojo.action.toast.stand.attack.heavy_finisher.description": "终结重击", + "hamon_skill.toast.title": "学会新的波纹技能!", + "hamon_skill.toast.strength.description": "拜访波纹导师", + "hamon_skill.toast.control.description": "拜访波纹导师", + "hamon_skill.toast.technique.description": "学习技巧", + "hamon.intro.tab": "简介", + "hamon.intro.about.name": "关于波纹", + "hamon.intro.about.text": "在《JOJO的奇妙冒险》中,波纹是一种训练有素的战士通过呼吸产生的能量。这种能量具有类似于阳光的特性,对僵尸、吸血鬼和柱之男来说是致命的。在本模组中,它是你能够获得的独特力量之一。", + "hamon.intro.breath.name": "波纹呼吸", + "hamon.intro.breath.text1": "若要高效使用波纹,你必须管理好呼吸,呼吸情况在左上角的%s中显示。", + "hamon.intro.breath.text1.underlined": "能量条", + "hamon.intro.breath.text2": "所有波纹招式,例如波纹疾走、治疗或你解锁的任何其他招式,都会消耗%s。", + "hamon.intro.breath.text2.underlined": "波纹能量", + "hamon.intro.breath.text3": "波纹能量可以通过使用特殊的%s补充,默认绑定鼠标中键。", + "hamon.intro.breath.text3.underlined": "波纹呼吸法", + "hamon.intro.breath.stability_hidden": "额外信息:呼吸稳定度", + "jojo.ui.spoiler.show": "显示", + "jojo.ui.spoiler.hide": "隐藏", + "hamon.intro.breath.text4": "能量条的半透明部分即为%s。若不补充波纹能量,呼吸稳定度将代替被消耗。消耗呼吸稳定度会削弱你的波纹,并在短时间内降低能量上限。", + "hamon.intro.breath.text4.underlined": "呼吸稳定度", + "hamon.intro.breath.text5": "如果你能合理地管理波纹能量,就无需担心此问题。", + "hamon.intro.stats_transition": "通过适当训练,你将成为更强大的波纹战士。下一选项卡将显示你的波纹属性并解释训练过程。", + "hamon.breath_control_mask.restore_stab": "请戴上呼吸面具,并运用波纹呼吸法进行呼吸", + "hamon.out_of_breath": "气力耗尽!", + "hamon.stats.tab": "属性", + "hamon.strength_level": "波纹力量:%s/%s", + "hamon.strength_stat.desc": "决定波纹攻击的威力。通过使用波纹攻击进行训练。", + "hamon.control_level": "波纹控制:%s/%s", + "hamon.control_stat.desc": "决定波纹能量消耗量及波纹能力的效率。通过使用波纹能力进行训练。", + "hamon.stat_limited": "若不提升呼吸训练等级,此等级将无法提高", + "hamon.breathing_level": "呼吸训练:%s/%s", + "hamon.level_points": "升至下级所需经验:%s/%s", + "hamon.stat_lvl_increase": "%s等级提升至%s级!", + "hamon.stat_lvl_increase.strength": "波纹力量", + "hamon.stat_lvl_increase.control": "波纹控制", + "hamon.stat_lvl_increase.breathing": "呼吸训练", + "hamon.max_level": "满级", + "hamon.breathing_stat.desc": "此属性可提升你的呼吸能力和身体素质。", + "hamon.breathing_stat.desc.gap": "为在波纹学习中取得进展,你需持续训练此属性。", + "hamon.breathing_stat.desc2": "要训练呼吸,你必须每天完成这些练习。每天至少完成其中三项,以获得最大成效。若想致力于波纹训练,建议制作并佩戴一个%s。", + "hamon.breathing_stat.desc2.mask": "呼吸控制面具", + "hamon.breathing_stat.desc3": "若停止练习,训练等级将会缓慢下降!", + "hamon.breathing_stat.desc4": "你的波纹力量/波纹控制等级无法比呼吸训练等级高出%s级或更多。", + "hamon.training_bonus": "连续训练的额外奖励%s点", + "hamon.mining_exercise": "采矿", + "hamon.running_exercise": "跑步", + "hamon.swimming_exercise": "游泳", + "hamon.meditation_exercise": "冥想", + "hamon.meditation_button": "点击此处开始冥想(移动即中断)", + "hamon.meditation_button.stability_hint": "冥想还有助于更快恢复呼吸稳定度", + "hamon.exercise.completion_buff_hint": "完成后:", + "hamon.exercise.full_completion_hint": "完成%s项练习后:", + "hamon.exercise.mining.completion_buff": "+%s%%攻击速度%s", + "hamon.exercise.running.completion_buff": "+%s%%移动速度%s", + "hamon.exercise.swimming.completion_buff": "+%s%%最大波纹能量%s", + "hamon.exercise.meditation.completion_buff": "-%s秒波纹能量充满时间%s", + "hamon.exercise.full_completion_buff": "+%s%%所有波纹技能效率%s", + "hamon.exercise.completion_buff_hint2": "直至当日结束", + "hamon.exercise.full_completion_hint3": "若接下来两天内不训练,你的训练等级不会下降", + "hamon.exercise.all.count": "今日已完成%s项练习", + "hamon.exercise.all.day_end_increase": "呼吸训练将§a提升§r%s级", + "hamon.exercise.all.day_end_increase.bonus": "呼吸训练将§a提升§r%s(+%s)级", + "hamon.exercise.all.day_end_decrease": "呼吸训练将§c下降§r%s级", + "hamon.exercise.can_skip": "你可再休息%s天,训练等级不会下降", + "hamon.exercise.all.count.message": "已完成%s/%s项练习", + "hamon.exercise.all.count.message.4": "已完成%s/%s项练习!", + "hamon.exercise.all.count.message2.3": "呼吸训练等级将提升%s级", + "hamon.exercise.all.count.message2.4": "接下来%s天内你可休息", + "hamon.next_point.strength": "波纹力量达到%s级时可获得下一点技能点", + "hamon.next_point.control": "波纹控制达到%s级时可获得下一点技能点", + "hamon.unspent_points": "你有未分配的技能点,快去学习新的波纹技能吧!", + "hamon.unspent_points_no_teacher": "你有未分配的技能点,拜访波纹导师学习新的波纹技能吧!", + "hamon.technique_available": "你有足够的波纹知识来学习新的技巧技能!", + "hamon.max_skill_points": "技能点上限", + "hamon.strength_skills.tab": "战斗技能", + "hamon.strength_skills.tab.desc": "适合直接战斗的技能:多种造成波纹伤害或提升移动能力的方式。