diff --git a/projects/1.20/assets/create-clockwork/vs_clockwork/lang/en_us.json b/projects/1.20/assets/create-clockwork/vs_clockwork/lang/en_us.json new file mode 100644 index 000000000000..6e9d70fc44b9 --- /dev/null +++ b/projects/1.20/assets/create-clockwork/vs_clockwork/lang/en_us.json @@ -0,0 +1,131 @@ +{ + "itemGroup.clockwork": "VS: Clockwork", + "itemGroup.vs_clockwork": "VS: Clockwork", + "itemGroup.vs_clockwork.clockwork": "VS: Clockwork", + "itemGroup.vs_clockwork.vs_clockwork": "VS: Clockwork", + "block.vs_clockwork.propeller_bearing": "Propeller Bearing", + "item.vs_clockwork.propeller_bearing": "Propeller Bearing", + "item.vs_clockwork.bluuguu": "Bluu Guu", + "item.vs_clockwork.bluperglue": "Bluperglue", + "item.vs_clockwork.gravitron": "Gravitron", + "item.vs_clockwork.creative_gravitron": "Creative Gravitron", + "entity.vs_clockwork.super_glue": "Super Glue", + "block.vs_clockwork.physics_infuser": "Physics Infuser", + "block.vs_clockwork.flap_bearing": "Flap Bearing", + "item.vs_clockwork.flap_bearing": "Flap Bearing", + "block.vs_clockwork.command_seat": "Command Seat", + "item.vs_clockwork.command_seat": "Command Seat", + "block.vs_clockwork.flap": "Flap", + "item.vs_clockwork.flap": "Flap", + "block.vs_clockwork.wing": "Wing", + "item.vs_clockwork.wing": "Wing", + "block.vs_clockwork.reactionwheel": "Reaction Wheel", + "item.vs_clockwork.reactionwheel": "Reaction Wheel", + "block.vs_clockwork.gyro": "Gyro", + "item.vs_clockwork.gyro": "Gyro", + "block.vs_clockwork.redstone_resistor": "Redstone Resistor", + "item.vs_clockwork.redstone_resistor": "Redstone Resistor", + "block.vs_clockwork.brass_redstone_resistor": "Brass Redstone Resistor", + "item.vs_clockwork.brass_redstone_resistor": "Brass Redstone Resistor", + "block.vs_clockwork.balloon_casing": "Balloon Casing", + "item.vs_clockwork.balloon_casing": "Balloon Casing", + "block.vs_clockwork.balloon_encased_shaft": "Balloon Encased Shaft", + "item.vs_clockwork.balloon_encased_shaft": "Balloon Encased Shaft", + "block.vs_clockwork.combustion_engine": "Combustion Engine", + "item.vs_clockwork.combustion_engine": "Combustion Engine", + "item.vs_clockwork.pastrymaker": "Pastrymaker", + "block.vs_clockwork.ballooner": "Ballooner", + "item.vs_clockwork.ballooner": "Ballooner", + "block.vs_clockwork.alt_meter": "Altitude Meter", + "item.vs_clockwork.alt_meter": "Altitude Meter", + "block.vs_clockwork.afterblazer": "Afterblazer", + "item.vs_clockwork.afterblazer": "Afterblazer", + "block.vs_clockwork.intake": "Intake", + "item.vs_clockwork.intake": "Intake", + "block.vs_clockwork.ballast": "Ballast", + "item.vs_clockwork.ballast": "Ballast", + "block.vs_clockwork.goo_block": "Block of Goo", + "item.vs_clockwork.goo_block": "Block of Goo", + "block.vs_clockwork.slicker": "Slicker", + "item.vs_clockwork.slicker": "Slicker", + "block.vs_clockwork.wanderlite_deepslate_ore": "Deepslate Wanderlite