每提升5级波纹力量,你将获得1点技能点,可在此面板学习一项技能。", + "hamon.control_skills.tab": "辅助技能", + "hamon.control_skills.tab.desc": "战斗招式以外的波纹能力。其中大部分是防御能力或实用技能。每提升5级波纹控制,你将获得1点技能点,可在此面板学习一项技能。", + "hamon.skill_points": "技能点:%s", + "hamon.techniques.tab": "技巧(开发中)", + "hamon.techniques.tab.desc": "技巧是《JOJO的奇妙冒险》第一部和第二部中,特定角色所拥有的一系列技能。%s新的技巧技能在波纹力量和波纹控制达到特定等级时解锁。", + "hamon.techniques.tab.desc.only_one": "你只能选择一种技巧(每行包含3项技能)。", + "hamon.technique_slot.locked": "波纹力量与波纹控制等级达到%s时解锁", + "hamon.technique_slot.free": "你可以学习一项新的技巧技能!", + "hamon.learnButton": "学习技能", + "hamon.resetButton": "重置技能", + "hamon.pick_technique": "选择技巧", + "hamon.reset_creative_only": "重置此面板技能(仅限创造模式)", + "hamon.abandon.tab": "放弃训练", + "hamon.abandon.tab.desc": "你真的要彻底放弃波纹训练吗?", + "hamon.abandon.tab.desc2": "所有进度都将重置。", + "hamon.closed.parents": "你需要先学习前置技能", + "hamon.closed.points": "技能点不足", + "hamon.techniques_locked": "技巧技能在波纹力量和波纹控制等级达到%s时解锁", + "hamon.closed.technique.locked": "你尚未能学习新的技巧技能", + "hamon.closed.technique.max": "你已达到技巧技能的上限", + "hamon.closed.technique.bug": "你无法学习其他技巧的技能。(若你因某种原因看到此消息,表示此界面正在被非法访问。)", + "hamon.closed.teacher.required": "你只能向其他波纹使者学习此技能", + "hamon.closed.teacher.no_skill": "你附近没有人学过此技能", + "hamon.skill.required_skills_list": "所需技能:", + "hamon.skills.overdrive": "波纹疾走", + "hamon.skills.infusion": "波纹灌注", + "hamon.skills.flexibility": "灵活性", + "hamon.skills.life": "生命能量", + "hamon.skills.attractant_repellent": "吸引与排斥", + "hamon.skills.body_manipulation": "身体操控", + "hamon.skills.overdrive.desc": "波纹最基本的应用。使用者通过拳头传导波纹能量,直接以拳击造成伤害,或通过固体、液体物质传导能量。", + "hamon.skills.infusion.desc": "各种物质均可灌注波纹能量。生物可更长时间地保留该能量。", + "hamon.skills.flexibility.desc": "波纹能帮助其使用者超越移动能力和攻击范围的极限。", + "hamon.skills.life.desc": "波纹能量可加速活体再生。", + "hamon.skills.attractant_repellent.desc": "吸引型波纹与排斥型波纹是两种截然不同的波纹能量,各有其特殊用途。", + "hamon.skills.body_manipulation.desc": "波纹能量可通过振动生物体内的水分来影响生物。", + "hamon.skill_type.attack": "攻击", + "hamon.skill_type.ability": "能力", + "hamon.skill_type.passive": "被动", + "hamon.skill_type.item": "物品技能", + "hamonSkill.overdrive.name": "波纹疾走", + "hamonSkill.overdrive.desc": "使用者的空手拳击会造成额外波纹伤害。波纹对不死生物尤其有效。", + "hamonSkill.overdrive_strong.desc": "Shift变体-波纹重击-是一种附带额外击退的更强攻击。", + "hamonSkill.sendo_overdrive.name": "仙道波纹疾走", + "hamonSkill.sendo_overdrive.desc": "对墙壁或地面施放此攻击,可产生波纹能量波,对区域内的生物和玩家造成伤害。\n作用于地面时,可产生一道狭窄的波纹;若蓄力更久,则会产生范围效果。", + "hamonSkill.turquoise_blue_overdrive.name": "青绿波纹疾走", + "hamonSkill.turquoise_blue_overdrive.desc": "在水下时,使用者可将强大的波纹能量波通过水体传导出去。", + "hamonSkill.sunlight_yellow_overdrive.name": "山吹色波纹疾走", + "hamonSkill.sunlight_yellow_overdrive.desc": "一次波纹重击。通过更长时间蓄力,使用者可将更多波纹能量注入拳头,造成巨额伤害。", + "hamonSkill.throwables_infusion.name": "投掷物灌注", + "hamonSkill.throwables_infusion.desc": "使用者投掷的雪球、鸡蛋和喷溅水瓶将造成额外波纹伤害。", + "hamonSkill.plant_infusion.name": "植物灌注(方块)", + "hamonSkill.plant_infusion.desc": "使用者暂时向植物方块灌注波纹。充能期间,生物和玩家触碰该方块时会受到波纹伤害。", + "hamonSkill.animal_infusion.name": "活体灌注", + "hamonSkill.animal_infusion.desc": "允许使用者向活体生物和玩家灌注波纹。", + "hamonSkill.plant_item_infusion.name": "植物灌注(物品)", + "hamonSkill.plant_item_infusion.desc": "投掷植物时,使用者向其灌注波纹。靠近它的生物和玩家会受到波纹伤害。", + "hamonSkill.arrow_infusion.name": "箭矢灌注", + "hamonSkill.arrow_infusion.desc": "使用者发射的投掷物,如箭矢、飞刀和三叉戟,会额外造成波纹伤害。", + "hamonSkill.zoom_punch.name": "伸缩脱臼拳", + "hamonSkill.zoom_punch.desc": "延长使用者的手臂,使其能从更远距离攻击敌人,并额外造成波纹伤害。", + "hamonSkill.jump.name": "飞跃", + "hamonSkill.jump.desc": "允许使用者在潜行时向前飞跃。", + "hamonSkill.speed_boost.name": "速度爆发", + "hamonSkill.speed_boost.desc": "短时间使用波纹激发使用者身体机能,为其提供速度和急迫效果。", + "hamonSkill.afterimages.name": "身体控制精通(未完成)", + "hamonSkill.afterimages.desc": "速度爆发能力效果增强,飞跃能力强度提升。达到最大速度爆发时,使用者会产生残像。", + "hamonSkill.healing.name": "波纹治疗", + "hamonSkill.healing.desc": "为使用者提供生命恢复效果。", + "hamonSkill.healing_touch.name": "碰触治疗", + "hamonSkill.healing_touch.desc": "允许使用者在潜行时使用治疗能力治疗他人。", + "hamonSkill.plants_growth.name": "植物生长加速", + "hamonSkill.plants_growth.desc": "治疗能力可对植物施加骨粉效果。", + "hamonSkill.expel_venom.name": "毒素排出", + "hamonSkill.expel_venom.desc": "使用者的治疗能力还能移除中毒、饥饿、凋零和反胃效果。", + "hamonSkill.wall_climbing.name": "攀爬", + "hamonSkill.wall_climbing.desc": "允许使用者吸附并攀爬垂直表面。", + "hamonSkill.liquid_walking.name": "液面行走", + "hamonSkill.liquid_walking.desc": "允许使用者在液体表面自由行走。双击Shift键禁用。", + "hamonSkill.life_magnetism.name": "生命磁性", + "hamonSkill.life_magnetism.desc": "将一块树叶方块转化为滑翔伞。若未持续灌注波纹能量,滑翔伞将解体。", + "hamonSkill.projectile_shield.name": "投掷物防护壁", + "hamonSkill.projectile_shield.desc": "在使用者前方创建一个可反弹投掷物的防护壁。", + "hamonSkill.protection.name": "波纹护体", + "hamonSkill.protection.desc": "在使用者身体表面形成一层波纹充能涂层,减少受到的物理伤害。", + "hamonSkill.detector.name": "波纹感应", + "hamonSkill.detector.desc": "使使用者周围的实体获得发光效果。", + "hamonSkill.hypnosis.name": "动物催眠", + "hamonSkill.hypnosis.desc": "使用者可临时驯服一只可驯服的动物。", + "hamonSkill.hamon_shock.name": "波纹痉挛", + "hamonSkill.hamon_shock.desc": "使用者直接向活体生物头部施加波纹,使其短时间内失去行动能力。若目标受到伤害,该痉挛效果将会解除。", + "hamonSkill.hamon_spread.name": "波纹扩散", + "hamonSkill.hamon_spread.desc": "当使用者用波纹攻击亡灵生物时,波纹会在目标体内持续扩散,削弱其力量并减缓其再生速度。", + "hamon.technique.jonathan": "战栗之心!炽热之火!", + "hamon.technique.zeppeli": "隐者之道", + "hamon.technique.joseph": "精巧陷阱", + "hamon.technique.caesar": "华丽而短暂", + "hamon.technique.lisa_lisa": "丝滑如绸", + "hamon.technique_perk": "被动:%s", + "hamon.technique.skill_buff1": "选择这项技巧将会提升以下技能分支的效率:", + "hamon.technique.skill_buff.branch": "%s分支:+%s%%", + "hamon.technique.skill_buff.skill": "%s: +%s%%", + "hamon.technique.no_reset_warning": "请谨慎选择!除非你完全放弃波纹训练并从头开始,否则你将无法更改技巧!。", + "hamon.technique.no_reset_warning.2_tmp": "请注意:部分技能正在重做。", + "hamonSkill.natural_talent.name": "天赋", + "hamonSkill.natural_talent.desc": "你的波纹训练效率翻倍。", + "hamonSkill.scarlet_overdrive.name": "绯红色波纹疾走", + "hamonSkill.scarlet_overdrive.desc": "山吹色波纹疾走的变种,命中目标能造成点燃效果。", + "hamonSkill.metal_silver_overdrive.name": "银白色波纹疾走", + "hamonSkill.metal_silver_overdrive.desc": "你可以使用武器或工具施展波纹疾走攻击。\n不使用武器时,常规波纹疾走对穿着盔甲或装备近战武器的目标造成更多伤害。", + "hamonSkill.overdrive_barrage.name": "超高速连打", + "hamonSkill.overdrive_barrage.desc": "你可以运用附着波纹的双手快速攻击敌方。", + "hamonSkill.syo_barrage.name": "山吹色波纹疾走连打(未完成)", + "hamonSkill.syo_barrage.desc": "波纹疾走连打的强化变种,随后会打出毁灭性的终结拳。需要数秒蓄力。", + "hamonSkill.hamon_cutter.name": "波纹割刀", + "hamonSkill.hamon_cutter.desc": "向液体瓶中灌注波纹,然后高速射出。除了波纹伤害外,药水效果还会施加到目标身上。", + "hamonSkill.sendo_wave_kick.name": "仙道波蹴", + "hamonSkill.sendo_wave_kick.desc": "向前冲锋,并使用膝盖攻击冲锋过程中的所有敌人,并对他们造成额外的波纹伤害。", + "hamonSkill.tornado_overdrive.name": "波纹乱涡疾走", + "hamonSkill.tornado_overdrive.desc": "通过高速旋转,你可以对周围的敌人造成波纹伤害。这种攻击在下坠时使用对敌人尤其致命。", + "hamonSkill.deep_pass.name": "究极深仙脉波纹疾走", + "hamonSkill.deep_pass.desc": "当你死亡时,你会将所有生命能量(波纹力量和波纹控制)转移给附近的一名波纹使者。", + "hamonSkill.clacker_volley.name": "钢珠旋风(未完成)", + "hamonSkill.clacker_volley.desc": "允许你使用一对钢珠作为灌注波纹的近战武器,或将其充能后高速投掷向对手。", + "hamonSkill.rope_trap.name": "绳索陷阱(未完成)", + "hamonSkill.rope_trap.desc": "右键单击线材,暂时将连接的线转化为波纹充能的蛛网。潜行时,你会自动从物品栏放置一根线。", + "hamonSkill.cheat_death.name": "诈死", + "hamonSkill.cheat_death.desc": "当你即将死亡时,你将避免死亡并获得隐身效果(游戏内每天一次)。\n你的下一句话是:“这和波纹有什么关系?”", + "hamonSkill.rebuff_overdrive.name": "反击波纹疾走", + "hamonSkill.rebuff_overdrive.desc": "你进入防御姿态并用双肘挥击。若在特定时机被近战攻击命中,你的反击将格挡该攻击,造成毁灭性的波纹伤害并附加额外击退效果。", + "hamon.caesar_soap_hint.name": "需要:泡泡水", + "hamon.caesar_soap_hint.desc": "所有泡泡攻击都需消耗肥皂,肥皂可表现为肥皂水瓶或涂有肥皂的手套。", + "hamonSkill.bubble_launcher.name": "泡沫发射", + "hamonSkill.bubble_launcher.desc": "发射一连串波纹充能泡泡。", + "hamonSkill.bubble_cutter.name": "波纹泡沫回旋刀", + "hamonSkill.bubble_cutter.desc": "发射出高速移动的圆盘状泡泡。滑行变种泡泡更为精准,不会撞击地面,而是在其上方继续滑行。", + "hamonSkill.bubble_barrier.name": "泡沫屏障", + "hamonSkill.bubble_barrier.desc": "发射一个大型泡泡,将目标困住数秒。", + "hamonSkill.crimson_bubble.name": "绯红泡泡", + "hamonSkill.crimson_bubble.desc": "当你死亡时,你会将生命能量(波纹力量和波纹控制)放入一个泡泡中,该泡泡可将其转移给另一名波纹使用者。", + "hamonSkill.aja_stone_keeper.name": "艾哲红石的守护者", + "hamonSkill.aja_stone_keeper.desc": "你可以使用波纹来为艾哲红石充能;当使用普通的艾哲红石时,你有几率使它成为超级艾哲红石。", + "hamonSkill.satiporoja_scarf.name": "萨提波罗查甲虫围巾(未完成)", + "hamonSkill.satiporoja_scarf.desc": "你将获得一条围巾,佩戴时可减少波纹能量消耗并吸收波纹伤害。