Ore", + "item.vs_clockwork.wanderlite_deepslate_ore": "Deepslate Wanderlite Ore", + "block.vs_clockwork.wanderlite_end_ore": "End Wanderlite Ore", + "item.vs_clockwork.wanderlite_end_ore": "End Wanderlite Ore", + "item.vs_clockwork.wanderlite_crystal": "Wanderlite Crystal", + "item.vs_clockwork.wanderlite_cube": "Wanderlite Cube", + "item.vs_clockwork.wanderlite_matrix": "Wanderlite Matrix", + "item.vs_clockwork.incomplete_wanderwand": "Incomplete Wanderwand", + "block.vs_clockwork.heat_pipe": "Heat Pipe", + "item.vs_clockwork.heat_pipe": "Heat Pipe", + "item.vs_clockwork.stratodonut": "Stratodonut", + "item.vs_clockwork.physics_infuser": "Physics Infuser", + "item.vs_clockwork.wanderwand": "Wanderwand", + "vs_clockwork.subtitle.physinitialize": "Physics Infuser Initialized", + "vs_clockwork.subtitle.physfinish": "Physics Infused", + "vs_clockwork.subtitle.zap": "Zap!", + "vs_clockwork.subtitle.physwindup": "Windin' up...", + "vs_clockwork.subtitle.boing": "Boioing!", + "vs_clockwork.subtitle.doink": "Doink.", + "alt_meter.trigger_height": "Height", + "sequenced_seat.operation.nothing": "None", + "sequenced_seat.operation.distance": "Move", + "sequenced_seat.operation.angle": "Rotate", + "sequenced_seat.operation.multiply": "Multiply", + "sequenced_seat.value.distance": "Distance", + "sequenced_seat.value.angle": "Angle", + "sequenced_seat.value.multiply": "Multiplier", + "vs_clockwork.subtitle.thick_fluid_swim": "Wading through thick fluid", + "vs_clockwork.subtitle.thick_fluid_fill": "Filled with a thick fluid", + "vs_clockwork.subtitle.thick_fluid_empty": "Pouring a thick fluid", + "vs_clockwork.subtitle.supersonic": "Supersonic!", + "item.vs_clockwork.vanilla_frosting_bucket": "Bucket o' Vanilla Frosting", + "item.vs_clockwork.chocolate_frosting_bucket": "Bucket o' Chocolate Frosting", + "item.vs_clockwork.strawberry_frosting_bucket": "Bucket o' Strawberry Frosting", + "fluid.vs_clockwork.vanilla_frosting_bucket": "Vanilla Frosting", + "fluid.vs_clockwork.chocolate_frosting_bucket": "Chocolate Frosting", + "fluid.vs_clockwork.strawberry_frosting_bucket": "Strawberry Frosting", + "block.vs_clockwork.phys_bearing": "Phys Bearing", + "item.vs_clockwork.phys_bearing": "Phys Bearing", + "vs_clockwork.gravitron.tool.grab": "Grab", + "vs_clockwork.gravitron.tool.assemble": "Assemble", + "vs_clockwork.gravitron.tool.grab_and_assemble": "Grabssemble", + "vs_clockwork.gravitron.tool.destroy": "Disassemble", + "vs_clockwork.gui.toolmenu.focusKey": "Hold [%1$s] to Focus", + "vs_clockwork.gui.toolmenu.cycle": "[SCROLL] to Cycle", + "vs_clockwork.gravitron.tool.grab.description.0": "Grabs a ship.", + "vs_clockwork.gravitron.tool.grab.description.1": "Hold [%1$s] to lock Direction", + "vs_clockwork.gravitron.tool.grab.description.2": "to players look direction.", + "vs_clockwork.gravitron.tool.grab.description.3": "", + "vs_clockwork.gravitron.tool.assemble.description.0": "Assembles