你可以将其用作波纹传导近战武器,或挥舞它以攻击更大范围的目标。", + "hamonSkill.snake_muffler.name": "蛇首立带(未完成)", + "hamonSkill.snake_muffler.desc": "佩戴围巾受到攻击时,你会用围巾跳过攻击者并对其造成波纹伤害(有冷却时间)。潜行时用围巾攻击可缠住目标。", + "jojo.chat.joseph.next_line.1": "你的下一句话是“%s”", + "jojo.chat.joseph.next_line.2": "接下来,你会说“%s”", + "jojo.chat.joseph.next_line.3": "接下来,你下一句话一定会说“%s”", + "non_stand.jojo.hamon": "波纹", + "action.jojo.hamon_overdrive": "波纹疾走", + "action.jojo.hamon_overdrive_beat": "波纹重击", + "action.jojo.hamon_sendo_overdrive": "仙道波纹疾走", + "action.jojo.hamon_turquoise_blue_overdrive": "青绿波纹疾走", + "action.jojo.hamon_sunlight_yellow_overdrive": "山吹色波纹疾走", + "action.jojo.hamon_plant_infusion": "植物灌注", + "action.jojo.hamon_organism_infusion": "活体灌注", + "action.jojo.hamon_zoom_punch": "伸缩脱臼拳", + "action.jojo.hamon_breath": "波纹呼吸", + "action.jojo.hamon_speed_boost": "速度爆发", + "action.jojo.hamon_healing": "波纹治疗", + "action.jojo.hamon_healing_touch": "治疗:%s", + "action.jojo.hamon_wall_climbing": "攀爬", + "action.jojo.hamon_detector": "波纹生命侦测", + "action.jojo.hamon_life_magnetism": "生命磁性", + "action.jojo.hamon_projectile_shield": "投掷物防护壁", + "action.jojo.hamon_protection": "波纹护体", + "action.jojo.hamon_hypnosis": "动物催眠", + "action.jojo.hamon_shock": "波纹痉挛", + "action.jojo.jonathan_overdrive_barrage": "超高速连打", + "action.jojo.jonathan_syo_barrage": "山吹色波纹疾走连打", + "action.jojo.jonathan_metal_silver_overdrive": "银白色波纹疾走", + "action.jojo.jonathan_metal_silver_overdrive_weapon": "银白色波纹疾走", + "action.jojo.jonathan_scarlet_overdrive": "绯红色波纹疾走", + "action.jojo.zeppeli_hamon_cutter": "波纹割刀", + "action.jojo.zeppeli_sendo_wave_kick": "仙道波蹴", + "action.jojo.zeppeli_tornado_overdrive": "波纹乱涡疾走", + "action.jojo.joseph_rebuff_overdrive": "反击波纹疾走", + "action.jojo.joseph_rebuff_overdrive.cancel": "取消", + "action.jojo.caesar_bubble_launcher": "泡沫发射", + "action.jojo.caesar_bubble_barrier": "泡沫屏障", + "action.jojo.caesar_bubble_cutter": "波纹泡沫回旋刀", + "action.jojo.caesar_bubble_cutter_gliding": "滑行波纹泡沫割刀", + "non_stand.jojo.vampirism": "吸血术", + "action.jojo.vampirism_claw_lacerate": "利爪强袭", + "action.jojo.vampirism_blood_drain": "吸取血液", + "action.jojo.vampirism_freeze": "气化冷冻法", + "action.jojo.vampirism_space_ripper_stingy_eyes": "空裂眼刺惊", + "action.jojo.vampirism_zombie_summon": "召唤尸生人仆从", + "action.jojo.vampirism_blood_gift": "血之馈赠", + "action.jojo.vampirism_dark_aura": "邪恶气息", + "action.jojo.vampirism_hamon_suicide": "使用波纹", + "jojo.vampire.ready_to_cure": "你感到困乏了,也许睡一觉就能结束这场噩梦...", + "non_stand.jojo.zombie": "尸生人", + "action.jojo.zombie_claw_lacerate": "利爪强袭", + "action.jojo.zombie_devour": "啃食", + "action.jojo.zombie_disguise": "伪装", + "action.jojo.zombie_disguise.disable": "卸下伪装", + "non_stand.jojo.pillarman": "柱之男", + "action.jojo.pillarman_heavy_punch": "重拳", + "action.jojo.pillarman_stone_form": "石化", + "action.jojo.pillarman_absorption": "吸食", + "action.jojo.pillarman_regeneration": "异常再生", + "action.jojo.pillarman_enhanced_senses": "感官强化", + "action.jojo.pillarman_evasion": "闪避", + "action.jojo.pillarman_unnatural_agility": "柱男身法", + "action.jojo.pillarman_horn_attack": "角钻", + "action.jojo.pillarman_ribs_blades": "肋骨外翻", + "action.jojo.pillarman_hide_in_entity": "藏进生物", + "action.jojo.pillarman_divine_sandstorm": "风之流法:神砂岚", + "action.jojo.pillarman_small_sandstorm": "风之流法:剃削风", + "action.jojo.pillarman_wind_cloak": "风之流法:风之斗篷", + "action.jojo.pillarman_atmospheric_rift": "风之流法:大气裂缝", + "action.jojo.pillarman_erratic_blaze_king": "炎之流法:怪焰王", + "action.jojo.pillarman_giant_carthwheel_prison": "炎之流法:怪焰王大车狱", + "action.jojo.pillarman_self_detonation": "炎之流法:自爆", + "action.jojo.pillarman_light_flash": "光之流法:闪光", + "action.jojo.pillarman_light_flash_decoy": "光之流法:闪光诱饵", + "action.jojo.pillarman_blade_slash": "光之流法:光辉骨刃", + "action.jojo.pillarman_blade_dash_attack": "光之流法:光辉骨刃冲刺", + "action.jojo.pillarman_blade_barrage": "光之流法:光辉骨刃连击", + "jojo.subtitle.stand_summon": "释放『替身』", + "jojo.subtitle.stand_unsummon": "收回『替身』", + "jojo.subtitle.stand_attack_light": "攻击", + "jojo.subtitle.stand_attack_strong": "重击", + "jojo.subtitle.stand_attack_barrage": "攻击", + "jojo.subtitle.stand_punch_swing": "挥拳", + "jojo.subtitle.stand_damage_block": "伤害格挡", + "jojo.subtitle.stand_crash": "『替身』崩溃", + "jojo.subtitle.stand_attack_parried": "攻击格挡", + "jojo.attribute.name.stand_resistance": "『替身』防御力", + "jojo.attribute.name.stand_precision": "『替身』精密度", + "jojo.stand_stat.strength": "力量", + "jojo.stand_stat.speed": "速度", + "jojo.stand_stat.range": "射程范围", + "jojo.stand_stat.durability": "持续力", + "jojo.stand_stat.precision": "精密动作性", + "jojo.stand_stat.dev_potential": "成长性", + "jojo.stand_stat.stand_name": "替身名:%s", + "jojo.stand_stat.stand_user": "替身使者:%s", + "jojo.stand_stat.button.show": "替身面板", + "jojo.stand_stat.button.hide": "关闭面板", + "jojo.stand_skins.button": "替身皮肤(未完成)", + "jojo.stand_ui.name": "替身信息(未完成)", + "jojo.disc.stand": "『替身』:%s", + "jojo.arrow.stand_arrow_xp": "消耗%s经验等级以提高生存几率", + "jojo.arrow.stands_hint": "%s查看可用的替身", + "jojo.arrow.stands_list": "可用的替身:", + "jojo.arrow.no_stands": "所有替身已被禁用", + "jojo.arrow.assigned_banned": "未给%s分配任何可用替身", + "jojo.arrow.all_stands_taken": "本服务器所有可用替身均已被占用", + "jojo.arrow.no_stand_weights": "未能选择随机替身", + "jojo.arrow.least_taken_mode": "获得服务器中拥有玩家最少的替身", + "jojo.arrow.not_taken_mode": "获得服务器中无人拥有的替身", + "jojo.story_part.1": "幻影之血", + "jojo.story_part.2": "战斗潮流", + "jojo.story_part.3": "星尘斗士", + "jojo.story_part.4": "不灭钻石", + "jojo.story_part.5": "黄金之风", + "jojo.story_part.6": "石之海", + "jojo.story_part.7": "飙马野郎", + "jojo.story_part.8": "JOJO福音", + "jojo.story_part.9": "JOJOLands", + "jojo.message.action_condition.only_stand_user": "此能力无法影响替身", + "entity.jojo.star_platinum": "『白金之星』", + "entity.jojo.sp_star_finger": "『流星指刺』", + "stand.jojo.star_platinum": "『白金之星』", + "action.jojo.star_platinum_punch": "出拳", + "action.jojo.star_platinum_heavy_punch": "重击", + "action.jojo.star_platinum_uppercut": "升龙拳", + "action.jojo.star_platinum_barrage": "超高速连打", + "action.jojo.star_platinum_star_finger": "『流星指刺』", + "action.jojo.star_platinum_block": "防御", + "action.jojo.star_platinum_zoom": "『白金放大镜』", + "action.jojo.star_platinum_inhale": "『白金吸尘器』", + "action.jojo.star_platinum_time_stop": "『白金之星·世界』(上限%s秒)", + "action.jojo.star_platinum_time_resume": "时间开始『流动』", + "action.jojo.star_platinum_ts_blink": "『时停瞬移』", + "jojo.subtitle.inhale": "已吸入空气", + "jojo.subtitle.star_platinum_name": "“『白金之星』!”", + "jojo.subtitle.ora": "『欧拉!』", + "jojo.subtitle.ora_ora_ora": "『欧拉欧拉欧拉欧拉!』", + "jojo.subtitle.star_finger_name": "“『流星指刺』!”", + "jojo.subtitle.star_platinum_the_world": "“『白金之星·世界』!”", + "jojo.subtitle.time_resumes.dasu": "“时间开始『流动』”", + "jojo.subtitle.time_resumes.hajimeta": "“时间开始『流动』”", + "entity.jojo.the_world": "『世界』", + "entity.jojo.road_roller": "压路机", + "stand.jojo.the_world": "『世界』", + "action.jojo.the_world_punch": "出拳", + "action.jojo.the_world_heavy_punch": "重击", + "action.jojo.the_world_kick": "回旋踢", + "action.jojo.the_world_barrage": "超高速连打", + "action.jojo.the_world_ts_punch": "时停重击", + "action.jojo.the_world_block": "防御", + "action.jojo.the_world_time_stop": "『时间停止』(%s秒)", + "action.jojo.the_world_time_resume": "时间开始『流动』", + "action.jojo.the_world_ts_blink": "『时停瞬移』", + "jojo.subtitle.muda": "『没用!』", + "jojo.subtitle.muda_muda_muda": "『没用没用没用没用!』", + "jojo.subtitle.wry": "WRYYYYYYYYYY", + "jojo.subtitle.the_world_name": "“『世界』!”", + "jojo.subtitle.die": "“去死吧!”", + "jojo.subtitle.this_is_the_world": "“这就是...『世界』哒...!”", + "jojo.subtitle.toki_yo_tomare": "“停止吧!时间!”", + "jojo.subtitle.tomare_toki_yo": "“时间!停止吧!”", + "jojo.subtitle.times_up": "“时间已到!”", + "jojo.subtitle.zero": "“零!”", + "jojo.subtitle.5_seconds": "“倒数五秒!”", + "jojo.subtitle.one_more": "“以防万一,再来一刀”", + "jojo.subtitle.cant_move": "“我!