a Ship.", + "vs_clockwork.gravitron.tool.assemble.description.1": "Note: Area needs to be selected!", + "vs_clockwork.gravitron.tool.assemble.description.2": "", + "vs_clockwork.gravitron.tool.assemble.description.3": "", + "vs_clockwork.gravitron.tool.grab_and_assemble.description.0": "Grabs and Assembles Ships.", + "vs_clockwork.gravitron.tool.grab_and_assemble.description.1": "Note: Area needs to be selected!", + "vs_clockwork.gravitron.tool.grab_and_assemble.description.2": "", + "vs_clockwork.gravitron.tool.grab_and_assemble.description.3": "", + "vs_clockwork.gravitron.tool.destroy.description.0": "Disassembles a Ship.", + "vs_clockwork.gravitron.tool.destroy.description.1": "Be careful of your surroundings,", + "vs_clockwork.gravitron.tool.destroy.description.2": "ship will snap into place.", + "vs_clockwork.gravitron.tool.destroy.description.3": "", + "vs_clockwork.ponder.wanderwand.header": "Wanderwand", + "vs_clockwork.ponder.wanderwand.text_1": "Place the wand in the Physics Infuser", + "vs_clockwork.ponder.wanderwand.text_2": "Or use the Gravitron", + "vs_clockwork.ponder.wanderwand.text_3": "This Ship is now affected by physics!", + "vs_clockwork.ponder.resistor.header": "Redstone Resistor", + "vs_clockwork.ponder.resistor.text_1": "16 RPM", + "vs_clockwork.ponder.resistor.text_2": "Speed will go down depending on redstone level", + "vs_clockwork.ponder.resistor.text_3": "10.67 RPM", + "vs_clockwork.ponder.resistor.text_4": "5.33 RPM", + "vs_clockwork.ponder.resistor.text_5": "0 RPM", + "vs_clockwork.ponder.alt_meter.header": "Altitude Meter", + "vs_clockwork.ponder.alt_meter.text_1": "Configure Altitude Meter to desired height", + "vs_clockwork.ponder.alt_meter.text_2": "Redstone output will trigger at configured height", + "vs_clockwork.ponder.flap_bearing.header": "Flap Bearing", + "create.contraptions.Propeller.movement_direction": "Rotation Direction", + "create.generic.normal":"Clockwise", + "create.generic.inverted":"Counter-Clockwise", + "create.LOCKED": "Locked", + "create.UNLOCKED": "Unlocked" +} diff --git a/projects/1.20/assets/create-clockwork/vs_clockwork/lang/zh_cn.json b/projects/1.20/assets/create-clockwork/vs_clockwork/lang/zh_cn.json new file mode 100644 index 000000000000..e04c822db39a --- /dev/null +++ b/projects/1.20/assets/create-clockwork/vs_clockwork/lang/zh_cn.json @@ -0,0 +1,131 @@ +{ + "itemGroup.clockwork": "VS: Clockwork", + "itemGroup.vs_clockwork": "VS: Clockwork", + "itemGroup.vs_clockwork.clockwork": "VS: Clockwork", + "itemGroup.vs_clockwork.vs_clockwork": "VS: Clockwork", + "block.vs_clockwork.propeller_bearing": "螺旋桨轴承", + "item.vs_clockwork.propeller_bearing": "螺旋桨轴承", + "item.vs_clockwork.bluuguu": "布鲁咕", + "item.vs_clockwork.bluperglue": "咕噜胶", + "item.vs_clockwork.gravitron": "重力核心", + "item.vs_clockwork.creative_gravitron": "创造引力场", + "entity.vs_clockwork.super_glue": "强力胶实体", + "block.vs_clockwork.physics_infuser": "物理灌注器", + "block.vs_clockwork.flap_bearing": "襟翼轴承", + "item.vs_clockwork.flap_bearing": "襟翼轴承", + "block.vs_clockwork.command_seat": "指令座椅", + "item.vs_clockwork.command_seat": "指令座椅", + "block.vs_clockwork.flap": "襟翼", + "item.vs_clockwork.flap": "襟翼", + "block.vs_clockwork.wing": "机翼", + "item.vs_clockwork.wing": "机翼", + "block.vs_clockwork.reactionwheel": "反作用力轮", + "item.vs_clockwork.reactionwheel": "反作用力轮", + "block.vs_clockwork.gyro": "陀螺仪", + "item.vs_clockwork.gyro": "陀螺仪", + "block.vs_clockwork.redstone_resistor": "红石电阻器", + "item.vs_clockwork.redstone_resistor": "红石电阻器", + "block.vs_clockwork.brass_redstone_resistor": "黄铜红石电阻器", + "item.vs_clockwork.brass_redstone_resistor": "黄铜红石电阻器", + "block.vs_clockwork.balloon_casing": "气球外壳", + "item.vs_clockwork.balloon_casing": "气球外壳", + "block.vs_clockwork.balloon_encased_shaft": "气球包裹轴", + "item.vs_clockwork.balloon_encased_shaft": "气球包裹轴", + "block.vs_clockwork.combustion_engine": "内燃机", + "item.vs_clockwork.combustion_engine": "内燃机", + "item.vs_clockwork.pastrymaker": "糕点制造机", + "block.vs_clockwork.ballooner": "气球充气机", + "item.vs_clockwork.ballooner": "气球充气机", + "block.vs_clockwork.alt_meter": "高度计", + "item.vs_clockwork.alt_meter": "高度计", + "block.vs_clockwork.afterblazer": "后燃喷射器", + "item.vs_clockwork.afterblazer": "后燃喷射器", + "block.vs_clockwork.intake": "进气口", + "item.vs_clockwork.intake": "进气口", + "block.vs_clockwork.ballast": "压载物", + "item.vs_clockwork.ballast": "压载物", + "block.vs_clockwork.goo_block": "黏液块", + "item.vs_clockwork.goo_block": "黏液块", + "block.vs_clockwork.slicker": "润滑器", + "item.vs_clockwork.slicker": "润滑器", + "block.vs_clockwork.wanderlite_deepslate_ore": "深板岩漫游石矿", + "item.vs_clockwork.wanderlite_deepslate_ore": "深板岩漫游石矿", + "block.vs_clockwork.wanderlite_end_ore": "末地漫游石矿", + "item.vs_clockwork.wanderlite_end_ore": "末地漫游石矿", + "item.vs_clockwork.wanderlite_crystal": "漫游石水晶", + "item.vs_clockwork.wanderlite_cube": "漫游石立方体", + "item.vs_clockwork.wanderlite_matrix": "漫游石矩阵", + "item.vs_clockwork.incomplete_wanderwand": "未完成的漫游魔杖", + "block.vs_clockwork.heat_pipe": "导热管", + "item.vs_clockwork.heat_pipe": "导热管", + "item.vs_clockwork.stratodonut": "层状甜甜圈", + "item.vs_clockwork.physics_infuser": "物理灌注器", + "item.vs_clockwork.wanderwand": "漫游魔杖", + "vs_clockwork.subtitle.physinitialize": "物理灌注器已启动", + "vs_clockwork.subtitle.physfinish": "物理灌注完成", + "vs_clockwork.subtitle.zap": "滋!", + "vs_clockwork.subtitle.physwindup": "正在蓄力…", + "vs_clockwork.subtitle.boing": "啵嘤!", + "vs_clockwork.subtitle.doink": "咚。", + "alt_meter.trigger_height": "触发高度", + "sequenced_seat.operation.nothing": "无操作", + "sequenced_seat.operation.distance": "移动", + "sequenced_seat.operation.angle": "旋转", + "sequenced_seat.operation.multiply": "倍增", + "sequenced_seat.value.distance": "距离", + "sequenced_seat.value.angle": "角度", + "sequenced_seat.value.multiply": "倍率", + "vs_clockwork.subtitle.thick_fluid_swim": "在粘稠液体中跋涉", + "vs_clockwork.subtitle.thick_fluid_fill": "注入粘稠液体", + "vs_clockwork.subtitle.thick_fluid_empty": "倒出粘稠液体", + "vs_clockwork.subtitle.supersonic": "超音速!", + "item.vs_clockwork.vanilla_frosting_bucket": "香草糖霜桶", + "item.vs_clockwork.chocolate_frosting_bucket": "巧克力糖霜桶", + "item.vs_clockwork.strawberry_frosting_bucket": "草莓糖霜桶", + "fluid.vs_clockwork.vanilla_frosting_bucket": "香草糖霜", + "fluid.vs_clockwork.chocolate_frosting_bucket": "巧克力糖霜", + "fluid.vs_clockwork.strawberry_frosting_bucket": "草莓糖霜", + "block.vs_clockwork.phys_bearing": "物理轴承", + "item.vs_clockwork.phys_bearing": "物理轴承", + "vs_clockwork.gravitron.tool.grab": "抓取", + "vs_clockwork.gravitron.tool.assemble": "组装", + "vs_clockwork.gravitron.tool.grab_and_assemble": "抓取组装", + "vs_clockwork.gravitron.tool.destroy": "拆解", + "vs_clockwork.gui.toolmenu.focusKey": "按住[%1$s]以聚焦", + "vs_clockwork.gui.toolmenu.cycle": "[滚轮]切换模式", + "vs_clockwork.gravitron.tool.grab.description.0": "抓取一艘飞船。", + "vs_clockwork.gravitron.tool.grab.description.1": "按住[%1$s]可锁定方向", + "vs_clockwork.gravitron.tool.grab.description.2": "至玩家视角方向。", + "vs_clockwork.gravitron.tool.grab.description.3": "", + "vs_clockwork.gravitron.tool.assemble.description.0": "组装飞船。", + "vs_clockwork.gravitron.tool.assemble.description.1": "注意:需要选定区域!", + "vs_clockwork.gravitron.tool.assemble.description.2": "", + "vs_clockwork.gravitron.tool.assemble.description.3": "", + "vs_clockwork.gravitron.tool.grab_and_assemble.description.0": "抓取并组装飞船。", + "vs_clockwork.gravitron.tool.grab_and_assemble.description.1": "注意:需要选定区域!", + "vs_clockwork.gravitron.tool.grab_and_assemble.description.2": "", + "vs_clockwork.gravitron.tool.grab_and_assemble.description.3": "", + "vs_clockwork.gravitron.tool.destroy.description.0": "拆解飞船。", + "vs_clockwork.gravitron.tool.destroy.description.1": "注意周围环境,", + "vs_clockwork.gravitron.tool.destroy.description.2": "飞船将瞬间解体。", + "vs_clockwork.gravitron.tool.destroy.description.3": "", + "vs_clockwork.ponder.wanderwand.header": "漫游魔杖", + "vs_clockwork.ponder.wanderwand.text_1": "将魔杖放入物理灌注器中", + "vs_clockwork.ponder.wanderwand.text_2": "或使用重力核心", + "vs_clockwork.ponder.wanderwand.text_3": "该飞船现已受物理规则影响!", + "vs_clockwork.ponder.resistor.header": "红石电阻器", + "vs_clockwork.ponder.resistor.text_1": "16 RPM", + "vs_clockwork.ponder.resistor.text_2": "速度将根据红石信号强度降低", + "vs_clockwork.ponder.resistor.text_3": "10.67 RPM", + "vs_clockwork.ponder.resistor.text_4": "5.33 RPM", + "vs_clockwork.ponder.resistor.text_5": "0 RPM", + "vs_clockwork.ponder.alt_meter.header": "高度计", + "vs_clockwork.ponder.alt_meter.text_1": "将高度计配置至目标高度", + "vs_clockwork.ponder.alt_meter.text_2": "红石信号将在配置高度触发", + "vs_clockwork.ponder.flap_bearing.header": "襟翼轴承", + "create.contraptions.Propeller.movement_direction": "旋转方向", + "create.generic.normal": "顺时针方向", + "create.generic.inverted": "逆时针方向", + "create.LOCKED": "锁定", + "create.UNLOCKED": "解锁" +}