我动不了了!这不可能!!”", + "jojo.subtitle.rodo_rolla_da": "“吃我压路机哒!!!”", + "jojo.subtitle.road_roller_land": "压路机落地", + "jojo.subtitle.road_roller_hit": "压路机撞击", + "entity.jojo.hierophant_green": "『绿色法皇』", + "entity.jojo.hg_string": "『绿色法皇触手』", + "entity.jojo.hg_grappling_string": "『绿色法皇触手』", + "entity.jojo.hg_emerald": "『绿色法皇的绿宝石』", + "entity.jojo.hg_barrier": "『绿色法皇的结界』", + "stand.jojo.hierophant_green": "『绿色法皇』", + "action.jojo.hierophant_green_attack": "『触手攻击』", + "action.jojo.hierophant_green_attack_binding": "触手束缚", + "action.jojo.hierophant_green_emerald_splash": "『散弹绿宝石水花』", + "action.jojo.hierophant_green_es_concentrated": "『密集绿宝石水花』", + "action.jojo.hierophant_green_es_concentrated.shortened": "集中绿宝石水花。", + "action.jojo.hierophant_green_block": "防御", + "action.jojo.hierophant_green_grapple": "触手穿梭", + "action.jojo.hierophant_green_grapple_entity": "钩住实体", + "action.jojo.hierophant_green_barrier": "布置法皇结界(已布置%s条线/共%s条线)", + "jojo.message.action_condition.barrier": "你不能设置更多的结界", + "jojo.subtitle.hierophant_green_name": "“『绿色法皇』!”", + "jojo.subtitle.hierophant_green_name_short": "“『法皇』!”", + "jojo.subtitle.emerald_splash_name": "“『绿宝石水花』!”", + "jojo.subtitle.rero": "RERORERORERO", + "entity.jojo.silver_chariot": "『银色战车』", + "entity.jojo.sc_rapier": "『银色战车』的细剑", + "entity.jojo.sc_flame": "火焰", + "stand.jojo.silver_chariot": "『银色战车』", + "action.jojo.silver_chariot_attack": "攻击", + "action.jojo.silver_chariot_no_rapier_attack": "出拳", + "action.jojo.silver_chariot_dash_attack": "『冲刺攻击』", + "action.jojo.silver_chariot_sweeping_attack": "横斩", + "action.jojo.silver_chariot_barrage": "『持续高速剑击』", + "action.jojo.silver_chariot_rapier_launch": "发射剑身", + "action.jojo.silver_chariot_block": "防御", + "action.jojo.silver_chariot_take_off_armor": "爆甲模式", + "jojo.message.action_condition.chariot_rapier": "银色战车缺少剑身", + "jojo.message.action_condition.chariot_armor": "银色战车已经脱下了装甲", + "jojo.subtitle.silver_chariot_name": "“『银色战车』!”", + "jojo.subtitle.silver_chariot_name_short": "“『战车』!”", + "jojo.subtitle.hora_hora_hora": "“『嚯啦嚯啦嚯啦嚯啦』!”", + "jojo.subtitle.polnareff_fencing": "“要不要尝尝我剑术的厉害?!”", + "entity.jojo.magicians_red": "『魔术师之红』", + "entity.jojo.mr_flame": "『魔术师之红』的火焰", + "entity.jojo.mr_fireball": "『魔术师之红』的火球", + "entity.jojo.mr_crossfire_hurricane": "『十字火焰旋风』", + "entity.jojo.mr_crossfire_hurricane_special": "『十字火焰旋风·特殊版』", + "entity.jojo.mr_red_bind": "『赤荒绳』", + "entity.jojo.mr_detector": "『火焰生命侦测器』", + "stand.jojo.magicians_red": "『魔术师之红』", + "action.jojo.magicians_red_punch": "出拳", + "action.jojo.magicians_red_heavy_punch": "重击", + "action.jojo.magicians_red_kick": "踢击", + "action.jojo.magicians_red_kick_bind": "绑缚踢击", + "action.jojo.magicians_red_flame_burst": "『火焰爆裂』", + "action.jojo.magicians_red_fireball": "发射火球", + "action.jojo.magicians_red_crossfire_hurricane": "『十字火焰旋风』", + "action.jojo.magicians_red_ch_special": "『十字火焰旋风·特殊版』", + "action.jojo.magicians_red_ch_special.shortened": "C.F.H.特殊版", + "action.jojo.magicians_red_block": "防御", + "action.jojo.magicians_red_red_bind": "『赤荒绳』", + "action.jojo.magicians_red_detector": "『火焰生命侦测器』", + "jojo.subtitle.fire_ability": "火焰呼啸", + "jojo.subtitle.magicians_red_name": "“『魔术师之红』!”", + "jojo.subtitle.hell_2_u": "“送你下地狱!”", + "jojo.subtitle.crossfire_hurricane_name": "“『十字火焰旋风!』”", + "jojo.subtitle.crossfire_hurricane_special_name": "“『十字火焰旋风。特殊版!』”", + "jojo.subtitle.red_bind_name": "“『赤荒绳』!”", + "entity.jojo.crazy_diamond": "『疯狂钻石』", + "entity.jojo.cd_block_bullet": "碎片追踪", + "entity.jojo.cd_blood_cutter": "飞溅血刀", + "stand.jojo.crazy_diamond": "『疯狂钻石』", + "item.jojo.crazy_diamond_non_block_anchor": "锚点方块", + "action.jojo.crazy_diamond_punch": "出拳", + "action.jojo.crazy_diamond_heavy_punch": "重击", + "action.jojo.crazy_diamond_leave_object": "将%s留在里面", + "action.jojo.crazy_diamond_misshaping_punch": "重击", + "action.jojo.crazy_diamond_misshape_face": "扭曲面部", + "action.jojo.crazy_diamond_misshape_arms": "扭曲手臂", + "action.jojo.crazy_diamond_misshape_legs": "扭曲腿部", + "action.jojo.crazy_diamond_angelo_rock": "与石头融合", + "action.jojo.crazy_diamond_barrage": "超高速连打", + "action.jojo.crazy_diamond_block_bullet": "碎片追踪", + "action.jojo.crazy_diamond_block_bullet.homing": "血液追踪弹", + "action.jojo.crazy_diamond_blood_cutter": "飞溅血刀", + "action.jojo.crazy_diamond_block": "防御", + "action.jojo.crazy_diamond_repair": "修复物品", + "action.jojo.crazy_diamond_heal": "修复实体", + "action.jojo.crazy_diamond_previous_state": "还原状态", + "action.jojo.crazy_diamond_restore_terrain": "修复地形", + "action.jojo.crazy_diamond_anchor_move.empty": "返回方块标记点", + "action.jojo.crazy_diamond_anchor_move.pos": "移向(%s,%s,%s)", + "action.jojo.crazy_diamond_anchor_make": "标记方块", + "jojo.crazy_diamond_fix.warning": "修复%s会清除所有的附魔!", + "jojo.crazy_diamond.block_checkpoint.tooltip": "(%s, %s, %s)", + "jojo.message.action_condition.full_health": "你必须受伤", + "jojo.message.action_condition.block_offhand": "你的副手需要拿着一个方块", + "jojo.message.action_condition.item_hard_material": "你需要一块由硬质材料制成的方块", + "jojo.message.action_condition.stand_cant_break_block": "你的替身无法打破这个方块", + "jojo.message.action_condition.item_offhand": "你需要将物品放在副手", + "jojo.message.action_condition.no_repair": "此物品无法修复", + "jojo.message.action_condition.item_revert": "此物品无法还原", + "jojo.message.action_condition.entity_revert": "此实体无法还原", + "jojo.message.action_condition.cd_heal_self": "你无法修复自己", + "jojo.message.action_condition.heal_target": "此实体无法修复", + "jojo.message.action_condition.item_block_origin": "你的副手需要一个锚点方块", + "jojo.message.action_condition.angelo_no_block_broken": "击退未能击碎任何方块", + "jojo.message.action_condition.angelo_no_stone_broken": "击退冲击未能击碎足够多的岩石方块", + "jojo.subtitle.crazy_diamond_name": "“『疯狂钻石』!”", + "jojo.subtitle.fix": "“修复!”", + "jojo.subtitle.pray_for_eternity": "“永远的忏悔吧!”", + "jojo.subtitle.yo_angelo": "“哟,安杰罗!”", + "jojo.subtitle.dora": "『嘟啦』", + "jojo.subtitle.dorarara": "『嘟啦啦啦啦啦啦啦啦』", + "jojo.subtitle.fixed": "正在修复中", + "jojo.subtitle.blood_splash": "鲜血飞溅而出", + "jojo.subtitle.angelo_rock_grunt": "呃", + "entity.jojo.gold_experience": "『黄金体验』", + "stand.jojo.gold_experience": "『黄金体验』", + "action.jojo.gold_experience_punch": "出拳", + "action.jojo.gold_experience_heavy_punch": "重击", + "action.jojo.gold_experience_lifeshot_punch": "重击", + "action.jojo.gold_experience_lifeshot": "精神暴走", + "action.jojo.gold_experience_barrage": "超高速连打", + "action.jojo.gold_experience_block": "防御", + "action.jojo.gold_experience_choose_lifeform": "选择生命形式", + "action.jojo.gold_experience_create_lifeform": "创造生命形式", + "action.jojo.gold_experience_create_lifeform.param": "创造:%s", + "action.jojo.gold_experience_tooth_lifeform": "将牙齿转化为生命形式", + "action.jojo.gold_experience_tooth_lifeform.param": "将牙齿转化为:%s", + "action.jojo.gold_experience_revert_lifeform": "还原", + "action.jojo.gold_experience_revert_lifeform.param": "还原为:%s", + "action.jojo.gold_experience_mark_item": "给物品注入生命", + "action.jojo.gold_experience_mark_item.param": "赋予%s生命", + "action.jojo.gold_experience_bone_meal": "生物加速成长", + "action.jojo.gold_experience_heal": "堵住伤口", + "action.jojo.gold_experience_life_detector": "生命探测", + "action.jojo.gold_experience_heal.arrow": "堵住箭伤", + "action.jojo.gold_experience_heal.knife": "堵住刀伤", + "action.jojo.gold_experience_heal_other": "堵住%s的伤口", + "action.jojo.gold_experience_heal_other.arrow": "堵住:%s的箭伤", + "action.jojo.gold_experience_heal_other.knife": "堵住:%s的刀伤", + "action.jojo.gold_experience_heal_other.dying": "给予%s生命能量", + "action.jojo.gold_experience_healing_item": "制造身体组织", + "entity.jojo.util_object.tooth": "牙齿", + "entity.jojo.ge_lifeform": "黄金体验的生命造物", + "item.jojo.gold_experience_body_tissue": "身体组织", + "gold_experience.lifeforms.animals": "动物", + "gold_experience.lifeforms.plants": "植物(敬请期待)", + "gold_experience.lifeform_unseen": "%s(新)", + "jojo.ui.list_expand": "展开", + "jojo.ui.list_collapse": "折叠", + "jojo.ui.text_button_hovered": "> %s", + "jojo.ui.favorite": "添加到收藏", + "jojo.ui.favorite_remove": "取消收藏", + "jojo.ge_lifeform.grid_fav_add": "右键添加收藏", + "jojo.ge_lifeform.grid_fav_remove": "右键取消收藏", + "jojo.ui.lifeform_ui_mode.all": "所有", + "jojo.ui.lifeform_ui_mode.favs": "收藏", + "jojo.ui.lifeform_ui_mode.new": "新增", + "gold_experience.lifeform_size": "%sx%sx%sm", + "gold_experience.lifeform_time": "%ss", + "jojo.ge_lifeform.search_field": "搜索", + "jojo.ge_lifeform.unlock_all": "解锁所有生物形式", + "ge_new_lifeform.toast.title": "解锁了新的生物形式!", + "ge_new_lifeform.toast.title.subtype": "已解锁新的子类型", + "jojo.ge_item_marked": "蕴含着生命能量", + "jojo.ge_item_marked.2": "(你可以追踪此物品的位置并远程将其转化为生命形式)", + "jojo.message.action_condition.choose_lifeform": "请先选择需要创造的生命形式", + "jojo.message.action_condition.ge_lifeform_material": "你的副手需要放置一个非生命方块或物品", + "jojo.message.action_condition.ge_lifeform_material_only_item": "你的副手需要放置一个非生命物品", + "jojo.message.action_condition.ge_lifeform_material_item": "此物品已蕴含生命,无法再次注入", + "jojo.message.action_condition.ge_lifeform_material_block": "此方块已蕴含生命,无法再次注入", + "jojo.message.action_condition.ge_too_many_mobs": "你召唤的生物太多啦", + "jojo.message.action_condition.ge_heal_non_living": "这个实体无法恢复生命", + "jojo.message.action_condition.ge_heal_stand": "你需要将目标设为替身使者", + "jojo.message.action_condition.resurrect_dead": "没有任何能力能真正意义上复活死去的人", + "jojo.message.action_condition.ge_heal_stronger": "你已经拥有更强大的生命恢复效果", + "jojo.message.action_condition.ge_heal_stronger.other": "%s已经拥有更强大的生命恢复效果", + "jojo.message.action_condition.ge_heal_full_hp": "你没有受伤", + "jojo.message.action_condition.ge_heal_full_hp.other": "%s没有受伤", + "jojo.message.action_condition.dying_hamon": "你的身体没有呼吸和血液流动", + "jojo.subtitle.gold_experience_name": "“『黄金体验』!”", + "jojo.subtitle.giorno_new_life": "“诞生吧,生命!”", + "jojo.subtitle.life_created": "生命已创造", + "jojo.subtitle.life_reverted": "生命体已还原", + "jojo.subtitle.life_item": "物品已注入生命", + "jojo.subtitle.ge_heal": "伤口愈合", + "stand.jojo.boy_ii_man": "『大人小孩双拍档』", + "entity.jojo.rps_kid": "大人小孩双拍档小孩", + "item.jojo.rps_kid_spawn_egg": "大人小孩双拍档刷怪蛋", + "jojo.disc.missing_part.arms": "失去手臂", + "jojo.disc.missing_part.legs": "失去腿", + "jojo.disc.missing_part.main_body": "失去主体", + "jojo.rps.cheat.jojo.hamon": "读心术", + "jojo.rps.cheat.jojo.vampirism": "催眠", + "jojo.rps.self": "你不能和自己玩", + "jojo.rps.too_far": "%s离你太远了", + "jojo.rps.game_invite.text": "%s想和你玩剪刀石头布!输入%s接受", + "jojo.rps.game_invite.sent": "已向%s发送游戏邀请", + "jojo.rps.rock": "岩石", + "jojo.rps.paper": "纸", + "jojo.rps.scissors": "剪刀", + "stand.jojo.mr_president": "总统先生", + "entity.jojo.coco_jumbo_turtle": "可可・简帛", + "item.jojo.coco_jumbo_spawn_egg": "可可・简帛刷怪蛋(未完成)", + "item.jojo.mr_president_key": "总统先生的钥匙", + "item.jojo.mr_president_key.named": "%s的钥匙", + "item.jojo.mr_president_master_key": "万能钥匙", + "item.jojo.mr_president_master_key.hint": "可用于找回被锁定海龟丢失的钥匙。", + "block.jojo.coco_jumbo_shell": "龟壳", + "block.jojo.mr_president_gem": "出口", + "hint.mr_president_exit": "右键离开房间", + "coco_jumbo.stand_arrow_hint": "~这只海龟看起来很特别欸,或许它能够觉醒替身也说不定呢~", + "advancements.jojo.coco_jumbo.title": "这只海龟会成为替身使者吗?", + "advancements.jojo.coco_jumbo.description": "找到一只壳上有钥匙孔的海龟。\n右键点击即可携带海龟。", + "advancements.jojo.coco_jumbo_key.title": "这把钥匙可不是用来开锁和门的!", + "advancements.jojo.coco_jumbo_key.description": "将钥匙插入乌龟的壳中,这样当你拔出钥匙(Shift+右键)时,它的替身就会被解除。\n每只乌龟只能拥有一把钥匙,所以不要弄丢你的!", + "advancements.jojo.mr_president.title": "叛徒们永远也找不到你", + "advancements.jojo.mr_president.description": "进入由一只海龟的替身能力创造的房间", + "advancements.jojo.mr_president_walls.title": "它就像宇宙飞船一样!", + "advancements.jojo.mr_president_walls.description": "装饰龟壳里的房间", + "coco_jumbo.key.no_stand": "%s并没有觉醒替身", + "coco_jumbo.key.empty": "这把钥匙未绑定任何海龟", + "coco_jumbo.key.wrong": "这把钥匙不适配这只龟", + "coco_jumbo.key.not_empty": "这把钥匙已被分配给某只海龟", + "coco_jumbo.carry.offhand": "你必须空出你的副手才能拿起%s", + "coco_jumbo.hint.release": "按下%s放下%s", + "jojo.textutil.shortened": "%s...", + "jojo.to_be_continued": "To Be Continued" +} \ No newline at end of file